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|
/**
* @file llstartup.cpp
* @brief startup routines.
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llstartup.h"
#if LL_WINDOWS
# include <process.h> // _spawnl()
#else
# include <sys/stat.h> // mkdir()
#endif
#include "audioengine.h"
#ifdef LL_FMOD
# include "audioengine_fmod.h"
#endif
#include "llares.h"
#include "llcachename.h"
#include "llviewercontrol.h"
#include "lldir.h"
#include "llerrorcontrol.h"
#include "llfiltersd2xmlrpc.h"
#include "llfocusmgr.h"
#include "llhttpsender.h"
#include "imageids.h"
#include "lllandmark.h"
#include "llloginflags.h"
#include "llmd5.h"
#include "llmemorystream.h"
#include "llmessageconfig.h"
#include "llmoveview.h"
#include "llregionhandle.h"
#include "llsd.h"
#include "llsdserialize.h"
#include "llsdutil.h"
#include "llsecondlifeurls.h"
#include "llstring.h"
#include "lluserrelations.h"
#include "llversionviewer.h"
#include "llvfs.h"
#include "llxorcipher.h" // saved password, MAC address
#include "message.h"
#include "v3math.h"
#include "llagent.h"
#include "llagentpilot.h"
#include "llfloateravatarpicker.h"
#include "llcallbacklist.h"
#include "llcallingcard.h"
#include "llcolorscheme.h"
#include "llconsole.h"
#include "llcontainerview.h"
#include "llfloaterstats.h"
#include "lldebugview.h"
#include "lldrawable.h"
#include "lleventnotifier.h"
#include "llface.h"
#include "llfeaturemanager.h"
#include "llfirstuse.h"
#include "llfloateractivespeakers.h"
#include "llfloatercamera.h"
#include "llfloaterchat.h"
#include "llfloatergesture.h"
#include "llfloaterhud.h"
#include "llfloaterland.h"
#include "llfloatertopobjects.h"
#include "llfloatertos.h"
#include "llfloaterworldmap.h"
#include "llframestats.h"
#include "llframestatview.h"
#include "llgesturemgr.h"
#include "llgroupmgr.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llhttpclient.h"
#include "llimagebmp.h"
#include "llinventorymodel.h"
#include "llinventoryview.h"
#include "llkeyboard.h"
#include "llpanellogin.h"
#include "llmutelist.h"
#include "llnotify.h"
#include "llpanelavatar.h"
#include "llpaneldirbrowser.h"
#include "llpaneldirland.h"
#include "llpanelevent.h"
#include "llpanelclassified.h"
#include "llpanelpick.h"
#include "llpanelplace.h"
#include "llpanelgrouplandmoney.h"
#include "llpanelgroupnotices.h"
#include "llpreview.h"
#include "llpreviewscript.h"
#include "llsecondlifeurls.h"
#include "llselectmgr.h"
#include "llsky.h"
#include "llsrv.h"
#include "llstatview.h"
#include "lltrans.h"
#include "llsurface.h"
#include "lltexturecache.h"
#include "lltexturefetch.h"
#include "lltoolmgr.h"
#include "llui.h"
#include "llurldispatcher.h"
#include "llurlsimstring.h"
#include "llurlhistory.h"
#include "llurlwhitelist.h"
#include "lluserauth.h"
#include "llvieweraudio.h"
#include "llviewerassetstorage.h"
#include "llviewercamera.h"
#include "llviewerdisplay.h"
#include "llviewergenericmessage.h"
#include "llviewergesture.h"
#include "llviewerimagelist.h"
#include "llviewermedia.h"
#include "llviewermenu.h"
#include "llviewermessage.h"
#include "llviewernetwork.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmedia.h"
#include "llviewerparcelmgr.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llviewerthrottle.h"
#include "llviewerwindow.h"
#include "llvoavatar.h"
#include "llvoclouds.h"
#include "llweb.h"
#include "llworld.h"
#include "llworldmap.h"
#include "llxfermanager.h"
#include "pipeline.h"
#include "llappviewer.h"
#include "llfasttimerview.h"
#include "llfloatermap.h"
#include "llweb.h"
#include "llvoiceclient.h"
#include "llnamelistctrl.h"
#include "llnamebox.h"
#include "llnameeditor.h"
#include "llpostprocess.h"
#include "llwlparammanager.h"
#include "llwaterparammanager.h"
#include "llagentlanguage.h"
#if LL_LIBXUL_ENABLED
#include "llmozlib.h"
#endif // LL_LIBXUL_ENABLED
#if LL_WINDOWS
#include "llwindebug.h"
#include "lldxhardware.h"
#endif
//
// exported globals
//
BOOL gAgentMovementCompleted = FALSE;
std::string SCREEN_HOME_FILENAME = "screen_home.bmp";
std::string SCREEN_LAST_FILENAME = "screen_last.bmp";
//
// Imported globals
//
extern S32 gStartImageWidth;
extern S32 gStartImageHeight;
//
// local globals
//
LLPointer<LLImageGL> gStartImageGL;
static LLHost gAgentSimHost;
static BOOL gSkipOptionalUpdate = FALSE;
static bool gGotUseCircuitCodeAck = false;
std::string gInitialOutfit;
std::string gInitialOutfitGender; // "male" or "female"
static bool gUseCircuitCallbackCalled = false;
S32 LLStartUp::gStartupState = STATE_FIRST;
//
// local function declaration
//
void login_show();
void login_callback(S32 option, void* userdata);
std::string load_password_from_disk();
void save_password_to_disk(const char* hashed_password);
BOOL is_hex_string(U8* str, S32 len);
void show_first_run_dialog();
void first_run_dialog_callback(S32 option, void* userdata);
void set_startup_status(const F32 frac, const std::string& string, const std::string& msg);
void login_alert_status(S32 option, void* user_data);
void update_app(BOOL mandatory, const std::string& message);
void update_dialog_callback(S32 option, void *userdata);
void login_packet_failed(void**, S32 result);
void use_circuit_callback(void**, S32 result);
void register_viewer_callbacks(LLMessageSystem* msg);
void init_stat_view();
void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32);
void dialog_choose_gender_first_start();
void callback_choose_gender(S32 option, void* userdata);
void init_start_screen(S32 location_id);
void release_start_screen();
void reset_login();
void callback_cache_name(const LLUUID& id, const std::string& firstname, const std::string& lastname, BOOL is_group, void* data)
{
LLNameListCtrl::refreshAll(id, firstname, lastname, is_group);
LLNameBox::refreshAll(id, firstname, lastname, is_group);
LLNameEditor::refreshAll(id, firstname, lastname, is_group);
// TODO: Actually be intelligent about the refresh.
// For now, just brute force refresh the dialogs.
dialog_refresh_all();
}
//
// exported functionality
//
//
// local classes
//
namespace
{
class LLNullHTTPSender : public LLHTTPSender
{
virtual void send(const LLHost& host,
const std::string& message, const LLSD& body,
LLHTTPClient::ResponderPtr response) const
{
LL_WARNS("AppInit") << " attemped to send " << message << " to " << host
<< " with null sender" << LL_ENDL;
}
};
}
class LLGestureInventoryFetchObserver : public LLInventoryFetchObserver
{
public:
LLGestureInventoryFetchObserver() {}
virtual void done()
{
// we've downloaded all the items, so repaint the dialog
LLFloaterGesture::refreshAll();
gInventory.removeObserver(this);
delete this;
}
};
void update_texture_fetch()
{
LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread
LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread
LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread
gImageList.updateImages(0.10f);
}
static std::vector<std::string> sAuthUris;
static S32 sAuthUriNum = -1;
// Returns FALSE to skip other idle processing. Should only return
// TRUE when all initialization done.
BOOL idle_startup()
{
LLMemType mt1(LLMemType::MTYPE_STARTUP);
const F32 PRECACHING_DELAY = gSavedSettings.getF32("PrecachingDelay");
const F32 TIMEOUT_SECONDS = 5.f;
const S32 MAX_TIMEOUT_COUNT = 3;
static LLTimer timeout;
static S32 timeout_count = 0;
static LLTimer login_time;
// until this is encapsulated, this little hack for the
// auth/transform loop will do.
static F32 progress = 0.10f;
static std::string auth_method;
static std::string auth_desc;
static std::string auth_message;
static std::string firstname;
static std::string lastname;
static LLUUID web_login_key;
static std::string password;
static std::vector<const char*> requested_options;
static U64 first_sim_handle = 0;
static LLHost first_sim;
static std::string first_sim_seed_cap;
static LLVector3 initial_sun_direction(1.f, 0.f, 0.f);
static LLVector3 agent_start_position_region(10.f, 10.f, 10.f); // default for when no space server
static LLVector3 agent_start_look_at(1.0f, 0.f, 0.f);
static std::string agent_start_location = "safe";
// last location by default
static S32 agent_location_id = START_LOCATION_ID_LAST;
static S32 location_which = START_LOCATION_ID_LAST;
static BOOL show_connect_box = TRUE;
static BOOL remember_password = TRUE;
static BOOL stipend_since_login = FALSE;
static BOOL samename = FALSE;
BOOL do_normal_idle = FALSE;
// HACK: These are things from the main loop that usually aren't done
// until initialization is complete, but need to be done here for things
// to work.
gIdleCallbacks.callFunctions();
gViewerWindow->handlePerFrameHover();
LLMortician::updateClass();
if (gNoRender)
{
// HACK, skip optional updates if you're running drones
gSkipOptionalUpdate = TRUE;
}
else
{
// Update images?
gImageList.updateImages(0.01f);
}
if ( STATE_FIRST == LLStartUp::getStartupState() )
{
gViewerWindow->showCursor();
gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT);
/////////////////////////////////////////////////
//
// Initialize stuff that doesn't need data from simulators
//
if (LLFeatureManager::getInstance()->isSafe())
{
gViewerWindow->alertXml("DisplaySetToSafe");
}
else if ((gSavedSettings.getS32("LastFeatureVersion") < LLFeatureManager::getInstance()->getVersion()) &&
(gSavedSettings.getS32("LastFeatureVersion") != 0))
{
gViewerWindow->alertXml("DisplaySetToRecommended");
}
else if (!gViewerWindow->getInitAlert().empty())
{
gViewerWindow->alertXml(gViewerWindow->getInitAlert());
}
gSavedSettings.setS32("LastFeatureVersion", LLFeatureManager::getInstance()->getVersion());
std::string xml_file = LLUI::locateSkin("xui_version.xml");
LLXMLNodePtr root;
bool xml_ok = false;
if (LLXMLNode::parseFile(xml_file, root, NULL))
{
if( (root->hasName("xui_version") ) )
{
std::string value = root->getValue();
F32 version = 0.0f;
LLStringUtil::convertToF32(value, version);
if (version >= 1.0f)
{
xml_ok = true;
}
}
}
if (!xml_ok)
{
// *TODO:translate (maybe - very unlikely error message)
// Note: alerts.xml may be invalid - if this gets translated it will need to be in the code
std::string bad_xui_msg = "An error occured while updating Second Life. Please download the latest version from www.secondlife.com.";
LLAppViewer::instance()->earlyExit(bad_xui_msg);
}
//
// Statistics stuff
//
// Load autopilot and stats stuff
gAgentPilot.load(gSavedSettings.getString("StatsPilotFile"));
gFrameStats.setFilename(gSavedSettings.getString("StatsFile"));
gFrameStats.setSummaryFilename(gSavedSettings.getString("StatsSummaryFile"));
//gErrorStream.setTime(gSavedSettings.getBOOL("LogTimestamps"));
// Load the throttle settings
gViewerThrottle.load();
if (ll_init_ares() == NULL)
{
LL_ERRS("AppInit") << "Could not start address resolution system" << LL_ENDL;
}
//
// Initialize messaging system
//
LL_DEBUGS("AppInit") << "Initializing messaging system..." << LL_ENDL;
std::string message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message_template.msg");
LLFILE* found_template = NULL;
found_template = LLFile::fopen(message_template_path, "r"); /* Flawfinder: ignore */
if (found_template)
{
fclose(found_template);
U32 port = gSavedSettings.getU32("UserConnectionPort");
if ((NET_USE_OS_ASSIGNED_PORT == port) && // if nothing specified on command line (-port)
(gSavedSettings.getBOOL("ConnectionPortEnabled")))
{
port = gSavedSettings.getU32("ConnectionPort");
}
LLHTTPSender::setDefaultSender(new LLNullHTTPSender());
if(!start_messaging_system(
message_template_path,
port,
LL_VERSION_MAJOR,
LL_VERSION_MINOR,
LL_VERSION_PATCH,
FALSE,
std::string()))
{
std::string msg = llformat("Unable to start networking, error %d", gMessageSystem->getErrorCode());
LLAppViewer::instance()->earlyExit(msg);
}
LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
}
else
{
LLAppViewer::instance()->earlyExit("Message Template " + message_template_path + " not found.");
}
if(gMessageSystem && gMessageSystem->isOK())
{
// Initialize all of the callbacks in case of bad message
// system data
LLMessageSystem* msg = gMessageSystem;
msg->setExceptionFunc(MX_UNREGISTERED_MESSAGE,
invalid_message_callback,
NULL);
msg->setExceptionFunc(MX_PACKET_TOO_SHORT,
invalid_message_callback,
NULL);
// running off end of a packet is now valid in the case
// when a reader has a newer message template than
// the sender
/*msg->setExceptionFunc(MX_RAN_OFF_END_OF_PACKET,
invalid_message_callback,
NULL);*/
msg->setExceptionFunc(MX_WROTE_PAST_BUFFER_SIZE,
invalid_message_callback,
NULL);
if (gSavedSettings.getBOOL("LogMessages"))
{
LL_DEBUGS("AppInit") << "Message logging activated!" << LL_ENDL;
msg->startLogging();
}
// start the xfer system. by default, choke the downloads
// a lot...
const S32 VIEWER_MAX_XFER = 3;
start_xfer_manager(gVFS);
gXferManager->setMaxIncomingXfers(VIEWER_MAX_XFER);
F32 xfer_throttle_bps = gSavedSettings.getF32("XferThrottle");
if (xfer_throttle_bps > 1.f)
{
gXferManager->setUseAckThrottling(TRUE);
gXferManager->setAckThrottleBPS(xfer_throttle_bps);
}
gAssetStorage = new LLViewerAssetStorage(msg, gXferManager, gVFS);
F32 dropPercent = gSavedSettings.getF32("PacketDropPercentage");
msg->mPacketRing.setDropPercentage(dropPercent);
F32 inBandwidth = gSavedSettings.getF32("InBandwidth");
F32 outBandwidth = gSavedSettings.getF32("OutBandwidth");
if (inBandwidth != 0.f)
{
LL_DEBUGS("AppInit") << "Setting packetring incoming bandwidth to " << inBandwidth << LL_ENDL;
msg->mPacketRing.setUseInThrottle(TRUE);
msg->mPacketRing.setInBandwidth(inBandwidth);
}
if (outBandwidth != 0.f)
{
LL_DEBUGS("AppInit") << "Setting packetring outgoing bandwidth to " << outBandwidth << LL_ENDL;
msg->mPacketRing.setUseOutThrottle(TRUE);
msg->mPacketRing.setOutBandwidth(outBandwidth);
}
}
//-------------------------------------------------
// Init audio, which may be needed for prefs dialog
// or audio cues in connection UI.
