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/**
* @file lltexturefetch.h
* @brief Object for managing texture fetches.
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLTEXTUREFETCH_H
#define LL_LLTEXTUREFETCH_H
#include <vector>
#include <map>
#include "lldir.h"
#include "llimage.h"
#include "lluuid.h"
#include "llworkerthread.h"
#include "lltextureinfo.h"
#include "llapr.h"
#include "llimageworker.h"
#include "llcurl.h"
#include "llstat.h"
#include "httprequest.h"
#include "httpoptions.h"
#include "httpheaders.h"
#include "httphandler.h"
class LLViewerTexture;
class LLTextureFetchWorker;
class LLImageDecodeThread;
class LLHost;
class LLViewerAssetStats;
class LLTextureFetchDebugger;
class LLTextureCache;
// Interface class
class LLTextureFetch : public LLWorkerThread
{
friend class LLTextureFetchWorker;
public:
LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded, bool qa_mode);
~LLTextureFetch();
class TFRequest;
// Threads: Tmain
/*virtual*/ S32 update(F32 max_time_ms);
// called in the main thread after the TextureCacheThread shuts down.
// Threads: Tmain
void shutDownTextureCacheThread();
//called in the main thread after the ImageDecodeThread shuts down.
// Threads: Tmain
void shutDownImageDecodeThread();
// Threads: T* (but Tmain mostly)
bool createRequest(const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
S32 w, S32 h, S32 c, S32 discard, bool needs_aux, bool can_use_http);
// Requests that a fetch operation be deleted from the queue.
// If @cancel is true, also stops any I/O operations pending.
// Actual delete will be scheduled and performed later.
//
// Note: This *looks* like an override/variant of the
// base class's deleteRequest() but is functionally quite
// different.
//
// Threads: T*
void deleteRequest(const LLUUID& id, bool cancel);
void deleteAllRequests();
// Threads: T*
bool getRequestFinished(const LLUUID& id, S32& discard_level,
LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux);
// Threads: T*
bool updateRequestPriority(const LLUUID& id, F32 priority);
// Threads: T*
bool receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes, U16 data_size, U8* data);
// Threads: T*
bool receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data);
// Threads: T* (but not safe)
void setTextureBandwidth(F32 bandwidth) { mTextureBandwidth = bandwidth; }
// Threads: T* (but not safe)
F32 getTextureBandwidth() { return mTextureBandwidth; }
// Threads: T*
BOOL isFromLocalCache(const LLUUID& id);
// @return Magic number giving the internal state of the
// request. We should make these codes public if we're
// going to return them as a status value.
//
// Threads: T*
S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p,
U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http);
// Debug utility - generally not safe
void dump();
// Threads: T*
S32 getNumRequests();
// Threads: T*
S32 getNumHTTPRequests();
// Threads: T*
U32 getTotalNumHTTPRequests();
// Threads: T*
S32 getPending();
// Threads: T*
void lockQueue() { mQueueMutex.lock(); }
// Threads: T*
void unlockQueue() { mQueueMutex.unlock(); }
// Threads: T*
LLTextureFetchWorker* getWorker(const LLUUID& id);
// Threads: T*
// Locks: Mfq
LLTextureFetchWorker* getWorkerAfterLock(const LLUUID& id);
// Commands available to other threads to control metrics gathering operations.
// Threads: T*
void commandSetRegion(U64 region_handle);
// Threads: T*
void commandSendMetrics(const std::string & caps_url,
const LLUUID & session_id,
const LLUUID & agent_id,
LLViewerAssetStats * main_stats);
// Threads: T*
void commandDataBreak();
// Threads: T*
LLCore::HttpRequest & getHttpRequest() { return *mHttpRequest; }
// Threads: T*
LLCore::HttpRequest::policy_t getPolicyClass() const { return mHttpPolicyClass; }
// Return a pointer to the shared metrics headers definition.
// Does not increment the reference count, caller is required
// to do that to hold a reference for any length of time.
//
// Threads: T*
LLCore::HttpHeaders * getMetricsHeaders() const { return mHttpMetricsHeaders; }
bool isQAMode() const { return mQAMode; }
// ----------------------------------
// HTTP resource waiting methods
// Threads: T*
void addHttpWaiter(const LLUUID & tid);
// Threads: T*
void removeHttpWaiter(const LLUUID & tid);
// Threads: T*
bool isHttpWaiter(const LLUUID & tid);
// If there are slots, release one or more LLTextureFetchWorker
// requests from resource wait state (WAIT_HTTP_RESOURCE) to
// active (SEND_HTTP_REQ).
