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/**
* @file llstartup.h
* @brief startup routines and logic declaration
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLSTARTUP_H
#define LL_LLSTARTUP_H
#include <boost/scoped_ptr.hpp>
class LLViewerTexture ;
class LLEventPump;
class LLStartupListener;
class LLSLURL;
// functions
bool idle_startup();
void release_start_screen();
bool login_alert_done(const LLSD& notification, const LLSD& response);
// constants, variables, & enumerations
extern std::string SCREEN_HOME_FILENAME;
extern std::string SCREEN_LAST_FILENAME;
typedef enum {
STATE_FIRST, // Initial startup
STATE_BROWSER_INIT, // Initialize web browser for login screen
STATE_LOGIN_SHOW, // Show login screen
STATE_LOGIN_WAIT, // Wait for user input at login screen
STATE_LOGIN_CLEANUP, // Get rid of login screen and start login
STATE_LOGIN_AUTH_INIT, // Start login to SL servers
STATE_LOGIN_CURL_UNSTUCK, // Update progress to remove "SL appears frozen" msg.
STATE_LOGIN_PROCESS_RESPONSE, // Check authentication reply
STATE_WORLD_INIT, // Start building the world
STATE_MULTIMEDIA_INIT, // Init the rest of multimedia library
STATE_FONT_INIT, // Load default fonts
STATE_SEED_GRANTED_WAIT, // Wait for seed cap grant
STATE_SEED_CAP_GRANTED, // Have seed cap grant
STATE_WORLD_WAIT, // Waiting for simulator
STATE_AGENT_SEND, // Connect to a region
STATE_AGENT_WAIT, // Wait for region
STATE_INVENTORY_SEND, // Do inventory transfer
STATE_MISC, // Do more things (set bandwidth, start audio, save location, etc)
STATE_PRECACHE, // Wait a bit for textures to download
STATE_WEARABLES_WAIT, // Wait for clothing to download
STATE_CLEANUP, // Final cleanup
STATE_STARTED // Up and running in-world
} EStartupState;
// exported symbols
extern bool gAgentMovementCompleted;
extern S32 gMaxAgentGroups;
extern LLPointer<LLViewerTexture> gStartTexture;
class LLStartUp
{
public:
// Always use this to set gStartupState so changes are logged
static void setStartupState( EStartupState state );
static EStartupState getStartupState() { return gStartupState; };
static std::string getStartupStateString() { return startupStateToString(gStartupState); };
static void multimediaInit();
// Initialize LLViewerMedia multimedia engine.
// Load default fonts not already loaded at start screen
static void fontInit();
static void initNameCache();
static void copyLibraryGestures(const std::string& same_gender_gestures);
static void cleanupNameCache();
// outfit_folder_name can be a folder anywhere in your inventory,
// but the name must be a case-sensitive exact match.
// gender_name is either "male" or "female"
static void loadInitialOutfit( const std::string& outfit_folder_name,
const std::string& gender_name );
//save loaded initial outfit into My Outfits category
static void saveInitialOutfit();
static std::string& getInitialOutfitName();
static bool dispatchURL();
// if we have a SLURL or sim string ("Ahern/123/45") that started
// the viewer, dispatch it
static void postStartupState();
static void setStartSLURL(const LLSLURL& slurl);
static LLSLURL& getStartSLURL() { return sStartSLURL; }
static bool handleSocksProxy(); // Initialize the SOCKS 5 proxy
private:
static LLSLURL sStartSLURL;
static std::string startupStateToString(EStartupState state);
static EStartupState gStartupState; // Do not set directly, use LLStartup::setStartupState
static boost::scoped_ptr<LLEventPump> sStateWatcher;
static boost::scoped_ptr<LLStartupListener> sListener;
};
#endif // LL_LLSTARTUP_H
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