summaryrefslogtreecommitdiff
path: root/indra/newview/llstartup.cpp
blob: 5576d446fa673e4852a869600193305116608107 (plain)
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/** 
 * @file llstartup.cpp
 * @brief startup routines.
 *
 * $LicenseInfo:firstyear=2004&license=viewergpl$
 * 
 * Copyright (c) 2004-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llstartup.h"

#if LL_WINDOWS
#	include <process.h>		// _spawnl()
#else
#	include <sys/stat.h>		// mkdir()
#endif

#include "llviewermedia_streamingaudio.h"
#include "llaudioengine.h"

#ifdef LL_FMOD
# include "llaudioengine_fmod.h"
#endif

#ifdef LL_OPENAL
#include "llaudioengine_openal.h"
#endif

#include "llares.h"
#include "lllandmark.h"
#include "llcachename.h"
#include "lldir.h"
#include "llerrorcontrol.h"
#include "llfloaterreg.h"
#include "llfocusmgr.h"
#include "llhttpsender.h"
#include "lllocationhistory.h"
#include "llloginflags.h"
#include "llmd5.h"
#include "llmemorystream.h"
#include "llmessageconfig.h"
#include "llmoveview.h"
#include "llteleporthistory.h"
#include "llregionhandle.h"
#include "llsd.h"
#include "llsdserialize.h"
#include "llsdutil_math.h"
#include "llsecondlifeurls.h"
#include "llstring.h"
#include "lluserrelations.h"
#include "llversionviewer.h"
#include "llviewercontrol.h"
#include "llvfs.h"
#include "llxorcipher.h"	// saved password, MAC address
#include "llwindow.h"
#include "imageids.h"
#include "message.h"
#include "v3math.h"

#include "llagent.h"
#include "llagentwearables.h"
#include "llagentpilot.h"
#include "llfloateravatarpicker.h"
#include "llcallbacklist.h"
#include "llcallingcard.h"
#include "llconsole.h"
#include "llcontainerview.h"
#include "lldebugview.h"
#include "lldrawable.h"
#include "lleventnotifier.h"
#include "llface.h"
#include "llfeaturemanager.h"
#include "llfirstuse.h"
#include "llfloaterchat.h"
#include "llfloatergesture.h"
#include "llfloaterhud.h"
#include "llfloaterland.h"
#include "llfloaterpreference.h"
#include "llfloatertopobjects.h"
#include "llfloaterworldmap.h"
#include "llgesturemgr.h"
#include "llgroupmgr.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llhttpclient.h"
#include "llimagebmp.h"
#include "llinventorybridge.h"
#include "llinventorymodel.h"
#include "llfriendcard.h"
#include "llkeyboard.h"
#include "llloginhandler.h"			// gLoginHandler, SLURL support
#include "lllogininstance.h" // Host the login module.
#include "llpanellogin.h"
#include "llmutelist.h"
#include "llnotify.h"
#include "llpanelavatar.h"
#include "llavatarpropertiesprocessor.h"
#include "llpaneldirbrowser.h"
#include "llpaneldirland.h"
#include "llpanelevent.h"
#include "llpanelclassified.h"
#include "llpanelpick.h"
#include "llpanelplace.h"
#include "llpanelgrouplandmoney.h"
#include "llpanelgroupnotices.h"
#include "llpreview.h"
#include "llpreviewscript.h"
#include "llproductinforequest.h"
#include "llsecondlifeurls.h"
#include "llselectmgr.h"
#include "llsky.h"
#include "llstatview.h"
#include "lltrans.h"
#include "llstatusbar.h"		// sendMoneyBalanceRequest(), owns L$ balance
#include "llsurface.h"
#include "lltexturecache.h"
#include "lltexturefetch.h"
#include "lltoolmgr.h"
#include "llui.h"
#include "llurldispatcher.h"
#include "llurlsimstring.h"
#include "llurlhistory.h"
#include "llurlwhitelist.h"
#include "llvieweraudio.h"
#include "llviewerassetstorage.h"
#include "llviewercamera.h"
#include "llviewerdisplay.h"
#include "llviewergenericmessage.h"
#include "llviewergesture.h"
#include "llviewertexturelist.h"
#include "llviewermedia.h"
#include "llviewermenu.h"
#include "llviewermessage.h"
#include "llviewernetwork.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmedia.h"
#include "llviewerparcelmgr.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llviewerthrottle.h"
#include "llviewerwindow.h"
#include "llvoavatar.h"
#include "llvoavatarself.h"
#include "llvoclouds.h"
#include "llweb.h"
#include "llworld.h"
#include "llworldmap.h"
#include "llxfermanager.h"
#include "pipeline.h"
#include "llappviewer.h"
#include "llfasttimerview.h"
#include "llfloatermap.h"
#include "llweb.h"
#include "llvoiceclient.h"
#include "llnamelistctrl.h"
#include "llnamebox.h"
#include "llnameeditor.h"
#include "llpostprocess.h"
#include "llwlparammanager.h"
#include "llwaterparammanager.h"
#include "llagentlanguage.h"
#include "llwearable.h"
#include "llinventorybridge.h"

#include "lllogin.h"
#include "llevents.h"

#if LL_WINDOWS
#include "llwindebug.h"
#include "lldxhardware.h"
#endif

//
// exported globals
//
bool gAgentMovementCompleted = false;

std::string SCREEN_HOME_FILENAME = "screen_home.bmp";
std::string SCREEN_LAST_FILENAME = "screen_last.bmp";

LLPointer<LLViewerTexture> gStartTexture;

//
// Imported globals
//
extern S32 gStartImageWidth;
extern S32 gStartImageHeight;

//
// local globals
//
static bool gGotUseCircuitCodeAck = false;
static std::string sInitialOutfit;
static std::string sInitialOutfitGender;	// "male" or "female"

static bool gUseCircuitCallbackCalled = false;

EStartupState LLStartUp::gStartupState = STATE_FIRST;

// *NOTE:Mani - to reconcile with giab changes...
static std::string gFirstname;
static std::string gLastname;
static std::string gPassword;

static U64 gFirstSimHandle = 0;
static LLHost gFirstSim;
static std::string gFirstSimSeedCap;
static LLVector3 gAgentStartLookAt(1.0f, 0.f, 0.f);
static std::string gAgentStartLocation = "safe";

static LLEventStream sStartupStateWatcher("StartupState");

//
// local function declaration
//

void login_show();
void login_callback(S32 option, void* userdata);
bool is_hex_string(U8* str, S32 len);
void show_first_run_dialog();
bool first_run_dialog_callback(const LLSD& notification, const LLSD& response);
void set_startup_status(const F32 frac, const std::string& string, const std::string& msg);
bool login_alert_status(const LLSD& notification, const LLSD& response);
void login_packet_failed(void**, S32 result);
void use_circuit_callback(void**, S32 result);
void register_viewer_callbacks(LLMessageSystem* msg);
void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32);
bool callback_choose_gender(const LLSD& notification, const LLSD& response);
void init_start_screen(S32 location_id);
void release_start_screen();
void reset_login();
void apply_udp_blacklist(const std::string& csv);
bool process_login_success_response();

void callback_cache_name(const LLUUID& id, const std::string& firstname, const std::string& lastname, BOOL is_group)
{
	LLNameListCtrl::refreshAll(id, firstname, lastname, is_group);
	LLNameBox::refreshAll(id, firstname, lastname, is_group);
	LLNameEditor::refreshAll(id, firstname, lastname, is_group);
	
	// TODO: Actually be intelligent about the refresh.
	// For now, just brute force refresh the dialogs.
	dialog_refresh_all();
}

//
// exported functionality
//

//
// local classes
//

namespace
{
	class LLNullHTTPSender : public LLHTTPSender
	{
		virtual void send(const LLHost& host, 
						  const std::string& message, const LLSD& body, 
						  LLHTTPClient::ResponderPtr response) const
		{
			LL_WARNS("AppInit") << " attemped to send " << message << " to " << host
					<< " with null sender" << LL_ENDL;
		}
	};
}

class LLGestureInventoryFetchObserver : public LLInventoryFetchObserver
{
public:
	LLGestureInventoryFetchObserver() {}
	virtual void done()
	{
		// we've downloaded all the items, so repaint the dialog
		LLFloaterGesture* floater = LLFloaterReg::findTypedInstance<LLFloaterGesture>("gestures");
		if (floater)
		{
			floater->refreshAll();
		}
		gInventory.removeObserver(this);
		delete this;
	}
};

void update_texture_fetch()
{
	LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread
	LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread
	LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread
	gTextureList.updateImages(0.10f);
}

//Copies landmarks from the "Library" to "My Favorites"
void populate_favorites_bar()
{
	//*TODO consider extending LLInventoryModel::findCategoryUUIDForType(...) to support both root's
	LLInventoryModel::cat_array_t* lib_cats = NULL;
	LLInventoryModel::item_array_t* lib_items = NULL;
	gInventory.getDirectDescendentsOf(gInventory.getLibraryRootFolderID(), lib_cats, lib_items);
	if (!lib_cats) return;

	LLUUID lib_landmarks(LLUUID::null);
	S32 count = lib_cats->count();
	for(S32 i = 0; i < count; ++i)
	{
		if(lib_cats->get(i)->getPreferredType() == LLAssetType::AT_LANDMARK)
		{
			lib_landmarks = lib_cats->get(i)->getUUID();
			break;
		}
	}
	if (lib_landmarks.isNull())
	{
		llerror("Library inventory is missing Landmarks", 0);
		return;
	}

	LLInventoryModel::cat_array_t* lm_cats = NULL;
	LLInventoryModel::item_array_t* lm_items = NULL;
	gInventory.getDirectDescendentsOf(lib_landmarks, lm_cats, lm_items);
	if (!lm_items) return;

	LLUUID favorites_id = gInventory.findCategoryUUIDForType(LLAssetType::AT_FAVORITE);
	if (favorites_id.isNull())
	{
		llerror("My Inventory is missing My Favorites", 0);
		return;
	}

	S32 lm_count = lm_items->count();
	for (S32 i = 0; i < lm_count; ++i)
	{
		LLInventoryItem* item = lm_items->get(i);
		if (item->getUUID().isNull()) continue;

		copy_inventory_item(gAgent.getID(),
			item->getPermissions().getOwner(),
			item->getUUID(),
			favorites_id,
			std::string(),
			LLPointer<LLInventoryCallback>(NULL));
	}
}


// Returns false to skip other idle processing. Should only return
// true when all initialization done.
bool idle_startup()
{
	LLMemType mt1(LLMemType::MTYPE_STARTUP);
	
	const F32 PRECACHING_DELAY = gSavedSettings.getF32("PrecachingDelay");
	const F32 TIMEOUT_SECONDS = 5.f;
	const S32 MAX_TIMEOUT_COUNT = 3;
	static LLTimer timeout;
	static S32 timeout_count = 0;

	static LLTimer login_time;

	// until this is encapsulated, this little hack for the
	// auth/transform loop will do.
	static F32 progress = 0.10f;

	static std::string auth_desc;
	static std::string auth_message;

	static LLVector3 initial_sun_direction(1.f, 0.f, 0.f);
	static LLVector3 agent_start_position_region(10.f, 10.f, 10.f);		// default for when no space server

	// last location by default
	static S32  agent_location_id = START_LOCATION_ID_LAST;
	static S32  location_which = START_LOCATION_ID_LAST;

	static bool show_connect_box = true;

	//static bool stipend_since_login = false;

	// HACK: These are things from the main loop that usually aren't done
	// until initialization is complete, but need to be done here for things
	// to work.
	gIdleCallbacks.callFunctions();
	gViewerWindow->updateUI();
	LLMortician::updateClass();

	const std::string delims (" ");
	std::string system;
	int begIdx, endIdx;
	std::string osString = LLAppViewer::instance()->getOSInfo().getOSStringSimple();

	begIdx = osString.find_first_not_of (delims);
	endIdx = osString.find_first_of (delims, begIdx);
	system = osString.substr (begIdx, endIdx - begIdx);
	system += "Locale";

	LLStringUtil::setLocale (LLTrans::getString(system));

	if (!gNoRender)
	{
		// Update images?
		gTextureList.updateImages(0.01f);
	}

	if ( STATE_FIRST == LLStartUp::getStartupState() )
	{
		gViewerWindow->showCursor();
		gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT);

		/////////////////////////////////////////////////
		//
		// Initialize stuff that doesn't need data from simulators
		//

		if (LLFeatureManager::getInstance()->isSafe())
		{
			LLNotifications::instance().add("DisplaySetToSafe");
		}
		else if ((gSavedSettings.getS32("LastFeatureVersion") < LLFeatureManager::getInstance()->getVersion()) &&
				 (gSavedSettings.getS32("LastFeatureVersion") != 0))
		{
			LLNotifications::instance().add("DisplaySetToRecommended");
		}
		else if (!gViewerWindow->getInitAlert().empty())
		{
			LLNotifications::instance().add(gViewerWindow->getInitAlert());
		}
			
		gSavedSettings.setS32("LastFeatureVersion", LLFeatureManager::getInstance()->getVersion());

		std::string xml_file = LLUI::locateSkin("xui_version.xml");
		LLXMLNodePtr root;
		bool xml_ok = false;
		if (LLXMLNode::parseFile(xml_file, root, NULL))
		{
			if( (root->hasName("xui_version") ) )
			{
				std::string value = root->getValue();
				F32 version = 0.0f;
				LLStringUtil::convertToF32(value, version);
				if (version >= 1.0f)
				{
					xml_ok = true;
				}
			}
		}
		if (!xml_ok)
		{
			// If XML is bad, there's a good possibility that notifications.xml is ALSO bad.
			// If that's so, then we'll get a fatal error on attempting to load it, 
			// which will display a nontranslatable error message that says so.
			// Otherwise, we'll display a reasonable error message that IS translatable.
			LLAppViewer::instance()->earlyExit("BadInstallation");
		}
		//
		// Statistics stuff
		//

