1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
|
/**
* @file llviewerimage.cpp
* @brief Object which handles a received image (and associated texture(s))
*
* Copyright (c) 2000-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "llstl.h"
#include "lltexturefetch.h"
#include "llworkerthread.h"
#include "llimage.h"
#include "llvfs.h"
#include "llviewerimage.h"
#include "viewer.h"
//////////////////////////////////////////////////////////////////////////////
class LLTextureFetchWorker : public LLWorkerClass
{
friend class LLTextureFetchImpl;
public:
// From LLWorkerClass
static void initClass(bool threaded, bool runalways);
static void updateClass();
static void cleanupClass();
// New methods
static LLTextureFetchWorker* getWorker(const LLUUID& id, const LLHost& host,
F32 mPriority, S32 discard,
BOOL needs_aux = FALSE);
static LLTextureFetchWorker* getActiveWorker(const LLUUID& id);
private:
static void sendRequestListToSimulators();
public:
virtual bool doWork(S32 param); // Called from LLWorkerThread::processRequest()
~LLTextureFetchWorker();
void relese() { --mActiveCount; }
protected:
LLTextureFetchWorker(const LLUUID& id, const LLHost& host, F32 mPriority, S32 discard);
private:
virtual void startWork(S32 param); // called from addWork() (MAIN THREAD)
virtual void endWork(S32 param, bool aborted); // called from doWork() (MAIN THREAD)
void setImagePriority(F32 priority);
void setDesiredDiscard(S32 discard);
void insertPacket(S32 index, U8* data, S32 size);
void clearPackets();
U32 calcWorkPriority();
bool startVFSLoad(LLVFS* vfs, LLAssetType::EType asset_type);
bool loadFromVFS();
bool processSimulatorPackets();
void startDecode();
bool decodeImage();
void lockWorkData() { mWorkMutex.lock(); }
void unlockWorkData() { mWorkMutex.unlock(); }
static void lockQueue() { sDataMutex->lock(); }
static void unlockQueue() { sDataMutex->unlock(); }
private:
enum e_state
{
INIT = 1,
LOAD_FROM_CACHE,
LOAD_FROM_SIMULATOR,
WRITE_TO_VFS,
DECODE_IMAGE,
DECODE_IMAGE_UPDATE,
DONE
};
e_state mState;
LLPointer<LLImageFormatted> mFormattedImage;
LLPointer<LLImageRaw> mRawImage;
LLPointer<LLImageRaw> mAuxImage;
LLUUID mID;
LLHost mHost;
F32 mPriority;
S32 mDesiredDiscard;
S32 mRequestedDiscard;
S32 mDecodedDiscard;
LLFrameTimer mRequestedTimer;
LLFrameTimer mIdleTimer;
LLVFSThread::handle_t mFileHandle;
U8* mBuffer;
S32 mBufferSize;
S32 mRequestedSize;
BOOL mLoaded;
BOOL mRequested;
BOOL mDecoded;
BOOL mNeedsAux;
S32 mActiveCount;
// Work Data
LLMutex mWorkMutex;
struct PacketData
{
PacketData(U8* data, S32 size) { mData = data; mSize = size; }
~PacketData() { clearData(); }
void clearData() { delete mData; mData = NULL; }
U8* mData;
U32 mSize;
};
std::vector<PacketData*> mPackets;
S32 mLastPacket;
S32 mTotalPackets;
S32 mTotalBytes;
// Class variables (statics)
static LLWorkerThread* sWorkerThread;
static LLMutex* sDataMutex;
// Map of all requests by UUID
typedef std::map<LLUUID,LLTextureFetchWorker*> map_t;
static map_t sRequests;
// Set of requests that require network data
typedef std::set<LLTextureFetchWorker*> queue_t ;
static queue_t sNetworkQueue;
static LLFrameTimer sNetworkTimer;
};
//statics
LLTextureFetchWorker::map_t LLTextureFetchWorker::sRequests;
LLTextureFetchWorker::queue_t LLTextureFetchWorker::sNetworkQueue;
LLFrameTimer LLTextureFetchWorker::sNetworkTimer;
LLWorkerThread* LLTextureFetchWorker::sWorkerThread = NULL;
LLMutex* LLTextureFetchWorker::sDataMutex = NULL;
// called from MAIN THREAD
//static
void LLTextureFetchWorker::initClass(bool threaded, bool runalways)
{