//
// Because this will modify state of many workers, you may not
// hold any Mw lock while calling. This makes it a little
// inconvenient to use but that's the rule.
//
// Threads: T*
// Locks: -Mw (must not hold any worker when called)
void releaseHttpWaiters();
// Threads: T*
void cancelHttpWaiters();
// Threads: T*
int getHttpWaitersCount();
// ----------------------------------
// Stats management
// Add given counts to the global totals for the states/requests
// Threads: T*
void updateStateStats(U32 cache_read, U32 cache_write, U32 res_wait);
// Return the global counts
// Threads: T*
void getStateStats(U32 * cache_read, U32 * cache_write, U32 * res_wait);
// ----------------------------------
protected:
// Threads: T* (but Ttf in practice)
void addToNetworkQueue(LLTextureFetchWorker* worker);
// Threads: T*
void removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel);
// Threads: T*
void addToHTTPQueue(const LLUUID& id);
// XXX possible delete
// Threads: T*
void removeFromHTTPQueue(const LLUUID& id, S32 received_size);
// Identical to @deleteRequest but with different arguments
// (caller already has the worker pointer).
//
// Threads: T*
void removeRequest(LLTextureFetchWorker* worker, bool cancel);
// Overrides from the LLThread tree
// Locks: Ct
bool runCondition();
private:
// Threads: Tmain
void sendRequestListToSimulators();
// Threads: Ttf
/*virtual*/ void startThread(void);
// Threads: Ttf
/*virtual*/ void endThread(void);
// Threads: Ttf
/*virtual*/ void threadedUpdate(void);
// Threads: Ttf
void commonUpdate();
// Metrics command helpers
/**
* Enqueues a command request at the end of the command queue
* and wakes up the thread as needed.
*
* Takes ownership of the TFRequest object.
*
* Method locks the command queue.
*
* Threads: T*
*/
void cmdEnqueue(TFRequest *);
/**
* Returns the first TFRequest object in the command queue or
* NULL if none is present.
*
* Caller acquires ownership of the object and must dispose of it.
*
* Method locks the command queue.
*
* Threads: T*
*/
TFRequest * cmdDequeue();
/**
* Processes the first command in the queue disposing of the
* request on completion. Successive calls are needed to perform
* additional commands.
*
* Method locks the command queue.
*
* Threads: Ttf
*/
void cmdDoWork();
public:
LLUUID mDebugID;
S32 mDebugCount;
BOOL mDebugPause;
S32 mPacketCount;
S32 mBadPacketCount;
private:
LLMutex mQueueMutex; //to protect mRequestMap and mCommands only
LLMutex mNetworkQueueMutex; //to protect mNetworkQueue, mHTTPTextureQueue and mCancelQueue.
static LLStat sCacheHitRate;
static LLStat sCacheReadLatency;
LLTextureCache* mTextureCache;
LLImageDecodeThread* mImageDecodeThread;
// Map of all requests by UUID
typedef std::map<LLUUID,LLTextureFetchWorker*> map_t;
map_t mRequestMap; // Mfq
// Set of requests that require network data
typedef std::set<LLUUID> queue_t;
queue_t mNetworkQueue; // Mfnq
queue_t mHTTPTextureQueue; // Mfnq
typedef std::map<LLHost,std::set<LLUUID> > cancel_queue_t;
cancel_queue_t mCancelQueue; // Mfnq
F32 mTextureBandwidth; // <none>
F32 mMaxBandwidth; // Mfnq
LLTextureInfo mTextureInfo;
// XXX possible delete
U32 mHTTPTextureBits; // Mfnq
// XXX possible delete
//debug use
U32 mTotalHTTPRequests;
// Out-of-band cross-thread command queue. This command queue
// is logically tied to LLQueuedThread's list of
// QueuedRequest instances and so must be covered by the
// same locks.
typedef std::vector<TFRequest *> command_queue_t;
command_queue_t mCommands; // Mfq
// If true, modifies some behaviors that help with QA tasks.
const bool mQAMode;
// Interfaces and objects into the core http library used
// to make our HTTP requests. These replace the various
// LLCurl interfaces used in the past.
LLCore::HttpRequest * mHttpRequest; // Ttf
LLCore::HttpOptions * mHttpOptions; // Ttf
LLCore::HttpHeaders * mHttpHeaders; // Ttf
LLCore::HttpHeaders * mHttpMetricsHeaders; // Ttf
LLCore::HttpRequest::policy_t mHttpPolicyClass; // T*
// We use a resource semaphore to keep HTTP requests in
// WAIT_HTTP_RESOURCE2 if there aren't sufficient slots in the
// transport. This keeps them near where they can be cheaply
// reprioritized rather than dumping them all across a thread
// where it's more expensive to get at them. Requests in either
// SEND_HTTP_REQ or WAIT_HTTP_REQ charge against the semaphore
// and tracking state transitions is critical to liveness.