//-------------------------------------------------
if (FALSE == gSavedSettings.getBOOL("NoAudio"))
{
#ifdef LL_FMOD
gAudiop = (LLAudioEngine *) new LLAudioEngine_FMOD();
#else
gAudiop = NULL;
#endif
if (gAudiop)
{
#if LL_WINDOWS
// FMOD on Windows needs the window handle to stop playing audio
// when window is minimized. JC
void* window_handle = (HWND)gViewerWindow->getPlatformWindow();
#else
void* window_handle = NULL;
#endif
BOOL init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle);
if(!init)
{
LL_WARNS("AppInit") << "Unable to initialize audio engine" << LL_ENDL;
}
gAudiop->setMuted(TRUE);
}
}
if (LLTimer::knownBadTimer())
{
LL_WARNS("AppInit") << "Unreliable timers detected (may be bad PCI chipset)!!" << LL_ENDL;
}
//
// Log on to system
//
if ((!gLoginHandler.mFirstName.empty() &&
!gLoginHandler.mLastName.empty() &&
!gLoginHandler.mWebLoginKey.isNull())
|| gLoginHandler.parseDirectLogin(LLStartUp::sSLURLCommand) )
{
firstname = gLoginHandler.mFirstName;
lastname = gLoginHandler.mLastName;
web_login_key = gLoginHandler.mWebLoginKey;
show_connect_box = FALSE;
}
else if(gSavedSettings.getLLSD("UserLoginInfo").size() == 3)
{
LLSD cmd_line_login = gSavedSettings.getLLSD("UserLoginInfo");
firstname = cmd_line_login[0].asString();
lastname = cmd_line_login[1].asString();
LLMD5 pass((unsigned char*)cmd_line_login[2].asString().c_str());
char md5pass[33]; /* Flawfinder: ignore */
pass.hex_digest(md5pass);
password = md5pass;
remember_password = gSavedSettings.getBOOL("RememberPassword");
#ifdef USE_VIEWER_AUTH
show_connect_box = TRUE;
#else
show_connect_box = FALSE;
#endif
gSavedSettings.setBOOL("AutoLogin", TRUE);
}
else if (gSavedSettings.getBOOL("AutoLogin"))
{
firstname = gSavedSettings.getString("FirstName");
lastname = gSavedSettings.getString("LastName");
password = load_password_from_disk();
gSavedSettings.setBOOL("RememberPassword", TRUE);
remember_password = TRUE;
#ifdef USE_VIEWER_AUTH
show_connect_box = TRUE;
#else
show_connect_box = FALSE;
#endif
}
else
{
// if not automatically logging in, display login dialog
// a valid grid is selected
firstname = gSavedSettings.getString("FirstName");
lastname = gSavedSettings.getString("LastName");
password = load_password_from_disk();
remember_password = gSavedSettings.getBOOL("RememberPassword");
show_connect_box = TRUE;
}
// Go to the next startup state
LLStartUp::setStartupState( STATE_MEDIA_INIT );
return do_normal_idle;
}
//---------------------------------------------------------------------
// LLMediaEngine Init
//---------------------------------------------------------------------
if (STATE_MEDIA_INIT == LLStartUp::getStartupState())
{
LL_DEBUGS("AppInit") << "Initializing Multimedia...." << LL_ENDL;
set_startup_status(0.03f, "Initializing Multimedia...", gAgent.mMOTD);
display_startup();
LLViewerMedia::initClass();
LLViewerParcelMedia::initClass();
if (gViewerWindow)
{
audio_update_volume(true);
}
LLStartUp::setStartupState( STATE_LOGIN_SHOW );
return do_normal_idle;
}
if (STATE_LOGIN_SHOW == LLStartUp::getStartupState())
{
LL_DEBUGS("AppInit") << "Initializing Window" << LL_ENDL;
gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
// Push our window frontmost
gViewerWindow->getWindow()->show();
timeout_count = 0;
if (show_connect_box)
{
// Load all the name information out of the login view
// NOTE: Hits "Attempted getFields with no login view shown" warning, since we don't
// show the login view until login_show() is called below.
// LLPanelLogin::getFields(firstname, lastname, password, remember_password);
if (gNoRender)
{
LL_ERRS("AppInit") << "Need to autologin or use command line with norender!" << LL_ENDL;
}
// Make sure the process dialog doesn't hide things
gViewerWindow->setShowProgress(FALSE);
// Show the login dialog
login_show();
// connect dialog is already shown, so fill in the names
LLPanelLogin::setFields( firstname, lastname, password, remember_password );
LLPanelLogin::giveFocus();
gSavedSettings.setBOOL("FirstRunThisInstall", FALSE);
LLStartUp::setStartupState( STATE_LOGIN_WAIT ); // Wait for user input
}
else
{
// skip directly to message template verification
LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
}
// *NOTE: This is where LLViewerParcelMgr::getInstance() used to get allocated before becoming LLViewerParcelMgr::getInstance().
// *NOTE: This is where gHUDManager used to bet allocated before becoming LLHUDManager::getInstance().
// *NOTE: This is where gMuteList used to get allocated before becoming LLMuteList::getInstance().
// Initialize UI
if (!gNoRender)
{
// Initialize all our tools. Must be done after saved settings loaded.
// NOTE: This also is where gToolMgr used to be instantiated before being turned into a singleton.
LLToolMgr::getInstance()->initTools();
// Quickly get something onscreen to look at.
gViewerWindow->initWorldUI();
}
gViewerWindow->setNormalControlsVisible( FALSE );
gLoginMenuBarView->setVisible( TRUE );
gLoginMenuBarView->setEnabled( TRUE );
timeout.reset();
return do_normal_idle;
}
if (STATE_LOGIN_WAIT == LLStartUp::getStartupState())
{
// Don't do anything. Wait for the login view to call the login_callback,
// which will push us to the next state.
// Sleep so we don't spin the CPU
ms_sleep(1);
return do_normal_idle;
}
if (STATE_LOGIN_CLEANUP == LLStartUp::getStartupState())
{
//reset the values that could have come in from a slurl
if (!gLoginHandler.mWebLoginKey.isNull())
{
firstname = gLoginHandler.mFirstName;
lastname = gLoginHandler.mLastName;
web_login_key = gLoginHandler.mWebLoginKey;
}
if (show_connect_box)
{
// TODO if not use viewer auth
// Load all the name information out of the login view
LLPanelLogin::getFields(firstname, lastname, password, remember_password);
// end TODO
// HACK: Try to make not jump on login
gKeyboard->resetKeys();
}
if (!firstname.empty() && !lastname.empty())
{
gSavedSettings.setString("FirstName", firstname);
gSavedSettings.setString("LastName", lastname);
if (remember_password)
{
save_password_to_disk(password.c_str());
}
else
{
save_password_to_disk(NULL);
}
gSavedSettings.setBOOL("RememberPassword", remember_password);
LL_INFOS("AppInit") << "Attempting login as: " << firstname << " " << lastname << LL_ENDL;
gDebugInfo["LoginName"] = firstname + " " + lastname;
}
// create necessary directories
// *FIX: these mkdir's should error check
gDirUtilp->setLindenUserDir(firstname, lastname);
LLFile::mkdir(gDirUtilp->getLindenUserDir());
// Set PerAccountSettingsFile to the default value.
gSavedSettings.setString("PerAccountSettingsFile",
gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT,
LLAppViewer::instance()->getSettingsFileName("PerAccount")
)
);
// Overwrite default user settings with user settings
LLAppViewer::instance()->loadSettingsFromDirectory(LL_PATH_PER_SL_ACCOUNT);
// Need to set the LastLogoff time here if we don't have one. LastLogoff is used for "Recent Items" calculation
// and startup time is close enough if we don't have a real value.
if (gSavedPerAccountSettings.getU32("LastLogoff") == 0)
{
gSavedPerAccountSettings.setU32("LastLogoff", time_corrected());
}
//Default the path if one isn't set.
if (gSavedPerAccountSettings.getString("InstantMessageLogPath").empty())
{
gDirUtilp->setChatLogsDir(gDirUtilp->getOSUserAppDir());
gSavedPerAccountSettings.setString("InstantMessageLogPath",gDirUtilp->getChatLogsDir());
}
else
{
gDirUtilp->setChatLogsDir(gSavedPerAccountSettings.getString("InstantMessageLogPath"));
}
gDirUtilp->setPerAccountChatLogsDir(firstname, lastname);
LLFile::mkdir(gDirUtilp->getChatLogsDir());
LLFile::mkdir(gDirUtilp->getPerAccountChatLogsDir());
if (show_connect_box)
{
if ( LLPanelLogin::isGridComboDirty() )
{
// User picked a grid from the popup, so clear the
// stored uris and they will be reacquired from the grid choice.
sAuthUris.clear();
}
std::string location;
LLPanelLogin::getLocation( location );
LLURLSimString::setString( location );
// END TODO
LLPanelLogin::close();
}
//For HTML parsing in text boxes.
LLTextEditor::setLinkColor( gSavedSettings.getColor4("HTMLLinkColor") );
LLTextEditor::setURLCallbacks ( &LLWeb::loadURL,
&LLURLDispatcher::dispatchFromTextEditor,
&LLURLDispatcher::dispatchFromTextEditor );
// Load URL History File
LLURLHistory::loadFile("url_history.xml");
//-------------------------------------------------
// Handle startup progress screen
//-------------------------------------------------
// on startup the user can request to go to their home,
// their last location, or some URL "-url //sim/x/y[/z]"
// All accounts have both a home and a last location, and we don't support
// more locations than that. Choose the appropriate one. JC
if (LLURLSimString::parse())
{
// a startup URL was specified
agent_location_id = START_LOCATION_ID_URL;
// doesn't really matter what location_which is, since
// agent_start_look_at will be overwritten when the
// UserLoginLocationReply arrives
location_which = START_LOCATION_ID_LAST;
}
else if (gSavedSettings.getBOOL("LoginLastLocation"))
{
agent_location_id = START_LOCATION_ID_LAST; // last location
location_which = START_LOCATION_ID_LAST;
}
else
{
agent_location_id = START_LOCATION_ID_HOME; // home
location_which = START_LOCATION_ID_HOME;
}
gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT);
if (!gNoRender)
{
init_start_screen(agent_location_id);
}
// Display the startup progress bar.
gViewerWindow->setShowProgress(TRUE);
gViewerWindow->setProgressCancelButtonVisible(TRUE, std::string("Quit")); // *TODO: Translate
// Poke the VFS, which could potentially block for a while if
// Windows XP is acting up
set_startup_status(0.07f, LLTrans::getString("LoginVerifyingCache"), LLStringUtil::null);
display_startup();
gVFS->pokeFiles();
// color init must be after saved settings loaded
init_colors();
// skipping over STATE_UPDATE_CHECK because that just waits for input
LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT );
return do_normal_idle;
}
if (STATE_UPDATE_CHECK == LLStartUp::getStartupState())
{
// wait for user to give input via dialog box
return do_normal_idle;
}
if(STATE_LOGIN_AUTH_INIT == LLStartUp::getStartupState())
{
//#define LL_MINIMIAL_REQUESTED_OPTIONS
gDebugInfo["GridName"] = LLViewerLogin::getInstance()->getGridLabel();
// *Note: this is where gUserAuth used to be created.
requested_options.clear();
requested_options.push_back("inventory-root");
requested_options.push_back("inventory-skeleton");
//requested_options.push_back("inventory-meat");
//requested_options.push_back("inventory-skel-targets");
#if (!defined LL_MINIMIAL_REQUESTED_OPTIONS)
if(FALSE == gSavedSettings.getBOOL("NoInventoryLibrary"))
{
requested_options.push_back("inventory-lib-root");
requested_options.push_back("inventory-lib-owner");
requested_options.push_back("inventory-skel-lib");
// requested_options.push_back("inventory-meat-lib");
}
requested_options.push_back("initial-outfit");
requested_options.push_back("gestures");
requested_options.push_back("event_categories");
requested_options.push_back("event_notifications");
requested_options.push_back("classified_categories");
//requested_options.push_back("inventory-targets");
requested_options.push_back("buddy-list");
requested_options.push_back("ui-config");
#endif
requested_options.push_back("tutorial_setting");
requested_options.push_back("login-flags");
requested_options.push_back("global-textures");
if(gSavedSettings.getBOOL("ConnectAsGod"))
{
gSavedSettings.setBOOL("UseDebugMenus", TRUE);
requested_options.push_back("god-connect");
}
std::vector<std::string> uris;
LLViewerLogin::getInstance()->getLoginURIs(uris);
std::vector<std::string>::const_iterator iter, end;
for (iter = uris.begin(), end = uris.end(); iter != end; ++iter)
{
std::vector<std::string> rewritten;
rewritten = LLSRV::rewriteURI(*iter);
sAuthUris.insert(sAuthUris.end(),
rewritten.begin(), rewritten.end());
}
sAuthUriNum = 0;
auth_method = "login_to_simulator";
LLStringUtil::format_map_t args;
args["[APP_NAME]"] = LLAppViewer::instance()->getSecondLifeTitle();
auth_desc = LLTrans::getString("LoginInProgress", args);
LLStartUp::setStartupState( STATE_LOGIN_AUTHENTICATE );
}
if (STATE_LOGIN_AUTHENTICATE == LLStartUp::getStartupState())
{
LL_DEBUGS("AppInit") << "STATE_LOGIN_AUTHENTICATE" << LL_ENDL;
set_startup_status(progress, auth_desc, auth_message);
progress += 0.02f;
display_startup();
std::stringstream start;
if (LLURLSimString::parse())
{
// a startup URL was specified
std::stringstream unescaped_start;
unescaped_start << "uri:"
<< LLURLSimString::sInstance.mSimName << "&"
<< LLURLSimString::sInstance.mX << "&"
<< LLURLSimString::sInstance.mY << "&"
<< LLURLSimString::sInstance.mZ;
start << xml_escape_string(unescaped_start.str());
}
else if (gSavedSettings.getBOOL("LoginLastLocation"))
{
start << "last";
}
else
{
start << "home";
}
char hashed_mac_string[MD5HEX_STR_SIZE]; /* Flawfinder: ignore */
LLMD5 hashed_mac;
hashed_mac.update( gMACAddress, MAC_ADDRESS_BYTES );
hashed_mac.finalize();
hashed_mac.hex_digest(hashed_mac_string);
// TODO if statement here to use web_login_key
sAuthUriNum = llclamp(sAuthUriNum, 0, (S32)sAuthUris.size()-1);
LLUserAuth::getInstance()->authenticate(
sAuthUris[sAuthUriNum],
auth_method,
firstname,
lastname,
password, // web_login_key,
start.str(),
gSkipOptionalUpdate,
gAcceptTOS,
gAcceptCriticalMessage,
gLastExecEvent,
requested_options,
hashed_mac_string,
LLAppViewer::instance()->getSerialNumber());
// reset globals
gAcceptTOS = FALSE;
gAcceptCriticalMessage = FALSE;
LLStartUp::setStartupState( STATE_LOGIN_NO_DATA_YET );
return do_normal_idle;
}
if(STATE_LOGIN_NO_DATA_YET == LLStartUp::getStartupState())
{
LL_DEBUGS("AppInit") << "STATE_LOGIN_NO_DATA_YET" << LL_ENDL;
// If we get here we have gotten past the potential stall
// in curl, so take "may appear frozen" out of progress bar. JC
auth_desc = "Logging in...";
set_startup_status(progress, auth_desc, auth_message);
// Process messages to keep from dropping circuit.
