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/**
* @file lltexlayer.h
* @brief A texture layer. Used for avatars.
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLTEXLAYER_H
#define LL_LLTEXLAYER_H
#include <deque>
#include "llassetstorage.h"
#include "lldynamictexture.h"
#include "llrect.h"
#include "llstring.h"
#include "lluuid.h"
#include "llviewerimage.h"
#include "llviewervisualparam.h"
#include "llvoavatar.h"
#include "llwearable.h"
#include "v4color.h"
#include "llfloater.h"
class LLTexLayerSetInfo;
class LLTexLayerSet;
class LLTexLayerInfo;
class LLTexLayer;
class LLImageGL;
class LLImageTGA;
class LLTexGlobalColorInfo;
class LLTexLayerParamAlphaInfo;
class LLTexLayerParamAlpha;
class LLTexParamColorInfo;
class LLTexParamColor;
class LLPolyMesh;
class LLXmlTreeNode;
class LLImageRaw;
class LLPolyMorphTarget;
class LLTextureCtrl;
class LLVOAvatar;
enum EColorOperation
{
OP_ADD = 0,
OP_MULTIPLY = 1,
OP_BLEND = 2,
OP_COUNT = 3 // Number of operations
};
//-----------------------------------------------------------------------------
// LLTexLayerParamAlphaInfo
//-----------------------------------------------------------------------------
class LLTexLayerParamAlphaInfo : public LLViewerVisualParamInfo
{
friend class LLTexLayerParamAlpha;
public:
LLTexLayerParamAlphaInfo();
/*virtual*/ ~LLTexLayerParamAlphaInfo() {};
/*virtual*/ BOOL parseXml(LLXmlTreeNode* node);
protected:
LLString mStaticImageFileName;
BOOL mMultiplyBlend;
BOOL mSkipIfZeroWeight;
F32 mDomain;
};
//-----------------------------------------------------------------------------
// LLTexParamColorInfo
//-----------------------------------------------------------------------------
class LLTexParamColorInfo : public LLViewerVisualParamInfo
{
friend class LLTexParamColor;
public:
LLTexParamColorInfo();
virtual ~LLTexParamColorInfo() {};
BOOL parseXml( LLXmlTreeNode* node );
protected:
enum { MAX_COLOR_VALUES = 20 };
EColorOperation mOperation;
LLColor4 mColors[MAX_COLOR_VALUES];
S32 mNumColors;
};
//-----------------------------------------------------------------------------
// LLTexGlobalColorInfo
//-----------------------------------------------------------------------------
class LLTexGlobalColorInfo
{
friend class LLTexGlobalColor;
public:
LLTexGlobalColorInfo();
~LLTexGlobalColorInfo();
BOOL parseXml(LLXmlTreeNode* node);
protected:
typedef std::vector<LLTexParamColorInfo *> color_info_list_t;
color_info_list_t mColorInfoList;
LLString mName;
};
//-----------------------------------------------------------------------------
// LLTexLayerSetInfo
// Containes shared layer set data
//-----------------------------------------------------------------------------
class LLTexLayerSetInfo
{
friend class LLTexLayerSet;
public:
LLTexLayerSetInfo();
~LLTexLayerSetInfo();
BOOL parseXml(LLXmlTreeNode* node);
protected:
LLString mBodyRegion;
S32 mWidth;
S32 mHeight;
LLString mStaticAlphaFileName;
BOOL mClearAlpha; // Set alpha to 1 for this layerset (if there is no mStaticAlphaFileName)
typedef std::vector<LLTexLayerInfo*> layer_info_list_t;
layer_info_list_t mLayerInfoList;
};
//-----------------------------------------------------------------------------
// LLTexLayerInfo
//-----------------------------------------------------------------------------
enum ERenderPass
{
RP_COLOR,
RP_BUMP,
RP_SHINE
};
class LLTexLayerInfo
{
friend class LLTexLayer;
public:
LLTexLayerInfo();
~LLTexLayerInfo();
BOOL parseXml(LLXmlTreeNode* node);
protected:
LLString mName;
BOOL mWriteAllChannels; // Don't use masking. Just write RGBA into buffer,
ERenderPass mRenderPass;
LLString mGlobalColor;
LLColor4 mFixedColor;
S32 mLocalTexture;
LLString mStaticImageFileName;
BOOL mStaticImageIsMask;
BOOL mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask
typedef std::vector<std::pair<LLString,BOOL> > morph_name_list_t;
morph_name_list_t mMorphNameList;
typedef std::vector<LLTexParamColorInfo*> color_info_list_t;
color_info_list_t mColorInfoList;
typedef std::vector<LLTexLayerParamAlphaInfo*> alpha_info_list_t;
alpha_info_list_t mAlphaInfoList;
};
//-----------------------------------------------------------------------------
// LLTexLayerSetBuffer
// The composite image that a LLTexLayerSet writes to. Each LLTexLayerSet has one.