LLAtomicS32 mHttpSemaphore; // Ttf + Tmain
typedef std::set<LLUUID> wait_http_res_queue_t;
wait_http_res_queue_t mHttpWaitResource; // Mfnq
// Cumulative stats on the states/requests issued by
// textures running through here.
U32 mTotalCacheReadCount; // Mfq
U32 mTotalCacheWriteCount; // Mfq
U32 mTotalResourceWaitCount; // Mfq
public:
// A probabilistically-correct indicator that the current
// attempt to log metrics follows a break in the metrics stream
// reporting due to either startup or a problem POSTing data.
static volatile bool svMetricsDataBreak;
public:
//debug use
enum e_tex_source
{
FROM_ALL = 0,
FROM_HTTP_ONLY,
INVALID_SOURCE
};
private:
//debug use
LLTextureFetchDebugger* mFetchDebugger;
bool mFetcherLocked;
e_tex_source mFetchSource;
e_tex_source mOriginFetchSource;
public:
//debug use
LLTextureFetchDebugger* getFetchDebugger() { return mFetchDebugger;}
void lockFetcher(bool lock) { mFetcherLocked = lock;}
void setLoadSource(e_tex_source source) {mFetchSource = source;}
void resetLoadSource() {mFetchSource = mOriginFetchSource;}
bool canLoadFromCache() { return mFetchSource != FROM_HTTP_ONLY;}
};
//debug use
class LLViewerFetchedTexture;
class LLTextureFetchDebugger : public LLCore::HttpHandler
{
friend class LLTextureFetch;
public:
LLTextureFetchDebugger(LLTextureFetch* fetcher, LLTextureCache* cache, LLImageDecodeThread* imagedecodethread) ;
~LLTextureFetchDebugger();
public:
enum e_debug_state
{
IDLE = 0,
START_DEBUG,
READ_CACHE,
WRITE_CACHE,
DECODING,
HTTP_FETCHING,
GL_TEX,
REFETCH_VIS_CACHE,
REFETCH_VIS_HTTP,
REFETCH_ALL_CACHE,
REFETCH_ALL_HTTP,
INVALID
};
private:
struct FetchEntry
{
enum e_curl_state
{
CURL_NOT_DONE = 0,
CURL_IN_PROGRESS,
CURL_DONE
};
LLUUID mID;
S32 mRequestedSize;
S32 mDecodedLevel;
S32 mFetchedSize;
S32 mDecodedSize;
BOOL mNeedsAux;
U32 mCacheHandle;
LLPointer<LLImageFormatted> mFormattedImage;
LLPointer<LLImageRaw> mRawImage;
e_curl_state mCurlState;
S32 mCurlReceivedSize;
S32 mHTTPFailCount;
LLCore::HttpHandle mHttpHandle;
FetchEntry() :
mDecodedLevel(-1),
mFetchedSize(0),
mDecodedSize(0),
mHttpHandle(LLCORE_HTTP_HANDLE_INVALID)
{}
FetchEntry(LLUUID& id, S32 r_size, /*S32 f_discard, S32 c,*/ S32 level, S32 f_size, S32 d_size) :
mID(id),
mRequestedSize(r_size),
mDecodedLevel(level),
mFetchedSize(f_size),
mDecodedSize(d_size),
mNeedsAux(false),
mHTTPFailCount(0),
mHttpHandle(LLCORE_HTTP_HANDLE_INVALID)
{}
};
typedef std::vector<FetchEntry> fetch_list_t;
fetch_list_t mFetchingHistory;
typedef std::map<LLCore::HttpHandle, S32> handle_fetch_map_t;
handle_fetch_map_t mHandleToFetchIndex;
e_debug_state mState;
F32 mCacheReadTime;
F32 mCacheWriteTime;
F32 mDecodingTime;
F32 mHTTPTime;
F32 mGLCreationTime;
F32 mTotalFetchingTime;
F32 mRefetchVisCacheTime;
F32 mRefetchVisHTTPTime;
F32 mRefetchAllCacheTime;
F32 mRefetchAllHTTPTime;
LLTimer mTimer;
LLTextureFetch* mFetcher;
LLTextureCache* mTextureCache;
LLImageDecodeThread* mImageDecodeThread;
LLCore::HttpHeaders* mHttpHeaders;
LLCore::HttpRequest::policy_t mHttpPolicyClass;
S32 mNumFetchedTextures;
S32 mNumCacheHits;
S32 mNumVisibleFetchedTextures;
S32 mNumVisibleFetchingRequests;
U32 mFetchedData;
U32 mDecodedData;
U32 mVisibleFetchedData;
U32 mVisibleDecodedData;
U32 mRenderedData;
U32 mRenderedDecodedData;
U32 mFetchedPixels;
U32 mRenderedPixels;
U32 mRefetchedVisData;
U32 mRefetchedVisPixels;
U32 mRefetchedAllData;