LLMessageSystem* msg = gMessageSystem;
while (msg->checkAllMessages(gFrameCount, gServicePump))
{
}
msg->processAcks();
LLUserAuth::UserAuthcode error = LLUserAuth::getInstance()->authResponse();
if(LLUserAuth::E_NO_RESPONSE_YET == error)
{
LL_DEBUGS("AppInit") << "waiting..." << LL_ENDL;
return do_normal_idle;
}
LLStartUp::setStartupState( STATE_LOGIN_DOWNLOADING );
progress += 0.01f;
set_startup_status(progress, auth_desc, auth_message);
return do_normal_idle;
}
if(STATE_LOGIN_DOWNLOADING == LLStartUp::getStartupState())
{
LL_DEBUGS("AppInit") << "STATE_LOGIN_DOWNLOADING" << LL_ENDL;
// Process messages to keep from dropping circuit.
LLMessageSystem* msg = gMessageSystem;
while (msg->checkAllMessages(gFrameCount, gServicePump))
{
}
msg->processAcks();
LLUserAuth::UserAuthcode error = LLUserAuth::getInstance()->authResponse();
if(LLUserAuth::E_DOWNLOADING == error)
{
LL_DEBUGS("AppInit") << "downloading..." << LL_ENDL;
return do_normal_idle;
}
LLStartUp::setStartupState( STATE_LOGIN_PROCESS_RESPONSE );
progress += 0.01f;
set_startup_status(progress, LLTrans::getString("LoginProcessingResponse"), auth_message);
return do_normal_idle;
}
if(STATE_LOGIN_PROCESS_RESPONSE == LLStartUp::getStartupState())
{
LL_DEBUGS("AppInit") << "STATE_LOGIN_PROCESS_RESPONSE" << LL_ENDL;
std::ostringstream emsg;
BOOL quit = FALSE;
std::string login_response;
std::string reason_response;
std::string message_response;
BOOL successful_login = FALSE;
LLUserAuth::UserAuthcode error = LLUserAuth::getInstance()->authResponse();
// reset globals
gAcceptTOS = FALSE;
gAcceptCriticalMessage = FALSE;
switch(error)
{
case LLUserAuth::E_OK:
login_response = LLUserAuth::getInstance()->getResponse("login");
if(login_response == "true")
{
// Yay, login!
successful_login = TRUE;
}
else if(login_response == "indeterminate")
{
LL_INFOS("AppInit") << "Indeterminate login..." << LL_ENDL;
sAuthUris = LLSRV::rewriteURI(LLUserAuth::getInstance()->getResponse("next_url"));
sAuthUriNum = 0;
auth_method = LLUserAuth::getInstance()->getResponse("next_method");
auth_message = LLUserAuth::getInstance()->getResponse("message");
if(auth_method.substr(0, 5) == "login")
{
auth_desc.assign(LLTrans::getString("LoginAuthenticating"));
}
else
{
auth_desc.assign(LLTrans::getString("LoginMaintenance"));
}
// ignoring the duration & options array for now.
// Go back to authenticate.
LLStartUp::setStartupState( STATE_LOGIN_AUTHENTICATE );
return do_normal_idle;
}
else
{
emsg << "Login failed.\n";
reason_response = LLUserAuth::getInstance()->getResponse("reason");
message_response = LLUserAuth::getInstance()->getResponse("message");
if (gHideLinks && reason_response == "disabled")
{
emsg << gDisabledMessage;
}
else if (!message_response.empty())
{
// XUI: fix translation for strings returned during login
// We need a generic table for translations
std::string big_reason = LLAgent::sTeleportErrorMessages[ message_response ];
if ( big_reason.size() == 0 )
{
emsg << message_response;
}
else
{
emsg << big_reason;
}
}
if(reason_response == "tos")
{
if (show_connect_box)
{
LL_DEBUGS("AppInit") << "Need tos agreement" << LL_ENDL;
LLStartUp::setStartupState( STATE_UPDATE_CHECK );
LLFloaterTOS* tos_dialog = LLFloaterTOS::show(LLFloaterTOS::TOS_TOS,
message_response);
tos_dialog->startModal();
// LLFloaterTOS deletes itself.
return FALSE;
}
else
{
quit = TRUE;
}
}
if(reason_response == "critical")
{
if (show_connect_box)
{
LL_DEBUGS("AppInit") << "Need critical message" << LL_ENDL;
LLStartUp::setStartupState( STATE_UPDATE_CHECK );
LLFloaterTOS* tos_dialog = LLFloaterTOS::show(LLFloaterTOS::TOS_CRITICAL_MESSAGE,
message_response);
tos_dialog->startModal();
// LLFloaterTOS deletes itself.
return FALSE;
}
else
{
quit = TRUE;
}
}
if(reason_response == "key")
{
// Couldn't login because user/password is wrong
// Clear the password
password = "";
}
if(reason_response == "update")
{
auth_message = LLUserAuth::getInstance()->getResponse("message");
if (show_connect_box)
{
update_app(TRUE, auth_message);
LLStartUp::setStartupState( STATE_UPDATE_CHECK );
return FALSE;
}
else
{
quit = TRUE;
}
}
if(reason_response == "optional")
{
LL_DEBUGS("AppInit") << "Login got optional update" << LL_ENDL;
auth_message = LLUserAuth::getInstance()->getResponse("message");
if (show_connect_box)
{
update_app(FALSE, auth_message);
LLStartUp::setStartupState( STATE_UPDATE_CHECK );
gSkipOptionalUpdate = TRUE;
return FALSE;
}
}
}
break;
case LLUserAuth::E_COULDNT_RESOLVE_HOST:
case LLUserAuth::E_SSL_PEER_CERTIFICATE:
case LLUserAuth::E_UNHANDLED_ERROR:
case LLUserAuth::E_SSL_CACERT:
case LLUserAuth::E_SSL_CONNECT_ERROR:
default:
if (sAuthUriNum >= (int) sAuthUris.size() - 1)
{
emsg << "Unable to connect to " << LLAppViewer::instance()->getSecondLifeTitle() << ".\n";
emsg << LLUserAuth::getInstance()->errorMessage();
} else {
sAuthUriNum++;
std::ostringstream s;
LLStringUtil::format_map_t args;
args["[NUMBER]"] = llformat("%d", sAuthUriNum + 1);
auth_desc = LLTrans::getString("LoginAttempt", args);
LLStartUp::setStartupState( STATE_LOGIN_AUTHENTICATE );
return do_normal_idle;
}
break;
}
// Version update and we're not showing the dialog
if(quit)
{
LLUserAuth::getInstance()->reset();
LLAppViewer::instance()->forceQuit();
return FALSE;
}
if(successful_login)
{
// unpack login data needed by the application
std::string text;
text = LLUserAuth::getInstance()->getResponse("agent_id");
if(!text.empty()) gAgentID.set(text);
gDebugInfo["AgentID"] = text;
text = LLUserAuth::getInstance()->getResponse("session_id");
if(!text.empty()) gAgentSessionID.set(text);
gDebugInfo["SessionID"] = text;
text = LLUserAuth::getInstance()->getResponse("secure_session_id");
if(!text.empty()) gAgent.mSecureSessionID.set(text);
text = LLUserAuth::getInstance()->getResponse("first_name");
if(!text.empty())
{
// Remove quotes from string. Login.cgi sends these to force
// names that look like numbers into strings.
firstname.assign(text);
LLStringUtil::replaceChar(firstname, '"', ' ');
LLStringUtil::trim(firstname);
}
text = LLUserAuth::getInstance()->getResponse("last_name");
if(!text.empty()) lastname.assign(text);
gSavedSettings.setString("FirstName", firstname);
gSavedSettings.setString("LastName", lastname);
if (remember_password)
{
save_password_to_disk(password.c_str());
}
else
{
save_password_to_disk(NULL);
}
gSavedSettings.setBOOL("RememberPassword", remember_password);
text = LLUserAuth::getInstance()->getResponse("agent_access");
if(!text.empty() && (text[0] == 'M'))
{
gAgent.setTeen(false);
}
else
{
gAgent.setTeen(true);
}
text = LLUserAuth::getInstance()->getResponse("start_location");
if(!text.empty()) agent_start_location.assign(text);
text = LLUserAuth::getInstance()->getResponse("circuit_code");
if(!text.empty())
{
gMessageSystem->mOurCircuitCode = strtoul(text.c_str(), NULL, 10);
}
std::string sim_ip_str = LLUserAuth::getInstance()->getResponse("sim_ip");
std::string sim_port_str = LLUserAuth::getInstance()->getResponse("sim_port");
if(!sim_ip_str.empty() && !sim_port_str.empty())
{
U32 sim_port = strtoul(sim_port_str.c_str(), NULL, 10);
first_sim.set(sim_ip_str, sim_port);
if (first_sim.isOk())
{
gMessageSystem->enableCircuit(first_sim, TRUE);
}
}
std::string region_x_str = LLUserAuth::getInstance()->getResponse("region_x");
std::string region_y_str = LLUserAuth::getInstance()->getResponse("region_y");
if(!region_x_str.empty() && !region_y_str.empty())
{
U32 region_x = strtoul(region_x_str.c_str(), NULL, 10);
U32 region_y = strtoul(region_y_str.c_str(), NULL, 10);
first_sim_handle = to_region_handle(region_x, region_y);
}
const std::string look_at_str = LLUserAuth::getInstance()->getResponse("look_at");
if (!look_at_str.empty())
{
size_t len = look_at_str.size();
LLMemoryStream mstr((U8*)look_at_str.c_str(), len);
LLSD sd = LLSDSerialize::fromNotation(mstr, len);
agent_start_look_at = ll_vector3_from_sd(sd);
}
text = LLUserAuth::getInstance()->getResponse("seed_capability");
if (!text.empty()) first_sim_seed_cap = text;
text = LLUserAuth::getInstance()->getResponse("seconds_since_epoch");
if(!text.empty())
{
U32 server_utc_time = strtoul(text.c_str(), NULL, 10);
if(server_utc_time)
{
time_t now = time(NULL);
gUTCOffset = (server_utc_time - now);
}
}
std::string home_location = LLUserAuth::getInstance()->getResponse("home");
if(!home_location.empty())
{
size_t len = home_location.size();
LLMemoryStream mstr((U8*)home_location.c_str(), len);
LLSD sd = LLSDSerialize::fromNotation(mstr, len);
S32 region_x = sd["region_handle"][0].asInteger();
S32 region_y = sd["region_handle"][1].asInteger();
U64 region_handle = to_region_handle(region_x, region_y);
LLVector3 position = ll_vector3_from_sd(sd["position"]);
gAgent.setHomePosRegion(region_handle, position);
}
gAgent.mMOTD.assign(LLUserAuth::getInstance()->getResponse("message"));
LLUserAuth::options_t options;
if(LLUserAuth::getInstance()->getOptions("inventory-root", options))
{
LLUserAuth::response_t::iterator it;
it = options[0].find("folder_id");
if(it != options[0].end())
{
gAgent.mInventoryRootID.set((*it).second);
//gInventory.mock(gAgent.getInventoryRootID());
}
}
options.clear();
if(LLUserAuth::getInstance()->getOptions("login-flags", options))
{
LLUserAuth::response_t::iterator it;
LLUserAuth::response_t::iterator no_flag = options[0].end();
it = options[0].find("ever_logged_in");
if(it != no_flag)
{
if((*it).second == "N") gAgent.setFirstLogin(TRUE);
else gAgent.setFirstLogin(FALSE);
}
it = options[0].find("stipend_since_login");
if(it != no_flag)
{
if((*it).second == "Y") stipend_since_login = TRUE;
}
it = options[0].find("gendered");
if(it != no_flag)
{
if((*it).second == "Y") gAgent.setGenderChosen(TRUE);
}
it = options[0].find("daylight_savings");
if(it != no_flag)
{
if((*it).second == "Y") gPacificDaylightTime = TRUE;
else gPacificDaylightTime = FALSE;
}
}
options.clear();
if (LLUserAuth::getInstance()->getOptions("initial-outfit", options)
&& !options.empty())
{
LLUserAuth::response_t::iterator it;
LLUserAuth::response_t::iterator it_end = options[0].end();
it = options[0].find("folder_name");
if(it != it_end)
{
gInitialOutfit = (*it).second;
}
it = options[0].find("gender");
if (it != it_end)
{
gInitialOutfitGender = (*it).second;
}
}
options.clear();
if(LLUserAuth::getInstance()->getOptions("global-textures", options))
{
// Extract sun and moon texture IDs. These are used
// in the LLVOSky constructor, but I can't figure out
// how to pass them in. JC
LLUserAuth::response_t::iterator it;
LLUserAuth::response_t::iterator no_texture = options[0].end();
it = options[0].find("sun_texture_id");
if(it != no_texture)
{
gSunTextureID.set((*it).second);
}
it = options[0].find("moon_texture_id");
if(it != no_texture)
{
gMoonTextureID.set((*it).second);
}
it = options[0].find("cloud_texture_id");
if(it != no_texture)
{
gCloudTextureID.set((*it).second);
}
}
// JC: gesture loading done below, when we have an asset system
// in place. Don't delete/clear user_credentials until then.
if(gAgentID.notNull()
&& gAgentSessionID.notNull()
&& gMessageSystem->mOurCircuitCode
&& first_sim.isOk()
&& gAgent.mInventoryRootID.notNull())
{
LLStartUp::setStartupState( STATE_WORLD_INIT );
}
else
{
if (gNoRender)
{
LL_WARNS("AppInit") << "Bad login - missing return values" << LL_ENDL;
LL_WARNS("AppInit") << emsg << LL_ENDL;
exit(0);
}
// Bounce back to the login screen.
LLStringUtil::format_map_t args;
args["[ERROR_MESSAGE]"] = emsg.str();
gViewerWindow->alertXml("ErrorMessage", args, login_alert_done);
reset_login();
gSavedSettings.setBOOL("AutoLogin", FALSE);
show_connect_box = TRUE;
}
// Pass the user information to the voice chat server interface.
gVoiceClient->userAuthorized(firstname, lastname, gAgentID);
}
else
{
if (gNoRender)
{
LL_WARNS("AppInit") << "Failed to login!" << LL_ENDL;
LL_WARNS("AppInit") << emsg << LL_ENDL;
exit(0);
}
// Bounce back to the login screen.