		// Load autopilot and stats stuff
		gAgentPilot.load(gSavedSettings.getString("StatsPilotFile"));

		//gErrorStream.setTime(gSavedSettings.getBOOL("LogTimestamps"));

		// Load the throttle settings
		gViewerThrottle.load();

		if (ll_init_ares() == NULL || !gAres->isInitialized())
		{
			std::string diagnostic = "Could not start address resolution system";
			LL_WARNS("AppInit") << diagnostic << LL_ENDL;
			LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().insert("DIAGNOSTIC", diagnostic));
		}
		
		//
		// Initialize messaging system
		//
		LL_DEBUGS("AppInit") << "Initializing messaging system..." << LL_ENDL;

		std::string message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message_template.msg");

		LLFILE* found_template = NULL;
		found_template = LLFile::fopen(message_template_path, "r");		/* Flawfinder: ignore */
		
		#if LL_WINDOWS
			// On the windows dev builds, unpackaged, the message_template.msg 
			// file will be located in:
			// build-vc**/newview/<config>/app_settings
			if (!found_template)
			{
				message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", "message_template.msg");
				found_template = LLFile::fopen(message_template_path.c_str(), "r");		/* Flawfinder: ignore */
			}	
		#elif LL_DARWIN
			// On Mac dev builds, message_template.msg lives in:
			// indra/build-*/newview/<config>/Second Life/Contents/Resources/app_settings
			if (!found_template)
			{
				message_template_path =
					gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE,
												   "../Resources/app_settings",
												   "message_template.msg");
				found_template = LLFile::fopen(message_template_path.c_str(), "r");		/* Flawfinder: ignore */
			}		
		#endif

		if (found_template)
		{
			fclose(found_template);

			U32 port = gSavedSettings.getU32("UserConnectionPort");

			if ((NET_USE_OS_ASSIGNED_PORT == port) &&   // if nothing specified on command line (-port)
			    (gSavedSettings.getBOOL("ConnectionPortEnabled")))
			  {
			    port = gSavedSettings.getU32("ConnectionPort");
			  }

			LLHTTPSender::setDefaultSender(new LLNullHTTPSender());

			// TODO parameterize 
			const F32 circuit_heartbeat_interval = 5;
			const F32 circuit_timeout = 100;

			const LLUseCircuitCodeResponder* responder = NULL;
			bool failure_is_fatal = true;
			
			if(!start_messaging_system(
				   message_template_path,
				   port,
				   LL_VERSION_MAJOR,
				   LL_VERSION_MINOR,
				   LL_VERSION_PATCH,
				   FALSE,
				   std::string(),
				   responder,
				   failure_is_fatal,
				   circuit_heartbeat_interval,
				   circuit_timeout))
			{
				std::string diagnostic = llformat(" Error: %d", gMessageSystem->getErrorCode());
				LL_WARNS("AppInit") << diagnostic << LL_ENDL;
				LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().insert("DIAGNOSTIC", diagnostic));
			}

			#if LL_WINDOWS
				// On the windows dev builds, unpackaged, the message.xml file will 
				// be located in indra/build-vc**/newview/<config>/app_settings.
				std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml");
							
				if (!LLFile::isfile(message_path.c_str())) 
				{
					LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", ""));
				}
				else
				{
					LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
				}
			#else			
				LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
			#endif

		}
		else
		{
			LLAppViewer::instance()->earlyExit("MessageTemplateNotFound", LLSD().insert("PATH", message_template_path));
		}

		if(gMessageSystem && gMessageSystem->isOK())
		{
			// Initialize all of the callbacks in case of bad message
			// system data
			LLMessageSystem* msg = gMessageSystem;
			msg->setExceptionFunc(MX_UNREGISTERED_MESSAGE,
								  invalid_message_callback,
								  NULL);
			msg->setExceptionFunc(MX_PACKET_TOO_SHORT,
								  invalid_message_callback,
								  NULL);

			// running off end of a packet is now valid in the case
			// when a reader has a newer message template than
			// the sender
			/*msg->setExceptionFunc(MX_RAN_OFF_END_OF_PACKET,
								  invalid_message_callback,
								  NULL);*/
			msg->setExceptionFunc(MX_WROTE_PAST_BUFFER_SIZE,
								  invalid_message_callback,
								  NULL);

			if (gSavedSettings.getBOOL("LogMessages"))
			{
				LL_DEBUGS("AppInit") << "Message logging activated!" << LL_ENDL;
				msg->startLogging();
			}

			// start the xfer system. by default, choke the downloads
			// a lot...
			const S32 VIEWER_MAX_XFER = 3;
			start_xfer_manager(gVFS);
			gXferManager->setMaxIncomingXfers(VIEWER_MAX_XFER);
			F32 xfer_throttle_bps = gSavedSettings.getF32("XferThrottle");
			if (xfer_throttle_bps > 1.f)
			{
				gXferManager->setUseAckThrottling(TRUE);
				gXferManager->setAckThrottleBPS(xfer_throttle_bps);
			}
			gAssetStorage = new LLViewerAssetStorage(msg, gXferManager, gVFS);


			F32 dropPercent = gSavedSettings.getF32("PacketDropPercentage");
			msg->mPacketRing.setDropPercentage(dropPercent);

            F32 inBandwidth = gSavedSettings.getF32("InBandwidth"); 
            F32 outBandwidth = gSavedSettings.getF32("OutBandwidth"); 
			if (inBandwidth != 0.f)
			{
				LL_DEBUGS("AppInit") << "Setting packetring incoming bandwidth to " << inBandwidth << LL_ENDL;
				msg->mPacketRing.setUseInThrottle(TRUE);
				msg->mPacketRing.setInBandwidth(inBandwidth);
			}
			if (outBandwidth != 0.f)
			{
				LL_DEBUGS("AppInit") << "Setting packetring outgoing bandwidth to " << outBandwidth << LL_ENDL;
				msg->mPacketRing.setUseOutThrottle(TRUE);
				msg->mPacketRing.setOutBandwidth(outBandwidth);
			}
		}

		LL_INFOS("AppInit") << "Message System Initialized." << LL_ENDL;
		
		//-------------------------------------------------
		// Init audio, which may be needed for prefs dialog
		// or audio cues in connection UI.
		//-------------------------------------------------

		if (FALSE == gSavedSettings.getBOOL("NoAudio"))
		{
			gAudiop = NULL;

#ifdef LL_OPENAL
			if (!gAudiop
#if !LL_WINDOWS
			    && NULL == getenv("LL_BAD_OPENAL_DRIVER")
#endif // !LL_WINDOWS
			    )
			{
				gAudiop = (LLAudioEngine *) new LLAudioEngine_OpenAL();
			}
#endif

#ifdef LL_FMOD			
			if (!gAudiop
#if !LL_WINDOWS
			    && NULL == getenv("LL_BAD_FMOD_DRIVER")
#endif // !LL_WINDOWS
			    )
			{
				gAudiop = (LLAudioEngine *) new LLAudioEngine_FMOD();
			}
#endif

			if (gAudiop)
			{
#if LL_WINDOWS
				// FMOD on Windows needs the window handle to stop playing audio
				// when window is minimized. JC
				void* window_handle = (HWND)gViewerWindow->getPlatformWindow();
#else
				void* window_handle = NULL;
#endif
				bool init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle);
				if(init)
				{
					gAudiop->setMuted(TRUE);
				}
				else
				{
					LL_WARNS("AppInit") << "Unable to initialize audio engine" << LL_ENDL;
					delete gAudiop;
					gAudiop = NULL;
				}

				if (gAudiop)
				{
					// if the audio engine hasn't set up its own preferred handler for streaming audio then set up the generic streaming audio implementation which uses media plugins
					if (NULL == gAudiop->getStreamingAudioImpl())
					{
						LL_INFOS("AppInit") << "Using media plugins to render streaming audio" << LL_ENDL;
						gAudiop->setStreamingAudioImpl(new LLStreamingAudio_MediaPlugins());
					}
				}
			}
		}
		
		LL_INFOS("AppInit") << "Audio Engine Initialized." << LL_ENDL;
		
		if (LLTimer::knownBadTimer())
		{
			LL_WARNS("AppInit") << "Unreliable timers detected (may be bad PCI chipset)!!" << LL_ENDL;
		}

		//
		// Log on to system
		//
		if (!LLStartUp::sSLURLCommand.empty())
		{
			// this might be a secondlife:///app/login URL
			gLoginHandler.parseDirectLogin(LLStartUp::sSLURLCommand);
		}
		if (!gLoginHandler.getFirstName().empty()
			|| !gLoginHandler.getLastName().empty()
			|| !gLoginHandler.getWebLoginKey().isNull() )
		{
			// We have at least some login information on a SLURL
			gFirstname = gLoginHandler.getFirstName();
			gLastname = gLoginHandler.getLastName();

			// Show the login screen if we don't have everything
			show_connect_box = 
				gFirstname.empty() || gLastname.empty();
		}
        else if(gSavedSettings.getLLSD("UserLoginInfo").size() == 3)
        {
            LLSD cmd_line_login = gSavedSettings.getLLSD("UserLoginInfo");
			gFirstname = cmd_line_login[0].asString();
			gLastname = cmd_line_login[1].asString();

			LLMD5 pass((unsigned char*)cmd_line_login[2].asString().c_str());
			char md5pass[33];               /* Flawfinder: ignore */
			pass.hex_digest(md5pass);
			gPassword = md5pass;
			
#ifdef USE_VIEWER_AUTH
			show_connect_box = true;
#else
			show_connect_box = false;
#endif
			gSavedSettings.setBOOL("AutoLogin", TRUE);
        }
		else if (gSavedSettings.getBOOL("AutoLogin"))
		{
			gFirstname = gSavedSettings.getString("FirstName");
			gLastname = gSavedSettings.getString("LastName");
			gPassword = LLStartUp::loadPasswordFromDisk();
			gSavedSettings.setBOOL("RememberPassword", TRUE);
			
#ifdef USE_VIEWER_AUTH
			show_connect_box = true;
#else
			show_connect_box = false;
#endif
		}
		else
		{
			// if not automatically logging in, display login dialog
			// a valid grid is selected
			gFirstname = gSavedSettings.getString("FirstName");
			gLastname = gSavedSettings.getString("LastName");
			gPassword = LLStartUp::loadPasswordFromDisk();
			show_connect_box = true;
		}


		// Go to the next startup state
		LLStartUp::setStartupState( STATE_BROWSER_INIT );
		return FALSE;
	}

	
	if (STATE_BROWSER_INIT == LLStartUp::getStartupState())
	{
		LL_DEBUGS("AppInit") << "STATE_BROWSER_INIT" << LL_ENDL;
		std::string msg = LLTrans::getString("LoginInitializingBrowser");
		set_startup_status(0.03f, msg.c_str(), gAgent.mMOTD.c_str());
		display_startup();
		// LLViewerMedia::initBrowser();
		LLStartUp::setStartupState( STATE_LOGIN_SHOW );
		return FALSE;
	}


	if (STATE_LOGIN_SHOW == LLStartUp::getStartupState())
	{
		LL_DEBUGS("AppInit") << "Initializing Window" << LL_ENDL;
		
		gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);

		timeout_count = 0;

		if (show_connect_box)
		{
			// Load all the name information out of the login view
			// NOTE: Hits "Attempted getFields with no login view shown" warning, since we don't
			// show the login view until login_show() is called below.  
			// LLPanelLogin::getFields(gFirstname, gLastname, gPassword);

			if (gNoRender)
			{
				LL_ERRS("AppInit") << "Need to autologin or use command line with norender!" << LL_ENDL;
			}
			// Make sure the process dialog doesn't hide things
			gViewerWindow->setShowProgress(FALSE);

			// Show the login dialog
			login_show();
			// connect dialog is already shown, so fill in the names
			LLPanelLogin::setFields( gFirstname, gLastname, gPassword);

			LLPanelLogin::giveFocus();

			gSavedSettings.setBOOL("FirstRunThisInstall", FALSE);

			LLStartUp::setStartupState( STATE_LOGIN_WAIT );		// Wait for user input
		}
		else
		{
			// skip directly to message template verification
			LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
		}

		// *NOTE: This is where LLViewerParcelMgr::getInstance() used to get allocated before becoming LLViewerParcelMgr::getInstance().

		// *NOTE: This is where gHUDManager used to bet allocated before becoming LLHUDManager::getInstance().

		// *NOTE: This is where gMuteList used to get allocated before becoming LLMuteList::getInstance().

