1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
|
/**
* @file lltexlayer.h
* @brief A texture layer. Used for avatars.
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLTEXLAYER_H
#define LL_LLTEXLAYER_H
#include <deque>
#include "lldynamictexture.h"
#include "llwearable.h"
#include "llvoavatardefines.h"
class LLVOAvatar;
class LLVOAvatarSelf;
class LLImageTGA;
class LLImageRaw;
class LLXmlTreeNode;
class LLPolyMorphTarget;
class LLTexLayerSet;
class LLTexLayerSetInfo;
class LLTexLayerInfo;
class LLTexLayerSetBuffer;
class LLTexLayerParamColor;
class LLTexLayerParamColorInfo;
class LLTexLayerParamAlpha;
class LLTexLayerParamAlphaInfo;
class LLWearable;
class LLViewerVisualParam;
typedef std::vector<LLTexLayerParamColor *> param_color_list_t;
typedef std::vector<LLTexLayerParamAlpha *> param_alpha_list_t;
typedef std::vector<LLTexLayerParamColorInfo *> param_color_info_list_t;
typedef std::vector<LLTexLayerParamAlphaInfo *> param_alpha_info_list_t;
//-----------------------------------------------------------------------------
// LLTexLayerInterface
// Interface class to generalize functionality shared by LLTexLayer and LLTexLayerTemplate.
class LLTexLayerInterface
{
public:
enum ERenderPass
{
RP_COLOR,
RP_BUMP,
RP_SHINE
};
LLTexLayerInterface(LLTexLayerSet* const layer_set);
LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable);
virtual ~LLTexLayerInterface() {}
const LLTexLayerInfo* getInfo() const { return mInfo; }
virtual BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable ); // This sets mInfo and calls initialization functions
virtual BOOL render(S32 x, S32 y, S32 width, S32 height) = 0;
void requestUpdate();
LLTexLayerSet* const getTexLayerSet() const { return mTexLayerSet; }
virtual void deleteCaches() = 0;
void invalidateMorphMasks();
virtual void setHasMorph(BOOL newval) { mHasMorph = newval; }
BOOL hasMorph() { return mHasMorph; }
BOOL isMorphValid() { return mMorphMasksValid; }
const std::string& getName() const;
ERenderPass getRenderPass() const;
const std::string& getGlobalColor() const;
virtual BOOL blendAlphaTexture( S32 x, S32 y, S32 width, S32 height) = 0;
virtual void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) = 0;
BOOL hasAlphaParams() const { return !mParamAlphaList.empty(); }
BOOL isVisibilityMask() const;
virtual BOOL isInvisibleAlphaMask() = 0;
LLTexLayerSet* getLayerSet() {return mTexLayerSet;}
LLViewerVisualParam* getVisualParamPtr(S32 index);
protected:
LLTexLayerSet* const mTexLayerSet;
// Layers can have either mParamColorList, mGlobalColor, or mFixedColor. They are looked for in that order.
param_color_list_t mParamColorList;
// mGlobalColor name stored in mInfo
// mFixedColor value stored in mInfo
param_alpha_list_t mParamAlphaList;
BOOL mMorphMasksValid;
BOOL mStaticImageInvalid;
BOOL mHasMorph;
const LLTexLayerInfo *mInfo;
};
//-----------------------------------------------------------------------------
// LLTexLayerTemplate
// Template class
// Only exists for llvoavatarself
class LLTexLayerTemplate : public LLTexLayerInterface
{
public:
LLTexLayerTemplate(LLTexLayerSet* const layer_set);
LLTexLayerTemplate(const LLTexLayerTemplate &layer);
/*virtual*/ ~LLTexLayerTemplate();
/*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height);
/*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable ); // This sets mInfo and calls initialization functions
/*virtual*/ BOOL blendAlphaTexture( S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
/*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
/*virtual*/ void setHasMorph(BOOL newval);
/*virtual*/ void deleteCaches();
/*virtual*/ BOOL isInvisibleAlphaMask();
private:
U32 updateWearableCache();
LLTexLayer* getLayer(U32 i);
typedef std::vector<LLWearable*> wearable_cache_t;
wearable_cache_t mWearableCache;
};
//-----------------------------------------------------------------------------
// LLTexLayer
// A single texture layer
// Only exists for llvoavatarself
class LLTexLayer : public LLTexLayerInterface
{
public:
LLTexLayer(LLTexLayerSet* const layer_set);
LLTexLayer(const LLTexLayer &layer, LLWearable *wearable);
LLTexLayer(const LLTexLayerTemplate &layer_template, LLLocalTextureObject *lto, LLWearable *wearable);