U32 mRefetchedAllPixels;
BOOL mFreezeHistory;
BOOL mStopDebug;
BOOL mClearHistory;
BOOL mRefetchNonVis;
std::string mHTTPUrl;
S32 mNbCurlRequests;
S32 mNbCurlCompleted;
std::map< LLPointer<LLViewerFetchedTexture>, std::vector<S32> > mRefetchList;
std::vector< LLPointer<LLViewerFetchedTexture> > mTempTexList;
S32 mTempIndex;
S32 mHistoryListIndex;
public:
bool update(F32 max_time); //called in the main thread once per frame
//fetching history
void clearHistory();
void addHistoryEntry(LLTextureFetchWorker* worker);
// Inherited from LLCore::HttpHandler
// Threads: Ttf
virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
void startWork(e_debug_state state);
void setStopDebug() {mStopDebug = TRUE;}
void tryToStopDebug(); //stop everything
void callbackCacheRead(S32 id, bool success, LLImageFormatted* image,
S32 imagesize, BOOL islocal);
void callbackCacheWrite(S32 id, bool success);
void callbackDecoded(S32 id, bool success, LLImageRaw* raw, LLImageRaw* aux);
void callbackHTTP(FetchEntry & fetch, LLCore::HttpResponse * response);
e_debug_state getState() {return mState;}
S32 getNumFetchedTextures() {return mNumFetchedTextures;}
S32 getNumFetchingRequests() {return mFetchingHistory.size();}
S32 getNumCacheHits() {return mNumCacheHits;}
S32 getNumVisibleFetchedTextures() {return mNumVisibleFetchedTextures;}
S32 getNumVisibleFetchingRequests() {return mNumVisibleFetchingRequests;}
U32 getFetchedData() {return mFetchedData;}
U32 getDecodedData() {return mDecodedData;}
U32 getVisibleFetchedData() {return mVisibleFetchedData;}
U32 getVisibleDecodedData() {return mVisibleDecodedData;}
U32 getRenderedData() {return mRenderedData;}
U32 getRenderedDecodedData() {return mRenderedDecodedData;}
U32 getFetchedPixels() {return mFetchedPixels;}
U32 getRenderedPixels() {return mRenderedPixels;}
U32 getRefetchedVisData() {return mRefetchedVisData;}
U32 getRefetchedVisPixels() {return mRefetchedVisPixels;}
U32 getRefetchedAllData() {return mRefetchedAllData;}
U32 getRefetchedAllPixels() {return mRefetchedAllPixels;}
F32 getCacheReadTime() {return mCacheReadTime;}
F32 getCacheWriteTime() {return mCacheWriteTime;}
F32 getDecodeTime() {return mDecodingTime;}
F32 getGLCreationTime() {return mGLCreationTime;}
F32 getHTTPTime() {return mHTTPTime;}
F32 getTotalFetchingTime() {return mTotalFetchingTime;}
F32 getRefetchVisCacheTime() {return mRefetchVisCacheTime;}
F32 getRefetchVisHTTPTime() {return mRefetchVisHTTPTime;}
F32 getRefetchAllCacheTime() {return mRefetchAllCacheTime;}
F32 getRefetchAllHTTPTime() {return mRefetchAllHTTPTime;}
private:
void init();
void clearTextures();//clear fetching results of all textures.
void clearCache();
void makeRefetchList();
void scanRefetchList();
void lockFetcher();
void unlockFetcher();
void lockCache();
void unlockCache();
void lockDecoder();
void unlockDecoder();
S32 fillCurlQueue();
void startDebug();
void debugCacheRead();
void debugCacheWrite();
void debugHTTP();
void debugDecoder();
void debugGLTextureCreation();
void debugRefetchVisibleFromCache();
void debugRefetchVisibleFromHTTP();
void debugRefetchAllFromCache();
void debugRefetchAllFromHTTP();
bool processStartDebug(F32 max_time);
bool processGLCreation(F32 max_time);
private:
static bool sDebuggerEnabled;
public:
static bool isEnabled() {return sDebuggerEnabled;}
};
#endif // LL_LLTEXTUREFETCH_H
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