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|
/**
* @file lltoolcomp.cpp
* @brief Composite tools
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lltoolcomp.h"
#include "llgl.h"
#include "indra_constants.h"
#include "llmanip.h"
#include "llmaniprotate.h"
#include "llmanipscale.h"
#include "llmaniptranslate.h"
#include "llmenugl.h" // for right-click menu hack
#include "llselectmgr.h"
#include "lltoolfocus.h"
#include "lltoolgrab.h"
#include "lltoolgun.h"
#include "lltoolmgr.h"
#include "lltoolselect.h"
#include "lltoolselectrect.h"
#include "lltoolplacer.h"
#include "llviewermenu.h"
#include "llviewerobject.h"
#include "llviewerwindow.h"
#include "llagent.h"
#include "llfloatertools.h"
#include "llviewercontrol.h"
const S32 BUTTON_HEIGHT = 16;
const S32 BUTTON_WIDTH_SMALL = 32;
const S32 BUTTON_WIDTH_BIG = 48;
const S32 HPAD = 4;
// Globals
LLToolCompInspect *gToolInspect = NULL;
LLToolCompTranslate *gToolTranslate = NULL;
LLToolCompScale *gToolStretch = NULL;
LLToolCompRotate *gToolRotate = NULL;
LLToolCompCreate *gToolCreate = NULL;
LLToolCompGun *gToolGun = NULL;
extern LLControlGroup gSavedSettings;
//-----------------------------------------------------------------------
// LLToolComposite
//static
void LLToolComposite::setCurrentTool( LLTool* new_tool )
{
if( mCur != new_tool )
{
if( mSelected )
{
mCur->handleDeselect();
mCur = new_tool;
mCur->handleSelect();
}
else
{
mCur = new_tool;
}
}
}
LLToolComposite::LLToolComposite(const LLString& name)
: LLTool(name),
mCur(NULL), mDefault(NULL), mSelected(FALSE),
mMouseDown(FALSE), mManip(NULL), mSelectRect(NULL)
{
}
// Returns to the default tool
BOOL LLToolComposite::handleMouseUp(S32 x, S32 y, MASK mask)
{
BOOL handled = mCur->handleMouseUp( x, y, mask );
if( handled )
{
setCurrentTool( mDefault );
}
return handled;
}
void LLToolComposite::onMouseCaptureLost()
{
mCur->onMouseCaptureLost();
setCurrentTool( mDefault );
}
BOOL LLToolComposite::isSelecting()
{
return mCur == mSelectRect;
}
void LLToolComposite::handleSelect()
{
if (!gSavedSettings.getBOOL("EditLinkedParts"))
{
gSelectMgr->promoteSelectionToRoot();
}
mCur = mDefault;
mCur->handleSelect();
mSelected = TRUE;
}
//----------------------------------------------------------------------------
// LLToolCompInspect
//----------------------------------------------------------------------------
LLToolCompInspect::LLToolCompInspect()
: LLToolComposite("Inspect")
{
mSelectRect = new LLToolSelectRect(this);
mDefault = mSelectRect;
}
LLToolCompInspect::~LLToolCompInspect()
{
delete mSelectRect;
mSelectRect = NULL;
}
BOOL LLToolCompInspect::handleMouseDown(S32 x, S32 y, MASK mask)
{
mMouseDown = TRUE;
gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, pickCallback);
return TRUE;
}
void LLToolCompInspect::pickCallback(S32 x, S32 y, MASK mask)
{
LLViewerObject* hit_obj = gViewerWindow->lastObjectHit();
if (!gToolInspect->mMouseDown)
{
// fast click on object, but mouse is already up...just do select
gToolInspect->mSelectRect->handleObjectSelection(hit_obj, mask, gSavedSettings.getBOOL("EditLinkedParts"), FALSE);
return;
}
if( hit_obj )
{