/*virtual*/ ~LLTexLayer();
/*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable ); // This sets mInfo and calls initialization functions
/*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height);
/*virtual*/ void deleteCaches();
U8* getAlphaData();
BOOL findNetColor(LLColor4* color) const;
/*virtual*/ BOOL blendAlphaTexture( S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer
/*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
BOOL renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color);
void addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height);
/*virtual*/ BOOL isInvisibleAlphaMask();
void setLTO(LLLocalTextureObject *lto) { mLocalTextureObject = lto; }
LLLocalTextureObject* getLTO() { return mLocalTextureObject; }
static void calculateTexLayerColor(const param_color_list_t ¶m_list, LLColor4 &net_color);
private:
LLUUID getUUID();
typedef std::map<U32, U8*> alpha_cache_t;
alpha_cache_t mAlphaCache;
LLLocalTextureObject *mLocalTextureObject;
};
// Make private
class LLTexLayerInfo
{
friend class LLTexLayer;
friend class LLTexLayerTemplate;
friend class LLTexLayerInterface;
public:
LLTexLayerInfo();
~LLTexLayerInfo();
BOOL parseXml(LLXmlTreeNode* node);
BOOL createVisualParams(LLVOAvatar *avatar);
BOOL isUserSettable() { return mLocalTexture != -1; }
S32 getLocalTexture() const { return mLocalTexture; }
BOOL getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; }
std::string getName() const { return mName; }
private:
std::string mName;
BOOL mWriteAllChannels; // Don't use masking. Just write RGBA into buffer,
LLTexLayer::ERenderPass mRenderPass;
std::string mGlobalColor;
LLColor4 mFixedColor;
S32 mLocalTexture;
std::string mStaticImageFileName;
BOOL mStaticImageIsMask;
BOOL mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask
BOOL mIsVisibilityMask;
typedef std::vector< std::pair< std::string,BOOL > > morph_name_list_t;
morph_name_list_t mMorphNameList;
param_color_info_list_t mParamColorInfoList;
param_alpha_info_list_t mParamAlphaInfoList;
};
//
// LLTexLayer
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLTexLayerSet
// An ordered set of texture layers that get composited into a single texture.
// Only exists for llvoavatarself
class LLTexLayerSet
{
friend class LLTexLayerSetBuffer;
public:
LLTexLayerSet(LLVOAvatarSelf* const avatar);
~LLTexLayerSet();
const LLTexLayerSetInfo* getInfo() const { return mInfo; }
BOOL setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions
BOOL render(S32 x, S32 y, S32 width, S32 height);
void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear = false);
BOOL isBodyRegion(const std::string& region) const;
LLTexLayerSetBuffer* getComposite();
const LLTexLayerSetBuffer* getComposite() const; // Do not create one if it doesn't exist.
void requestUpdate();
void requestUpload();
void cancelUpload();
void updateComposite();
BOOL isLocalTextureDataAvailable() const;
BOOL isLocalTextureDataFinal() const;
void createComposite();
void destroyComposite();
void setUpdatesEnabled(BOOL b);
BOOL getUpdatesEnabled() const { return mUpdatesEnabled; }
void deleteCaches();
void gatherMorphMaskAlpha(U8 *data, S32 width, S32 height);
void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components);
BOOL isMorphValid();
void invalidateMorphMasks();
LLTexLayerInterface* findLayerByName(const std::string& name);
void cloneTemplates(LLLocalTextureObject *lto, LLVOAvatarDefines::ETextureIndex tex_index, LLWearable* wearable);
LLVOAvatarSelf* getAvatar() const { return mAvatar; }
const std::string getBodyRegionName() const;
BOOL hasComposite() const { return (mComposite.notNull()); }
LLVOAvatarDefines::EBakedTextureIndex getBakedTexIndex() { return mBakedTexIndex; }
void setBakedTexIndex( LLVOAvatarDefines::EBakedTextureIndex index) { mBakedTexIndex = index; }
BOOL isVisible() const { return mIsVisible; }
public:
static BOOL sHasCaches;
typedef std::vector<LLTexLayerInterface *> layer_list_t;
private:
layer_list_t mLayerList;
layer_list_t mMaskLayerList;
LLPointer<LLTexLayerSetBuffer> mComposite;
LLVOAvatarSelf* const mAvatar; // Backlink only; don't make this an LLPointer.
