1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
|
/**
* @file lltexturectrl.h
* @author Richard Nelson, James Cook
* @brief LLTextureCtrl class header file including related functions
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLTEXTURECTRL_H
#define LL_LLTEXTURECTRL_H
#include "llcoord.h"
#include "llfiltereditor.h"
#include "llfloater.h"
#include "llfolderview.h"
#include "lllocalbitmaps.h"
#include "llstring.h"
#include "lluictrl.h"
#include "llpermissionsflags.h"
#include "lltextbox.h" // for params
#include "llviewerinventory.h"
#include "llviewborder.h" // for params
#include "llviewerobject.h"
#include "llviewertexture.h"
#include "llwindow.h"
class LLComboBox;
class LLFloaterTexturePicker;
class LLInventoryItem;
class LLViewerFetchedTexture;
class LLFetchedGLTFMaterial;
// used for setting drag & drop callbacks.
typedef boost::function<BOOL (LLUICtrl*, LLInventoryItem*)> drag_n_drop_callback;
typedef boost::function<void (LLInventoryItem*)> texture_selected_callback;
// Helper functions for UI that work with picker
bool get_is_predefined_texture(LLUUID asset_id);
// texture picker works by asset ids since objects normaly do
// not retain inventory ids as result these functions are looking
// for textures in inventory by asset ids
// This search can be performance unfriendly and doesn't warranty
// that the texture is original source of asset
LLUUID get_copy_free_item_by_asset_id(LLUUID image_id, bool no_trans_perm = false);
bool get_can_copy_texture(LLUUID image_id);
enum class EPickInventoryType
{
TEXTURE_MATERIAL = 0,
TEXTURE = 1,
MATERIAL = 2,
};
namespace LLInitParam
{
template<>
struct TypeValues<EPickInventoryType> : public TypeValuesHelper<EPickInventoryType>
{
static void declareValues();
};
}
//////////////////////////////////////////////////////////////////////////////////////////
// LLTextureCtrl
class LLTextureCtrl
: public LLUICtrl
{
public:
typedef enum e_texture_pick_op
{
TEXTURE_CHANGE,
TEXTURE_SELECT,
TEXTURE_CANCEL
} ETexturePickOp;
public:
struct Params : public LLInitParam::Block<Params, LLUICtrl::Params>
{
Optional<LLUUID> image_id;
Optional<LLUUID> default_image_id;
Optional<std::string> default_image_name;
Optional<EPickInventoryType> pick_type;
Optional<bool> allow_no_texture;
Optional<bool> can_apply_immediately;
Optional<bool> no_commit_on_selection; // alternative mode: commit occurs and the widget gets dirty
// only on DnD or when OK is pressed in the picker
Optional<S32> label_width;
Optional<LLUIColor> border_color;
Optional<LLUIImage*> fallback_image;
Optional<LLTextBox::Params> multiselect_text,
caption_text;
Optional<LLViewBorder::Params> border;
Params()
: image_id("image"),
default_image_id("default_image_id"),
default_image_name("default_image_name"),
pick_type("pick_type", EPickInventoryType::TEXTURE),
allow_no_texture("allow_no_texture", false),
can_apply_immediately("can_apply_immediately"),
no_commit_on_selection("no_commit_on_selection", false),
label_width("label_width", -1),
border_color("border_color"),
fallback_image("fallback_image"),
multiselect_text("multiselect_text"),
caption_text("caption_text"),
border("border")
{}
};
protected:
LLTextureCtrl(const Params&);
friend class LLUICtrlFactory;
public:
virtual ~LLTextureCtrl();
// LLView interface
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
std::string& tooltip_msg);
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleUnicodeCharHere(llwchar uni_char);
virtual void draw();
virtual void setVisible( BOOL visible );
virtual void setEnabled( BOOL enabled );
void setValid(BOOL valid);
// LLUICtrl interface
virtual void clear();
// Takes a UUID, wraps get/setImageAssetID
virtual void setValue(const LLSD& value);
virtual LLSD getValue() const;
// LLTextureCtrl interface
void showPicker(BOOL take_focus);
bool isPickerShown() { return !mFloaterHandle.isDead(); }
void setLabel(const std::string& label);
void setLabelWidth(S32 label_width) {mLabelWidth =label_width;}
const std::string& getLabel() const { return mLabel; }
void setAllowNoTexture( BOOL b ) { mAllowNoTexture = b; }
bool getAllowNoTexture() const { return mAllowNoTexture; }
void setAllowLocalTexture(BOOL b) { mAllowLocalTexture = b; }
BOOL getAllowLocalTexture() const { return mAllowLocalTexture; }
const LLUUID& getImageItemID() { return mImageItemID; }
virtual void setImageAssetName(const std::string& name);
void setImageAssetID(const LLUUID &image_asset_id);
const LLUUID& getImageAssetID() const { return mImageAssetID; }
void setDefaultImageAssetID( const LLUUID& id ) { mDefaultImageAssetID = id; }
const LLUUID& getDefaultImageAssetID() const { return mDefaultImageAssetID; }
const std::string& getDefaultImageName() const { return mDefaultImageName; }
void setBlankImageAssetID( const LLUUID& id ) { mBlankImageAssetID = id; }
const LLUUID& getBlankImageAssetID() const { return mBlankImageAssetID; }
void setOpenTexPreview(bool open_preview) { mOpenTexPreview = open_preview; }
void setCaption(const std::string& caption);
void setCanApplyImmediately(BOOL b);
void setCanApply(bool can_preview, bool can_apply);
void setImmediateFilterPermMask(PermissionMask mask)
{ mImmediateFilterPermMask = mask; }
void setDnDFilterPermMask(PermissionMask mask)
{ mDnDFilterPermMask = mask; }
PermissionMask getImmediateFilterPermMask() { return mImmediateFilterPermMask; }
void closeDependentFloater();
void onFloaterClose();
void onFloaterCommit(ETexturePickOp op, LLUUID id);
// This call is returned when a drag is detected. Your callback
// should return TRUE if the drag is acceptable.