		// Login screen needs menus for preferences, but we can enter
		// this startup phase more than once.
		if (gLoginMenuBarView == NULL)
		{
			init_menus();
		}
		
		gViewerWindow->setNormalControlsVisible( FALSE );	
		gLoginMenuBarView->setVisible( TRUE );
		gLoginMenuBarView->setEnabled( TRUE );

		// Push our window frontmost
		gViewerWindow->getWindow()->show();
		display_startup();

		// DEV-16927.  The following code removes errant keystrokes that happen while the window is being 
		// first made visible.
#ifdef _WIN32
		MSG msg;
		while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) );
#endif
		timeout.reset();
		return FALSE;
	}

	if (STATE_LOGIN_WAIT == LLStartUp::getStartupState())
	{
		// Don't do anything.  Wait for the login view to call the login_callback,
		// which will push us to the next state.

		// Sleep so we don't spin the CPU
		ms_sleep(1);
		return FALSE;
	}

	if (STATE_LOGIN_CLEANUP == LLStartUp::getStartupState())
	{
		if (show_connect_box)
		{
			// TODO if not use viewer auth
			// Load all the name information out of the login view
			LLPanelLogin::getFields(&gFirstname, &gLastname, &gPassword);
			// end TODO
	 
			// HACK: Try to make not jump on login
			gKeyboard->resetKeys();
		}

		if (!gFirstname.empty() && !gLastname.empty())
		{
			gSavedSettings.setString("FirstName", gFirstname);
			gSavedSettings.setString("LastName", gLastname);

			LL_INFOS("AppInit") << "Attempting login as: " << gFirstname << " " << gLastname << LL_ENDL;
			gDebugInfo["LoginName"] = gFirstname + " " + gLastname;	
		}

		// create necessary directories
		// *FIX: these mkdir's should error check
		gDirUtilp->setLindenUserDir(gFirstname, gLastname);
    	LLFile::mkdir(gDirUtilp->getLindenUserDir());

        // Set PerAccountSettingsFile to the default value.
		gSavedSettings.setString("PerAccountSettingsFile",
			gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, 
				LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount")));

		// Note: can't store warnings files per account because some come up before login
		
		// Overwrite default user settings with user settings								 
		LLAppViewer::instance()->loadSettingsFromDirectory("Account");

		// Need to set the LastLogoff time here if we don't have one.  LastLogoff is used for "Recent Items" calculation
		// and startup time is close enough if we don't have a real value.
		if (gSavedPerAccountSettings.getU32("LastLogoff") == 0)
		{
			gSavedPerAccountSettings.setU32("LastLogoff", time_corrected());
		}

		//Default the path if one isn't set.
		if (gSavedPerAccountSettings.getString("InstantMessageLogFolder").empty())
		{
			gDirUtilp->setChatLogsDir(gDirUtilp->getOSUserAppDir());
			std::string chat_log_dir = gDirUtilp->getChatLogsDir();
			std::string chat_log_top_folder=gDirUtilp->getBaseFileName(chat_log_dir);
			gSavedPerAccountSettings.setString("InstantMessageLogPath",chat_log_dir);
			gSavedPerAccountSettings.setString("InstantMessageLogFolder",chat_log_top_folder);
		}
		else
		{
			gDirUtilp->setChatLogsDir(gSavedPerAccountSettings.getString("InstantMessageLogPath"));		
		}
		
		gDirUtilp->setPerAccountChatLogsDir(gFirstname, gLastname);

		LLFile::mkdir(gDirUtilp->getChatLogsDir());
		LLFile::mkdir(gDirUtilp->getPerAccountChatLogsDir());

		//good as place as any to create user windlight directories
		std::string user_windlight_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", ""));
		LLFile::mkdir(user_windlight_path_name.c_str());		

		std::string user_windlight_skies_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", ""));
		LLFile::mkdir(user_windlight_skies_path_name.c_str());

		std::string user_windlight_water_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", ""));
		LLFile::mkdir(user_windlight_water_path_name.c_str());

		std::string user_windlight_days_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/days", ""));
		LLFile::mkdir(user_windlight_days_path_name.c_str());


		if (show_connect_box)
		{
			std::string location;
			LLPanelLogin::getLocation( location );
			LLURLSimString::setString( location );

			// END TODO
			LLPanelLogin::closePanel();
		}

		
		// Load URL History File
		LLURLHistory::loadFile("url_history.xml");
		// Load location history 
		LLLocationHistory::getInstance()->load();

		//-------------------------------------------------
		// Handle startup progress screen
		//-------------------------------------------------

		// on startup the user can request to go to their home,
		// their last location, or some URL "-url //sim/x/y[/z]"
		// All accounts have both a home and a last location, and we don't support
		// more locations than that.  Choose the appropriate one.  JC
		if (LLURLSimString::parse())
		{
			// a startup URL was specified
			agent_location_id = START_LOCATION_ID_URL;

			// doesn't really matter what location_which is, since
			// gAgentStartLookAt will be overwritten when the
			// UserLoginLocationReply arrives
			location_which = START_LOCATION_ID_LAST;
		}
		else if (gSavedSettings.getString("LoginLocation") == "last" )
		{
			agent_location_id = START_LOCATION_ID_LAST;	// last location
			location_which = START_LOCATION_ID_LAST;
		}
		else
		{
			agent_location_id = START_LOCATION_ID_HOME;	// home
			location_which = START_LOCATION_ID_HOME;
		}

		gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT);

		if (!gNoRender)
		{
			init_start_screen(agent_location_id);
		}

		// Display the startup progress bar.
		gViewerWindow->setShowProgress(TRUE);
		gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Quit"));

		// Poke the VFS, which could potentially block for a while if
		// Windows XP is acting up
		set_startup_status(0.07f, LLTrans::getString("LoginVerifyingCache"), LLStringUtil::null);
		display_startup();

		gVFS->pokeFiles();

		LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT );

		return FALSE;
	}

	if(STATE_LOGIN_AUTH_INIT == LLStartUp::getStartupState())
	{
		gDebugInfo["GridName"] = LLViewerLogin::getInstance()->getGridLabel();

		// Update progress status and the display loop.
		auth_desc = LLTrans::getString("LoginInProgress");
		set_startup_status(progress, auth_desc, auth_message);
		progress += 0.02f;
		display_startup();

		// Setting initial values...
		LLLoginInstance* login = LLLoginInstance::getInstance();
		login->setNotificationsInterface(LLNotifications::getInstance());
		if(gNoRender)
		{
			// HACK, skip optional updates if you're running drones
			login->setSkipOptionalUpdate(true);
		}

		login->setUserInteraction(show_connect_box);
		login->setSerialNumber(LLAppViewer::instance()->getSerialNumber());
		login->setLastExecEvent(gLastExecEvent);
		login->setUpdaterLauncher(boost::bind(&LLAppViewer::launchUpdater, LLAppViewer::instance()));

		// This call to LLLoginInstance::connect() starts the 
		// authentication process.
		LLSD credentials;
		credentials["first"] = gFirstname;
		credentials["last"] = gLastname;
		credentials["passwd"] = gPassword;
		login->connect(credentials);

		LLStartUp::setStartupState( STATE_LOGIN_PROCESS_RESPONSE );
		return FALSE;
	}

	if(STATE_LOGIN_PROCESS_RESPONSE == LLStartUp::getStartupState()) 
	{
		bool transitionBackToLoginPanel = false;
		std::ostringstream emsg;
		if(LLLoginInstance::getInstance()->authFailure())
		{
			// Still have error conditions that may need some 
			// sort of handling.
			emsg << "Login failed.\n";
			std::string reason_response = LLLoginInstance::getInstance()->getResponse("reason");
			std::string message_response = LLLoginInstance::getInstance()->getResponse("message");
	
			if(!message_response.empty())
			{
				// XUI: fix translation for strings returned during login
				// We need a generic table for translations
				std::string big_reason = LLAgent::sTeleportErrorMessages[ message_response ];
				if ( big_reason.size() == 0 )
				{
					emsg << message_response;
				}
				else
				{
					emsg << big_reason;
				}
			}

			if(reason_response == "key")
			{
				// Couldn't login because user/password is wrong
				// Clear the password
				gPassword = "";
			}

			if(reason_response == "update" 
				|| reason_response == "optional")
			{
				// In the case of a needed update, quit.
				// Its either downloading or declined.
				// If optional was skipped this case shouldn't 
				// be reached.
				LLLoginInstance::getInstance()->disconnect();
				LLAppViewer::instance()->forceQuit();
			}
			else
			{
				transitionBackToLoginPanel = true;

				//setup map of datetime strings to codes and slt & local time offset from utc
				LLStringOps::setupDatetimeInfo (gPacificDaylightTime);
			}
		}
		else if(LLLoginInstance::getInstance()->authSuccess())
		{
			if(process_login_success_response())
			{
				// Pass the user information to the voice chat server interface.
				gVoiceClient->userAuthorized(gFirstname, gLastname, gAgentID);
				LLStartUp::setStartupState( STATE_WORLD_INIT);
			}
			else
			{
				transitionBackToLoginPanel = false;
			}
		}
		else
		{
			// Still waiting for response.
			// *TODO:Mani - Actually check for login progress.
			// If we get here we have gotten past the potential stall
			// in curl, so take "may appear frozen" out of progress bar. JC
			auth_desc = LLTrans::getString("LoginInProgressNoFrozen");
			set_startup_status(progress, auth_desc, auth_message);
		}

		if(transitionBackToLoginPanel)
		{
			if (gNoRender)
			{
				LL_WARNS("AppInit") << "Failed to login!" << LL_ENDL;
				LL_WARNS("AppInit") << emsg << LL_ENDL;
				exit(0);
			}

			// Bounce back to the login screen.
			LLSD args;
			args["ERROR_MESSAGE"] = emsg.str();
			LLNotifications::instance().add("ErrorMessage", args, LLSD(), login_alert_done);
			reset_login(); // calls LLStartUp::setStartupState( STATE_LOGIN_SHOW );
			gSavedSettings.setBOOL("AutoLogin", FALSE);
			show_connect_box = true;
		}
		return FALSE;
	}

	//---------------------------------------------------------------------
	// World Init
	//---------------------------------------------------------------------
	if (STATE_WORLD_INIT == LLStartUp::getStartupState())
	{
		set_startup_status(0.30f, LLTrans::getString("LoginInitializingWorld"), gAgent.mMOTD);
		display_startup();
		// We should have an agent id by this point.
		llassert(!(gAgentID == LLUUID::null));

		// Finish agent initialization.  (Requires gSavedSettings, builds camera)
		gAgent.init();
		set_underclothes_menu_options();

		// Since we connected, save off the settings so the user doesn't have to
		// type the name/password again if we crash.
		gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE);
		LLUIColorTable::instance().saveUserSettings();

		//
		// Initialize classes w/graphics stuff.
		//
		gTextureList.doPrefetchImages();		
		LLSurface::initClasses();

		LLFace::initClass();

		LLDrawable::initClass();

		// init the shader managers
		LLPostProcess::initClass();
		LLWLParamManager::initClass();
		LLWaterParamManager::initClass();

		LLViewerObject::initVOClasses();

		// Initialize all our tools.  Must be done after saved settings loaded.
		// NOTE: This also is where gToolMgr used to be instantiated before being turned into a singleton.
		LLToolMgr::getInstance()->initTools();

		// Pre-load floaters, like the world map, that are slow to spawn
		// due to XML complexity.
		gViewerWindow->initWorldUI();

		display_startup();

		// This is where we used to initialize gWorldp. Original comment said:
		// World initialization must be done after above window init

		// User might have overridden far clip
		LLWorld::getInstance()->setLandFarClip( gAgent.mDrawDistance );

		// Before we create the first region, we need to set the agent's mOriginGlobal
		// This is necessary because creating objects before this is set will result in a
		// bad mPositionAgent cache.

		gAgent.initOriginGlobal(from_region_handle(gFirstSimHandle));

		LLWorld::getInstance()->addRegion(gFirstSimHandle, gFirstSim);

		LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(gFirstSimHandle);
		LL_INFOS("AppInit") << "Adding initial simulator " << regionp->getOriginGlobal() << LL_ENDL;
		
		regionp->setSeedCapability(gFirstSimSeedCap);
		LL_DEBUGS("AppInit") << "Waiting for seed grant ...." << LL_ENDL;
		
		// Set agent's initial region to be the one we just created.
		gAgent.setRegion(regionp);

		// Set agent's initial position, which will be read by LLVOAvatar when the avatar
		// object is created.  I think this must be done after setting the region.  JC
		gAgent.setPositionAgent(agent_start_position_region);

		display_startup();
		LLStartUp::setStartupState( STATE_MULTIMEDIA_INIT );
		return FALSE;
	}


	//---------------------------------------------------------------------
	// Load QuickTime/GStreamer and other multimedia engines, can be slow.
	// Do it while we're waiting on the network for our seed capability. JC
	//---------------------------------------------------------------------
	if (STATE_MULTIMEDIA_INIT == LLStartUp::getStartupState())
	{
		LLStartUp::multimediaInit();
		LLStartUp::setStartupState( STATE_FONT_INIT );
		return FALSE;
	}