//-----------------------------------------------------------------------------
class LLTexLayerSetBuffer : public LLDynamicTexture
{
public:
LLTexLayerSetBuffer( LLTexLayerSet* owner, S32 width, S32 height, BOOL has_bump );
virtual ~LLTexLayerSetBuffer();
virtual void preRender(BOOL clear_depth);
virtual void postRender(BOOL success);
virtual BOOL render();
BOOL updateImmediate();
virtual void bindTexture();
void bindBumpTexture( U32 stage );
BOOL isInitialized() { return mInitialized; } // Initialized here means that we've done at least one render
BOOL needsRender();
void requestUpdate();
void requestUpload();
void cancelUpload();
BOOL uploadPending() { return mUploadPending; }
BOOL render( S32 x, S32 y, S32 width, S32 height );
void readBackAndUpload(U8* baked_bump_data);
static void onTextureUploadComplete( const LLUUID& uuid,
void* userdata,
S32 result);
static void dumpTotalByteCount();
private:
void pushProjection();
void popProjection();
private:
BOOL mNeedsUpdate;
BOOL mNeedsUpload;
BOOL mUploadPending;
LLUUID mUploadID; // Identifys the current upload process (null if none). Used to avoid overlaps (eg, when the user rapidly makes two changes outside of Face Edit)
LLTexLayerSet* mTexLayerSet;
BOOL mInitialized;
LLGLuint mBumpTexName; // zero if none
static S32 sGLByteCount;
static S32 sGLBumpByteCount;
};
//-----------------------------------------------------------------------------
// LLTexLayerSet
// An ordered set of texture layers that get composited into a single texture.
//-----------------------------------------------------------------------------
class LLTexLayerSet
{
public:
LLTexLayerSet( LLVOAvatar* avatar );
~LLTexLayerSet();
//BOOL parseData(LLXmlTreeNode* node);
LLTexLayerSetInfo* getInfo() const { return mInfo; }
// This sets mInfo and calls initialization functions
BOOL setInfo(LLTexLayerSetInfo *info);
BOOL render( S32 x, S32 y, S32 width, S32 height );
BOOL renderBump( S32 x, S32 y, S32 width,S32 height );
BOOL isBodyRegion( const char* region ) { return mInfo->mBodyRegion == region; }
LLTexLayerSetBuffer* getComposite();
void requestUpdate();
void requestUpload();
void cancelUpload();
LLVOAvatar* getAvatar() { return mAvatar; }
void updateComposite();
BOOL isLocalTextureDataAvailable();
BOOL isLocalTextureDataFinal();
void createComposite();
void destroyComposite();
void setUpdatesEnabled( BOOL b );
BOOL getUpdatesEnabled() { return mUpdatesEnabled; }
void deleteCaches();
void gatherAlphaMasks(U8 *data, S32 width, S32 height);
void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components);
const LLString& getBodyRegion() { return mInfo->mBodyRegion; }
BOOL hasComposite() { return (mComposite != NULL); }
void setBump( BOOL b ) { mHasBump = b; }
BOOL hasBump() { return mHasBump; }
public:
static BOOL sHasCaches;
protected:
typedef std::vector<LLTexLayer *> layer_list_t;
layer_list_t mLayerList;
LLTexLayerSetBuffer* mComposite;
// Backlink only; don't make this an LLPointer.
LLVOAvatar* mAvatar;
BOOL mUpdatesEnabled;
BOOL mHasBump;
LLTexLayerSetInfo *mInfo;
};
//-----------------------------------------------------------------------------
// LLMaskedMorph
//-----------------------------------------------------------------------------
class LLMaskedMorph
{
public:
LLMaskedMorph( LLPolyMorphTarget *morph_target, BOOL invert );
public:
LLPolyMorphTarget *mMorphTarget;
BOOL mInvert;
};
//-----------------------------------------------------------------------------
// LLTexLayer
// A single texture layer
//-----------------------------------------------------------------------------
class LLTexLayer
{
public:
LLTexLayer( LLTexLayerSet* layer_set );
~LLTexLayer();
//BOOL parseData(LLXmlTreeNode* node);
LLTexLayerInfo* getInfo() const { return mInfo; }
// This sets mInfo and calls initialization functions
BOOL setInfo(LLTexLayerInfo *info);
BOOL render( S32 x, S32 y, S32 width, S32 height );
void requestUpdate();
LLTexLayerSet* getTexLayerSet() { return mTexLayerSet; }
const std::string& getName() { return mInfo->mName; }
void addMaskedMorph(LLPolyMorphTarget* morph_target, BOOL invert);
void deleteCaches();
U8* getAlphaData();
void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components);
void invalidateMorphMasks();
ERenderPass getRenderPass() { return mInfo->mRenderPass; }
const LLString& getGlobalColor() { return mInfo->mGlobalColor; }
BOOL findNetColor( LLColor4* color );
BOOL renderImageRaw( U8* in_data, S32 in_width, S32 in_height, S32 in_components, S32 width, S32 height, BOOL is_mask );
BOOL renderAlphaMasks( S32 x, S32 y, S32 width, S32 height, LLColor4* colorp );
BOOL hasAlphaParams() { return (!mParamAlphaList.empty());}
protected:
LLTexLayerSet* mTexLayerSet;
LLPointer<LLImageRaw> mStaticImageRaw;
// Layers can have either mParamColorList, mGlobalColor, or mFixedColor. They are looked for in that order.