LLStringUtil::format_map_t args;
args["[ERROR_MESSAGE]"] = emsg.str();
gViewerWindow->alertXml("ErrorMessage", args, login_alert_done);
reset_login();
gSavedSettings.setBOOL("AutoLogin", FALSE);
show_connect_box = TRUE;
// Don't save an incorrect password to disk.
save_password_to_disk(NULL);
}
return do_normal_idle;
}
//---------------------------------------------------------------------
// World Init
//---------------------------------------------------------------------
if (STATE_WORLD_INIT == LLStartUp::getStartupState())
{
set_startup_status(0.40f, LLTrans::getString("LoginInitializingWorld"), gAgent.mMOTD);
display_startup();
// We should have an agent id by this point.
llassert(!(gAgentID == LLUUID::null));
// Finish agent initialization. (Requires gSavedSettings, builds camera)
gAgent.init();
set_underclothes_menu_options();
// Since we connected, save off the settings so the user doesn't have to
// type the name/password again if we crash.
gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE);
//
// Initialize classes w/graphics stuff.
//
gImageList.doPrefetchImages();
LLSurface::initClasses();
LLFace::initClass();
LLDrawable::initClass();
// init the shader managers
LLPostProcess::initClass();
LLWLParamManager::initClass();
LLWaterParamManager::initClass();
// RN: don't initialize VO classes in drone mode, they are too closely tied to rendering
LLViewerObject::initVOClasses();
display_startup();
// This is where we used to initialize gWorldp. Original comment said:
// World initialization must be done after above window init
// User might have overridden far clip
LLWorld::getInstance()->setLandFarClip( gAgent.mDrawDistance );
// Before we create the first region, we need to set the agent's mOriginGlobal
// This is necessary because creating objects before this is set will result in a
// bad mPositionAgent cache.
gAgent.initOriginGlobal(from_region_handle(first_sim_handle));
LLWorld::getInstance()->addRegion(first_sim_handle, first_sim);
LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(first_sim_handle);
LL_INFOS("AppInit") << "Adding initial simulator " << regionp->getOriginGlobal() << LL_ENDL;
LLStartUp::setStartupState( STATE_SEED_GRANTED_WAIT );
regionp->setSeedCapability(first_sim_seed_cap);
LL_DEBUGS("AppInit") << "Waiting for seed grant ...." << LL_ENDL;
// Set agent's initial region to be the one we just created.
gAgent.setRegion(regionp);
// Set agent's initial position, which will be read by LLVOAvatar when the avatar
// object is created. I think this must be done after setting the region. JC
gAgent.setPositionAgent(agent_start_position_region);
display_startup();
return do_normal_idle;
}
//---------------------------------------------------------------------
// Wait for Seed Cap Grant
//---------------------------------------------------------------------
if(STATE_SEED_GRANTED_WAIT == LLStartUp::getStartupState())
{
return do_normal_idle;
}
//---------------------------------------------------------------------
// Seed Capability Granted
// no newMessage calls should happen before this point
//---------------------------------------------------------------------
if (STATE_SEED_CAP_GRANTED == LLStartUp::getStartupState())
{
update_texture_fetch();
if ( gViewerWindow != NULL)
{ // This isn't the first logon attempt, so show the UI
gViewerWindow->setNormalControlsVisible( TRUE );
}
gLoginMenuBarView->setVisible( FALSE );
gLoginMenuBarView->setEnabled( FALSE );
gFloaterMap->setVisible( gSavedSettings.getBOOL("ShowMiniMap") );
if (gSavedSettings.getBOOL("ShowCameraControls"))
{
LLFloaterCamera::showInstance();
}
if (gSavedSettings.getBOOL("ShowMovementControls"))
{
LLFloaterMove::showInstance();
}
if (gSavedSettings.getBOOL("ShowActiveSpeakers"))
{
LLFloaterActiveSpeakers::showInstance();
}
if (!gNoRender)
{
// Move the progress view in front of the UI
gViewerWindow->moveProgressViewToFront();
LLError::logToFixedBuffer(gDebugView->mDebugConsolep);
// set initial visibility of debug console
gDebugView->mDebugConsolep->setVisible(gSavedSettings.getBOOL("ShowDebugConsole"));
gDebugView->mFloaterStatsp->setVisible(gSavedSettings.getBOOL("ShowDebugStats"));
}
//
// Set message handlers
//
LL_INFOS("AppInit") << "Initializing communications..." << LL_ENDL;
// register callbacks for messages. . . do this after initial handshake to make sure that we don't catch any unwanted
register_viewer_callbacks(gMessageSystem);
// Debugging info parameters
gMessageSystem->setMaxMessageTime( 0.5f ); // Spam if decoding all msgs takes more than 500 ms
#ifndef LL_RELEASE_FOR_DOWNLOAD
gMessageSystem->setTimeDecodes( TRUE ); // Time the decode of each msg
gMessageSystem->setTimeDecodesSpamThreshold( 0.05f ); // Spam if a single msg takes over 50ms to decode
#endif
gXferManager->registerCallbacks(gMessageSystem);
if ( gCacheName == NULL )
{
gCacheName = new LLCacheName(gMessageSystem);
gCacheName->addObserver(callback_cache_name);
// Load stored cache if possible
LLAppViewer::instance()->loadNameCache();
}
// *Note: this is where gWorldMap used to be initialized.
// register null callbacks for audio until the audio system is initialized
gMessageSystem->setHandlerFuncFast(_PREHASH_SoundTrigger, null_message_callback, NULL);
gMessageSystem->setHandlerFuncFast(_PREHASH_AttachedSound, null_message_callback, NULL);
//reset statistics
LLViewerStats::getInstance()->resetStats();
if (!gNoRender)
{
//
// Set up all of our statistics UI stuff.
//
init_stat_view();
}
display_startup();
//
// Set up region and surface defaults
//
// Sets up the parameters for the first simulator
LL_DEBUGS("AppInit") << "Initializing camera..." << LL_ENDL;
gFrameTime = totalTime();
F32 last_time = gFrameTimeSeconds;
gFrameTimeSeconds = (S64)(gFrameTime - gStartTime)/SEC_TO_MICROSEC;
gFrameIntervalSeconds = gFrameTimeSeconds - last_time;
if (gFrameIntervalSeconds < 0.f)
{
gFrameIntervalSeconds = 0.f;
}
// Make sure agent knows correct aspect ratio
LLViewerCamera::getInstance()->setViewHeightInPixels(gViewerWindow->getWindowDisplayHeight());
if (gViewerWindow->mWindow->getFullscreen())
{
LLViewerCamera::getInstance()->setAspect(gViewerWindow->getDisplayAspectRatio());
}
else
{
LLViewerCamera::getInstance()->setAspect( (F32) gViewerWindow->getWindowWidth() / (F32) gViewerWindow->getWindowHeight());
}
// Move agent to starting location. The position handed to us by
// the space server is in global coordinates, but the agent frame
// is in region local coordinates. Therefore, we need to adjust
// the coordinates handed to us to fit in the local region.
gAgent.setPositionAgent(agent_start_position_region);
gAgent.resetAxes(agent_start_look_at);
gAgent.stopCameraAnimation();
gAgent.resetCamera();
// Initialize global class data needed for surfaces (i.e. textures)
if (!gNoRender)
{
LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL;
// Initialize all of the viewer object classes for the first time (doing things like texture fetches.
gSky.init(initial_sun_direction);
}
LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL;
// For all images pre-loaded into viewer cache, decode them.
// Need to do this AFTER we init the sky
const S32 DECODE_TIME_SEC = 2;
for (int i = 0; i < DECODE_TIME_SEC; i++)
{
F32 frac = (F32)i / (F32)DECODE_TIME_SEC;
set_startup_status(0.45f + frac*0.1f, LLTrans::getString("LoginDecodingImages"), gAgent.mMOTD);
display_startup();
gImageList.decodeAllImages(1.f);
}
LLStartUp::setStartupState( STATE_WORLD_WAIT );
// JC - Do this as late as possible to increase likelihood Purify
// will run.
LLMessageSystem* msg = gMessageSystem;
if (!msg->mOurCircuitCode)
{
LL_WARNS("AppInit") << "Attempting to connect to simulator with a zero circuit code!" << LL_ENDL;
}
gUseCircuitCallbackCalled = FALSE;
msg->enableCircuit(first_sim, TRUE);
// now, use the circuit info to tell simulator about us!
LL_INFOS("AppInit") << "viewer: UserLoginLocationReply() Enabling " << first_sim << " with code " << msg->mOurCircuitCode << LL_ENDL;
msg->newMessageFast(_PREHASH_UseCircuitCode);
msg->nextBlockFast(_PREHASH_CircuitCode);
msg->addU32Fast(_PREHASH_Code, msg->mOurCircuitCode);
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addUUIDFast(_PREHASH_ID, gAgent.getID());
msg->sendReliable(
first_sim,
MAX_TIMEOUT_COUNT,
FALSE,
TIMEOUT_SECONDS,
use_circuit_callback,
NULL);
timeout.reset();
return do_normal_idle;
}
//---------------------------------------------------------------------
// Agent Send
//---------------------------------------------------------------------
if(STATE_WORLD_WAIT == LLStartUp::getStartupState())
{
LL_DEBUGS("AppInit") << "Waiting for simulator ack...." << LL_ENDL;
set_startup_status(0.59f, LLTrans::getString("LoginWaitingForRegionHandshake"), gAgent.mMOTD);
if(gGotUseCircuitCodeAck)
{
LLStartUp::setStartupState( STATE_AGENT_SEND );
}
LLMessageSystem* msg = gMessageSystem;
while (msg->checkAllMessages(gFrameCount, gServicePump))
{
}
msg->processAcks();
return do_normal_idle;
}
//---------------------------------------------------------------------
// Agent Send
//---------------------------------------------------------------------
if (STATE_AGENT_SEND == LLStartUp::getStartupState())
{
LL_DEBUGS("AppInit") << "Connecting to region..." << LL_ENDL;
set_startup_status(0.60f, LLTrans::getString("LoginConnectingToRegion"), gAgent.mMOTD);
// register with the message system so it knows we're
// expecting this message
LLMessageSystem* msg = gMessageSystem;
msg->setHandlerFuncFast(
_PREHASH_AgentMovementComplete,
process_agent_movement_complete);
LLViewerRegion* regionp = gAgent.getRegion();
if(regionp)
{
send_complete_agent_movement(regionp->getHost());
gAssetStorage->setUpstream(regionp->getHost());
gCacheName->setUpstream(regionp->getHost());
msg->newMessageFast(_PREHASH_EconomyDataRequest);
gAgent.sendReliableMessage();
}
// Create login effect
// But not on first login, because you can't see your avatar then
if (!gAgent.isFirstLogin())
{
LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE);
effectp->setPositionGlobal(gAgent.getPositionGlobal());
effectp->setColor(LLColor4U(gAgent.getEffectColor()));
LLHUDManager::getInstance()->sendEffects();
}
LLStartUp::setStartupState( STATE_AGENT_WAIT ); // Go to STATE_AGENT_WAIT
timeout.reset();
return do_normal_idle;
}
//---------------------------------------------------------------------
// Agent Wait
//---------------------------------------------------------------------
if (STATE_AGENT_WAIT == LLStartUp::getStartupState())
{
LLMessageSystem* msg = gMessageSystem;
while (msg->checkAllMessages(gFrameCount, gServicePump))
{
if (gAgentMovementCompleted)
{
// Sometimes we have more than one message in the
// queue. break out of this loop and continue
// processing. If we don't, then this could skip one
// or more login steps.
break;
}
else
{
LL_DEBUGS("AppInit") << "Awaiting AvatarInitComplete, got "
<< msg->getMessageName() << LL_ENDL;
}
}
msg->processAcks();
if (gAgentMovementCompleted)
{
LLStartUp::setStartupState( STATE_INVENTORY_SEND );
}
return do_normal_idle;
}
//---------------------------------------------------------------------
// Inventory Send
//---------------------------------------------------------------------
if (STATE_INVENTORY_SEND == LLStartUp::getStartupState())
{
// unpack thin inventory
LLUserAuth::options_t options;
options.clear();
//bool dump_buffer = false;
if(LLUserAuth::getInstance()->getOptions("inventory-lib-root", options)
&& !options.empty())
{
// should only be one
LLUserAuth::response_t::iterator it;
it = options[0].find("folder_id");
if(it != options[0].end())
{
gInventoryLibraryRoot.set((*it).second);
}
}
options.clear();
if(LLUserAuth::getInstance()->getOptions("inventory-lib-owner", options)
&& !options.empty())
{
// should only be one
LLUserAuth::response_t::iterator it;
it = options[0].find("agent_id");
if(it != options[0].end())
{
gInventoryLibraryOwner.set((*it).second);
}
}
options.clear();
if(LLUserAuth::getInstance()->getOptions("inventory-skel-lib", options)
&& gInventoryLibraryOwner.notNull())
{
if(!gInventory.loadSkeleton(options, gInventoryLibraryOwner))
{
LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL;
}
}
options.clear();
if(LLUserAuth::getInstance()->getOptions("inventory-skeleton", options))
{
if(!gInventory.loadSkeleton(options, gAgent.getID()))
{
LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL;
}
}
options.clear();
if(LLUserAuth::getInstance()->getOptions("buddy-list", options))
{
LLUserAuth::options_t::iterator it = options.begin();
LLUserAuth::options_t::iterator end = options.end();
LLAvatarTracker::buddy_map_t list;
LLUUID agent_id;
S32 has_rights = 0, given_rights = 0;
for (; it != end; ++it)
{
LLUserAuth::response_t::const_iterator option_it;
option_it = (*it).find("buddy_id");
if(option_it != (*it).end())
{
agent_id.set((*option_it).second);
}
option_it = (*it).find("buddy_rights_has");
if(option_it != (*it).end())
{
has_rights = atoi((*option_it).second.c_str());
}
option_it = (*it).find("buddy_rights_given");
if(option_it != (*it).end())
{
given_rights = atoi((*option_it).second.c_str());
}
list[agent_id] = new LLRelationship(given_rights, has_rights, false);
}
LLAvatarTracker::instance().addBuddyList(list);
}
options.clear();
if(LLUserAuth::getInstance()->getOptions("ui-config", options))
{
LLUserAuth::options_t::iterator it = options.begin();
LLUserAuth::options_t::iterator end = options.end();
for (; it != end; ++it)
{
LLUserAuth::response_t::const_iterator option_it;
option_it = (*it).find("allow_first_life");
if(option_it != (*it).end())
{
if (option_it->second == "Y")
{
LLPanelAvatar::sAllowFirstLife = TRUE;
}
}
}
}
options.clear();
if(LLUserAuth::getInstance()->getOptions("tutorial_setting", options))
{
LLUserAuth::options_t::iterator it = options.begin();
LLUserAuth::options_t::iterator end = options.end();
for (; it != end; ++it)
{
LLUserAuth::response_t::const_iterator option_it;
option_it = (*it).find("tutorial_url");
if(option_it != (*it).end())
{
LLFloaterHUD::sTutorialUrl = option_it->second;
}
option_it = (*it).find("use_tutorial");
if(option_it != (*it).end())
{
if (option_it->second == "true")
{
LLFloaterHUD::showHUD();
}
}
}
}
options.clear();
if(LLUserAuth::getInstance()->getOptions("event_categories", options))
{
LLEventInfo::loadCategories(options);
}
if(LLUserAuth::getInstance()->getOptions("event_notifications", options))
{
gEventNotifier.load(options);
}
options.clear();
if(LLUserAuth::getInstance()->getOptions("classified_categories", options))
{
LLClassifiedInfo::loadCategories(options);
}
gInventory.buildParentChildMap();
llinfos << "Setting Inventory changed mask and notifying observers" << llendl;
gInventory.addChangedMask(LLInventoryObserver::ALL, LLUUID::null);
gInventory.notifyObservers();
// set up callbacks
llinfos << "Registering Callbacks" << llendl;
LLMessageSystem* msg = gMessageSystem;
llinfos << " Inventory" << llendl;
LLInventoryModel::registerCallbacks(msg);
llinfos << " AvatarTracker" << llendl;
LLAvatarTracker::instance().registerCallbacks(msg);
llinfos << " Landmark" << llendl;
LLLandmark::registerCallbacks(msg);
// request mute list
llinfos << "Requesting Mute List" << llendl;
LLMuteList::getInstance()->requestFromServer(gAgent.getID());
// Get L$ and ownership credit information
llinfos << "Requesting Money Balance" << llendl;
msg->newMessageFast(_PREHASH_MoneyBalanceRequest);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_MoneyData);
msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null );
gAgent.sendReliableMessage();
// request all group information
llinfos << "Requesting Agent Data" << llendl;
gAgent.sendAgentDataUpdateRequest();
BOOL shown_at_exit = gSavedSettings.getBOOL("ShowInventory");
// Create the inventory views
llinfos << "Creating Inventory Views" << llendl;
LLInventoryView::showAgentInventory();
// Hide the inventory if it wasn't shown at exit
if(!shown_at_exit)
{
LLInventoryView::toggleVisibility(NULL);
}
LLStartUp::setStartupState( STATE_MISC );
return do_normal_idle;
}
//---------------------------------------------------------------------
// Misc
//---------------------------------------------------------------------
if (STATE_MISC == LLStartUp::getStartupState())
{
// We have a region, and just did a big inventory download.