if (gSelectMgr->getSelection()->getObjectCount())
{
gEditMenuHandler = gSelectMgr;
}
gToolInspect->setCurrentTool( gToolInspect->mSelectRect );
gToolInspect->mSelectRect->handleMouseDown( x, y, mask );
}
else
{
gToolInspect->setCurrentTool( gToolInspect->mSelectRect );
gToolInspect->mSelectRect->handleMouseDown( x, y, mask);
}
}
BOOL LLToolCompInspect::handleDoubleClick(S32 x, S32 y, MASK mask)
{
return TRUE;
}
//----------------------------------------------------------------------------
// LLToolCompTranslate
//----------------------------------------------------------------------------
LLToolCompTranslate::LLToolCompTranslate()
: LLToolComposite("Move")
{
mManip = new LLManipTranslate(this);
mSelectRect = new LLToolSelectRect(this);
mCur = mManip;
mDefault = mManip;
}
LLToolCompTranslate::~LLToolCompTranslate()
{
delete mManip;
mManip = NULL;
delete mSelectRect;
mSelectRect = NULL;
}
BOOL LLToolCompTranslate::handleHover(S32 x, S32 y, MASK mask)
{
if( !mCur->hasMouseCapture() )
{
setCurrentTool( mManip );
}
return mCur->handleHover( x, y, mask );
}
BOOL LLToolCompTranslate::handleMouseDown(S32 x, S32 y, MASK mask)
{
mMouseDown = TRUE;
gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, pickCallback, TRUE);
return TRUE;
}
void LLToolCompTranslate::pickCallback(S32 x, S32 y, MASK mask)
{
LLViewerObject* hit_obj = gViewerWindow->lastObjectHit();
gToolTranslate->mManip->highlightManipulators(x, y);
if (!gToolTranslate->mMouseDown)
{
// fast click on object, but mouse is already up...just do select
gToolTranslate->mSelectRect->handleObjectSelection(hit_obj, mask, gSavedSettings.getBOOL("EditLinkedParts"), FALSE);
return;
}
if( hit_obj || gToolTranslate->mManip->getHighlightedPart() != LLManip::LL_NO_PART )
{
if (gToolTranslate->mManip->getSelection()->getObjectCount())
{
gEditMenuHandler = gSelectMgr;
}
BOOL can_move = gToolTranslate->mManip->canAffectSelection();
if( LLManip::LL_NO_PART != gToolTranslate->mManip->getHighlightedPart() && can_move)
{
gToolTranslate->setCurrentTool( gToolTranslate->mManip );
gToolTranslate->mManip->handleMouseDownOnPart( x, y, mask );
}
else
{
gToolTranslate->setCurrentTool( gToolTranslate->mSelectRect );
gToolTranslate->mSelectRect->handleMouseDown( x, y, mask );
// *TODO: add toggle to trigger old click-drag functionality
// gToolTranslate->mManip->handleMouseDownOnPart( XY_part, x, y, mask);
}
}
else
{
gToolTranslate->setCurrentTool( gToolTranslate->mSelectRect );
gToolTranslate->mSelectRect->handleMouseDown( x, y, mask);
}
}
BOOL LLToolCompTranslate::handleMouseUp(S32 x, S32 y, MASK mask)
{
mMouseDown = FALSE;
return LLToolComposite::handleMouseUp(x, y, mask);
}
LLTool* LLToolCompTranslate::getOverrideTool(MASK mask)
{
if (mask == MASK_CONTROL)
{
return gToolRotate;
}
else if (mask == (MASK_CONTROL | MASK_SHIFT))
{
return gToolStretch;
}
return LLToolComposite::getOverrideTool(mask);
}
BOOL LLToolCompTranslate::handleDoubleClick(S32 x, S32 y, MASK mask)
{
if (mManip->getSelection()->isEmpty() && mManip->getHighlightedPart() == LLManip::LL_NO_PART)
{
// You should already have an object selected from the mousedown.