void setDragCallback(drag_n_drop_callback cb) { mDragCallback = cb; }
// This callback is called when the drop happens. Return TRUE if
// the drop happened - resulting in an on commit callback, but not
// necessariliy any other change.
void setDropCallback(drag_n_drop_callback cb) { mDropCallback = cb; }
void setOnCancelCallback(commit_callback_t cb) { mOnCancelCallback = cb; }
void setOnCloseCallback(commit_callback_t cb) { mOnCloseCallback = cb; }
void setOnSelectCallback(commit_callback_t cb) { mOnSelectCallback = cb; }
/*
* callback for changing texture selection in inventory list of texture floater
*/
void setOnTextureSelectedCallback(texture_selected_callback cb);
void setShowLoadingPlaceholder(BOOL showLoadingPlaceholder);
LLViewerFetchedTexture* getTexture() { return mTexturep; }
void setBakeTextureEnabled(bool enabled);
bool getBakeTextureEnabled() const { return mBakeTextureEnabled; }
void setInventoryPickType(EPickInventoryType type);
EPickInventoryType getInventoryPickType() { return mInventoryPickType; };
private:
BOOL allowDrop(LLInventoryItem* item, EDragAndDropType cargo_type, std::string& tooltip_msg);
BOOL doDrop(LLInventoryItem* item);
private:
drag_n_drop_callback mDragCallback;
drag_n_drop_callback mDropCallback;
commit_callback_t mOnCancelCallback;
commit_callback_t mOnSelectCallback;
commit_callback_t mOnCloseCallback;
texture_selected_callback mOnTextureSelectedCallback;
LLPointer<LLViewerFetchedTexture> mTexturep;
LLUIColor mBorderColor;
LLUUID mImageItemID;
LLUUID mImageAssetID;
LLUUID mDefaultImageAssetID;
LLUUID mBlankImageAssetID;
LLUIImagePtr mFallbackImage;
std::string mDefaultImageName;
LLHandle<LLFloater> mFloaterHandle;
LLTextBox* mTentativeLabel;
LLTextBox* mCaption;
std::string mLabel;
BOOL mAllowNoTexture; // If true, the user can select "none" as an option
BOOL mAllowLocalTexture;
PermissionMask mImmediateFilterPermMask;
PermissionMask mDnDFilterPermMask;
BOOL mCanApplyImmediately;
BOOL mCommitOnSelection;
BOOL mNeedsRawImageData;
LLViewBorder* mBorder;
BOOL mValid;
BOOL mShowLoadingPlaceholder;
std::string mLoadingPlaceholderString;
S32 mLabelWidth;
bool mOpenTexPreview;
bool mBakeTextureEnabled;
EPickInventoryType mInventoryPickType;
};
//////////////////////////////////////////////////////////////////////////////////////////
// LLFloaterTexturePicker
typedef boost::function<void(LLTextureCtrl::ETexturePickOp op, LLUUID id)> floater_commit_callback;
typedef boost::function<void()> floater_close_callback;
typedef boost::function<void(const LLUUID& asset_id)> set_image_asset_id_callback;
typedef boost::function<void(LLPointer<LLViewerTexture> texture)> set_on_update_image_stats_callback;
class LLFloaterTexturePicker : public LLFloater
{
public:
LLFloaterTexturePicker(
LLView* owner,
LLUUID image_asset_id,
LLUUID default_image_asset_id,
LLUUID blank_image_asset_id,
BOOL tentative,
BOOL allow_no_texture,
const std::string& label,
PermissionMask immediate_filter_perm_mask,
PermissionMask dnd_filter_perm_mask,
BOOL can_apply_immediately,
LLUIImagePtr fallback_image_name
);
virtual ~LLFloaterTexturePicker();
// LLView overrides
/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
EAcceptance *accept,
std::string& tooltip_msg);
/*virtual*/ void draw();
/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
// LLFloater overrides
/*virtual*/ BOOL postBuild();
/*virtual*/ void onClose(bool app_settings);
// New functions
void setImageID(const LLUUID& image_asset_id, bool set_selection = true);
void updateImageStats();
const LLUUID& getAssetID() { return mImageAssetID; }