typedef std::vector<LLTexParamColor *> color_list_t;
color_list_t mParamColorList;
// mGlobalColor name stored in mInfo
// mFixedColor value stored in mInfo
typedef std::vector<LLTexLayerParamAlpha *> alpha_list_t;
alpha_list_t mParamAlphaList;
typedef std::deque<LLMaskedMorph> morph_list_t;
morph_list_t mMaskedMorphs;
typedef std::map<U32, U8*> alpha_cache_t;
alpha_cache_t mAlphaCache;
BOOL mMorphMasksValid;
BOOL mStaticImageInvalid;
LLTexLayerInfo *mInfo;
};
//-----------------------------------------------------------------------------
// LLTexLayerParamAlpha
//-----------------------------------------------------------------------------
class LLTexLayerParamAlpha : public LLViewerVisualParam
{
public:
LLTexLayerParamAlpha( LLTexLayer* layer );
/*virtual*/ ~LLTexLayerParamAlpha();
// Special: These functions are overridden by child classes
LLTexLayerParamAlphaInfo* getInfo() const { return (LLTexLayerParamAlphaInfo*)mInfo; }
// This sets mInfo and calls initialization functions
BOOL setInfo(LLTexLayerParamAlphaInfo *info);
// LLVisualParam Virtual functions
///*virtual*/ BOOL parseData(LLXmlTreeNode* node);
/*virtual*/ void apply( ESex avatar_sex ) {}
/*virtual*/ void setWeight(F32 weight, BOOL set_by_user);
/*virtual*/ void setAnimationTarget(F32 target_value, BOOL set_by_user);
/*virtual*/ void animate(F32 delta, BOOL set_by_user);
// LLViewerVisualParam Virtual functions
/*virtual*/ F32 getTotalDistortion() { return 1.f; }
/*virtual*/ const LLVector3& getAvgDistortion() { return mAvgDistortionVec; }
/*virtual*/ F32 getMaxDistortion() { return 3.f; }
/*virtual*/ LLVector3 getVertexDistortion(S32 index, LLPolyMesh *poly_mesh) { return LLVector3(1.f, 1.f, 1.f);}
/*virtual*/ const LLVector3* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh) { index = 0; poly_mesh = NULL; return &mAvgDistortionVec;};
/*virtual*/ const LLVector3* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh) { index = 0; poly_mesh = NULL; return NULL;};
// New functions
BOOL render( S32 x, S32 y, S32 width, S32 height );
BOOL getSkip();
void deleteCaches();
LLTexLayer* getTexLayer() { return mTexLayer; }
BOOL getMultiplyBlend() { return getInfo()->mMultiplyBlend; }
protected:
LLPointer<LLImageGL> mCachedProcessedImageGL;
LLTexLayer* mTexLayer;
LLPointer<LLImageTGA> mStaticImageTGA;
LLPointer<LLImageRaw> mStaticImageRaw;
BOOL mNeedsCreateTexture;
BOOL mStaticImageInvalid;
LLVector3 mAvgDistortionVec;
F32 mCachedEffectiveWeight;
public:
// Global list of instances for gathering statistics
static void dumpCacheByteCount();
static void getCacheByteCount( S32* gl_bytes );
typedef std::list< LLTexLayerParamAlpha* > param_alpha_ptr_list_t;
static param_alpha_ptr_list_t sInstances;
};
//-----------------------------------------------------------------------------
// LLTexGlobalColor
//-----------------------------------------------------------------------------
class LLTexGlobalColor
{
public:
LLTexGlobalColor( LLVOAvatar* avatar );
~LLTexGlobalColor();
//BOOL parseData(LLXmlTreeNode* node);
LLTexGlobalColorInfo* getInfo() const { return mInfo; }
// This sets mInfo and calls initialization functions
BOOL setInfo(LLTexGlobalColorInfo *info);
void requstUpdate();
LLVOAvatar* getAvatar() { return mAvatar; }
LLColor4 getColor();
const std::string& getName() { return mInfo->mName; }
protected:
typedef std::vector<LLTexParamColor *> param_list_t;
param_list_t mParamList;
LLVOAvatar* mAvatar; // just backlink, don't LLPointer
LLTexGlobalColorInfo *mInfo;
};
//-----------------------------------------------------------------------------
// LLTexParamColor
//-----------------------------------------------------------------------------
class LLTexParamColor : public LLViewerVisualParam
{
public:
LLTexParamColor( LLTexGlobalColor* tex_color );
LLTexParamColor( LLTexLayer* layer );