sWorkerThread = new LLWorkerThread(threaded, runalways);
sDataMutex = new LLMutex(sWorkerThread->getAPRPool());
}
// called from MAIN THREAD
//static
void LLTextureFetchWorker::updateClass()
{
const F32 REQUEST_TIME = 1.f;
const F32 MIN_IDLE_TIME = 1.f * 60.f; // 1 minute
const F32 MAX_IDLE_TIME = 5.f * 60.f; // 5 minutes
const S32 MIN_IDLE_COUNT = 16; // always keep last 16 idle requests
const F32 MAX_IDLE_COUNT = 1024; // max number of idle requests
// Periodically, gather the list of textures that need data from the network
// And send the requests out to the simulators
if (sNetworkTimer.getElapsedTimeF32() >= REQUEST_TIME)
{
sNetworkTimer.reset();
sendRequestListToSimulators();
}
// Remove any old requests (releasing their raw data)
typedef std::pair<F32, LLTextureFetchWorker*> idle_pair;
typedef std::set<idle_pair, compare_pair_greater<F32,LLTextureFetchWorker*> > idle_set;
idle_set remove_set;
for (map_t::iterator iter = sRequests.begin(); iter != sRequests.end(); ++iter)
{
LLTextureFetchWorker* worker = iter->second;
if (worker->mActiveCount > 0)
continue;
if (worker->haveWork())
continue;
F32 idletime = worker->mIdleTimer.getElapsedTimeF32();
if (idletime < MIN_IDLE_TIME)
continue;
remove_set.insert(std::make_pair(idletime, worker));
}
S32 num_left = remove_set.size();
for (idle_set::iterator iter = remove_set.begin(); iter != remove_set.end(); ++iter)
{
if (num_left <= MIN_IDLE_COUNT)
break;
if (iter->first < MAX_IDLE_TIME &&
num_left < MAX_IDLE_COUNT)
break;
num_left--;
}
}
// called from MAIN THREAD
//static
void LLTextureFetchWorker::sendRequestListToSimulators()
{
const F32 LAZY_FLUSH_TIMEOUT = 60.f;
const S32 IMAGES_PER_REQUEST = 50;
// Send requests
typedef std::map< LLHost, std::vector<LLTextureFetchWorker*> > work_request_map_t;
work_request_map_t requests;
for (queue_t::iterator iter = sNetworkQueue.begin(); iter != sNetworkQueue.end(); ++iter)
{
LLTextureFetchWorker* req = *iter;
if (req->haveWork())
{
continue; // busy
}
if ((req->mRequestedDiscard == req->mDesiredDiscard) &&
(req->mRequestedTimer.getElapsedTimeF32() < LAZY_FLUSH_TIMEOUT))
{
continue;
}
req->mRequestedDiscard = req->mDesiredDiscard;
req->mRequestedTimer.reset();
requests[req->mHost].push_back(req);
}
for (work_request_map_t::iterator iter1 = requests.begin();
iter1 != requests.end(); ++iter1)
{
LLHost host = iter1->first;
// invalid host = load from static VFS
if (host != LLHost::invalid)
{
S32 request_count = 0;
for (std::vector<LLTextureFetchWorker*>::iterator iter2 = iter1->second.begin();
iter2 != iter1->second.end(); ++iter2)
{
LLTextureFetchWorker* req = *iter2;
if (0 == request_count)
{
gMessageSystem->newMessageFast(_PREHASH_RequestImage);
}
S32 packet = req->mLastPacket + 1;
gMessageSystem->nextBlockFast(_PREHASH_RequestImage);
gMessageSystem->addUUIDFast(_PREHASH_Image, req->mID);
gMessageSystem->addS32Fast(_PREHASH_DiscardLevel, req->mDesiredDiscard);
gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, req->mPriority);
gMessageSystem->addU32Fast(_PREHASH_Packet, packet);
request_count++;
if (request_count >= IMAGES_PER_REQUEST)
{
gMessageSystem->sendSemiReliable(host, NULL, NULL);
request_count = 0;
}
}
if (request_count >= IMAGES_PER_REQUEST)
{
gMessageSystem->sendSemiReliable(host, NULL, NULL);
}
}
}
}
//static
LLTextureFetchWorker* LLTextureFetchWorker::getWorker(const LLUUID& id,
const LLHost& host,
F32 priority,
S32 discard,
BOOL needs_aux)
{
LLTextureFetchWorker* res;
lockQueue();
map_t::iterator iter = sRequests.find(id);
if (iter != sRequests.end())
{
res = iter->second;
if (res->mHost != host)