const LLUUID& findItemID(const LLUUID& asset_id, BOOL copyable_only, BOOL ignore_library = FALSE);
void setCanApplyImmediately(BOOL b);
void setActive(BOOL active);
LLView* getOwner() const { return mOwner; }
void setOwner(LLView* owner) { mOwner = owner; }
void stopUsingPipette();
void commitIfImmediateSet();
void commitCancel();
void onFilterEdit(const std::string& search_string);
void setCanApply(bool can_preview, bool can_apply);
void setTextureSelectedCallback(const texture_selected_callback& cb) { mTextureSelectedCallback = cb; }
void setOnFloaterCloseCallback(const floater_close_callback& cb) { mOnFloaterCloseCallback = cb; }
void setOnFloaterCommitCallback(const floater_commit_callback& cb) { mOnFloaterCommitCallback = cb; }
void setSetImageAssetIDCallback(const set_image_asset_id_callback& cb) { mSetImageAssetIDCallback = cb; }
void setOnUpdateImageStatsCallback(const set_on_update_image_stats_callback& cb) { mOnUpdateImageStatsCallback = cb; }
const LLUUID& getDefaultImageAssetID() { return mDefaultImageAssetID; }
const LLUUID& getBlankImageAssetID() { return mBlankImageAssetID; }
static void onBtnSetToDefault(void* userdata);
static void onBtnSelect(void* userdata);
static void onBtnCancel(void* userdata);
void onBtnPipette();
//static void onBtnRevert( void* userdata );
static void onBtnBlank(void* userdata);
static void onBtnNone(void* userdata);
void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
static void onApplyImmediateCheck(LLUICtrl* ctrl, void* userdata);
void onTextureSelect(const LLTextureEntry& te);
static void onModeSelect(LLUICtrl* ctrl, void *userdata);
static void onBtnAdd(void* userdata);
static void onBtnRemove(void* userdata);
static void onBtnUpload(void* userdata);
static void onLocalScrollCommit(LLUICtrl* ctrl, void* userdata);
static void onBakeTextureSelect(LLUICtrl* ctrl, void *userdata);
void setLocalTextureEnabled(BOOL enabled);
void setBakeTextureEnabled(BOOL enabled);
void setInventoryPickType(EPickInventoryType type);
static void onPickerCallback(const std::vector<std::string>& filenames, LLHandle<LLFloater> handle);
protected:
void refreshLocalList();
void refreshInventoryFilter();
LLPointer<LLViewerTexture> mTexturep;
LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial;
LLView* mOwner;
LLUUID mImageAssetID; // Currently selected texture
LLUIImagePtr mFallbackImage; // What to show if currently selected texture is null.
LLUUID mDefaultImageAssetID;
LLUUID mBlankImageAssetID;
BOOL mTentative;
BOOL mAllowNoTexture;
LLUUID mSpecialCurrentImageAssetID; // Used when the asset id has no corresponding texture in the user's inventory.
LLUUID mOriginalImageAssetID;
std::string mLabel;
LLTextBox* mTentativeLabel;
LLTextBox* mResolutionLabel;
std::string mPendingName;
BOOL mActive;
LLFilterEditor* mFilterEdit;
LLInventoryPanel* mInventoryPanel;
PermissionMask mImmediateFilterPermMask;
PermissionMask mDnDFilterPermMask;
BOOL mCanApplyImmediately;
BOOL mNoCopyTextureSelected;
F32 mContextConeOpacity;
LLSaveFolderState mSavedFolderState;
BOOL mSelectedItemPinned;
LLComboBox* mModeSelector;
LLScrollListCtrl* mLocalScrollCtrl;
private:
bool mCanApply;
bool mCanPreview;
bool mPreviewSettingChanged;
EPickInventoryType mInventoryPickType;
texture_selected_callback mTextureSelectedCallback;
floater_close_callback mOnFloaterCloseCallback;
floater_commit_callback mOnFloaterCommitCallback;
set_image_asset_id_callback mSetImageAssetIDCallback;
set_on_update_image_stats_callback mOnUpdateImageStatsCallback;
BOOL mBakeTextureEnabled;
};
#endif // LL_LLTEXTURECTRL_H
|