// If so, show its properties
gFloaterTools->showPanel(LLFloaterTools::PANEL_CONTENTS);
return TRUE;
}
// Nothing selected means the first mouse click was probably
// bad, so try again.
return FALSE;
}
void LLToolCompTranslate::render()
{
mCur->render();
if( mCur != mManip )
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
mManip->renderGuidelines();
}
}
//-----------------------------------------------------------------------
// LLToolCompScale
LLToolCompScale::LLToolCompScale()
: LLToolComposite("Stretch")
{
mManip = new LLManipScale(this);
mSelectRect = new LLToolSelectRect(this);
mCur = mManip;
mDefault = mManip;
}
LLToolCompScale::~LLToolCompScale()
{
delete mManip;
delete mSelectRect;
}
BOOL LLToolCompScale::handleHover(S32 x, S32 y, MASK mask)
{
if( !mCur->hasMouseCapture() )
{
setCurrentTool(mManip );
}
return mCur->handleHover( x, y, mask );
}
BOOL LLToolCompScale::handleMouseDown(S32 x, S32 y, MASK mask)
{
mMouseDown = TRUE;
gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, pickCallback);
return TRUE;
}
void LLToolCompScale::pickCallback(S32 x, S32 y, MASK mask)
{
LLViewerObject* hit_obj = gViewerWindow->lastObjectHit();
gToolStretch->mManip->highlightManipulators(x, y);
if (!gToolStretch->mMouseDown)
{
// fast click on object, but mouse is already up...just do select
gToolStretch->mSelectRect->handleObjectSelection(hit_obj, mask, gSavedSettings.getBOOL("EditLinkedParts"), FALSE);
return;
}
if( hit_obj || gToolStretch->mManip->getHighlightedPart() != LLManip::LL_NO_PART)
{
if (gToolStretch->mManip->getSelection()->getObjectCount())
{
gEditMenuHandler = gSelectMgr;
}
if( LLManip::LL_NO_PART != gToolStretch->mManip->getHighlightedPart() )
{
gToolStretch->setCurrentTool( gToolStretch->mManip );
gToolStretch->mManip->handleMouseDownOnPart( x, y, mask );
}
else
{
gToolStretch->setCurrentTool( gToolStretch->mSelectRect );
gToolStretch->mSelectRect->handleMouseDown( x, y, mask );
}
}
else
{
gToolStretch->setCurrentTool( gToolStretch->mSelectRect );
gToolStretch->mCur->handleMouseDown( x, y, mask );
}
}
BOOL LLToolCompScale::handleMouseUp(S32 x, S32 y, MASK mask)
{
mMouseDown = FALSE;
return LLToolComposite::handleMouseUp(x, y, mask);
}
LLTool* LLToolCompScale::getOverrideTool(MASK mask)
{
if (mask == MASK_CONTROL)
{
return gToolRotate;
}
return LLToolComposite::getOverrideTool(mask);
}
BOOL LLToolCompScale::handleDoubleClick(S32 x, S32 y, MASK mask)
{
if (!mManip->getSelection()->isEmpty() && mManip->getHighlightedPart() == LLManip::LL_NO_PART)
{
// You should already have an object selected from the mousedown.
// If so, show its properties
gFloaterTools->showPanel(LLFloaterTools::PANEL_CONTENTS);
//gBuildView->setPropertiesPanelOpen(TRUE);
return TRUE;
}
else
{
// Nothing selected means the first mouse click was probably
// bad, so try again.
return handleMouseDown(x, y, mask);
}
}
void LLToolCompScale::render()
{
mCur->render();
if( mCur != mManip )
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
mManip->renderGuidelines();
}
}
//-----------------------------------------------------------------------
// LLToolCompCreate
LLToolCompCreate::LLToolCompCreate()
: LLToolComposite("Create")
{
mPlacer = new LLToolPlacer();
mSelectRect = new LLToolSelectRect(this);
mCur = mPlacer;
mDefault = mPlacer;
mObjectPlacedOnMouseDown = FALSE;
}
LLToolCompCreate::~LLToolCompCreate()
{
delete mPlacer;
delete mSelectRect;
}
BOOL LLToolCompCreate::handleMouseDown(S32 x, S32 y, MASK mask)
{
BOOL handled = FALSE;
mMouseDown = TRUE;
if ( !(mask == MASK_SHIFT) && !(mask == MASK_CONTROL) )
{
setCurrentTool( mPlacer );
handled = mPlacer->placeObject( x, y, mask );
}
else
{
gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, pickCallback);
handled = TRUE;
}
mObjectPlacedOnMouseDown = TRUE;
return TRUE;
}
void LLToolCompCreate::pickCallback(S32 x, S32 y, MASK mask)
{
// *NOTE: We mask off shift and control, so you cannot
// multi-select multiple objects with the create tool.