	// Loading fonts takes several seconds
	if (STATE_FONT_INIT == LLStartUp::getStartupState())
	{
		LLStartUp::fontInit();
		LLStartUp::setStartupState( STATE_SEED_GRANTED_WAIT );
		return FALSE;
	}

	//---------------------------------------------------------------------
	// Wait for Seed Cap Grant
	//---------------------------------------------------------------------
	if(STATE_SEED_GRANTED_WAIT == LLStartUp::getStartupState())
	{
		return FALSE;
	}


	//---------------------------------------------------------------------
	// Seed Capability Granted
	// no newMessage calls should happen before this point
	//---------------------------------------------------------------------
	if (STATE_SEED_CAP_GRANTED == LLStartUp::getStartupState())
	{
		update_texture_fetch();

		if ( gViewerWindow != NULL)
		{	// This isn't the first logon attempt, so show the UI
			gViewerWindow->setNormalControlsVisible( TRUE );
		}	
		gLoginMenuBarView->setVisible( FALSE );
		gLoginMenuBarView->setEnabled( FALSE );

		if (!gNoRender)
		{
			// Move the progress view in front of the UI
			gViewerWindow->moveProgressViewToFront();

			LLError::logToFixedBuffer(gDebugView->mDebugConsolep);
			// set initial visibility of debug console
			gDebugView->mDebugConsolep->setVisible(gSavedSettings.getBOOL("ShowDebugConsole"));
		}

		//
		// Set message handlers
		//
		LL_INFOS("AppInit") << "Initializing communications..." << LL_ENDL;

		// register callbacks for messages. . . do this after initial handshake to make sure that we don't catch any unwanted
		register_viewer_callbacks(gMessageSystem);

		// Debugging info parameters
		gMessageSystem->setMaxMessageTime( 0.5f );			// Spam if decoding all msgs takes more than 500 ms

		#ifndef	LL_RELEASE_FOR_DOWNLOAD
			gMessageSystem->setTimeDecodes( TRUE );				// Time the decode of each msg
			gMessageSystem->setTimeDecodesSpamThreshold( 0.05f );  // Spam if a single msg takes over 50ms to decode
		#endif

		gXferManager->registerCallbacks(gMessageSystem);

		if ( gCacheName == NULL )
		{
			gCacheName = new LLCacheName(gMessageSystem);
			gCacheName->addObserver(&callback_cache_name);
			gCacheName->LocalizeCacheName("waiting", LLTrans::getString("CacheWaiting"));
			gCacheName->LocalizeCacheName("nobody", LLTrans::getString("CacheNobody"));
			gCacheName->LocalizeCacheName("none", LLTrans::getString("CacheNone"));
			// Load stored cache if possible
            LLAppViewer::instance()->loadNameCache();
		}

		// *Note: this is where gWorldMap used to be initialized.

		// register null callbacks for audio until the audio system is initialized
		gMessageSystem->setHandlerFuncFast(_PREHASH_SoundTrigger, null_message_callback, NULL);
		gMessageSystem->setHandlerFuncFast(_PREHASH_AttachedSound, null_message_callback, NULL);

		//reset statistics
		LLViewerStats::getInstance()->resetStats();

		display_startup();
		//
		// Set up region and surface defaults
		//


		// Sets up the parameters for the first simulator

		LL_DEBUGS("AppInit") << "Initializing camera..." << LL_ENDL;
		gFrameTime    = totalTime();
		F32 last_time = gFrameTimeSeconds;
		gFrameTimeSeconds = (S64)(gFrameTime - gStartTime)/SEC_TO_MICROSEC;

		gFrameIntervalSeconds = gFrameTimeSeconds - last_time;
		if (gFrameIntervalSeconds < 0.f)
		{
			gFrameIntervalSeconds = 0.f;
		}

		// Make sure agent knows correct aspect ratio
		// FOV limits depend upon aspect ratio so this needs to happen before initializing the FOV below
		LLViewerCamera::getInstance()->setViewHeightInPixels(gViewerWindow->getWorldViewHeight());
		LLViewerCamera::getInstance()->setAspect(gViewerWindow->getWorldViewAspectRatio());
		// Initialize FOV
		LLViewerCamera::getInstance()->setDefaultFOV(gSavedSettings.getF32("CameraAngle")); 

		// Move agent to starting location. The position handed to us by
		// the space server is in global coordinates, but the agent frame
		// is in region local coordinates. Therefore, we need to adjust
		// the coordinates handed to us to fit in the local region.

		gAgent.setPositionAgent(agent_start_position_region);
		gAgent.resetAxes(gAgentStartLookAt);
		gAgent.stopCameraAnimation();
		gAgent.resetCamera();

		// Initialize global class data needed for surfaces (i.e. textures)
		if (!gNoRender)
		{
			LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL;
			// Initialize all of the viewer object classes for the first time (doing things like texture fetches.
			LLGLState::checkStates();
			LLGLState::checkTextureChannels();

			gSky.init(initial_sun_direction);

			LLGLState::checkStates();
			LLGLState::checkTextureChannels();
		}

		LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL;
		// For all images pre-loaded into viewer cache, decode them.
		// Need to do this AFTER we init the sky
		const S32 DECODE_TIME_SEC = 2;
		for (int i = 0; i < DECODE_TIME_SEC; i++)
		{
			F32 frac = (F32)i / (F32)DECODE_TIME_SEC;
			set_startup_status(0.45f + frac*0.1f, LLTrans::getString("LoginDecodingImages"), gAgent.mMOTD);
			display_startup();
			gTextureList.decodeAllImages(1.f);
		}
		LLStartUp::setStartupState( STATE_WORLD_WAIT );

		// JC - Do this as late as possible to increase likelihood Purify
		// will run.
		LLMessageSystem* msg = gMessageSystem;
		if (!msg->mOurCircuitCode)
		{
			LL_WARNS("AppInit") << "Attempting to connect to simulator with a zero circuit code!" << LL_ENDL;
		}

		gUseCircuitCallbackCalled = false;

		msg->enableCircuit(gFirstSim, TRUE);
		// now, use the circuit info to tell simulator about us!
		LL_INFOS("AppInit") << "viewer: UserLoginLocationReply() Enabling " << gFirstSim << " with code " << msg->mOurCircuitCode << LL_ENDL;
		msg->newMessageFast(_PREHASH_UseCircuitCode);
		msg->nextBlockFast(_PREHASH_CircuitCode);
		msg->addU32Fast(_PREHASH_Code, msg->mOurCircuitCode);
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->addUUIDFast(_PREHASH_ID, gAgent.getID());
		msg->sendReliable(
			gFirstSim,
			MAX_TIMEOUT_COUNT,
			FALSE,
			TIMEOUT_SECONDS,
			use_circuit_callback,
			NULL);

		timeout.reset();

		return FALSE;
	}

	//---------------------------------------------------------------------
	// Agent Send
	//---------------------------------------------------------------------
	if(STATE_WORLD_WAIT == LLStartUp::getStartupState())
	{
		LL_DEBUGS("AppInit") << "Waiting for simulator ack...." << LL_ENDL;
		set_startup_status(0.59f, LLTrans::getString("LoginWaitingForRegionHandshake"), gAgent.mMOTD);
		if(gGotUseCircuitCodeAck)
		{
			LLStartUp::setStartupState( STATE_AGENT_SEND );
		}
		LLMessageSystem* msg = gMessageSystem;
		while (msg->checkAllMessages(gFrameCount, gServicePump))
		{
		}
		msg->processAcks();
		return FALSE;
	}

	//---------------------------------------------------------------------
	// Agent Send
	//---------------------------------------------------------------------
	if (STATE_AGENT_SEND == LLStartUp::getStartupState())
	{
		LL_DEBUGS("AppInit") << "Connecting to region..." << LL_ENDL;
		set_startup_status(0.60f, LLTrans::getString("LoginConnectingToRegion"), gAgent.mMOTD);
		// register with the message system so it knows we're
		// expecting this message
		LLMessageSystem* msg = gMessageSystem;
		msg->setHandlerFuncFast(
			_PREHASH_AgentMovementComplete,
			process_agent_movement_complete);
		LLViewerRegion* regionp = gAgent.getRegion();
		if(regionp)
		{
			send_complete_agent_movement(regionp->getHost());
			gAssetStorage->setUpstream(regionp->getHost());
			gCacheName->setUpstream(regionp->getHost());
			msg->newMessageFast(_PREHASH_EconomyDataRequest);
			gAgent.sendReliableMessage();
		}

		// Create login effect
		// But not on first login, because you can't see your avatar then
		if (!gAgent.isFirstLogin())
		{
			LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE);
			effectp->setPositionGlobal(gAgent.getPositionGlobal());
			effectp->setColor(LLColor4U(gAgent.getEffectColor()));
			LLHUDManager::getInstance()->sendEffects();
		}

		LLStartUp::setStartupState( STATE_AGENT_WAIT );		// Go to STATE_AGENT_WAIT

		timeout.reset();
		return FALSE;
	}

	//---------------------------------------------------------------------
	// Agent Wait
	//---------------------------------------------------------------------
	if (STATE_AGENT_WAIT == LLStartUp::getStartupState())
	{
		LLMessageSystem* msg = gMessageSystem;
		while (msg->checkAllMessages(gFrameCount, gServicePump))
		{
			if (gAgentMovementCompleted)
			{
				// Sometimes we have more than one message in the
				// queue. break out of this loop and continue
				// processing. If we don't, then this could skip one
				// or more login steps.
				break;
			}
			else
			{
				LL_DEBUGS("AppInit") << "Awaiting AvatarInitComplete, got "
				<< msg->getMessageName() << LL_ENDL;
			}
		}
		msg->processAcks();

		if (gAgentMovementCompleted)
		{
			LLStartUp::setStartupState( STATE_INVENTORY_SEND );
		}

		return FALSE;
	}

	//---------------------------------------------------------------------
	// Inventory Send
	//---------------------------------------------------------------------
	if (STATE_INVENTORY_SEND == LLStartUp::getStartupState())
	{
		// Inform simulator of our language preference
		LLAgentLanguage::update();

		// unpack thin inventory
		LLSD response = LLLoginInstance::getInstance()->getResponse();
		//bool dump_buffer = false;

		LLSD inv_lib_root = response["inventory-lib-root"];
		if(inv_lib_root.isDefined())
		{
			// should only be one
			LLSD id = inv_lib_root[0]["folder_id"];
			if(id.isDefined())
			{
				gInventory.setLibraryRootFolderID(id.asUUID());
			}
		}
 		
		LLSD inv_lib_owner = response["inventory-lib-owner"];
		if(inv_lib_owner.isDefined())
		{
			// should only be one
			LLSD id = inv_lib_owner[0]["agent_id"];
			if(id.isDefined())
			{
				gInventory.setLibraryOwnerID( LLUUID(id.asUUID()));
			}
		}

		LLSD inv_skel_lib = response["inventory-skel-lib"];
 		if(inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull())
 		{
 			if(!gInventory.loadSkeleton(inv_skel_lib, gInventory.getLibraryOwnerID()))
 			{
 				LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL;
 			}
 		}

		LLSD inv_skeleton = response["inventory-skeleton"];
 		if(inv_skeleton.isDefined())
 		{
 			if(!gInventory.loadSkeleton(inv_skeleton, gAgent.getID()))
 			{
 				LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL;
 			}
 		}

		LLSD buddy_list = response["buddy-list"];
 		if(buddy_list.isDefined())
 		{
			LLAvatarTracker::buddy_map_t list;
			LLUUID agent_id;
			S32 has_rights = 0, given_rights = 0;
			for(LLSD::array_const_iterator it = buddy_list.beginArray(),
				end = buddy_list.endArray(); it != end; ++it)
			{
				LLSD buddy_id = (*it)["buddy_id"];
				if(buddy_id.isDefined())
				{
					agent_id = buddy_id.asUUID();
				}

				LLSD buddy_rights_has = (*it)["buddy_rights_has"];
				if(buddy_rights_has.isDefined())
				{
					has_rights = buddy_rights_has.asInteger();
				}

				LLSD buddy_rights_given = (*it)["buddy_rights_given"];
				if(buddy_rights_given.isDefined())
				{
					given_rights = buddy_rights_given.asInteger();
				}

				list[agent_id] = new LLRelationship(given_rights, has_rights, false);
			}
			LLAvatarTracker::instance().addBuddyList(list);
 		}

		bool show_hud = false;
		LLSD tutorial_setting = response["tutorial_setting"];
		if(tutorial_setting.isDefined())
		{
			for(LLSD::array_const_iterator it = tutorial_setting.beginArray(),
				end = tutorial_setting.endArray(); it != end; ++it)
			{
				LLSD tutorial_url = (*it)["tutorial_url"];
				if(tutorial_url.isDefined())
				{
					// Tutorial floater will append language code
					gSavedSettings.setString("TutorialURL", tutorial_url.asString());
				}
				
				LLSD use_tutorial = (*it)["use_tutorial"];
				if(use_tutorial.asString() == "true")
				{
					show_hud = true;
				}
			}
		}
		// Either we want to show tutorial because this is the first login
		// to a Linden Help Island or the user quit with the tutorial
		// visible.  JC
		if (show_hud || gSavedSettings.getBOOL("ShowTutorial"))
		{
			LLFloaterReg::showInstance("hud", LLSD(), FALSE);
		}