/* virtual */ ~LLTexParamColor();
// Special: These functions are overridden by child classes
LLTexParamColorInfo* getInfo() const { return (LLTexParamColorInfo*)mInfo; }
// This sets mInfo and calls initialization functions
BOOL setInfo(LLTexParamColorInfo *info);
// LLVisualParam Virtual functions
///*virtual*/ BOOL parseData(LLXmlTreeNode* node);
/*virtual*/ void apply( ESex avatar_sex ) {}
/*virtual*/ void setWeight(F32 weight, BOOL set_by_user);
/*virtual*/ void setAnimationTarget(F32 target_value, BOOL set_by_user);
/*virtual*/ void animate(F32 delta, BOOL set_by_user);
// LLViewerVisualParam Virtual functions
/*virtual*/ F32 getTotalDistortion() { return 1.f; }
/*virtual*/ const LLVector3& getAvgDistortion() { return mAvgDistortionVec; }
/*virtual*/ F32 getMaxDistortion() { return 3.f; }
/*virtual*/ LLVector3 getVertexDistortion(S32 index, LLPolyMesh *poly_mesh) { return LLVector3(1.f, 1.f, 1.f); }
/*virtual*/ const LLVector3* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh) { index = 0; poly_mesh = NULL; return &mAvgDistortionVec;};
/*virtual*/ const LLVector3* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh) { index = 0; poly_mesh = NULL; return NULL;};
// New functions
LLColor4 getNetColor();
EColorOperation getOperation() const { return getInfo()->mOperation; }
protected:
LLVector3 mAvgDistortionVec;
LLTexGlobalColor* mTexGlobalColor; // either has mTexGlobalColor or mTexLayer as its parent
LLTexLayer* mTexLayer;
LLVOAvatar* mAvatar; // redundant, but simplifies the code (don't LLPointer)
};
//-----------------------------------------------------------------------------
// LLTexStaticImageList
//-----------------------------------------------------------------------------
class LLTexStaticImageList
{
public:
LLTexStaticImageList();
~LLTexStaticImageList();
LLImageRaw* getImageRaw( const LLString& file_name );
LLImageGL* getImageGL( const LLString& file_name, BOOL is_mask );
LLImageTGA* getImageTGA( const LLString& file_name );
void deleteCachedImages();
void dumpByteCount();
private:
BOOL loadImageRaw( const LLString& file_name, LLImageRaw* image_raw );
private:
static LLStringTable sImageNames;
typedef std::map< const char *, LLPointer<LLImageGL> > image_gl_map_t;
typedef std::map< const char *, LLPointer<LLImageTGA> > image_tga_map_t;
image_gl_map_t mStaticImageListGL;
image_tga_map_t mStaticImageListTGA;
public:
S32 mGLBytes;
S32 mTGABytes;
};
//-----------------------------------------------------------------------------
// LLGradientPaletteList
// A static set of ramp grayscale palettes. The "effective_weight" is used
// to determine the x position of the ramp (offset)
//
// "Domain" isn't really the right word. It refers to the width of the
// ramp portion of the function that relates input and output pixel values.
// A domain of 0 gives a step function.
//
// | /----------------
// O| / |
// u| / |
// t| / |
// p|------------------/ |
// u| | |
// t|<---------------->|<-->|
// | "offset" "domain"
// |
// --+---Input--------------------------------
// |
//-----------------------------------------------------------------------------
class LLGradientPaletteList
{
public:
LLGradientPaletteList() {}
~LLGradientPaletteList();
void initPalette(F32 domain);
void setHardwarePalette(F32 domain, F32 effective_weight);
private:
typedef std::map<F32, U8*> palette_map_t;
palette_map_t mPaletteMap;
};
// Used by LLTexLayerSetBuffer for a callback.
class LLBakedUploadData
{
public:
LLBakedUploadData( LLVOAvatar* avatar, LLTexLayerSetBuffer* layerset_buffer );
~LLBakedUploadData() {}
LLUUID mID;
LLVOAvatar* mAvatar; // just backlink, don't LLPointer
LLTexLayerSetBuffer* mLayerSetBuffer;
LLUUID mWearableAssets[WT_COUNT];
};
extern LLTexStaticImageList gTexStaticImageList;
#endif // LL_LLTEXLAYER_H
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