mask = (mask & ~MASK_SHIFT);
mask = (mask & ~MASK_CONTROL);
gToolCreate->setCurrentTool( gToolCreate->mSelectRect );
gToolCreate->mSelectRect->handleMouseDown( x, y, mask);
}
BOOL LLToolCompCreate::handleDoubleClick(S32 x, S32 y, MASK mask)
{
return handleMouseDown(x, y, mask);
}
BOOL LLToolCompCreate::handleMouseUp(S32 x, S32 y, MASK mask)
{
BOOL handled = FALSE;
if ( mMouseDown && !mObjectPlacedOnMouseDown && !(mask == MASK_SHIFT) && !(mask == MASK_CONTROL) )
{
setCurrentTool( mPlacer );
handled = mPlacer->placeObject( x, y, mask );
}
mObjectPlacedOnMouseDown = FALSE;
mMouseDown = FALSE;
if (!handled)
{
handled = LLToolComposite::handleMouseUp(x, y, mask);
}
return handled;
}
//-----------------------------------------------------------------------
// LLToolCompRotate
LLToolCompRotate::LLToolCompRotate()
: LLToolComposite("Rotate")
{
mManip = new LLManipRotate(this);
mSelectRect = new LLToolSelectRect(this);
mCur = mManip;
mDefault = mManip;
}
LLToolCompRotate::~LLToolCompRotate()
{
delete mManip;
delete mSelectRect;
}
BOOL LLToolCompRotate::handleHover(S32 x, S32 y, MASK mask)
{
if( !mCur->hasMouseCapture() )
{
setCurrentTool( mManip );
}
return mCur->handleHover( x, y, mask );
}
BOOL LLToolCompRotate::handleMouseDown(S32 x, S32 y, MASK mask)
{
mMouseDown = TRUE;
gViewerWindow->hitObjectOrLandGlobalAsync(x, y, mask, pickCallback);
return TRUE;
}
void LLToolCompRotate::pickCallback(S32 x, S32 y, MASK mask)
{
LLViewerObject* hit_obj = gViewerWindow->lastObjectHit();
gToolRotate->mManip->highlightManipulators(x, y);
if (!gToolRotate->mMouseDown)
{
// fast click on object, but mouse is already up...just do select
gToolRotate->mSelectRect->handleObjectSelection(hit_obj, mask, gSavedSettings.getBOOL("EditLinkedParts"), FALSE);
return;
}
if( hit_obj || gToolRotate->mManip->getHighlightedPart() != LLManip::LL_NO_PART)
{
if (gToolRotate->mManip->getSelection()->getObjectCount())
{
gEditMenuHandler = gSelectMgr;
}
if( LLManip::LL_NO_PART != gToolRotate->mManip->getHighlightedPart() )
{
gToolRotate->setCurrentTool( gToolRotate->mManip );
gToolRotate->mManip->handleMouseDownOnPart( x, y, mask );
}
else
{
gToolRotate->setCurrentTool( gToolRotate->mSelectRect );
gToolRotate->mSelectRect->handleMouseDown( x, y, mask );
}
}
else
{
gToolRotate->setCurrentTool( gToolRotate->mSelectRect );
gToolRotate->mCur->handleMouseDown( x, y, mask );
}
}
BOOL LLToolCompRotate::handleMouseUp(S32 x, S32 y, MASK mask)
{
mMouseDown = FALSE;
return LLToolComposite::handleMouseUp(x, y, mask);
}
LLTool* LLToolCompRotate::getOverrideTool(MASK mask)
{
if (mask == (MASK_CONTROL | MASK_SHIFT))
{
return gToolStretch;
}
return LLToolComposite::getOverrideTool(mask);
}
BOOL LLToolCompRotate::handleDoubleClick(S32 x, S32 y, MASK mask)
{
if (!mManip->getSelection()->isEmpty() && mManip->getHighlightedPart() == LLManip::LL_NO_PART)
{
// You should already have an object selected from the mousedown.