		LLSD event_categories = response["event_categories"];
		if(event_categories.isDefined())
		{
			LLEventInfo::loadCategories(event_categories);
		}

		LLSD event_notifications = response["event_notifications"];
		if(event_notifications.isDefined())
		{
			gEventNotifier.load(event_notifications);
		}

		LLSD classified_categories = response["classified_categories"];
		if(classified_categories.isDefined())
		{
			LLClassifiedInfo::loadCategories(classified_categories);
		}


		// This method MUST be called before gInventory.findCategoryUUIDForType because of 
		// gInventory.mIsAgentInvUsable is set to true in the gInventory.buildParentChildMap.
		gInventory.buildParentChildMap();

		//all categories loaded. lets create "My Favorites" category
		gInventory.findCategoryUUIDForType(LLAssetType::AT_FAVORITE,true);

		// lets create "Friends" and "Friends/All" in the Inventory "Calling Cards" and fill it with buddies
		LLFriendCardsManager::instance().syncFriendsFolder();

		llinfos << "Setting Inventory changed mask and notifying observers" << llendl;
		gInventory.addChangedMask(LLInventoryObserver::ALL, LLUUID::null);
		gInventory.notifyObservers();

		// set up callbacks
		llinfos << "Registering Callbacks" << llendl;
		LLMessageSystem* msg = gMessageSystem;
		llinfos << " Inventory" << llendl;
		LLInventoryModel::registerCallbacks(msg);
		llinfos << " AvatarTracker" << llendl;
		LLAvatarTracker::instance().registerCallbacks(msg);
		llinfos << " Landmark" << llendl;
		LLLandmark::registerCallbacks(msg);

		// request mute list
		llinfos << "Requesting Mute List" << llendl;
		LLMuteList::getInstance()->requestFromServer(gAgent.getID());

		// Get L$ and ownership credit information
		llinfos << "Requesting Money Balance" << llendl;
		LLStatusBar::sendMoneyBalanceRequest();

		// request all group information
		llinfos << "Requesting Agent Data" << llendl;
		gAgent.sendAgentDataUpdateRequest();

		// Create the inventory views
		llinfos << "Creating Inventory Views" << llendl;
		LLFloaterReg::getInstance("inventory");

		//default initial content for Favorites Bar 
		if (gAgent.isFirstLogin())
		{
			populate_favorites_bar();
		}

		LLStartUp::setStartupState( STATE_MISC );
		return FALSE;
	}


	//---------------------------------------------------------------------
	// Misc
	//---------------------------------------------------------------------
	if (STATE_MISC == LLStartUp::getStartupState())
	{
		// We have a region, and just did a big inventory download.
		// We can estimate the user's connection speed, and set their
		// max bandwidth accordingly.  JC
		if (gSavedSettings.getBOOL("FirstLoginThisInstall"))
		{
			// This is actually a pessimistic computation, because TCP may not have enough
			// time to ramp up on the (small) default inventory file to truly measure max
			// bandwidth. JC
			F64 rate_bps = LLLoginInstance::getInstance()->getLastTransferRateBPS();
			const F32 FAST_RATE_BPS = 600.f * 1024.f;
			const F32 FASTER_RATE_BPS = 750.f * 1024.f;
			F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
			if (rate_bps > FASTER_RATE_BPS
				&& rate_bps > max_bandwidth)
			{
				LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to " 
					<< FASTER_RATE_BPS/1024.f 
					<< " kbps" << LL_ENDL;
				gViewerThrottle.setMaxBandwidth(FASTER_RATE_BPS / 1024.f);
			}
			else if (rate_bps > FAST_RATE_BPS
				&& rate_bps > max_bandwidth)
			{
				LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to " 
					<< FAST_RATE_BPS/1024.f 
					<< " kbps" << LL_ENDL;
				gViewerThrottle.setMaxBandwidth(FAST_RATE_BPS / 1024.f);
			}
		}

		// We're successfully logged in.
		gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE);

		LLFloaterReg::showInitialVisibleInstances();

		// based on the comments, we've successfully logged in so we can delete the 'forced'
		// URL that the updater set in settings.ini (in a mostly paranoid fashion)
		std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" );
		if ( nextLoginLocation.length() )
		{
			// clear it
			gSavedSettings.setString( "NextLoginLocation", "" );

			// and make sure it's saved
			gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE );
			LLUIColorTable::instance().saveUserSettings();
		};

		if (!gNoRender)
		{
			// JC: Initializing audio requests many sounds for download.
			init_audio();

			// JC: Initialize "active" gestures.  This may also trigger
			// many gesture downloads, if this is the user's first
			// time on this machine or -purge has been run.
			LLSD gesture_options 
				= LLLoginInstance::getInstance()->getResponse("gestures");
			if (gesture_options.isDefined())
			{
				LL_DEBUGS("AppInit") << "Gesture Manager loading " << gesture_options.size()
					<< LL_ENDL;
				std::vector<LLUUID> item_ids;
				for(LLSD::array_const_iterator resp_it = gesture_options.beginArray(),
					end = gesture_options.endArray(); resp_it != end; ++resp_it)
				{
					// If the id is not specifed in the LLSD,
					// the LLSD operator[]() will return a null LLUUID. 
					LLUUID item_id = (*resp_it)["item_id"];
					LLUUID asset_id = (*resp_it)["asset_id"];

					if (item_id.notNull() && asset_id.notNull())
					{
						// Could schedule and delay these for later.
						const BOOL no_inform_server = FALSE;
						const BOOL no_deactivate_similar = FALSE;
						LLGestureManager::instance().activateGestureWithAsset(item_id, asset_id,
											 no_inform_server,
											 no_deactivate_similar);
						// We need to fetch the inventory items for these gestures
						// so we have the names to populate the UI.
						item_ids.push_back(item_id);
					}
				}

				LLGestureInventoryFetchObserver* fetch = new LLGestureInventoryFetchObserver();
				fetch->fetchItems(item_ids);
				// deletes itself when done
				gInventory.addObserver(fetch);
			}
		}
		gDisplaySwapBuffers = TRUE;

		LLMessageSystem* msg = gMessageSystem;
		msg->setHandlerFuncFast(_PREHASH_SoundTrigger,				process_sound_trigger);
		msg->setHandlerFuncFast(_PREHASH_PreloadSound,				process_preload_sound);
		msg->setHandlerFuncFast(_PREHASH_AttachedSound,				process_attached_sound);
		msg->setHandlerFuncFast(_PREHASH_AttachedSoundGainChange,	process_attached_sound_gain_change);

		LL_DEBUGS("AppInit") << "Initialization complete" << LL_ENDL;

		gRenderStartTime.reset();
		gForegroundTime.reset();

		// HACK: Inform simulator of window size.
		// Do this here so it's less likely to race with RegisterNewAgent.
		// TODO: Put this into RegisterNewAgent
		// JC - 7/20/2002
		gViewerWindow->sendShapeToSim();

		
		// Ignore stipend information for now.  Money history is on the web site.
		// if needed, show the L$ history window
		//if (stipend_since_login && !gNoRender)
		//{
		//}

		// The reason we show the alert is because we want to
		// reduce confusion for when you log in and your provided
		// location is not your expected location. So, if this is
		// your first login, then you do not have an expectation,
		// thus, do not show this alert.
		if (!gAgent.isFirstLogin())
		{
			bool url_ok = LLURLSimString::sInstance.parse();
			if ((url_ok && gAgentStartLocation == "url") ||
				(!url_ok && ((gAgentStartLocation == gSavedSettings.getString("LoginLocation")))))
			{
				// Start location is OK
				// Disabled code to restore camera location and focus if logging in to default location
				static bool samename = false;
				if (samename)
				{
					// restore old camera pos
					gAgent.setFocusOnAvatar(FALSE, FALSE);
					gAgent.setCameraPosAndFocusGlobal(gSavedSettings.getVector3d("CameraPosOnLogout"), gSavedSettings.getVector3d("FocusPosOnLogout"), LLUUID::null);
					BOOL limit_hit = FALSE;
					gAgent.calcCameraPositionTargetGlobal(&limit_hit);
					if (limit_hit)
					{
						gAgent.setFocusOnAvatar(TRUE, FALSE);
					}
					gAgent.stopCameraAnimation();
				}
			}
			else
			{
				std::string msg;
				if (url_ok)
				{
					msg = "AvatarMovedDesired";
				}
				else if (gSavedSettings.getString("LoginLocation") == "home")
				{
					msg = "AvatarMovedHome";
				}
				else
				{
					msg = "AvatarMovedLast";
				}
				LLNotifications::instance().add(msg);
			}
		}

        //DEV-17797.  get null folder.  Any items found here moved to Lost and Found
        LLInventoryModel::findLostItems();

		//DEV-10530.  do cleanup.  remove at some later date.  jan-2009
		LLFloaterPreference::cleanupBadSetting();

		LLStartUp::setStartupState( STATE_PRECACHE );
		timeout.reset();
		return FALSE;
	}

	if (STATE_PRECACHE == LLStartUp::getStartupState())
	{
		F32 timeout_frac = timeout.getElapsedTimeF32()/PRECACHING_DELAY;

		// We now have an inventory skeleton, so if this is a user's first
		// login, we can start setting up their clothing and avatar 
		// appearance.  This helps to avoid the generic "Ruth" avatar in
		// the orientation island tutorial experience. JC
		if (gAgent.isFirstLogin()
			&& !sInitialOutfit.empty()    // registration set up an outfit
			&& !sInitialOutfitGender.empty() // and a gender
			&& gAgent.getAvatarObject()	  // can't wear clothes without object
			&& !gAgent.isGenderChosen() ) // nothing already loading
		{
			// Start loading the wearables, textures, gestures
			LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender );
		}


		// We now have an inventory skeleton, so if this is a user's first
		// login, we can start setting up their clothing and avatar 
		// appearance.  This helps to avoid the generic "Ruth" avatar in
		// the orientation island tutorial experience. JC
		if (gAgent.isFirstLogin()
			&& !sInitialOutfit.empty()    // registration set up an outfit
			&& !sInitialOutfitGender.empty() // and a gender
			&& gAgent.getAvatarObject()	  // can't wear clothes without object
			&& !gAgent.isGenderChosen() ) // nothing already loading
		{
			// Start loading the wearables, textures, gestures
			LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender );
		}

		// wait precache-delay and for agent's avatar or a lot longer.
		if(((timeout_frac > 1.f) && gAgent.getAvatarObject())
		   || (timeout_frac > 3.f))
		{
			LLStartUp::setStartupState( STATE_WEARABLES_WAIT );
		}
		else
		{
			update_texture_fetch();
			set_startup_status(0.60f + 0.30f * timeout_frac,
				LLTrans::getString("LoginPrecaching"),
					gAgent.mMOTD);
			display_startup();
			if (!LLViewerShaderMgr::sInitialized)
			{
				LLViewerShaderMgr::sInitialized = TRUE;
				LLViewerShaderMgr::instance()->setShaders();
			}
		}

		return TRUE;
	}

	if (STATE_WEARABLES_WAIT == LLStartUp::getStartupState())
	{
		static LLFrameTimer wearables_timer;

		const F32 wearables_time = wearables_timer.getElapsedTimeF32();
		const F32 MAX_WEARABLES_TIME = 10.f;

		if (!gAgent.isGenderChosen())
		{
			// No point in waiting for clothing, we don't even
			// know what gender we are.  Pop a dialog to ask and
			// proceed to draw the world. JC
			//
			// *NOTE: We might hit this case even if we have an
			// initial outfit, but if the load hasn't started
			// already then something is wrong so fall back
			// to generic outfits. JC
			LLNotifications::instance().add("WelcomeChooseSex", LLSD(), LLSD(),
				callback_choose_gender);
			LLStartUp::setStartupState( STATE_CLEANUP );
			return TRUE;
		}
		
		if (wearables_time > MAX_WEARABLES_TIME)
		{
			LLNotifications::instance().add("ClothingLoading");
			LLViewerStats::getInstance()->incStat(LLViewerStats::ST_WEARABLES_TOO_LONG);
			LLStartUp::setStartupState( STATE_CLEANUP );
			return TRUE;
		}

		if (gAgent.isFirstLogin())
		{
			// wait for avatar to be completely loaded
			if (gAgent.getAvatarObject()
				&& gAgent.getAvatarObject()->isFullyLoaded())
			{
				//llinfos << "avatar fully loaded" << llendl;
				LLStartUp::setStartupState( STATE_CLEANUP );
				return TRUE;
			}
		}
		else
		{
			// OK to just get the wearables
			if ( gAgentWearables.areWearablesLoaded() )
			{
				// We have our clothing, proceed.
				//llinfos << "wearables loaded" << llendl;
				LLStartUp::setStartupState( STATE_CLEANUP );
				return TRUE;
			}
		}

		update_texture_fetch();
		set_startup_status(0.9f + 0.1f * wearables_time / MAX_WEARABLES_TIME,
						 LLTrans::getString("LoginDownloadingClothing").c_str(),
						 gAgent.mMOTD.c_str());
		return TRUE;
	}

	if (STATE_CLEANUP == LLStartUp::getStartupState())
	{
		set_startup_status(1.0, "", "");