// We can estimate the user's connection speed, and set their
// max bandwidth accordingly. JC
if (gSavedSettings.getBOOL("FirstLoginThisInstall"))
{
// This is actually a pessimistic computation, because TCP may not have enough
// time to ramp up on the (small) default inventory file to truly measure max
// bandwidth. JC
F64 rate_bps = LLUserAuth::getInstance()->getLastTransferRateBPS();
const F32 FAST_RATE_BPS = 600.f * 1024.f;
const F32 FASTER_RATE_BPS = 750.f * 1024.f;
F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
if (rate_bps > FASTER_RATE_BPS
&& rate_bps > max_bandwidth)
{
LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to "
<< FASTER_RATE_BPS/1024.f
<< " kbps" << LL_ENDL;
gViewerThrottle.setMaxBandwidth(FASTER_RATE_BPS / 1024.f);
}
else if (rate_bps > FAST_RATE_BPS
&& rate_bps > max_bandwidth)
{
LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to "
<< FAST_RATE_BPS/1024.f
<< " kbps" << LL_ENDL;
gViewerThrottle.setMaxBandwidth(FAST_RATE_BPS / 1024.f);
}
}
// We're successfully logged in.
gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE);
// based on the comments, we've successfully logged in so we can delete the 'forced'
// URL that the updater set in settings.ini (in a mostly paranoid fashion)
std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" );
if ( nextLoginLocation.length() )
{
// clear it
gSavedSettings.setString( "NextLoginLocation", "" );
// and make sure it's saved
gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE );
};
if (!gNoRender)
{
// JC: Initializing audio requests many sounds for download.
init_audio();
// JC: Initialize "active" gestures. This may also trigger
// many gesture downloads, if this is the user's first
// time on this machine or -purge has been run.
LLUserAuth::options_t gesture_options;
if (LLUserAuth::getInstance()->getOptions("gestures", gesture_options))
{
LL_DEBUGS("AppInit") << "Gesture Manager loading " << gesture_options.size()
<< LL_ENDL;
std::vector<LLUUID> item_ids;
LLUserAuth::options_t::iterator resp_it;
for (resp_it = gesture_options.begin();
resp_it != gesture_options.end();
++resp_it)
{
const LLUserAuth::response_t& response = *resp_it;
LLUUID item_id;
LLUUID asset_id;
LLUserAuth::response_t::const_iterator option_it;
option_it = response.find("item_id");
if (option_it != response.end())
{
const std::string& uuid_string = (*option_it).second;
item_id.set(uuid_string);
}
option_it = response.find("asset_id");
if (option_it != response.end())
{
const std::string& uuid_string = (*option_it).second;
asset_id.set(uuid_string);
}
if (item_id.notNull() && asset_id.notNull())
{
// Could schedule and delay these for later.
const BOOL no_inform_server = FALSE;
const BOOL no_deactivate_similar = FALSE;
gGestureManager.activateGestureWithAsset(item_id, asset_id,
no_inform_server,
no_deactivate_similar);
// We need to fetch the inventory items for these gestures
// so we have the names to populate the UI.
item_ids.push_back(item_id);
}
}
LLGestureInventoryFetchObserver* fetch = new LLGestureInventoryFetchObserver();
fetch->fetchItems(item_ids);
// deletes itself when done
gInventory.addObserver(fetch);
}
}
gDisplaySwapBuffers = TRUE;
LLMessageSystem* msg = gMessageSystem;
msg->setHandlerFuncFast(_PREHASH_SoundTrigger, process_sound_trigger);
msg->setHandlerFuncFast(_PREHASH_PreloadSound, process_preload_sound);
msg->setHandlerFuncFast(_PREHASH_AttachedSound, process_attached_sound);
msg->setHandlerFuncFast(_PREHASH_AttachedSoundGainChange, process_attached_sound_gain_change);
LL_DEBUGS("AppInit") << "Initialization complete" << LL_ENDL;
gRenderStartTime.reset();
gForegroundTime.reset();
// HACK: Inform simulator of window size.
// Do this here so it's less likely to race with RegisterNewAgent.
// TODO: Put this into RegisterNewAgent
// JC - 7/20/2002
gViewerWindow->sendShapeToSim();
// Inform simulator of our language preference
LLAgentLanguage::update();
// Ignore stipend information for now. Money history is on the web site.
// if needed, show the L$ history window
//if (stipend_since_login && !gNoRender)
//{
//}
if (!gAgent.isFirstLogin())
{
bool url_ok = LLURLSimString::sInstance.parse();
if (!((agent_start_location == "url" && url_ok) ||
(!url_ok && ((agent_start_location == "last" && gSavedSettings.getBOOL("LoginLastLocation")) ||
(agent_start_location == "home" && !gSavedSettings.getBOOL("LoginLastLocation"))))))
{
// The reason we show the alert is because we want to
// reduce confusion for when you log in and your provided
// location is not your expected location. So, if this is
// your first login, then you do not have an expectation,
// thus, do not show this alert.
LLStringUtil::format_map_t args;
if (url_ok)
{
args["[TYPE]"] = "desired";
args["[HELP]"] = "";
}
else if (gSavedSettings.getBOOL("LoginLastLocation"))
{
args["[TYPE]"] = "last";
args["[HELP]"] = "";
}
else
{
args["[TYPE]"] = "home";
args["[HELP]"] = "You may want to set a new home location.";
}
gViewerWindow->alertXml("AvatarMoved", args);
}
else
{
if (samename)
{
// restore old camera pos
gAgent.setFocusOnAvatar(FALSE, FALSE);
gAgent.setCameraPosAndFocusGlobal(gSavedSettings.getVector3d("CameraPosOnLogout"), gSavedSettings.getVector3d("FocusPosOnLogout"), LLUUID::null);
BOOL limit_hit = FALSE;
gAgent.calcCameraPositionTargetGlobal(&limit_hit);
if (limit_hit)
{
gAgent.setFocusOnAvatar(TRUE, FALSE);
}
gAgent.stopCameraAnimation();
}
}
}
LLStartUp::setStartupState( STATE_PRECACHE );
timeout.reset();
return do_normal_idle;
}
if (STATE_PRECACHE == LLStartUp::getStartupState())
{
do_normal_idle = TRUE;
// Avoid generic Ruth avatar in Orientation Island by starting
// our outfit load as soon as possible. This will be replaced
// with a more definitive patch from featurettes-4 later. JC
if (gAgent.isFirstLogin()
&& !gInitialOutfit.empty() // registration set up an outfit
&& gAgent.getAvatarObject() // can't wear clothes until have obj
&& !gAgent.isGenderChosen() ) // nothing already loaded
{
llinfos << "Wearing initial outfit " << gInitialOutfit << llendl;
callback_choose_gender(-1, NULL);
}
F32 timeout_frac = timeout.getElapsedTimeF32()/PRECACHING_DELAY;
// wait precache-delay and for agent's avatar or a lot longer.
if(((timeout_frac > 1.f) && gAgent.getAvatarObject())
|| (timeout_frac > 3.f))
{
LLStartUp::setStartupState( STATE_WEARABLES_WAIT );
}
else
{
update_texture_fetch();
set_startup_status(0.60f + 0.20f * timeout_frac,
"Loading world...",
gAgent.mMOTD);
}
return do_normal_idle;
}
if (STATE_WEARABLES_WAIT == LLStartUp::getStartupState())
{
do_normal_idle = TRUE;
static LLFrameTimer wearables_timer;
const F32 wearables_time = wearables_timer.getElapsedTimeF32();
const F32 MAX_WEARABLES_TIME = 10.f;
if(gAgent.getWearablesLoaded() || !gAgent.isGenderChosen())
{
LLStartUp::setStartupState( STATE_CLEANUP );
}
else if (wearables_time > MAX_WEARABLES_TIME)
{
gViewerWindow->alertXml("ClothingLoading");
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_WEARABLES_TOO_LONG);
LLStartUp::setStartupState( STATE_CLEANUP );
}
else
{
update_texture_fetch();
set_startup_status(0.80f + 0.20f * wearables_time / MAX_WEARABLES_TIME,
LLTrans::getString("LoginDownloadingClothing"),
gAgent.mMOTD);
}
return do_normal_idle;
}
if (STATE_CLEANUP == LLStartUp::getStartupState())
{
set_startup_status(1.0, "", "");
do_normal_idle = TRUE;
// Let the map know about the inventory.
if(gFloaterWorldMap)
{
gFloaterWorldMap->observeInventory(&gInventory);
gFloaterWorldMap->observeFriends();
}
gViewerWindow->showCursor();
gViewerWindow->getWindow()->resetBusyCount();
gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
LL_DEBUGS("AppInit") << "Done releasing bitmap" << LL_ENDL;
gViewerWindow->setShowProgress(FALSE);
gViewerWindow->setProgressCancelButtonVisible(FALSE);
// We're not away from keyboard, even though login might have taken
// a while. JC
gAgent.clearAFK();
// Have the agent start watching the friends list so we can update proxies
gAgent.observeFriends();
if (gSavedSettings.getBOOL("LoginAsGod"))
{
gAgent.requestEnterGodMode();
}
// On first start, ask user for gender
dialog_choose_gender_first_start();
// Start automatic replay if the flag is set.
if (gSavedSettings.getBOOL("StatsAutoRun"))
{
LLUUID id;
LL_DEBUGS("AppInit") << "Starting automatic playback" << LL_ENDL;
gAgentPilot.startPlayback();
}
// If we've got a startup URL, dispatch it
LLStartUp::dispatchURL();
// Clean up the userauth stuff.
LLUserAuth::getInstance()->reset();
LLStartUp::setStartupState( STATE_STARTED );
// Unmute audio if desired and setup volumes.
// Unmute audio if desired and setup volumes.
// This is a not-uncommon crash site, so surround it with
// llinfos output to aid diagnosis.
LL_INFOS("AppInit") << "Doing first audio_update_volume..." << LL_ENDL;
audio_update_volume();
LL_INFOS("AppInit") << "Done first audio_update_volume." << LL_ENDL;
// reset keyboard focus to sane state of pointing at world
gFocusMgr.setKeyboardFocus(NULL);
#if 0 // sjb: enable for auto-enabling timer display
gDebugView->mFastTimerView->setVisible(TRUE);
#endif
LLAppViewer::instance()->initMainloopTimeout("Mainloop Init");
return do_normal_idle;
}
LL_WARNS("AppInit") << "Reached end of idle_startup for state " << LLStartUp::getStartupState() << LL_ENDL;
return do_normal_idle;
}
//
// local function definition
//
void login_show()
{
LL_INFOS("AppInit") << "Initializing Login Screen" << LL_ENDL;
#ifdef LL_RELEASE_FOR_DOWNLOAD
BOOL bUseDebugLogin = gSavedSettings.getBOOL("UseDebugLogin");
#else
BOOL bUseDebugLogin = TRUE;
#endif
LLPanelLogin::show( gViewerWindow->getVirtualWindowRect(),
bUseDebugLogin,
login_callback, NULL );
// UI textures have been previously loaded in doPreloadImages()
LL_DEBUGS("AppInit") << "Setting Servers" << LL_ENDL;
LLPanelLogin::addServer(LLViewerLogin::getInstance()->getGridLabel(), LLViewerLogin::getInstance()->getGridChoice());
LLViewerLogin* vl = LLViewerLogin::getInstance();
for(int grid_index = GRID_INFO_ADITI; grid_index < GRID_INFO_OTHER; ++grid_index)
{
LLPanelLogin::addServer(vl->getKnownGridLabel((EGridInfo)grid_index), grid_index);
}
}
// Callback for when login screen is closed. Option 0 = connect, option 1 = quit.
void login_callback(S32 option, void *userdata)
{
const S32 CONNECT_OPTION = 0;
const S32 QUIT_OPTION = 1;
if (CONNECT_OPTION == option)
{
LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
return;
}
else if (QUIT_OPTION == option)
{
// Make sure we don't save the password if the user is trying to clear it.
std::string first, last, password;
BOOL remember = TRUE;
LLPanelLogin::getFields(first, last, password, remember);
if (!remember)
{
// turn off the setting and write out to disk
gSavedSettings.setBOOL("RememberPassword", FALSE);
gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE );
// stomp the saved password on disk
save_password_to_disk(NULL);
}
// Next iteration through main loop should shut down the app cleanly.
