summaryrefslogtreecommitdiff
path: root/indra/newview/lltoolface.cpp
blob: e93c3006a5d46cfde8ed7fdd632bae186191a7c7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
/**
 * @file lltoolface.cpp
 * @brief A tool to manipulate faces
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

// File includes
#include "lltoolface.h"

// Library includes
#include "llfloaterreg.h"
#include "v3math.h"

// Viewer includes
#include "llviewercontrol.h"
#include "llselectmgr.h"
#include "llviewerobject.h"
#include "llviewerwindow.h"
#include "llfloatertools.h"

//
// Member functions
//

LLToolFace::LLToolFace()
:   LLTool(std::string("Texture"))
{ }


LLToolFace::~LLToolFace()
{ }


bool LLToolFace::handleDoubleClick(S32 x, S32 y, MASK mask)
{
    if (!LLSelectMgr::getInstance()->getSelection()->isEmpty())
    {
        // You should already have an object selected from the mousedown.
        // If so, show its properties
        LLFloaterReg::showInstance("build", "Texture");
        return true;
    }
    else
    {
        // Nothing selected means the first mouse click was probably
        // bad, so try again.
        return false;
    }
}


bool LLToolFace::handleMouseDown(S32 x, S32 y, MASK mask)
{
    gViewerWindow->pickAsync(x, y, mask, pickCallback);
    return true;
}

void LLToolFace::pickCallback(const LLPickInfo& pick_info)
{
    LLViewerObject* hit_obj = pick_info.getObject();
    if (hit_obj)
    {
        S32 hit_face = pick_info.mObjectFace;

        if (hit_obj->isAvatar())
        {
            // ...clicked on an avatar, so don't do anything
            return;
        }

        // ...clicked on a world object, try to pick the appropriate face

        if (pick_info.mKeyMask & MASK_SHIFT)
        {
            // If object not selected, need to inform sim
            if ( !hit_obj->isSelected() )
            {
                // object wasn't selected so add the object and face
                LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
            }
            else if (!LLSelectMgr::getInstance()->getSelection()->contains(hit_obj, hit_face) )
            {
                // object is selected, but not this face, so add it.
                LLSelectMgr::getInstance()->addAsIndividual(hit_obj, hit_face);
            }
            else
            {
                // object is selected, as is this face, so remove the face.
                LLSelectMgr::getInstance()->remove(hit_obj, hit_face);

                // BUG: If you remove the last face, the simulator won't know about it.
            }
        }
        else
        {
            // clicked without modifiers, select only
            // this face
            LLSelectMgr::getInstance()->deselectAll();
            LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
        }
    }
    else
    {
        if (!(pick_info.mKeyMask == MASK_SHIFT))
        {
            LLSelectMgr::getInstance()->deselectAll();
        }
    }
}


void LLToolFace::handleSelect()
{
    // From now on, draw faces
    LLSelectMgr::getInstance()->setTEMode(true);
}


void LLToolFace::handleDeselect()
{
    // Stop drawing faces
    LLSelectMgr::getInstance()->setTEMode(false);
}


void LLToolFace::render()
{
    // for now, do nothing
}