		// Let the map know about the inventory.
		LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance();
		if(floater_world_map)
		{
			floater_world_map->observeInventory(&gInventory);
			floater_world_map->observeFriends();
		}
		gViewerWindow->showCursor();
		gViewerWindow->getWindow()->resetBusyCount();
		gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
		LL_DEBUGS("AppInit") << "Done releasing bitmap" << LL_ENDL;
		gViewerWindow->setShowProgress(FALSE);
		gViewerWindow->setProgressCancelButtonVisible(FALSE);

		// We're not away from keyboard, even though login might have taken
		// a while. JC
		gAgent.clearAFK();

		// Have the agent start watching the friends list so we can update proxies
		gAgent.observeFriends();
		if (gSavedSettings.getBOOL("LoginAsGod"))
		{
			gAgent.requestEnterGodMode();
		}
		
		// Start automatic replay if the flag is set.
		if (gSavedSettings.getBOOL("StatsAutoRun") || LLAgentPilot::sReplaySession)
		{
			LLUUID id;
			LL_DEBUGS("AppInit") << "Starting automatic playback" << LL_ENDL;
			gAgentPilot.startPlayback();
		}

		show_debug_menus(); // Debug menu visiblity and First Use trigger
		
		// If we've got a startup URL, dispatch it
		LLStartUp::dispatchURL();

		// Retrieve information about the land data
		// (just accessing this the first time will fetch it,
		// then the data is cached for the viewer's lifetime)
		LLProductInfoRequestManager::instance();
		
		// *FIX:Mani - What do I do here?
		// Need we really clear the Auth response data?
		// Clean up the userauth stuff.
		// LLUserAuth::getInstance()->reset();

		LLStartUp::setStartupState( STATE_STARTED );

		// Unmute audio if desired and setup volumes.
		// Unmute audio if desired and setup volumes.
		// This is a not-uncommon crash site, so surround it with
		// llinfos output to aid diagnosis.
		LL_INFOS("AppInit") << "Doing first audio_update_volume..." << LL_ENDL;
		audio_update_volume();
		LL_INFOS("AppInit") << "Done first audio_update_volume." << LL_ENDL;

		// reset keyboard focus to sane state of pointing at world
		gFocusMgr.setKeyboardFocus(NULL);

#if 0 // sjb: enable for auto-enabling timer display 
		gDebugView->mFastTimerView->setVisible(TRUE);
#endif

		LLAppViewer::instance()->handleLoginComplete();

		// reset timers now that we are running "logged in" logic
		LLFastTimer::reset();

		

		return TRUE;
	}

	LL_WARNS("AppInit") << "Reached end of idle_startup for state " << LLStartUp::getStartupState() << LL_ENDL;
	return TRUE;
}

//
// local function definition
//

void login_show()
{
	LL_INFOS("AppInit") << "Initializing Login Screen" << LL_ENDL;

#ifdef LL_RELEASE_FOR_DOWNLOAD
	BOOL bUseDebugLogin = gSavedSettings.getBOOL("UseDebugLogin");
#else
	BOOL bUseDebugLogin = TRUE;
#endif

	LLPanelLogin::show(	gViewerWindow->getVirtualWindowRect(),
						bUseDebugLogin,
						login_callback, NULL );

	// UI textures have been previously loaded in doPreloadImages()
	
	LL_DEBUGS("AppInit") << "Setting Servers" << LL_ENDL;

	LLPanelLogin::addServer(LLViewerLogin::getInstance()->getGridLabel(), LLViewerLogin::getInstance()->getGridChoice());

	LLViewerLogin* vl = LLViewerLogin::getInstance();
	for(int grid_index = GRID_INFO_ADITI; grid_index < GRID_INFO_OTHER; ++grid_index)
	{
		LLPanelLogin::addServer(vl->getKnownGridLabel((EGridInfo)grid_index), grid_index);
	}
}

// Callback for when login screen is closed.  Option 0 = connect, option 1 = quit.
void login_callback(S32 option, void *userdata)
{
	const S32 CONNECT_OPTION = 0;
	const S32 QUIT_OPTION = 1;

	if (CONNECT_OPTION == option)
	{
		LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
		return;
	}
	else if (QUIT_OPTION == option)
	{
		// Make sure we don't save the password if the user is trying to clear it.
		std::string first, last, password;
		LLPanelLogin::getFields(&first, &last, &password);
		if (!gSavedSettings.getBOOL("RememberPassword"))
		{
			// turn off the setting and write out to disk
			gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE );
			LLUIColorTable::instance().saveUserSettings();
		}

		// Next iteration through main loop should shut down the app cleanly.
		LLAppViewer::instance()->userQuit();
		
		if (LLAppViewer::instance()->quitRequested())
		{
			LLPanelLogin::closePanel();
		}
		return;
	}
	else
	{
		LL_WARNS("AppInit") << "Unknown login button clicked" << LL_ENDL;
	}
}


// static
std::string LLStartUp::loadPasswordFromDisk()
{
	// Only load password if we also intend to save it (otherwise the user
	// wonders what we're doing behind his back).  JC
	BOOL remember_password = gSavedSettings.getBOOL("RememberPassword");
	if (!remember_password)
	{
		return std::string("");
	}

	std::string hashed_password("");

	// Look for legacy "marker" password from settings.ini
	hashed_password = gSavedSettings.getString("Marker");
	if (!hashed_password.empty())
	{
		// Stomp the Marker entry.
		gSavedSettings.setString("Marker", "");

		// Return that password.
		return hashed_password;
	}

	std::string filepath = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,
													   "password.dat");
	LLFILE* fp = LLFile::fopen(filepath, "rb");		/* Flawfinder: ignore */
	if (!fp)
	{
		return hashed_password;
	}

	// UUID is 16 bytes, written into ASCII is 32 characters
	// without trailing \0
	const S32 HASHED_LENGTH = 32;
	U8 buffer[HASHED_LENGTH+1];

	if (1 != fread(buffer, HASHED_LENGTH, 1, fp))
	{
		return hashed_password;
	}

	fclose(fp);

	// Decipher with MAC address
	LLXORCipher cipher(gMACAddress, 6);
	cipher.decrypt(buffer, HASHED_LENGTH);

	buffer[HASHED_LENGTH] = '\0';

	// Check to see if the mac address generated a bad hashed
	// password. It should be a hex-string or else the mac adress has
	// changed. This is a security feature to make sure that if you
	// get someone's password.dat file, you cannot hack their account.
	if(is_hex_string(buffer, HASHED_LENGTH))
	{
		hashed_password.assign((char*)buffer);
	}

	return hashed_password;
}


// static
void LLStartUp::savePasswordToDisk(const std::string& hashed_password)
{
	std::string filepath = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,
													   "password.dat");
	LLFILE* fp = LLFile::fopen(filepath, "wb");		/* Flawfinder: ignore */
	if (!fp)
	{
		return;
	}

	// Encipher with MAC address
	const S32 HASHED_LENGTH = 32;
	U8 buffer[HASHED_LENGTH+1];

	LLStringUtil::copy((char*)buffer, hashed_password.c_str(), HASHED_LENGTH+1);

	LLXORCipher cipher(gMACAddress, 6);
	cipher.encrypt(buffer, HASHED_LENGTH);

	if (fwrite(buffer, HASHED_LENGTH, 1, fp) != 1)
	{
		LL_WARNS("AppInit") << "Short write" << LL_ENDL;
	}

	fclose(fp);
}


// static
void LLStartUp::deletePasswordFromDisk()
{
	std::string filepath = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,
														  "password.dat");
	LLFile::remove(filepath);
}


bool is_hex_string(U8* str, S32 len)
{
	bool rv = true;
	U8* c = str;
	while(rv && len--)
	{
		switch(*c)
		{
		case '0':
		case '1':
		case '2':
		case '3':
		case '4':
		case '5':
		case '6':
		case '7':
		case '8':
		case '9':
		case 'a':
		case 'b':
		case 'c':
		case 'd':
		case 'e':
		case 'f':
			++c;
			break;
		default:
			rv = false;
			break;
		}
	}
	return rv;
}

void show_first_run_dialog()
{
	LLNotifications::instance().add("FirstRun", LLSD(), LLSD(), first_run_dialog_callback);
}

bool first_run_dialog_callback(const LLSD& notification, const LLSD& response)
{
	S32 option = LLNotification::getSelectedOption(notification, response);
	if (0 == option)
	{
		LL_DEBUGS("AppInit") << "First run dialog cancelling" << LL_ENDL;
		LLWeb::loadURLExternal(LLTrans::getString("create_account_url") );
	}

	LLPanelLogin::giveFocus();
	return false;
}



void set_startup_status(const F32 frac, const std::string& string, const std::string& msg)
{
	gViewerWindow->setProgressPercent(frac*100);
	gViewerWindow->setProgressString(string);

	gViewerWindow->setProgressMessage(msg);
}

bool login_alert_status(const LLSD& notification, const LLSD& response)
{
	S32 option = LLNotification::getSelectedOption(notification, response);
    // Buttons
    switch( option )
    {
        case 0:     // OK
            break;
      //  case 1:     // Help
      //      LLWeb::loadURL(LLNotifications::instance().getGlobalString("SUPPORT_URL") );
      //      break;
        case 2:     // Teleport
            // Restart the login process, starting at our home locaton
            LLURLSimString::setString("home");
            LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
            break;
        default:
            LL_WARNS("AppInit") << "Missing case in login_alert_status switch" << LL_ENDL;
    }

	LLPanelLogin::giveFocus();
	return false;
}


void use_circuit_callback(void**, S32 result)
{
	// bail if we're quitting.
	if(LLApp::isExiting()) return;
	if( !gUseCircuitCallbackCalled )
	{
		gUseCircuitCallbackCalled = true;
		if (result)
		{
			// Make sure user knows something bad happened. JC
			LL_WARNS("AppInit") << "Backing up to login screen!" << LL_ENDL;
			LLNotifications::instance().add("LoginPacketNeverReceived", LLSD(), LLSD(), login_alert_status);
			reset_login();
		}
		else
		{
			gGotUseCircuitCodeAck = true;
		}
	}
}

void register_viewer_callbacks(LLMessageSystem* msg)
{
	msg->setHandlerFuncFast(_PREHASH_LayerData,				process_layer_data );
	msg->setHandlerFuncFast(_PREHASH_ImageData,				LLViewerTextureList::receiveImageHeader );
	msg->setHandlerFuncFast(_PREHASH_ImagePacket,				LLViewerTextureList::receiveImagePacket );
	msg->setHandlerFuncFast(_PREHASH_ObjectUpdate,				process_object_update );
	msg->setHandlerFunc("ObjectUpdateCompressed",				process_compressed_object_update );
	msg->setHandlerFunc("ObjectUpdateCached",					process_cached_object_update );
	msg->setHandlerFuncFast(_PREHASH_ImprovedTerseObjectUpdate, process_terse_object_update_improved );
	msg->setHandlerFunc("SimStats",				process_sim_stats);
	msg->setHandlerFuncFast(_PREHASH_HealthMessage,			process_health_message );
	msg->setHandlerFuncFast(_PREHASH_EconomyData,				process_economy_data);
	msg->setHandlerFunc("RegionInfo", LLViewerRegion::processRegionInfo);

	msg->setHandlerFuncFast(_PREHASH_ChatFromSimulator,		process_chat_from_simulator);
	msg->setHandlerFuncFast(_PREHASH_KillObject,				process_kill_object,	NULL);
	msg->setHandlerFuncFast(_PREHASH_SimulatorViewerTimeMessage,	process_time_synch,		NULL);
	msg->setHandlerFuncFast(_PREHASH_EnableSimulator,			process_enable_simulator);
	msg->setHandlerFuncFast(_PREHASH_DisableSimulator,			process_disable_simulator);
	msg->setHandlerFuncFast(_PREHASH_KickUser,					process_kick_user,		NULL);

	msg->setHandlerFunc("CrossedRegion", process_crossed_region);
	msg->setHandlerFuncFast(_PREHASH_TeleportFinish, process_teleport_finish);

	msg->setHandlerFuncFast(_PREHASH_AlertMessage,             process_alert_message);
	msg->setHandlerFunc("AgentAlertMessage", process_agent_alert_message);
	msg->setHandlerFuncFast(_PREHASH_MeanCollisionAlert,             process_mean_collision_alert_message,  NULL);
	msg->setHandlerFunc("ViewerFrozenMessage",             process_frozen_message);

	msg->setHandlerFuncFast(_PREHASH_NameValuePair,			process_name_value);
	msg->setHandlerFuncFast(_PREHASH_RemoveNameValuePair,	process_remove_name_value);
	msg->setHandlerFuncFast(_PREHASH_AvatarAnimation,		process_avatar_animation);
	msg->setHandlerFuncFast(_PREHASH_AvatarAppearance,		process_avatar_appearance);
	msg->setHandlerFunc("AgentCachedTextureResponse",	LLAgent::processAgentCachedTextureResponse);
	msg->setHandlerFunc("RebakeAvatarTextures", LLVOAvatarSelf::processRebakeAvatarTextures);
	msg->setHandlerFuncFast(_PREHASH_CameraConstraint,		process_camera_constraint);
	msg->setHandlerFuncFast(_PREHASH_AvatarSitResponse,		process_avatar_sit_response);
	msg->setHandlerFunc("SetFollowCamProperties",			process_set_follow_cam_properties);
	msg->setHandlerFunc("ClearFollowCamProperties",			process_clear_follow_cam_properties);

	msg->setHandlerFuncFast(_PREHASH_ImprovedInstantMessage,	process_improved_im);
	msg->setHandlerFuncFast(_PREHASH_ScriptQuestion,			process_script_question);
	msg->setHandlerFuncFast(_PREHASH_ObjectProperties,			LLSelectMgr::processObjectProperties, NULL);
	msg->setHandlerFuncFast(_PREHASH_ObjectPropertiesFamily,	LLSelectMgr::processObjectPropertiesFamily, NULL);
	msg->setHandlerFunc("ForceObjectSelect", LLSelectMgr::processForceObjectSelect);

	msg->setHandlerFuncFast(_PREHASH_MoneyBalanceReply,		process_money_balance_reply,	NULL);
	msg->setHandlerFuncFast(_PREHASH_CoarseLocationUpdate,		LLWorld::processCoarseUpdate, NULL);
	msg->setHandlerFuncFast(_PREHASH_ReplyTaskInventory, 		LLViewerObject::processTaskInv,	NULL);
	msg->setHandlerFuncFast(_PREHASH_DerezContainer,			process_derez_container, NULL);
	msg->setHandlerFuncFast(_PREHASH_ScriptRunningReply,
						&LLLiveLSLEditor::processScriptRunningReply);

	msg->setHandlerFuncFast(_PREHASH_DeRezAck, process_derez_ack);

	msg->setHandlerFunc("LogoutReply", process_logout_reply);