LLAppViewer::instance()->userQuit();
if (LLAppViewer::instance()->quitRequested())
{
LLPanelLogin::close();
}
return;
}
else
{
LL_WARNS("AppInit") << "Unknown login button clicked" << LL_ENDL;
}
}
std::string load_password_from_disk()
{
std::string hashed_password("");
// Look for legacy "marker" password from settings.ini
hashed_password = gSavedSettings.getString("Marker");
if (!hashed_password.empty())
{
// Stomp the Marker entry.
gSavedSettings.setString("Marker", "");
// Return that password.
return hashed_password;
}
std::string filepath = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,
"password.dat");
LLFILE* fp = LLFile::fopen(filepath, "rb"); /* Flawfinder: ignore */
if (!fp)
{
return hashed_password;
}
// UUID is 16 bytes, written into ASCII is 32 characters
// without trailing \0
const S32 HASHED_LENGTH = 32;
U8 buffer[HASHED_LENGTH+1];
if (1 != fread(buffer, HASHED_LENGTH, 1, fp))
{
return hashed_password;
}
fclose(fp);
// Decipher with MAC address
LLXORCipher cipher(gMACAddress, 6);
cipher.decrypt(buffer, HASHED_LENGTH);
buffer[HASHED_LENGTH] = '\0';
// Check to see if the mac address generated a bad hashed
// password. It should be a hex-string or else the mac adress has
// changed. This is a security feature to make sure that if you
// get someone's password.dat file, you cannot hack their account.
if(is_hex_string(buffer, HASHED_LENGTH))
{
hashed_password.assign((char*)buffer);
}
return hashed_password;
}
void save_password_to_disk(const char* hashed_password)
{
std::string filepath = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,
"password.dat");
if (!hashed_password)
{
// No password, remove the file.
LLFile::remove(filepath);
}
else
{
LLFILE* fp = LLFile::fopen(filepath, "wb"); /* Flawfinder: ignore */
if (!fp)
{
return;
}
// Encipher with MAC address
const S32 HASHED_LENGTH = 32;
U8 buffer[HASHED_LENGTH+1];
LLStringUtil::copy((char*)buffer, hashed_password, HASHED_LENGTH+1);
LLXORCipher cipher(gMACAddress, 6);
cipher.encrypt(buffer, HASHED_LENGTH);
if (fwrite(buffer, HASHED_LENGTH, 1, fp) != 1)
{
LL_WARNS("AppInit") << "Short write" << LL_ENDL;
}
fclose(fp);
}
}
BOOL is_hex_string(U8* str, S32 len)
{
BOOL rv = TRUE;
U8* c = str;
while(rv && len--)
{
switch(*c)
{
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
case 'a':
case 'b':
case 'c':
case 'd':
case 'e':
case 'f':
++c;
break;
default:
rv = FALSE;
break;
}
}
return rv;
}
void show_first_run_dialog()
{
gViewerWindow->alertXml("FirstRun", first_run_dialog_callback, NULL);
}
void first_run_dialog_callback(S32 option, void* userdata)
{
if (0 == option)
{
LL_DEBUGS("AppInit") << "First run dialog cancelling" << LL_ENDL;
LLWeb::loadURL( CREATE_ACCOUNT_URL );
}
LLPanelLogin::giveFocus();
}
void set_startup_status(const F32 frac, const std::string& string, const std::string& msg)
{
gViewerWindow->setProgressPercent(frac*100);
gViewerWindow->setProgressString(string);
gViewerWindow->setProgressMessage(msg);
}
void login_alert_status(S32 option, void* user_data)
{
// Buttons
switch( option )
{
case 0: // OK
break;
case 1: // Help
LLWeb::loadURL( SUPPORT_URL );
break;
case 2: // Teleport
// Restart the login process, starting at our home locaton
LLURLSimString::setString(LLURLSimString::sLocationStringHome);
LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
break;
default:
LL_WARNS("AppInit") << "Missing case in login_alert_status switch" << LL_ENDL;
}
LLPanelLogin::giveFocus();
}
void update_app(BOOL mandatory, const std::string& auth_msg)
{
// store off config state, as we might quit soon
gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE);
std::ostringstream message;
//*TODO:translate
std::string msg;
if (!auth_msg.empty())
{
msg = "(" + auth_msg + ") \n";
}
LLStringUtil::format_map_t args;
args["[MESSAGE]"] = msg;
// represent a bool as a null/non-null pointer
void *mandatoryp = mandatory ? &mandatory : NULL;
#if LL_WINDOWS
if (mandatory)
{
gViewerWindow->alertXml("DownloadWindowsMandatory", args,
update_dialog_callback,
mandatoryp);
}
else
{
#if LL_RELEASE_FOR_DOWNLOAD
gViewerWindow->alertXml("DownloadWindowsReleaseForDownload", args,
update_dialog_callback,
mandatoryp);
#else
gViewerWindow->alertXml("DownloadWindows", args,
update_dialog_callback,
mandatoryp);
#endif
}
#else
if (mandatory)
{
gViewerWindow->alertXml("DownloadMacMandatory", args,
update_dialog_callback,
mandatoryp);
}
else
{
#if LL_RELEASE_FOR_DOWNLOAD
gViewerWindow->alertXml("DownloadMacReleaseForDownload", args,
update_dialog_callback,
mandatoryp);
#else
gViewerWindow->alertXml("DownloadMac", args,
update_dialog_callback,
mandatoryp);
#endif
}
#endif
}
void update_dialog_callback(S32 option, void *userdata)
{
std::string update_exe_path;
BOOL mandatory = userdata != NULL;
#if !LL_RELEASE_FOR_DOWNLOAD
if (option == 2)
{
LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT );
return;
}
#endif
if (option == 1)
{
// ...user doesn't want to do it
if (mandatory)
{
LLAppViewer::instance()->forceQuit();
// Bump them back to the login screen.
//reset_login();
}
else
{
LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT );
}
return;
}
LLSD query_map = LLSD::emptyMap();
// *TODO place os string in a global constant
#if LL_WINDOWS
query_map["os"] = "win";
#elif LL_DARWIN
query_map["os"] = "mac";
#elif LL_LINUX
query_map["os"] = "lnx";
#endif
// *TODO change userserver to be grid on both viewer and sim, since
// userserver no longer exists.
query_map["userserver"] = LLViewerLogin::getInstance()->getGridLabel();
query_map["channel"] = gSavedSettings.getString("VersionChannelName");
// *TODO constantize this guy
LLURI update_url = LLURI::buildHTTP("secondlife.com", 80, "update.php", query_map);
#if LL_WINDOWS
update_exe_path = gDirUtilp->getTempFilename();
if (update_exe_path.empty())
{
// We're hosed, bail
LL_WARNS("AppInit") << "LLDir::getTempFilename() failed" << LL_ENDL;
LLAppViewer::instance()->forceQuit();
return;
}
update_exe_path += ".exe";
std::string updater_source = gDirUtilp->getAppRODataDir();
updater_source += gDirUtilp->getDirDelimiter();
updater_source += "updater.exe";
LL_DEBUGS("AppInit") << "Calling CopyFile source: " << updater_source
<< " dest: " << update_exe_path
<< LL_ENDL;
if (!CopyFileA(updater_source.c_str(), update_exe_path.c_str(), FALSE))
{
LL_WARNS("AppInit") << "Unable to copy the updater!" << LL_ENDL;
LLAppViewer::instance()->forceQuit();
return;
}
// if a sim name was passed in via command line parameter (typically through a SLURL)
if ( LLURLSimString::sInstance.mSimString.length() )
{
// record the location to start at next time
gSavedSettings.setString( "NextLoginLocation", LLURLSimString::sInstance.mSimString );
};
std::ostringstream params;
params << "-url \"" << update_url.asString() << "\"";
if (gHideLinks)
{
// Figure out the program name.
const std::string& data_dir = gDirUtilp->getAppRODataDir();
// Roll back from the end, stopping at the first '\'
const char* program_name = data_dir.c_str() + data_dir.size(); /* Flawfinder: ignore */
while ( (data_dir != --program_name) &&
*(program_name) != '\\');
if ( *(program_name) == '\\')
{
// We found a '\'.
program_name++;
}
else
{
// Oops.
program_name = "SecondLife";
}
params << " -silent -name \"" << LLAppViewer::instance()->getSecondLifeTitle() << "\"";
params << " -program \"" << program_name << "\"";
}
LL_DEBUGS("AppInit") << "Calling updater: " << update_exe_path << " " << params.str() << LL_ENDL;
//Explicitly remove the marker file, otherwise we pass the lock onto the child process and things get weird.
LLAppViewer::instance()->removeMarkerFile(); // In case updater fails
// Use spawn() to run asynchronously
int retval = _spawnl(_P_NOWAIT, update_exe_path.c_str(), update_exe_path.c_str(), params.str().c_str(), NULL);
LL_DEBUGS("AppInit") << "Spawn returned " << retval << LL_ENDL;
#elif LL_DARWIN
// if a sim name was passed in via command line parameter (typically through a SLURL)
if ( LLURLSimString::sInstance.mSimString.length() )
{
// record the location to start at next time
gSavedSettings.setString( "NextLoginLocation", LLURLSimString::sInstance.mSimString );
};
update_exe_path = "'";
update_exe_path += gDirUtilp->getAppRODataDir();
update_exe_path += "/AutoUpdater.app/Contents/MacOS/AutoUpdater' -url \"";
update_exe_path += update_url.asString();
update_exe_path += "\" -name \"";
update_exe_path += LLAppViewer::instance()->getSecondLifeTitle();
update_exe_path += "\" &";
LL_DEBUGS("AppInit") << "Calling updater: " << update_exe_path << LL_ENDL;
// Run the auto-updater.
system(update_exe_path.c_str()); /* Flawfinder: ignore */
#elif LL_LINUX
OSMessageBox("Automatic updating is not yet implemented for Linux.\n"
"Please download the latest version from www.secondlife.com.",
LLStringUtil::null, OSMB_OK);
#endif
LLAppViewer::instance()->forceQuit();
}
void use_circuit_callback(void**, S32 result)
{
// bail if we're quitting.
if(LLApp::isExiting()) return;
if( !gUseCircuitCallbackCalled )
{
gUseCircuitCallbackCalled = true;
if (result)
{
// Make sure user knows something bad happened. JC
LL_WARNS("AppInit") << "Backing up to login screen!" << LL_ENDL;
gViewerWindow->alertXml("LoginPacketNeverReceived",
login_alert_status, NULL);
reset_login();
}
else
{
gGotUseCircuitCodeAck = true;
}
}
}
void register_viewer_callbacks(LLMessageSystem* msg)
{
msg->setHandlerFuncFast(_PREHASH_LayerData, process_layer_data );
msg->setHandlerFuncFast(_PREHASH_ImageData, LLViewerImageList::receiveImageHeader );
msg->setHandlerFuncFast(_PREHASH_ImagePacket, LLViewerImageList::receiveImagePacket );
msg->setHandlerFuncFast(_PREHASH_ObjectUpdate, process_object_update );
msg->setHandlerFunc("ObjectUpdateCompressed", process_compressed_object_update );
msg->setHandlerFunc("ObjectUpdateCached", process_cached_object_update );
msg->setHandlerFuncFast(_PREHASH_ImprovedTerseObjectUpdate, process_terse_object_update_improved );
msg->setHandlerFunc("SimStats", process_sim_stats);
msg->setHandlerFuncFast(_PREHASH_HealthMessage, process_health_message );
msg->setHandlerFuncFast(_PREHASH_EconomyData, process_economy_data);
msg->setHandlerFunc("RegionInfo", LLViewerRegion::processRegionInfo);
msg->setHandlerFuncFast(_PREHASH_ChatFromSimulator, process_chat_from_simulator);
msg->setHandlerFuncFast(_PREHASH_KillObject, process_kill_object, NULL);
msg->setHandlerFuncFast(_PREHASH_SimulatorViewerTimeMessage, process_time_synch, NULL);
msg->setHandlerFuncFast(_PREHASH_EnableSimulator, process_enable_simulator);
msg->setHandlerFuncFast(_PREHASH_DisableSimulator, process_disable_simulator);
msg->setHandlerFuncFast(_PREHASH_KickUser, process_kick_user, NULL);
msg->setHandlerFunc("CrossedRegion", process_crossed_region);
msg->setHandlerFuncFast(_PREHASH_TeleportFinish, process_teleport_finish);
msg->setHandlerFuncFast(_PREHASH_AlertMessage, process_alert_message);
msg->setHandlerFunc("AgentAlertMessage", process_agent_alert_message);
msg->setHandlerFuncFast(_PREHASH_MeanCollisionAlert, process_mean_collision_alert_message, NULL);
msg->setHandlerFunc("ViewerFrozenMessage", process_frozen_message);
msg->setHandlerFuncFast(_PREHASH_NameValuePair, process_name_value);
msg->setHandlerFuncFast(_PREHASH_RemoveNameValuePair, process_remove_name_value);
msg->setHandlerFuncFast(_PREHASH_AvatarAnimation, process_avatar_animation);
msg->setHandlerFuncFast(_PREHASH_AvatarAppearance, process_avatar_appearance);
msg->setHandlerFunc("AgentCachedTextureResponse", LLAgent::processAgentCachedTextureResponse);
msg->setHandlerFunc("RebakeAvatarTextures", LLVOAvatar::processRebakeAvatarTextures);
msg->setHandlerFuncFast(_PREHASH_CameraConstraint, process_camera_constraint);
msg->setHandlerFuncFast(_PREHASH_AvatarSitResponse, process_avatar_sit_response);
msg->setHandlerFunc("SetFollowCamProperties", process_set_follow_cam_properties);
msg->setHandlerFunc("ClearFollowCamProperties", process_clear_follow_cam_properties);
msg->setHandlerFuncFast(_PREHASH_ImprovedInstantMessage, process_improved_im);
msg->setHandlerFuncFast(_PREHASH_ScriptQuestion, process_script_question);
msg->setHandlerFuncFast(_PREHASH_ObjectProperties, LLSelectMgr::processObjectProperties, NULL);
msg->setHandlerFuncFast(_PREHASH_ObjectPropertiesFamily, LLSelectMgr::processObjectPropertiesFamily, NULL);
msg->setHandlerFunc("ForceObjectSelect", LLSelectMgr::processForceObjectSelect);
msg->setHandlerFuncFast(_PREHASH_MoneyBalanceReply, process_money_balance_reply, NULL);
msg->setHandlerFuncFast(_PREHASH_CoarseLocationUpdate, LLWorld::processCoarseUpdate, NULL);
msg->setHandlerFuncFast(_PREHASH_ReplyTaskInventory, LLViewerObject::processTaskInv, NULL);
msg->setHandlerFuncFast(_PREHASH_DerezContainer, process_derez_container, NULL);
msg->setHandlerFuncFast(_PREHASH_ScriptRunningReply,
&LLLiveLSLEditor::processScriptRunningReply);
msg->setHandlerFuncFast(_PREHASH_DeRezAck, process_derez_ack);
msg->setHandlerFunc("LogoutReply", process_logout_reply);
//msg->setHandlerFuncFast(_PREHASH_AddModifyAbility,
// &LLAgent::processAddModifyAbility);
//msg->setHandlerFuncFast(_PREHASH_RemoveModifyAbility,
// &LLAgent::processRemoveModifyAbility);
msg->setHandlerFuncFast(_PREHASH_AgentDataUpdate,
&LLAgent::processAgentDataUpdate);
msg->setHandlerFuncFast(_PREHASH_AgentGroupDataUpdate,