BOOL mUpdatesEnabled;
BOOL mIsVisible;
LLVOAvatarDefines::EBakedTextureIndex mBakedTexIndex;
const LLTexLayerSetInfo *mInfo;
};
// Contains shared layer set data
class LLTexLayerSetInfo
{
friend class LLTexLayerSet;
public:
LLTexLayerSetInfo();
~LLTexLayerSetInfo();
BOOL parseXml(LLXmlTreeNode* node);
void createVisualParams(LLVOAvatar *avatar);
private:
std::string mBodyRegion;
S32 mWidth;
S32 mHeight;
std::string mStaticAlphaFileName;
BOOL mClearAlpha; // Set alpha to 1 for this layerset (if there is no mStaticAlphaFileName)
typedef std::vector<LLTexLayerInfo*> layer_info_list_t;
layer_info_list_t mLayerInfoList;
};
// The composite image that a LLTexLayerSet writes to. Each LLTexLayerSet has one.
class LLTexLayerSetBuffer : public LLViewerDynamicTexture
{
public:
LLTexLayerSetBuffer(LLTexLayerSet* const owner, S32 width, S32 height);
virtual ~LLTexLayerSetBuffer();
/*virtual*/ S8 getType() const ;
virtual void preRender(BOOL clear_depth);
virtual void postRender(BOOL success);
virtual BOOL render();
BOOL updateImmediate();
bool isInitialized(void) const;
BOOL needsRender();
void requestUpdate();
void requestUpload();
void cancelUpload();
BOOL uploadPending() { return mUploadPending; }
BOOL render( S32 x, S32 y, S32 width, S32 height );
void readBackAndUpload();
static void onTextureUploadComplete(const LLUUID& uuid,
void* userdata,
S32 result, LLExtStat ext_status);
static void dumpTotalByteCount();
const std::string dumpTextureInfo() const;
virtual void restoreGLTexture();
virtual void destroyGLTexture();
protected:
void pushProjection() const;
void popProjection() const;
BOOL isReadyToUpload() const;
private:
LLTexLayerSet* const mTexLayerSet;
BOOL mNeedsUpdate; // Whether we need to update our baked textures
BOOL mNeedsUpload; // Whether we need to send our baked textures to the server
BOOL mNeedsLowResUpload; // Whether we have sent a lowres version of our baked textures to the server
BOOL mUploadPending; // Whether we have received back the new baked textures
LLUUID mUploadID; // Identifies the current upload process (null if none). Used to avoid overlaps (eg, when the user rapidly makes two changes outside of Face Edit)
static S32 sGLByteCount;
// Low res upload methods
protected:
BOOL isUploadTimeout() const;
private:
LLFrameTimer mNeedsUploadTimer; // Tracks time since upload was requested
};
//
// LLTexLayerSet
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLTexLayerStaticImageList
//
class LLTexLayerStaticImageList : public LLSingleton<LLTexLayerStaticImageList>
{
public:
LLTexLayerStaticImageList();
~LLTexLayerStaticImageList();
LLViewerTexture* getTexture(const std::string& file_name, BOOL is_mask);
LLImageTGA* getImageTGA(const std::string& file_name);
void deleteCachedImages();
void dumpByteCount();
private:
BOOL loadImageRaw(const std::string& file_name, LLImageRaw* image_raw);
private:
LLStringTable mImageNames;
typedef std::map< const char*, LLPointer<LLViewerTexture> > texture_map_t;
texture_map_t mStaticImageList;
typedef std::map< const char*, LLPointer<LLImageTGA> > image_tga_map_t;
image_tga_map_t mStaticImageListTGA;
S32 mGLBytes;
S32 mTGABytes;
};
// Used by LLTexLayerSetBuffer for a callback.
// Note to anyone merging branches - this supercedes the previous fix
// for DEV-31590 "Heap corruption and crash after outfit changes",
// here and in lltexlayer.cpp. Equally correct and a bit simpler.
class LLBakedUploadData
{
public:
LLBakedUploadData(const LLVOAvatarSelf* avatar,
LLTexLayerSet* layerset,
const LLUUID& id,
BOOL highest_lod);
~LLBakedUploadData() {}
const LLUUID mID;
const LLVOAvatarSelf* mAvatar; // just backlink, don't LLPointer
LLTexLayerSet* mTexLayerSet;
const U64 mStartTime; // Used to measure time baked texture upload requires
BOOL mHighestLOD;
};
#endif // LL_LLTEXLAYER_H
|