	//msg->setHandlerFuncFast(_PREHASH_AddModifyAbility,
	//					&LLAgent::processAddModifyAbility);
	//msg->setHandlerFuncFast(_PREHASH_RemoveModifyAbility,
	//					&LLAgent::processRemoveModifyAbility);
	msg->setHandlerFuncFast(_PREHASH_AgentDataUpdate,
						&LLAgent::processAgentDataUpdate);
	msg->setHandlerFuncFast(_PREHASH_AgentGroupDataUpdate,
						&LLAgent::processAgentGroupDataUpdate);
	msg->setHandlerFunc("AgentDropGroup",
						&LLAgent::processAgentDropGroup);
	// land ownership messages
	msg->setHandlerFuncFast(_PREHASH_ParcelOverlay,
						LLViewerParcelMgr::processParcelOverlay);
	msg->setHandlerFuncFast(_PREHASH_ParcelProperties,
						LLViewerParcelMgr::processParcelProperties);
	msg->setHandlerFunc("ParcelAccessListReply",
		LLViewerParcelMgr::processParcelAccessListReply);
	msg->setHandlerFunc("ParcelDwellReply",
		LLViewerParcelMgr::processParcelDwellReply);

	msg->setHandlerFunc("AvatarPropertiesReply",
						&LLAvatarPropertiesProcessor::processAvatarPropertiesReply);
	msg->setHandlerFunc("AvatarInterestsReply",
						&LLAvatarPropertiesProcessor::processAvatarInterestsReply);
	msg->setHandlerFunc("AvatarGroupsReply",
						&LLAvatarPropertiesProcessor::processAvatarGroupsReply);
	// ratings deprecated
	//msg->setHandlerFuncFast(_PREHASH_AvatarStatisticsReply,
	//					LLPanelAvatar::processAvatarStatisticsReply);
	msg->setHandlerFunc("AvatarNotesReply",
						&LLAvatarPropertiesProcessor::processAvatarNotesReply);
	msg->setHandlerFunc("AvatarPicksReply",
						&LLAvatarPropertiesProcessor::processAvatarPicksReply);
 	msg->setHandlerFunc("AvatarClassifiedReply",
 						&LLAvatarPropertiesProcessor::processAvatarClassifiedReply);

	msg->setHandlerFuncFast(_PREHASH_CreateGroupReply,
						LLGroupMgr::processCreateGroupReply);
	msg->setHandlerFuncFast(_PREHASH_JoinGroupReply,
						LLGroupMgr::processJoinGroupReply);
	msg->setHandlerFuncFast(_PREHASH_EjectGroupMemberReply,
						LLGroupMgr::processEjectGroupMemberReply);
	msg->setHandlerFuncFast(_PREHASH_LeaveGroupReply,
						LLGroupMgr::processLeaveGroupReply);
	msg->setHandlerFuncFast(_PREHASH_GroupProfileReply,
						LLGroupMgr::processGroupPropertiesReply);

	// ratings deprecated
	// msg->setHandlerFuncFast(_PREHASH_ReputationIndividualReply,
	//					LLFloaterRate::processReputationIndividualReply);

	msg->setHandlerFuncFast(_PREHASH_AgentWearablesUpdate,
						LLAgentWearables::processAgentInitialWearablesUpdate );

	msg->setHandlerFunc("ScriptControlChange",
						LLAgent::processScriptControlChange );

	msg->setHandlerFuncFast(_PREHASH_ViewerEffect, LLHUDManager::processViewerEffect);

	msg->setHandlerFuncFast(_PREHASH_GrantGodlikePowers, process_grant_godlike_powers);

	msg->setHandlerFuncFast(_PREHASH_GroupAccountSummaryReply,
							LLPanelGroupLandMoney::processGroupAccountSummaryReply);
	msg->setHandlerFuncFast(_PREHASH_GroupAccountDetailsReply,
							LLPanelGroupLandMoney::processGroupAccountDetailsReply);
	msg->setHandlerFuncFast(_PREHASH_GroupAccountTransactionsReply,
							LLPanelGroupLandMoney::processGroupAccountTransactionsReply);

	msg->setHandlerFuncFast(_PREHASH_UserInfoReply,
		process_user_info_reply);

	msg->setHandlerFunc("RegionHandshake", process_region_handshake, NULL);

	msg->setHandlerFunc("TeleportStart", process_teleport_start );
	msg->setHandlerFunc("TeleportProgress", process_teleport_progress);
	msg->setHandlerFunc("TeleportFailed", process_teleport_failed, NULL);
	msg->setHandlerFunc("TeleportLocal", process_teleport_local, NULL);

	msg->setHandlerFunc("ImageNotInDatabase", LLViewerTextureList::processImageNotInDatabase, NULL);

	msg->setHandlerFuncFast(_PREHASH_GroupMembersReply,
						LLGroupMgr::processGroupMembersReply);
	msg->setHandlerFunc("GroupRoleDataReply",
						LLGroupMgr::processGroupRoleDataReply);
	msg->setHandlerFunc("GroupRoleMembersReply",
						LLGroupMgr::processGroupRoleMembersReply);
	msg->setHandlerFunc("GroupTitlesReply",
						LLGroupMgr::processGroupTitlesReply);
	// Special handler as this message is sometimes used for group land.
	msg->setHandlerFunc("PlacesReply", process_places_reply);
	msg->setHandlerFunc("GroupNoticesListReply", LLPanelGroupNotices::processGroupNoticesListReply);

	msg->setHandlerFunc("DirPlacesReply", LLPanelDirBrowser::processDirPlacesReply);
	msg->setHandlerFunc("DirPeopleReply", LLPanelDirBrowser::processDirPeopleReply);
	msg->setHandlerFunc("DirEventsReply", LLPanelDirBrowser::processDirEventsReply);
	msg->setHandlerFunc("DirGroupsReply", LLPanelDirBrowser::processDirGroupsReply);
	//msg->setHandlerFunc("DirPicksReply",  LLPanelDirBrowser::processDirPicksReply);
	msg->setHandlerFunc("DirClassifiedReply",  LLPanelDirBrowser::processDirClassifiedReply);
	msg->setHandlerFunc("DirLandReply",   LLPanelDirBrowser::processDirLandReply);
	//msg->setHandlerFunc("DirPopularReply",LLPanelDirBrowser::processDirPopularReply);

	msg->setHandlerFunc("AvatarPickerReply", LLFloaterAvatarPicker::processAvatarPickerReply);

	msg->setHandlerFunc("MapLayerReply", LLWorldMap::processMapLayerReply);
	msg->setHandlerFunc("MapBlockReply", LLWorldMap::processMapBlockReply);
	msg->setHandlerFunc("MapItemReply", LLWorldMap::processMapItemReply);

	msg->setHandlerFunc("EventInfoReply", LLPanelEvent::processEventInfoReply);
	msg->setHandlerFunc("PickInfoReply", &LLAvatarPropertiesProcessor::processPickInfoReply);
	msg->setHandlerFunc("ClassifiedInfoReply", LLPanelClassified::processClassifiedInfoReply);
	msg->setHandlerFunc("ParcelInfoReply", LLRemoteParcelInfoProcessor::processParcelInfoReply);
	msg->setHandlerFunc("ScriptDialog", process_script_dialog);
	msg->setHandlerFunc("LoadURL", process_load_url);
	msg->setHandlerFunc("ScriptTeleportRequest", process_script_teleport_request);
	msg->setHandlerFunc("EstateCovenantReply", process_covenant_reply);

	// calling cards
	msg->setHandlerFunc("OfferCallingCard", process_offer_callingcard);
	msg->setHandlerFunc("AcceptCallingCard", process_accept_callingcard);
	msg->setHandlerFunc("DeclineCallingCard", process_decline_callingcard);

	msg->setHandlerFunc("ParcelObjectOwnersReply", LLPanelLandObjects::processParcelObjectOwnersReply);

	msg->setHandlerFunc("InitiateDownload", process_initiate_download);
	msg->setHandlerFunc("LandStatReply", LLFloaterTopObjects::handle_land_reply);
	msg->setHandlerFunc("GenericMessage", process_generic_message);

	msg->setHandlerFuncFast(_PREHASH_FeatureDisabled, process_feature_disabled_message);
}

void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32)
{
	// nothing
}

// *HACK: Must match name in Library or agent inventory
const std::string COMMON_GESTURES_FOLDER = "Common Gestures";
const std::string MALE_GESTURES_FOLDER = "Male Gestures";
const std::string FEMALE_GESTURES_FOLDER = "Female Gestures";
const std::string MALE_OUTFIT_FOLDER = "Male Shape & Outfit";
const std::string FEMALE_OUTFIT_FOLDER = "Female Shape & Outfit";
const S32 OPT_CLOSED_WINDOW = -1;
const S32 OPT_MALE = 0;
const S32 OPT_FEMALE = 1;

bool callback_choose_gender(const LLSD& notification, const LLSD& response)
{	
	S32 option = LLNotification::getSelectedOption(notification, response);
	switch(option)
	{
	case OPT_MALE:
		LLStartUp::loadInitialOutfit( MALE_OUTFIT_FOLDER, "male" );
		break;

	case OPT_FEMALE:
	case OPT_CLOSED_WINDOW:
	default:
		LLStartUp::loadInitialOutfit( FEMALE_OUTFIT_FOLDER, "female" );
		break;
	}
	return false;
}

void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name,
								   const std::string& gender_name )
{
	S32 gender = 0;
	std::string gestures;
	if (gender_name == "male")
	{
		gender = OPT_MALE;
		gestures = MALE_GESTURES_FOLDER;
	}
	else
	{
		gender = OPT_FEMALE;
		gestures = FEMALE_GESTURES_FOLDER;
	}

	// try to find the outfit - if not there, create some default
	// wearables.
	LLInventoryModel::cat_array_t cat_array;
	LLInventoryModel::item_array_t item_array;
	LLNameCategoryCollector has_name(outfit_folder_name);
	gInventory.collectDescendentsIf(LLUUID::null,
									cat_array,
									item_array,
									LLInventoryModel::EXCLUDE_TRASH,
									has_name);
	if (0 == cat_array.count())
	{
		gAgentWearables.createStandardWearables(gender);
	}
	else
	{
		wear_outfit_by_name(outfit_folder_name);
	}
	wear_outfit_by_name(gestures);
	wear_outfit_by_name(COMMON_GESTURES_FOLDER);

	// This is really misnamed -- it means we have started loading
	// an outfit/shape that will give the avatar a gender eventually. JC
	gAgent.setGenderChosen(TRUE);

}

// Loads a bitmap to display during load
void init_start_screen(S32 location_id)
{
	if (gStartTexture.notNull())
	{
		gStartTexture = NULL;
		LL_INFOS("AppInit") << "re-initializing start screen" << LL_ENDL;
	}

	LL_DEBUGS("AppInit") << "Loading startup bitmap..." << LL_ENDL;

	std::string temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter();

	if ((S32)START_LOCATION_ID_LAST == location_id)
	{
		temp_str += SCREEN_LAST_FILENAME;
	}
	else
	{
		temp_str += SCREEN_HOME_FILENAME;
	}

	LLPointer<LLImageBMP> start_image_bmp = new LLImageBMP;
	
	// Turn off start screen to get around the occasional readback 
	// driver bug
	if(!gSavedSettings.getBOOL("UseStartScreen"))
	{
		LL_INFOS("AppInit")  << "Bitmap load disabled" << LL_ENDL;
		return;
	}
	else if(!start_image_bmp->load(temp_str) )
	{
		LL_WARNS("AppInit") << "Bitmap load failed" << LL_ENDL;
		return;
	}

	gStartImageWidth = start_image_bmp->getWidth();
	gStartImageHeight = start_image_bmp->getHeight();