&LLAgent::processAgentGroupDataUpdate);
msg->setHandlerFunc("AgentDropGroup",
&LLAgent::processAgentDropGroup);
// land ownership messages
msg->setHandlerFuncFast(_PREHASH_ParcelOverlay,
LLViewerParcelMgr::processParcelOverlay);
msg->setHandlerFuncFast(_PREHASH_ParcelProperties,
LLViewerParcelMgr::processParcelProperties);
msg->setHandlerFunc("ParcelAccessListReply",
LLViewerParcelMgr::processParcelAccessListReply);
msg->setHandlerFunc("ParcelDwellReply",
LLViewerParcelMgr::processParcelDwellReply);
msg->setHandlerFunc("AvatarPropertiesReply",
LLPanelAvatar::processAvatarPropertiesReply);
msg->setHandlerFunc("AvatarInterestsReply",
LLPanelAvatar::processAvatarInterestsReply);
msg->setHandlerFunc("AvatarGroupsReply",
LLPanelAvatar::processAvatarGroupsReply);
// ratings deprecated
//msg->setHandlerFuncFast(_PREHASH_AvatarStatisticsReply,
// LLPanelAvatar::processAvatarStatisticsReply);
msg->setHandlerFunc("AvatarNotesReply",
LLPanelAvatar::processAvatarNotesReply);
msg->setHandlerFunc("AvatarPicksReply",
LLPanelAvatar::processAvatarPicksReply);
msg->setHandlerFunc("AvatarClassifiedReply",
LLPanelAvatar::processAvatarClassifiedReply);
msg->setHandlerFuncFast(_PREHASH_CreateGroupReply,
LLGroupMgr::processCreateGroupReply);
msg->setHandlerFuncFast(_PREHASH_JoinGroupReply,
LLGroupMgr::processJoinGroupReply);
msg->setHandlerFuncFast(_PREHASH_EjectGroupMemberReply,
LLGroupMgr::processEjectGroupMemberReply);
msg->setHandlerFuncFast(_PREHASH_LeaveGroupReply,
LLGroupMgr::processLeaveGroupReply);
msg->setHandlerFuncFast(_PREHASH_GroupProfileReply,
LLGroupMgr::processGroupPropertiesReply);
// ratings deprecated
// msg->setHandlerFuncFast(_PREHASH_ReputationIndividualReply,
// LLFloaterRate::processReputationIndividualReply);
msg->setHandlerFuncFast(_PREHASH_AgentWearablesUpdate,
LLAgent::processAgentInitialWearablesUpdate );
msg->setHandlerFunc("ScriptControlChange",
LLAgent::processScriptControlChange );
msg->setHandlerFuncFast(_PREHASH_ViewerEffect, LLHUDManager::processViewerEffect);
msg->setHandlerFuncFast(_PREHASH_GrantGodlikePowers, process_grant_godlike_powers);
msg->setHandlerFuncFast(_PREHASH_GroupAccountSummaryReply,
LLPanelGroupLandMoney::processGroupAccountSummaryReply);
msg->setHandlerFuncFast(_PREHASH_GroupAccountDetailsReply,
LLPanelGroupLandMoney::processGroupAccountDetailsReply);
msg->setHandlerFuncFast(_PREHASH_GroupAccountTransactionsReply,
LLPanelGroupLandMoney::processGroupAccountTransactionsReply);
msg->setHandlerFuncFast(_PREHASH_UserInfoReply,
process_user_info_reply);
msg->setHandlerFunc("RegionHandshake", process_region_handshake, NULL);
msg->setHandlerFunc("TeleportStart", process_teleport_start );
msg->setHandlerFunc("TeleportProgress", process_teleport_progress);
msg->setHandlerFunc("TeleportFailed", process_teleport_failed, NULL);
msg->setHandlerFunc("TeleportLocal", process_teleport_local, NULL);
msg->setHandlerFunc("ImageNotInDatabase", LLViewerImageList::processImageNotInDatabase, NULL);
msg->setHandlerFuncFast(_PREHASH_GroupMembersReply,
LLGroupMgr::processGroupMembersReply);
msg->setHandlerFunc("GroupRoleDataReply",
LLGroupMgr::processGroupRoleDataReply);
msg->setHandlerFunc("GroupRoleMembersReply",
LLGroupMgr::processGroupRoleMembersReply);
msg->setHandlerFunc("GroupTitlesReply",
LLGroupMgr::processGroupTitlesReply);
// Special handler as this message is sometimes used for group land.
msg->setHandlerFunc("PlacesReply", process_places_reply);
msg->setHandlerFunc("GroupNoticesListReply", LLPanelGroupNotices::processGroupNoticesListReply);
msg->setHandlerFunc("DirPlacesReply", LLPanelDirBrowser::processDirPlacesReply);
msg->setHandlerFunc("DirPeopleReply", LLPanelDirBrowser::processDirPeopleReply);
msg->setHandlerFunc("DirEventsReply", LLPanelDirBrowser::processDirEventsReply);
msg->setHandlerFunc("DirGroupsReply", LLPanelDirBrowser::processDirGroupsReply);
//msg->setHandlerFunc("DirPicksReply", LLPanelDirBrowser::processDirPicksReply);
msg->setHandlerFunc("DirClassifiedReply", LLPanelDirBrowser::processDirClassifiedReply);
msg->setHandlerFunc("DirLandReply", LLPanelDirBrowser::processDirLandReply);
//msg->setHandlerFunc("DirPopularReply",LLPanelDirBrowser::processDirPopularReply);
msg->setHandlerFunc("AvatarPickerReply", LLFloaterAvatarPicker::processAvatarPickerReply);
msg->setHandlerFunc("MapLayerReply", LLWorldMap::processMapLayerReply);
msg->setHandlerFunc("MapBlockReply", LLWorldMap::processMapBlockReply);
msg->setHandlerFunc("MapItemReply", LLWorldMap::processMapItemReply);
msg->setHandlerFunc("EventInfoReply", LLPanelEvent::processEventInfoReply);
msg->setHandlerFunc("PickInfoReply", LLPanelPick::processPickInfoReply);
msg->setHandlerFunc("ClassifiedInfoReply", LLPanelClassified::processClassifiedInfoReply);
msg->setHandlerFunc("ParcelInfoReply", LLPanelPlace::processParcelInfoReply);
msg->setHandlerFunc("ScriptDialog", process_script_dialog);
msg->setHandlerFunc("LoadURL", process_load_url);
msg->setHandlerFunc("ScriptTeleportRequest", process_script_teleport_request);
msg->setHandlerFunc("EstateCovenantReply", process_covenant_reply);
// calling cards
msg->setHandlerFunc("OfferCallingCard", process_offer_callingcard);
msg->setHandlerFunc("AcceptCallingCard", process_accept_callingcard);
msg->setHandlerFunc("DeclineCallingCard", process_decline_callingcard);
msg->setHandlerFunc("ParcelObjectOwnersReply", LLPanelLandObjects::processParcelObjectOwnersReply);
msg->setHandlerFunc("InitiateDownload", process_initiate_download);
msg->setHandlerFunc("LandStatReply", LLFloaterTopObjects::handle_land_reply);
msg->setHandlerFunc("GenericMessage", process_generic_message);
msg->setHandlerFuncFast(_PREHASH_FeatureDisabled, process_feature_disabled_message);
}
void init_stat_view()
{
LLFrameStatView *frameviewp = gDebugView->mFrameStatView;
frameviewp->setup(gFrameStats);
frameviewp->mShowPercent = FALSE;
LLRect rect;
LLStatBar *stat_barp;
rect = gDebugView->mFloaterStatsp->getRect();
//
// Viewer advanced stats
//
LLStatView *stat_viewp = NULL;
//
// Viewer Basic
//
stat_viewp = new LLStatView("basic stat view", "Basic", "OpenDebugStatBasic", rect);
gDebugView->mFloaterStatsp->addStatView(stat_viewp);
stat_barp = stat_viewp->addStat("FPS", &(LLViewerStats::getInstance()->mFPSStat));
stat_barp->setUnitLabel(" fps");
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 45.f;
stat_barp->mTickSpacing = 7.5f;
stat_barp->mLabelSpacing = 15.f;
stat_barp->mPrecision = 1;
stat_barp->mDisplayBar = TRUE;
stat_barp->mDisplayHistory = TRUE;
stat_barp = stat_viewp->addStat("Bandwidth", &(LLViewerStats::getInstance()->mKBitStat));
stat_barp->setUnitLabel(" kbps");
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 900.f;
stat_barp->mTickSpacing = 100.f;
stat_barp->mLabelSpacing = 300.f;
stat_barp->mDisplayBar = TRUE;
stat_barp->mDisplayHistory = FALSE;
stat_barp = stat_viewp->addStat("Packet Loss", &(LLViewerStats::getInstance()->mPacketsLostPercentStat));
stat_barp->setUnitLabel(" %");
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 5.f;
stat_barp->mTickSpacing = 1.f;
stat_barp->mLabelSpacing = 1.f;
stat_barp->mDisplayBar = FALSE;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayMean = TRUE;
stat_barp->mPrecision = 1;
stat_barp = stat_viewp->addStat("Ping Sim", &(LLViewerStats::getInstance()->mSimPingStat));
stat_barp->setUnitLabel(" msec");
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 1000.f;
stat_barp->mTickSpacing = 100.f;
stat_barp->mLabelSpacing = 200.f;
stat_barp->mDisplayBar = FALSE;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_viewp = new LLStatView("advanced stat view", "Advanced", "OpenDebugStatAdvanced", rect);
gDebugView->mFloaterStatsp->addStatView(stat_viewp);
LLStatView *render_statviewp;
render_statviewp = new LLStatView("render stat view", "Render", "OpenDebugStatRender", rect);
stat_viewp->addChildAtEnd(render_statviewp);
stat_barp = render_statviewp->addStat("KTris Drawn", &(gPipeline.mTrianglesDrawnStat));
stat_barp->setUnitLabel("/fr");
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 500.f;
stat_barp->mTickSpacing = 100.f;
stat_barp->mLabelSpacing = 500.f;
stat_barp->mPrecision = 1;
stat_barp->mPerSec = FALSE;
stat_barp = render_statviewp->addStat("KTris Drawn", &(gPipeline.mTrianglesDrawnStat));
stat_barp->setUnitLabel("/sec");
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 3000.f;
stat_barp->mTickSpacing = 250.f;
stat_barp->mLabelSpacing = 1000.f;
stat_barp->mPrecision = 1;
stat_barp = render_statviewp->addStat("Total Objs", &(gObjectList.mNumObjectsStat));
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 10000.f;
stat_barp->mTickSpacing = 2500.f;
stat_barp->mLabelSpacing = 5000.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp = render_statviewp->addStat("New Objs", &(gObjectList.mNumNewObjectsStat));
stat_barp->setLabel("New Objs");
stat_barp->setUnitLabel("/sec");
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 1000.f;
stat_barp->mTickSpacing = 100.f;
stat_barp->mLabelSpacing = 500.f;
stat_barp->mPerSec = TRUE;
stat_barp->mDisplayBar = FALSE;
// Texture statistics
LLStatView *texture_statviewp;
texture_statviewp = new LLStatView("texture stat view", "Texture", "", rect);
render_statviewp->addChildAtEnd(texture_statviewp);
stat_barp = texture_statviewp->addStat("Count", &(gImageList.sNumImagesStat));
stat_barp->setUnitLabel("");
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 8000.f;
stat_barp->mTickSpacing = 2000.f;
stat_barp->mLabelSpacing = 4000.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp = texture_statviewp->addStat("Raw Count", &(gImageList.sNumRawImagesStat));
stat_barp->setUnitLabel("");
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 8000.f;
stat_barp->mTickSpacing = 2000.f;
stat_barp->mLabelSpacing = 4000.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp = texture_statviewp->addStat("GL Mem", &(gImageList.sGLTexMemStat));
stat_barp->setUnitLabel("");
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 400.f;
stat_barp->mTickSpacing = 100.f;
stat_barp->mLabelSpacing = 200.f;
stat_barp->mPrecision = 1;
stat_barp->mPerSec = FALSE;
stat_barp = texture_statviewp->addStat("Formatted Mem", &(gImageList.sFormattedMemStat));
stat_barp->setUnitLabel("");
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 400.f;
stat_barp->mTickSpacing = 100.f;
stat_barp->mLabelSpacing = 200.f;
stat_barp->mPrecision = 1;
stat_barp->mPerSec = FALSE;
stat_barp = texture_statviewp->addStat("Raw Mem", &(gImageList.sRawMemStat));
stat_barp->setUnitLabel("");
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 400.f;
stat_barp->mTickSpacing = 100.f;
stat_barp->mLabelSpacing = 200.f;
stat_barp->mPrecision = 1;
stat_barp->mPerSec = FALSE;
stat_barp = texture_statviewp->addStat("Bound Mem", &(gImageList.sGLBoundMemStat));
stat_barp->setUnitLabel("");
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 400.f;
stat_barp->mTickSpacing = 100.f;
stat_barp->mLabelSpacing = 200.f;
stat_barp->mPrecision = 1;
stat_barp->mPerSec = FALSE;
// Network statistics
LLStatView *net_statviewp;
net_statviewp = new LLStatView("network stat view", "Network", "OpenDebugStatNet", rect);
stat_viewp->addChildAtEnd(net_statviewp);
stat_barp = net_statviewp->addStat("Packets In", &(LLViewerStats::getInstance()->mPacketsInStat));
stat_barp->setUnitLabel("/sec");
stat_barp->mDisplayBar = FALSE;
stat_barp = net_statviewp->addStat("Packets Out", &(LLViewerStats::getInstance()->mPacketsOutStat));
stat_barp->setUnitLabel("/sec");
stat_barp->mDisplayBar = FALSE;
stat_barp = net_statviewp->addStat("Objects", &(LLViewerStats::getInstance()->mObjectKBitStat));
stat_barp->setUnitLabel(" kbps");
stat_barp->mDisplayBar = FALSE;
stat_barp = net_statviewp->addStat("Texture", &(LLViewerStats::getInstance()->mTextureKBitStat));
stat_barp->setUnitLabel(" kbps");
stat_barp->mDisplayBar = FALSE;
stat_barp = net_statviewp->addStat("Asset", &(LLViewerStats::getInstance()->mAssetKBitStat));
stat_barp->setUnitLabel(" kbps");
stat_barp->mDisplayBar = FALSE;
stat_barp = net_statviewp->addStat("Layers", &(LLViewerStats::getInstance()->mLayersKBitStat));
stat_barp->setUnitLabel(" kbps");
stat_barp->mDisplayBar = FALSE;
stat_barp = net_statviewp->addStat("Actual In", &(LLViewerStats::getInstance()->mActualInKBitStat));
stat_barp->setUnitLabel(" kbps");
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 1024.f;
stat_barp->mTickSpacing = 128.f;
stat_barp->mLabelSpacing = 256.f;
stat_barp->mDisplayBar = TRUE;
stat_barp->mDisplayHistory = FALSE;
stat_barp = net_statviewp->addStat("Actual Out", &(LLViewerStats::getInstance()->mActualOutKBitStat));
stat_barp->setUnitLabel(" kbps");
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 512.f;
stat_barp->mTickSpacing = 128.f;
stat_barp->mLabelSpacing = 256.f;
stat_barp->mDisplayBar = TRUE;
stat_barp->mDisplayHistory = FALSE;
stat_barp = net_statviewp->addStat("VFS Pending Ops", &(LLViewerStats::getInstance()->mVFSPendingOperations));
stat_barp->setUnitLabel(" ");
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
// Simulator stats
LLStatView *sim_statviewp = new LLStatView("sim stat view", "Simulator", "OpenDebugStatSim", rect);
gDebugView->mFloaterStatsp->addStatView(sim_statviewp);
stat_barp = sim_statviewp->addStat("Time Dilation", &(LLViewerStats::getInstance()->mSimTimeDilation));
