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/**
* @file llstatusbar.h
* @brief LLStatusBar class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLSTATUSBAR_H
#define LL_LLSTATUSBAR_H
#include "llpanel.h"
// "Constants" loaded from settings.xml at start time
extern S32 STATUS_BAR_HEIGHT;
class LLButton;
class LLLineEditor;
class LLMessageSystem;
class LLTextBox;
class LLTextEditor;
class LLUICtrl;
class LLUUID;
class LLFrameTimer;
class LLStatGraph;
class LLPanelPresetsCameraPulldown;
class LLPanelPresetsPulldown;
class LLPanelVolumePulldown;
class LLPanelNearByMedia;
class LLIconCtrl;
class LLStatusBar
: public LLPanel
{
public:
LLStatusBar(const LLRect& rect );
/*virtual*/ ~LLStatusBar();
/*virtual*/ void draw();
/*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL postBuild();
// MANIPULATORS
void setBalance(S32 balance);
void debitBalance(S32 debit);
void creditBalance(S32 credit);
// Request the latest currency balance from the server
static void sendMoneyBalanceRequest();
void setHealth(S32 percent);
void setLandCredit(S32 credit);
void setLandCommitted(S32 committed);
void refresh();
void setVisibleForMouselook(bool visible);
// some elements should hide in mouselook
// ACCESSORS
S32 getBalance() const;
S32 getHealth() const;
BOOL isUserTiered() const;
S32 getSquareMetersCredit() const;
S32 getSquareMetersCommitted() const;
S32 getSquareMetersLeft() const;
LLPanelNearByMedia* getNearbyMediaPanel() { return mPanelNearByMedia; }
private:
void onClickBuyCurrency();
void onVolumeChanged(const LLSD& newvalue);
void onMouseEnterPresetsCamera();
void onMouseEnterPresets();
void onMouseEnterVolume();
void onMouseEnterNearbyMedia();
void onClickScreen(S32 x, S32 y);
static void onClickMediaToggle(void* data);
static void onClickBalance(void* data);
private:
LLTextBox *mTextTime;
LLStatGraph *mSGBandwidth;
LLStatGraph *mSGPacketLoss;
LLView *mBtnStats;
LLIconCtrl *mIconPresetsCamera;
LLIconCtrl *mIconPresetsGraphic;
LLButton *mBtnVolume;
LLTextBox *mBoxBalance;
LLButton *mMediaToggle;
LLView *mScriptOut;
LLFrameTimer mClockUpdateTimer;
S32 mBalance;
S32 mHealth;
S32 mSquareMetersCredit;
S32 mSquareMetersCommitted;
LLFrameTimer* mBalanceTimer;
LLFrameTimer* mHealthTimer;
LLPanelPresetsCameraPulldown* mPanelPresetsCameraPulldown;
LLPanelPresetsPulldown* mPanelPresetsPulldown;
LLPanelVolumePulldown* mPanelVolumePulldown;
LLPanelNearByMedia* mPanelNearByMedia;
};
// *HACK: Status bar owns your cached money balance. JC
BOOL can_afford_transaction(S32 cost);
extern LLStatusBar *gStatusBar;
#endif
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