{
llerrs << "LLTextureFetchWorker::getWorker called with multiple hosts" << llendl;
}
res->setImagePriority(priority);
res->setDesiredDiscard(discard);
}
else
{
res = new LLTextureFetchWorker(id, host, priority, discard);
}
unlockQueue();
res->mActiveCount++;
res->mNeedsAux = needs_aux;
return res;
}
LLTextureFetchWorker* LLTextureFetchWorker::getActiveWorker(const LLUUID& id)
{
LLTextureFetchWorker* res = NULL;
lockQueue();
map_t::iterator iter = sRequests.find(id);
if (iter != sRequests.end())
{
res = iter->second;
}
unlockQueue();
return res;
}
LLTextureFetchWorker::LLTextureFetchWorker(const LLUUID& id, // Image UUID
const LLHost& host, // Simulator host
F32 priority, // Priority
S32 discard) // Desired discard level
: LLWorkerClass(sWorkerThread, "TextureFetch"),
mState(INIT),
mID(id),
mHost(host),
mPriority(priority),
mDesiredDiscard(discard),
mRequestedDiscard(-1),
mDecodedDiscard(-1),
mFileHandle(LLVFSThread::nullHandle()),
mBuffer(NULL),
mBufferSize(0),
mRequestedSize(0),
mLoaded(FALSE),
mRequested(FALSE),
mDecoded(FALSE),
mActiveCount(0),
mWorkMutex(sWorkerThread->getAPRPool()),
mLastPacket(-1),
mTotalPackets(0),
mTotalBytes(0)
{
lockQueue();
sRequests[mID] = this;
unlockQueue();
addWork(0, calcWorkPriority());
}
LLTextureFetchWorker::~LLTextureFetchWorker()
{
lockQueue();
mFormattedImage = NULL;
map_t::iterator iter = sRequests.find(mID);
if (iter != sRequests.end() && iter->second == this)
{
sRequests.erase(iter);
}
sNetworkQueue.erase(this);
unlockQueue();
clearPackets();
}
void LLTextureFetchWorker::clearPackets()
{
lockWorkData();
for_each(mPackets.begin(), mPackets.end(), DeletePointer());
mPackets.clear();
unlockWorkData();
}
U32 LLTextureFetchWorker::calcWorkPriority()
{
F32 priority_scale = (F32)LLWorkerThread::PRIORITY_LOWBITS / LLViewerImage::maxDecodePriority();
U32 priority = (U32)(mPriority * priority_scale);
return LLWorkerThread::PRIORITY_NORMAL | priority;
}
void LLTextureFetchWorker::setDesiredDiscard(S32 discard)
{
if (mDesiredDiscard != discard)
{
mDesiredDiscard = discard;
if (!haveWork())
{
addWork(0, calcWorkPriority());
}
}
}
void LLTextureFetchWorker::setImagePriority(F32 priority)
{
if (priority != mPriority)
{
mPriority = priority;
setPriority(calcWorkPriority());
}
}
void LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size)
{
PacketData* packet = new PacketData(data, size);
lockWorkData();
if (index >= (S32)mPackets.size())
{
mPackets.resize(index+1, (PacketData*)NULL); // initializes v to NULL pointers
}
if (mPackets[index] != NULL)
{
llwarns << "LLTextureFetchWorker::insertPacket called for duplicate packet: " << index << llendl;
}
mPackets[index] = packet;
while (mLastPacket+1 < (S32)mPackets.size() && mPackets[mLastPacket+1] != NULL)
{
++mLastPacket;
}
unlockWorkData();
}
// Called from LLWorkerThread::processRequest()
bool LLTextureFetchWorker::doWork(S32 param)
{
switch(mState)
{
case INIT:
{
// fall through
}
case LOAD_FROM_CACHE:
{
// Load any existing data from the cache
if (mFileHandle == LLVFSThread::nullHandle())
{
bool res = startVFSLoad(gVFS, LLAssetType::AT_TEXTURE);
if (!res) res = startVFSLoad(gStaticVFS, LLAssetType::AT_TEXTURE_TGA);
if (!res) res = startVFSLoad(gStaticVFS, LLAssetType::AT_TEXTURE);
if (!res)
{
// Didn't load from VFS
mFormattedImage = new LLImageJ2C;
mState = LOAD_FROM_SIMULATOR;
}
}
if (mFileHandle != LLVFSThread::nullHandle())
{
if (!loadFromVFS())
{
return false; // not done
}
if (!mLoaded)
{
llwarns << "Load from VFS failed on: " << mID << llendl;
return true;
}
bool res = mFormattedImage->setData(mBuffer, mBufferSize);