// If so, show its properties
gFloaterTools->showPanel(LLFloaterTools::PANEL_CONTENTS);
//gBuildView->setPropertiesPanelOpen(TRUE);
return TRUE;
}
else
{
// Nothing selected means the first mouse click was probably
// bad, so try again.
return handleMouseDown(x, y, mask);
}
}
void LLToolCompRotate::render()
{
mCur->render();
if( mCur != mManip )
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
mManip->renderGuidelines();
}
}
//-----------------------------------------------------------------------
// LLToolCompGun
LLToolCompGun::LLToolCompGun()
: LLToolComposite("Mouselook")
{
mGun = new LLToolGun(this);
mGrab = new LLToolGrab(this);
mNull = new LLTool("null", this);
setCurrentTool(mGun);
mDefault = mGun;
}
LLToolCompGun::~LLToolCompGun()
{
delete mGun;
mGun = NULL;
delete mGrab;
mGrab = NULL;
delete mNull;
mNull = NULL;
}
BOOL LLToolCompGun::handleHover(S32 x, S32 y, MASK mask)
{
// *NOTE: This hack is here to make mouselook kick in again after
// item selected from context menu.
if ( mCur == mNull && !gPopupMenuView->getVisible() )
{
gSelectMgr->deselectAll();
setCurrentTool( (LLTool*) mGrab );
}
// Note: if the tool changed, we can't delegate the current mouse event
// after the change because tools can modify the mouse during selection and deselection.
// Instead we let the current tool handle the event and then make the change.
// The new tool will take effect on the next frame.
mCur->handleHover( x, y, mask );
// If mouse button not down...
if( !gViewerWindow->getLeftMouseDown())
{
// let ALT switch from gun to grab
if ( mCur == mGun && (mask & MASK_ALT) )
{
setCurrentTool( (LLTool*) mGrab );
}
else if ( mCur == mGrab && !(mask & MASK_ALT) )
{
setCurrentTool( (LLTool*) mGun );
setMouseCapture(TRUE);
}
}
return TRUE;
}
BOOL LLToolCompGun::handleMouseDown(S32 x, S32 y, MASK mask)
{
// if the left button is grabbed, don't put up the pie menu
if (gAgent.leftButtonGrabbed())
{
gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_DOWN);
return FALSE;
}
// On mousedown, start grabbing
gGrabTransientTool = this;
gToolMgr->getCurrentToolset()->selectTool( (LLTool*) mGrab );
return gToolGrab->handleMouseDown(x, y, mask);
}
BOOL LLToolCompGun::handleDoubleClick(S32 x, S32 y, MASK mask)
{
// if the left button is grabbed, don't put up the pie menu
if (gAgent.leftButtonGrabbed())
{
gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_DOWN);
return FALSE;
}
// On mousedown, start grabbing
gGrabTransientTool = this;
gToolMgr->getCurrentToolset()->selectTool( (LLTool*) mGrab );
return gToolGrab->handleDoubleClick(x, y, mask);
}
BOOL LLToolCompGun::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
/* JC - suppress context menu 8/29/2002
// On right mouse, go through some convoluted steps to
// make the build menu appear.
setCurrentTool( (LLTool*) mNull );
// This should return FALSE, meaning the context menu will
// be shown.
return FALSE;
*/
// Returning true will suppress the context menu
return TRUE;
}
BOOL LLToolCompGun::handleMouseUp(S32 x, S32 y, MASK mask)
{
gAgent.setControlFlags(AGENT_CONTROL_ML_LBUTTON_UP);
setCurrentTool( (LLTool*) mGun );
return TRUE;
}
void LLToolCompGun::onMouseCaptureLost()
{
if (mComposite)
{
mComposite->onMouseCaptureLost();
return;
}
mCur->onMouseCaptureLost();
// JC - I don't know if this is necessary. Maybe we could lose capture
// if someone ALT-Tab's out when in mouselook.
setCurrentTool( (LLTool*) mGun );
}
void LLToolCompGun::handleSelect()
{
LLToolComposite::handleSelect();
setMouseCapture(TRUE);
}
void LLToolCompGun::handleDeselect()
{
LLToolComposite::handleDeselect();
setMouseCapture(FALSE);
}
BOOL LLToolCompGun::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
if (clicks > 0)
{
gAgent.changeCameraToDefault();
}
return TRUE;
}
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