	LLPointer<LLImageRaw> raw = new LLImageRaw;
	if (!start_image_bmp->decode(raw, 0.0f))
	{
		LL_WARNS("AppInit") << "Bitmap decode failed" << LL_ENDL;
		gStartTexture = NULL;
		return;
	}

	raw->expandToPowerOfTwo();
	gStartTexture = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE) ;
}


// frees the bitmap
void release_start_screen()
{
	LL_DEBUGS("AppInit") << "Releasing bitmap..." << LL_ENDL;
	gStartTexture = NULL;
}


// static
std::string LLStartUp::startupStateToString(EStartupState state)
{
#define RTNENUM(E) case E: return #E
	switch(state){
		RTNENUM( STATE_FIRST );
		RTNENUM( STATE_LOGIN_SHOW );
		RTNENUM( STATE_LOGIN_WAIT );
		RTNENUM( STATE_LOGIN_CLEANUP );
		RTNENUM( STATE_LOGIN_AUTH_INIT );
		RTNENUM( STATE_LOGIN_PROCESS_RESPONSE );
		RTNENUM( STATE_WORLD_INIT );
		RTNENUM( STATE_SEED_GRANTED_WAIT );
		RTNENUM( STATE_SEED_CAP_GRANTED );
		RTNENUM( STATE_WORLD_WAIT );
		RTNENUM( STATE_AGENT_SEND );
		RTNENUM( STATE_AGENT_WAIT );
		RTNENUM( STATE_INVENTORY_SEND );
		RTNENUM( STATE_MISC );
		RTNENUM( STATE_PRECACHE );
		RTNENUM( STATE_WEARABLES_WAIT );
		RTNENUM( STATE_CLEANUP );
		RTNENUM( STATE_STARTED );
	default:
		return llformat("(state #%d)", state);
	}
#undef RTNENUM
}

// static
void LLStartUp::setStartupState( EStartupState state )
{
	LL_INFOS("AppInit") << "Startup state changing from " <<  
		getStartupStateString() << " to " <<  
		startupStateToString(state) << LL_ENDL;
	gStartupState = state;
	LLSD stateInfo;
	stateInfo["str"] = getStartupStateString();
	stateInfo["enum"] = state;
	sStartupStateWatcher.post(stateInfo);
}


void reset_login()
{
	LLStartUp::setStartupState( STATE_LOGIN_SHOW );

	if ( gViewerWindow )
	{	// Hide menus and normal buttons
		gViewerWindow->setNormalControlsVisible( FALSE );
		gLoginMenuBarView->setVisible( TRUE );
		gLoginMenuBarView->setEnabled( TRUE );
	}

	// Hide any other stuff
	LLFloaterReg::hideVisibleInstances();
}

//---------------------------------------------------------------------------

std::string LLStartUp::sSLURLCommand;

bool LLStartUp::canGoFullscreen()
{
	return gStartupState >= STATE_WORLD_INIT;
}

// Initialize all plug-ins except the web browser (which was initialized
// early, before the login screen). JC
void LLStartUp::multimediaInit()
{
	LL_DEBUGS("AppInit") << "Initializing Multimedia...." << LL_ENDL;
	std::string msg = LLTrans::getString("LoginInitializingMultimedia");
	set_startup_status(0.42f, msg.c_str(), gAgent.mMOTD.c_str());
	display_startup();

	// LLViewerMedia::initClass();
	LLViewerParcelMedia::initClass();
}

void LLStartUp::fontInit()
{
	LL_DEBUGS("AppInit") << "Initializing fonts...." << LL_ENDL;
	std::string msg = LLTrans::getString("LoginInitializingFonts");
	set_startup_status(0.45f, msg.c_str(), gAgent.mMOTD.c_str());
	display_startup();

	LLFontGL::loadDefaultFonts();
}

bool LLStartUp::dispatchURL()
{
	// ok, if we've gotten this far and have a startup URL
	if (!sSLURLCommand.empty())
	{
		LLMediaCtrl* web = NULL;
		const bool trusted_browser = false;
		LLURLDispatcher::dispatch(sSLURLCommand, web, trusted_browser);
	}
	else if (LLURLSimString::parse())
	{
		// If we started with a location, but we're already
		// at that location, don't pop dialogs open.
		LLVector3 pos = gAgent.getPositionAgent();
		F32 dx = pos.mV[VX] - (F32)LLURLSimString::sInstance.mX;
		F32 dy = pos.mV[VY] - (F32)LLURLSimString::sInstance.mY;
		const F32 SLOP = 2.f;	// meters

		if( LLURLSimString::sInstance.mSimName != gAgent.getRegion()->getName()
			|| (dx*dx > SLOP*SLOP)
			|| (dy*dy > SLOP*SLOP) )
		{
			std::string url = LLURLSimString::getURL();
			LLMediaCtrl* web = NULL;
			const bool trusted_browser = false;
			LLURLDispatcher::dispatch(url, web, trusted_browser);
		}
		return true;
	}
	return false;
}

bool login_alert_done(const LLSD& notification, const LLSD& response)
{
	LLPanelLogin::giveFocus();
	return false;
}


void apply_udp_blacklist(const std::string& csv)
{

	std::string::size_type start = 0;
	std::string::size_type comma = 0;
	do 
	{
		comma = csv.find(",", start);
		if (comma == std::string::npos)
		{
			comma = csv.length();
		}
		std::string item(csv, start, comma-start);

		lldebugs << "udp_blacklist " << item << llendl;
		gMessageSystem->banUdpMessage(item);
		
		start = comma + 1;

	}
	while(comma < csv.length());
	
}

bool process_login_success_response()
{
	LLSD response = LLLoginInstance::getInstance()->getResponse();

	std::string text(response["udp_blacklist"]);
	if(!text.empty())
	{
		apply_udp_blacklist(text);
	}

	// unpack login data needed by the application
	text = response["agent_id"].asString();
	if(!text.empty()) gAgentID.set(text);
	gDebugInfo["AgentID"] = text;
	
	text = response["session_id"].asString();
	if(!text.empty()) gAgentSessionID.set(text);
	gDebugInfo["SessionID"] = text;
	
	text = response["secure_session_id"].asString();
	if(!text.empty()) gAgent.mSecureSessionID.set(text);

	text = response["first_name"].asString();
	if(!text.empty()) 
	{
		// Remove quotes from string.  Login.cgi sends these to force
		// names that look like numbers into strings.
		gFirstname.assign(text);
		LLStringUtil::replaceChar(gFirstname, '"', ' ');
		LLStringUtil::trim(gFirstname);
	}
	text = response["last_name"].asString();
	if(!text.empty()) 
	{
		gLastname.assign(text);
	}
	gSavedSettings.setString("FirstName", gFirstname);
	gSavedSettings.setString("LastName", gLastname);

	if (gSavedSettings.getBOOL("RememberPassword"))
	{
		// Successful login means the password is valid, so save it.
		LLStartUp::savePasswordToDisk(gPassword);
	}
	else
	{
		// Don't leave password from previous session sitting around
		// during this login session.
		LLStartUp::deletePasswordFromDisk();
	}

	// this is their actual ability to access content
	text = response["agent_access_max"].asString();
	if (!text.empty())
	{
		// agent_access can be 'A', 'M', and 'PG'.
		gAgent.setMaturity(text[0]);
	}
	
	// this is the value of their preference setting for that content
	// which will always be <= agent_access_max
	text = response["agent_region_access"].asString();
	if (!text.empty())
	{
		int preferredMaturity = LLAgent::convertTextToMaturity(text[0]);
		gSavedSettings.setU32("PreferredMaturity", preferredMaturity);
	}
	// During the AO transition, this flag will be true. Then the flag will
	// go away. After the AO transition, this code and all the code that
	// uses it can be deleted.
	text = response["ao_transition"].asString();
	if (!text.empty())
	{
		if (text == "1")
		{
			gAgent.setAOTransition();
		}
	}

	text = response["start_location"].asString();
	if(!text.empty()) 
	{
		gAgentStartLocation.assign(text);
	}

	text = response["circuit_code"].asString();
	if(!text.empty())
	{
		gMessageSystem->mOurCircuitCode = strtoul(text.c_str(), NULL, 10);
	}
	std::string sim_ip_str = response["sim_ip"];
	std::string sim_port_str = response["sim_port"];
	if(!sim_ip_str.empty() && !sim_port_str.empty())
	{
		U32 sim_port = strtoul(sim_port_str.c_str(), NULL, 10);
		gFirstSim.set(sim_ip_str, sim_port);
		if (gFirstSim.isOk())
		{
			gMessageSystem->enableCircuit(gFirstSim, TRUE);
		}
	}
	std::string region_x_str = response["region_x"];
	std::string region_y_str = response["region_y"];
	if(!region_x_str.empty() && !region_y_str.empty())
	{
		U32 region_x = strtoul(region_x_str.c_str(), NULL, 10);
		U32 region_y = strtoul(region_y_str.c_str(), NULL, 10);
		gFirstSimHandle = to_region_handle(region_x, region_y);
	}
	
	const std::string look_at_str = response["look_at"];
	if (!look_at_str.empty())
	{
		size_t len = look_at_str.size();
		LLMemoryStream mstr((U8*)look_at_str.c_str(), len);
		LLSD sd = LLSDSerialize::fromNotation(mstr, len);
		gAgentStartLookAt = ll_vector3_from_sd(sd);
	}

	text = response["seed_capability"].asString();
	if (!text.empty()) gFirstSimSeedCap = text;
				
	text = response["seconds_since_epoch"].asString();
	if(!text.empty())
	{
		U32 server_utc_time = strtoul(text.c_str(), NULL, 10);
		if(server_utc_time)
		{
			time_t now = time(NULL);
			gUTCOffset = (server_utc_time - now);
		}
	}

	std::string home_location = response["home"];
	if(!home_location.empty())
	{
		size_t len = home_location.size();
		LLMemoryStream mstr((U8*)home_location.c_str(), len);
		LLSD sd = LLSDSerialize::fromNotation(mstr, len);
		S32 region_x = sd["region_handle"][0].asInteger();
		S32 region_y = sd["region_handle"][1].asInteger();
		U64 region_handle = to_region_handle(region_x, region_y);
		LLVector3 position = ll_vector3_from_sd(sd["position"]);
		gAgent.setHomePosRegion(region_handle, position);
	}

	gAgent.mMOTD.assign(response["message"]);

	// Options...
	// Each 'option' is an array of submaps. 
	// It appears that we only ever use the first element of the array.
	LLUUID inv_root_folder_id = response["inventory-root"][0]["folder_id"];
	if(inv_root_folder_id.notNull())
	{
		gInventory.setRootFolderID(inv_root_folder_id);
		//gInventory.mock(gAgent.getInventoryRootID());
	}

	LLSD login_flags = response["login-flags"][0];
	if(login_flags.size())
	{
		std::string flag = login_flags["ever_logged_in"];
		if(!flag.empty())
		{
			gAgent.setFirstLogin((flag == "N") ? TRUE : FALSE);
		}

		/*  Flag is currently ignored by the viewer.
		flag = login_flags["stipend_since_login"];
		if(flag == "Y") 
		{
			stipend_since_login = true;
		}
		*/

		flag = login_flags["gendered"].asString();
		if(flag == "Y")
		{
			gAgent.setGenderChosen(TRUE);
		}
		
		flag = login_flags["daylight_savings"].asString();
		if(flag == "Y")
		{
			gPacificDaylightTime  = (flag == "Y") ? TRUE : FALSE;
		}

		//setup map of datetime strings to codes and slt & local time offset from utc
		LLStringOps::setupDatetimeInfo (gPacificDaylightTime);
	}

	LLSD initial_outfit = response["initial-outfit"][0];
	if(initial_outfit.size())
	{
		std::string flag = initial_outfit["folder_name"];
		if(!flag.empty())
		{
			// Initial outfit is a folder in your inventory,
			// must be an exact folder-name match.
			sInitialOutfit = flag;
		}

		flag = initial_outfit["gender"].asString();
		if(!flag.empty())
		{
			sInitialOutfitGender = flag;
		}
	}

	LLSD global_textures = response["global-textures"][0];
	if(global_textures.size())
	{
		// Extract sun and moon texture IDs.  These are used
		// in the LLVOSky constructor, but I can't figure out
		// how to pass them in.  JC
		LLUUID id = global_textures["sun_texture_id"];
		if(id.notNull())
		{
			gSunTextureID = id;
		}

		id = global_textures["moon_texture_id"];
		if(id.notNull())
		{
			gMoonTextureID = id;
		}

		id = global_textures["cloud_texture_id"];
		if(id.notNull())
		{
			gCloudTextureID = id;
		}
	}


	bool success = false;
	// JC: gesture loading done below, when we have an asset system
	// in place.  Don't delete/clear user_credentials until then.
	if(gAgentID.notNull()
	   && gAgentSessionID.notNull()
	   && gMessageSystem->mOurCircuitCode
	   && gFirstSim.isOk()
	   && gInventory.getRootFolderID().notNull())
	{
		success = true;
	}

	return success;
}