if (!res)
{
llwarns << "loadLocalImage() - setData() failed" << llendl;
mFormattedImage->deleteData();
return true;
}
// Successfully loaded
if (mFormattedImage->getDiscardLevel() <= mRequestedDiscard)
{
// we have enough data, decode it
mState = DECODE_IMAGE;
mRequestedSize = mBufferSize;
}
else
{
// need more data
mState = LOAD_FROM_SIMULATOR;
mRequestedSize = mFormattedImage->calcDataSize(mRequestedDiscard);
}
}
return false;
}
case LOAD_FROM_SIMULATOR:
{
if (!mRequested)
{
lockQueue();
sNetworkQueue.insert(this);
unlockQueue();
mRequested = TRUE;
}
if (processSimulatorPackets())
{
mState = WRITE_TO_VFS;
}
return false;
}
case WRITE_TO_VFS:
{
mState = DECODE_IMAGE;
// fall through
}
case DECODE_IMAGE:
{
startDecode();
mState = DECODE_IMAGE_UPDATE;
// fall through
}
case DECODE_IMAGE_UPDATE:
{
if (decodeImage())
{
mState = DONE;
}
return false;
}
case DONE:
{
// Do any cleanup here
// Destroy the formatted image, we don't need it any more (raw image is still valid)
mFormattedImage = NULL;
mIdleTimer.reset();
return true;
}
default:
{
llerrs << "LLTextureFetchWorker::doWork() has illegal state" << llendl;
return true;
}
}
}
// Called from MAIN thread
void LLTextureFetchWorker::startWork(S32 param)
{
}
void LLTextureFetchWorker::endWork(S32 param, bool aborted)
{
}
//////////////////////////////////////////////////////////////////////////////
bool LLTextureFetchWorker::startVFSLoad(LLVFS* vfs, LLAssetType::EType asset_type)
{
// Start load from VFS if it's there
if (vfs->getExists(mID, asset_type))
{
mBufferSize = vfs->getSize(mID, asset_type);
mBuffer = new U8[mBufferSize];
mFileHandle = LLVFSThread::sLocal->read(vfs, mID, asset_type, mBuffer, 0, mBufferSize);
if (mFileHandle == LLVFSThread::nullHandle())
{
llwarns << "loadLocalImage() - vfs read failed in static VFS: " << mID << llendl;
delete mBuffer;
mBuffer = NULL;
return false;
}
if (asset_type == LLAssetType::AT_TEXTURE_TGA)
{
mFormattedImage = new LLImageTGA;
}
else if (asset_type == LLAssetType::AT_TEXTURE)
{
mFormattedImage = new LLImageJ2C;
}
else
{
llerrs << "LLTextureFetchWorker::startVFSLoad called with bad asset type: " << asset_type << llendl;
}
return true;
}
return false;
}
bool LLTextureFetchWorker::loadFromVFS()
{
LLMemType mt1(LLMemType::MTYPE_APPFMTIMAGE);
llassert(mLoaded == FALSE);
// Check loading status
LLVFSThread::status_t status = LLVFSThread::sLocal->getRequestStatus(mFileHandle);
if (status == LLVFSThread::STATUS_QUEUED || status == LLVFSThread::STATUS_INPROGRESS)
{
return false;
}
else if (status == LLVFSThread::STATUS_COMPLETE)
{
mLoaded = TRUE;
return true;
}
else
{
llwarns << "loadLocalImage() - vfs read failed" << llendl;
LLVFSThread::Request* req = (LLVFSThread::Request*)LLVFSThread::sLocal->getRequest(mFileHandle);
if (req && mFormattedImage.notNull())
{
LLVFS* vfs = req->getVFS();
LLAssetType::EType asset_type = mFormattedImage->getCodec() == IMG_CODEC_TGA ? LLAssetType::AT_TEXTURE_TGA : LLAssetType::AT_TEXTURE;
vfs->removeFile(mID, asset_type);
}
return true;
}
}
//////////////////////////////////////////////////////////////////////////////
bool LLTextureFetchWorker::processSimulatorPackets()
{
bool res = false;
lockWorkData();
if (mLastPacket >= 0)
{
S32 data_size = 0;
for (S32 i = 0; i<=mLastPacket; i++)
{
data_size += mPackets[i]->mSize;
}
if (data_size >= mRequestedSize || mLastPacket == mTotalPackets)
{
/// We have enough (or all) data, copy it into mBuffer
if (mBufferSize < data_size)
{
delete mBuffer;
mBuffer = new U8[data_size];
mBufferSize = data_size;
}
S32 offset = 0;
