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/**
* @file llstartup.h
* @brief startup routines and logic declaration
*
* Copyright (c) 2004-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLSTARTUP_H
#define LL_LLSTARTUP_H
#include "llimagegl.h"
// functions
BOOL idle_startup();
void cleanup_app();
LLString load_password_from_disk();
void release_start_screen();
// constants, variables, & enumerations
extern const char* SCREEN_HOME_FILENAME;
extern const char* SCREEN_LAST_FILENAME;
enum EStartupState{
STATE_FIRST, // Initial startup
STATE_LOGIN_SHOW, // Show login screen
STATE_LOGIN_WAIT, // Wait for user input at login screen
STATE_LOGIN_CLEANUP, // Get rid of login screen and start login
STATE_UPDATE_CHECK, // Wait for user at a dialog box (updates, term-of-service, etc)
STATE_LOGIN_AUTH_INIT, // Start login to SL servers
STATE_LOGIN_AUTHENTICATE, // Do authentication voodoo
STATE_LOGIN_NO_DATA_YET, // Waiting for authentication replies to start
STATE_LOGIN_DOWNLOADING, // Waiting for authentication replies to download
STATE_LOGIN_PROCESS_RESPONSE, // Check authentication reply
STATE_WORLD_INIT, // Start building the world
STATE_SEED_GRANTED_WAIT, // Wait for seed cap grant
STATE_SEED_CAP_GRANTED, // Have seed cap grant
STATE_QUICKTIME_INIT, // Initialzie QT
STATE_WORLD_WAIT, // Waiting for simulator
STATE_AGENT_SEND, // Connect to a region
STATE_AGENT_WAIT, // Wait for region
STATE_INVENTORY_SEND, // Do inventory transfer
STATE_MISC, // Do more things (set bandwidth, start audio, save location, etc)
STATE_PRECACHE, // Wait a bit for textures to download
STATE_WEARABLES_WAIT, // Wait for clothing to download
STATE_CLEANUP, // Final cleanup
STATE_STARTED // Up and running in-world
};
// exported symbols
extern BOOL gAgentMovementCompleted;
extern bool gUseQuickTime;
extern bool gQuickTimeInitialized;
extern LLPointer<LLImageGL> gStartImageGL;
class LLStartUp
{
public:
static bool canGoFullscreen();
// returns true if we are far enough along in startup to allow
// going full screen
// Always use this to set gStartupState so changes are logged
static void setStartupState( S32 state );
static S32 getStartupState() { return gStartupState; };
protected:
static S32 gStartupState; // Do not set directly, use LLStartup::setStartupState
};
#endif // LL_LLSTARTUP_H
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