for (S32 i = 0; i<=mLastPacket; i++)
{
memcpy(mBuffer + offset, mPackets[i]->mData, mPackets[i]->mSize);
offset += mPackets[i]->mSize;
}
res = true;
}
}
unlockWorkData();
return res;
}
//////////////////////////////////////////////////////////////////////////////
void LLTextureFetchWorker::startDecode()
{
mRawImage = NULL;
mAuxImage = NULL;
}
bool LLTextureFetchWorker::decodeImage()
{
const F32 MAX_DECODE_TIME = .001f; // 1 ms
if (mRawImage->getDataSize() == 0)
{
if (!mFormattedImage->requestDecodedData(mRawImage, -1, MAX_DECODE_TIME))
{
return false;
}
mFormattedImage->releaseDecodedData(); // so that we have the only ref to the raw image
}
if (mNeedsAux && mAuxImage->getDataSize() == 0)
{
if (!mFormattedImage->requestDecodedAuxData(mAuxImage, 4, -1, MAX_DECODE_TIME ))
{
return false;
}
mFormattedImage->releaseDecodedData(); // so that we have the only ref to the raw image
}
mDecodedDiscard = mFormattedImage->getDiscardLevel();
return true;
}
//////////////////////////////////////////////////////////////////////////////
#if 0
// static
void LLTextureFetchWorker::receiveImageHeader(LLMessageSystem *msg, void **user_data)
{
LLFastTimer t(LLFastTimer::FTM_PROCESS_IMAGES);
// Receive image header, copy into image object and decompresses
// if this is a one-packet image.
gImageList.sTextureBits += msg->getReceiveBytes();
gImageList.sTexturePackets++;
LLUUID id;
msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, id);
// LLString ip_string(u32_to_ip_string(msg->getSenderIP()));
LLTextureFetchWorker* worker = getActiveWorker(id);
if (!worker)
{
llwarns << "receiveImageHeader for non active worker: " << id << llendl;
return;
}
worker->mRequestedTimer.reset();
// check to see if we've gotten this packet before
if (worker->mLastPacket != -1)
{
llwarns << "Img: " << id << ":" << " Duplicate Image Header" << llendl;
return;
}
// Copy header data into image object
worker->lockWorkData();
msg->getU8Fast(_PREHASH_ImageID, _PREHASH_Codec, image->mDataCodec);
msg->getU16Fast(_PREHASH_ImageID, _PREHASH_Packets, image->mTotalPackets);
msg->getU32Fast(_PREHASH_ImageID, _PREHASH_Size, image->mTotalBytes);
if (0 == image->mTotalPackets)
{
llwarns << "Img: " << id << ":" << " Number of packets is 0" << llendl;
}
worker->unlockWorkData();
U16 data_size = msg->getSizeFast(_PREHASH_ImageData, _PREHASH_Data);
if (data_size)
{
U8 *data = new U8[data_size];
msg->getBinaryDataFast(_PREHASH_ImageData, _PREHASH_Data, data, data_size);
worker->insertPacket(0, data, data_size)
}
}
///////////////////////////////////////////////////////////////////////////////
// static
void LLTextureFetchWorker::receiveImagePacket(LLMessageSystem *msg, void **user_data)
{
LLMemType mt1(LLMemType::MTYPE_APPFMTIMAGE);
LLFastTimer t(LLFastTimer::FTM_PROCESS_IMAGES);
gImageList.sTextureBits += msg->getReceiveBytes();
gImageList.sTexturePackets++;
LLUUID id;
msg->getUUIDFast(_PREHASH_ImageID, _PREHASH_ID, id);
// LLString ip_string(u32_to_ip_string(msg->getSenderIP()));
U16 packet_num;
msg->getU16Fast(_PREHASH_ImageID, _PREHASH_Packet, packet_num);
LLTextureFetchWorker* worker = getActiveWorker(id);
if (!worker)
{
llwarns << "receiveImageHeader for non active worker: " << id << llendl;
return;
}
worker->mRequestedTimer.reset();
U16 data_size = msg->getSizeFast(_PREHASH_ImageData, _PREHASH_Data);
if (data_size)
{
U8 *data = new U8[data_size];
msg->getBinaryDataFast(_PREHASH_ImageData, _PREHASH_Data, data, data_size);
worker->insertPacket(0, data, data_size)
}
}
#endif
//////////////////////////////////////////////////////////////////////////////
|