stat_barp->mPrecision = 2;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 1.f;
stat_barp->mTickSpacing = 0.25f;
stat_barp->mLabelSpacing = 0.5f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_statviewp->addStat("Sim FPS", &(LLViewerStats::getInstance()->mSimFPS));
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 200.f;
stat_barp->mTickSpacing = 20.f;
stat_barp->mLabelSpacing = 100.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_statviewp->addStat("Physics FPS", &(LLViewerStats::getInstance()->mSimPhysicsFPS));
stat_barp->mPrecision = 1;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 66.f;
stat_barp->mTickSpacing = 33.f;
stat_barp->mLabelSpacing = 33.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
LLStatView *phys_details_viewp;
phys_details_viewp = new LLStatView("phys detail view", "Physics Details", "", rect);
sim_statviewp->addChildAtEnd(phys_details_viewp);
stat_barp = phys_details_viewp->addStat("Pinned Objects", &(LLViewerStats::getInstance()->mPhysicsPinnedTasks));
stat_barp->mPrecision = 0;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 500.f;
stat_barp->mTickSpacing = 10.f;
stat_barp->mLabelSpacing = 40.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = phys_details_viewp->addStat("Low LOD Objects", &(LLViewerStats::getInstance()->mPhysicsLODTasks));
stat_barp->mPrecision = 0;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 500.f;
stat_barp->mTickSpacing = 10.f;
stat_barp->mLabelSpacing = 40.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = phys_details_viewp->addStat("Memory Allocated", &(LLViewerStats::getInstance()->mPhysicsMemoryAllocated));
stat_barp->setUnitLabel(" MB");
stat_barp->mPrecision = 0;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 1024.f;
stat_barp->mTickSpacing = 128.f;
stat_barp->mLabelSpacing = 256.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_statviewp->addStat("Agent Updates/Sec", &(LLViewerStats::getInstance()->mSimAgentUPS));
stat_barp->mPrecision = 1;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 100.f;
stat_barp->mTickSpacing = 25.f;
stat_barp->mLabelSpacing = 50.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_statviewp->addStat("Main Agents", &(LLViewerStats::getInstance()->mSimMainAgents));
stat_barp->mPrecision = 0;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 80.f;
stat_barp->mTickSpacing = 10.f;
stat_barp->mLabelSpacing = 40.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_statviewp->addStat("Child Agents", &(LLViewerStats::getInstance()->mSimChildAgents));
stat_barp->mPrecision = 0;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 40.f;
stat_barp->mTickSpacing = 5.f;
stat_barp->mLabelSpacing = 10.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_statviewp->addStat("Objects", &(LLViewerStats::getInstance()->mSimObjects));
stat_barp->mPrecision = 0;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 30000.f;
stat_barp->mTickSpacing = 5000.f;
stat_barp->mLabelSpacing = 10000.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_statviewp->addStat("Active Objects", &(LLViewerStats::getInstance()->mSimActiveObjects));
stat_barp->mPrecision = 0;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 800.f;
stat_barp->mTickSpacing = 100.f;
stat_barp->mLabelSpacing = 200.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_statviewp->addStat("Active Scripts", &(LLViewerStats::getInstance()->mSimActiveScripts));
stat_barp->mPrecision = 0;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 800.f;
stat_barp->mTickSpacing = 100.f;
stat_barp->mLabelSpacing = 200.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_statviewp->addStat("Script Perf", &(LLViewerStats::getInstance()->mSimLSLIPS));
stat_barp->setUnitLabel(" ips");
stat_barp->mPrecision = 0;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 100000.f;
stat_barp->mTickSpacing = 25000.f;
stat_barp->mLabelSpacing = 50000.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_statviewp->addStat("Packets In", &(LLViewerStats::getInstance()->mSimInPPS));
stat_barp->setUnitLabel(" pps");
stat_barp->mPrecision = 0;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 2000.f;
stat_barp->mTickSpacing = 250.f;
stat_barp->mLabelSpacing = 1000.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_statviewp->addStat("Packets Out", &(LLViewerStats::getInstance()->mSimOutPPS));
stat_barp->setUnitLabel(" pps");
stat_barp->mPrecision = 0;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 2000.f;
stat_barp->mTickSpacing = 250.f;
stat_barp->mLabelSpacing = 1000.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_statviewp->addStat("Pending Downloads", &(LLViewerStats::getInstance()->mSimPendingDownloads));
stat_barp->mPrecision = 0;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 800.f;
stat_barp->mTickSpacing = 100.f;
stat_barp->mLabelSpacing = 200.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_statviewp->addStat("Pending Uploads", &(LLViewerStats::getInstance()->mSimPendingUploads));
stat_barp->mPrecision = 0;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 100.f;
stat_barp->mTickSpacing = 25.f;
stat_barp->mLabelSpacing = 50.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_statviewp->addStat("Total Unacked Bytes", &(LLViewerStats::getInstance()->mSimTotalUnackedBytes));
stat_barp->setUnitLabel(" kb");
stat_barp->mPrecision = 0;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 100000.f;
stat_barp->mTickSpacing = 25000.f;
stat_barp->mLabelSpacing = 50000.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
LLStatView *sim_time_viewp;
sim_time_viewp = new LLStatView("sim perf view", "Time (ms)", "", rect);
sim_statviewp->addChildAtEnd(sim_time_viewp);
stat_barp = sim_time_viewp->addStat("Total Frame Time", &(LLViewerStats::getInstance()->mSimFrameMsec));
stat_barp->setUnitLabel("ms");
stat_barp->mPrecision = 1;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 40.f;
stat_barp->mTickSpacing = 10.f;
stat_barp->mLabelSpacing = 20.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_time_viewp->addStat("Net Time", &(LLViewerStats::getInstance()->mSimNetMsec));
stat_barp->setUnitLabel("ms");
stat_barp->mPrecision = 1;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 40.f;
stat_barp->mTickSpacing = 10.f;
stat_barp->mLabelSpacing = 20.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_time_viewp->addStat("Sim Time (Physics)", &(LLViewerStats::getInstance()->mSimSimPhysicsMsec));
stat_barp->setUnitLabel("ms");
stat_barp->mPrecision = 1;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 40.f;
stat_barp->mTickSpacing = 10.f;
stat_barp->mLabelSpacing = 20.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
LLStatView *physics_time_viewp;
physics_time_viewp = new LLStatView("physics perf view", "Physics Details (ms)", "", rect);
sim_time_viewp->addChildAtEnd(physics_time_viewp);
{
stat_barp = physics_time_viewp->addStat("Physics Step", &(LLViewerStats::getInstance()->mSimSimPhysicsStepMsec));
stat_barp->setUnitLabel("ms");
stat_barp->mPrecision = 1;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 40.f;
stat_barp->mTickSpacing = 10.f;
stat_barp->mLabelSpacing = 20.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = physics_time_viewp->addStat("Update Shapes", &(LLViewerStats::getInstance()->mSimSimPhysicsShapeUpdateMsec));
stat_barp->setUnitLabel("ms");
stat_barp->mPrecision = 1;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 40.f;
stat_barp->mTickSpacing = 10.f;
stat_barp->mLabelSpacing = 20.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = physics_time_viewp->addStat("Other", &(LLViewerStats::getInstance()->mSimSimPhysicsOtherMsec));
stat_barp->setUnitLabel("ms");
stat_barp->mPrecision = 1;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 40.f;
stat_barp->mTickSpacing = 10.f;
stat_barp->mLabelSpacing = 20.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
}
stat_barp = sim_time_viewp->addStat("Sim Time (Other)", &(LLViewerStats::getInstance()->mSimSimOtherMsec));
stat_barp->setUnitLabel("ms");
stat_barp->mPrecision = 1;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 40.f;
stat_barp->mTickSpacing = 10.f;
stat_barp->mLabelSpacing = 20.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_time_viewp->addStat("Agent Time", &(LLViewerStats::getInstance()->mSimAgentMsec));
stat_barp->setUnitLabel("ms");
stat_barp->mPrecision = 1;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 40.f;
stat_barp->mTickSpacing = 10.f;
stat_barp->mLabelSpacing = 20.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_time_viewp->addStat("Images Time", &(LLViewerStats::getInstance()->mSimImagesMsec));
stat_barp->setUnitLabel("ms");
stat_barp->mPrecision = 1;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 40.f;
stat_barp->mTickSpacing = 10.f;
stat_barp->mLabelSpacing = 20.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
stat_barp = sim_time_viewp->addStat("Script Time", &(LLViewerStats::getInstance()->mSimScriptMsec));
stat_barp->setUnitLabel("ms");
stat_barp->mPrecision = 1;
stat_barp->mMinBar = 0.f;
stat_barp->mMaxBar = 40.f;
stat_barp->mTickSpacing = 10.f;
stat_barp->mLabelSpacing = 20.f;
stat_barp->mPerSec = FALSE;
stat_barp->mDisplayBar = FALSE;
stat_barp->mDisplayMean = FALSE;
LLRect r = gDebugView->mFloaterStatsp->getRect();
// Reshape based on the parameters we set.
gDebugView->mFloaterStatsp->reshape(r.getWidth(), r.getHeight());
}
void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32)
{
// nothing
}
// *HACK: Must match name in Library or agent inventory
const std::string COMMON_GESTURES_FOLDER = "Common Gestures";
const std::string MALE_GESTURES_FOLDER = "Male Gestures";
const std::string FEMALE_GESTURES_FOLDER = "Female Gestures";
const std::string MALE_OUTFIT_FOLDER = "Male Shape & Outfit";
const std::string FEMALE_OUTFIT_FOLDER = "Female Shape & Outfit";
const S32 OPT_USE_INITIAL_OUTFIT = -2;
const S32 OPT_CLOSED_WINDOW = -1;
const S32 OPT_MALE = 0;
const S32 OPT_FEMALE = 1;
void callback_choose_gender(S32 option, void* userdata)
{
S32 gender = OPT_FEMALE;
std::string outfit;
std::string gestures;
if (!gInitialOutfit.empty())
{
outfit = gInitialOutfit;
if (gInitialOutfitGender == "male")
{
gender = OPT_MALE;
gestures = MALE_GESTURES_FOLDER;
}
else
{
gender = OPT_FEMALE;
gestures = FEMALE_GESTURES_FOLDER;
}
}
else
{
switch(option)
{
case OPT_MALE:
gender = OPT_MALE;
outfit = MALE_OUTFIT_FOLDER;
gestures = MALE_GESTURES_FOLDER;
break;
case OPT_FEMALE:
case OPT_CLOSED_WINDOW:
default:
gender = OPT_FEMALE;
outfit = FEMALE_OUTFIT_FOLDER;
gestures = FEMALE_GESTURES_FOLDER;
break;
}
}
// try to find the outfit - if not there, create some default
// wearables.
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLNameCategoryCollector has_name(outfit);
gInventory.collectDescendentsIf(LLUUID::null,
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
has_name);
if (0 == cat_array.count())
{
gAgent.createStandardWearables(gender);
}
else
{
wear_outfit_by_name(outfit);
}
wear_outfit_by_name(gestures);
wear_outfit_by_name(COMMON_GESTURES_FOLDER);
typedef std::map<LLUUID, LLMultiGesture*> item_map_t;
item_map_t::iterator gestureIterator;
// Must be here so they aren't invisible if they close the window.
gAgent.setGenderChosen(TRUE);
}
void dialog_choose_gender_first_start()
{
if (!gNoRender
&& (!gAgent.isGenderChosen()))
{
if (!gInitialOutfit.empty())
{
gViewerWindow->alertXml("WelcomeNoClothes",
callback_choose_gender, NULL);
}
else
{
gViewerWindow->alertXml("WelcomeChooseSex",
callback_choose_gender, NULL);
}
}
}
// Loads a bitmap to display during load
// location_id = 0 => last position
// location_id = 1 => home position
void init_start_screen(S32 location_id)
{
if (gStartImageGL.notNull())
{
gStartImageGL = NULL;
LL_INFOS("AppInit") << "re-initializing start screen" << LL_ENDL;
}
LL_DEBUGS("AppInit") << "Loading startup bitmap..." << LL_ENDL;
std::string temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter();
if ((S32)START_LOCATION_ID_LAST == location_id)
{
temp_str += SCREEN_LAST_FILENAME;
}
else
{
temp_str += SCREEN_HOME_FILENAME;
}
LLPointer<LLImageBMP> start_image_bmp = new LLImageBMP;
// Turn off start screen to get around the occasional readback
// driver bug
if(!gSavedSettings.getBOOL("UseStartScreen"))
{
LL_INFOS("AppInit") << "Bitmap load disabled" << LL_ENDL;
return;
}
else if(!start_image_bmp->load(temp_str) )
{
LL_WARNS("AppInit") << "Bitmap load failed" << LL_ENDL;
return;
}
gStartImageGL = new LLImageGL(FALSE);
gStartImageWidth = start_image_bmp->getWidth();
gStartImageHeight = start_image_bmp->getHeight();
LLPointer<LLImageRaw> raw = new LLImageRaw;
if (!start_image_bmp->decode(raw, 0.0f))
{
LL_WARNS("AppInit") << "Bitmap decode failed" << LL_ENDL;
gStartImageGL = NULL;
return;
}
raw->expandToPowerOfTwo();
gStartImageGL->createGLTexture(0, raw);
}
// frees the bitmap
void release_start_screen()
{
LL_DEBUGS("AppInit") << "Releasing bitmap..." << LL_ENDL;
gStartImageGL = NULL;
}
// static
void LLStartUp::setStartupState( S32 state )
{
LL_INFOS("AppInit") << "Startup state changing from " << gStartupState << " to " << state << LL_ENDL;
gStartupState = state;
}
void reset_login()
{
LLStartUp::setStartupState( STATE_LOGIN_SHOW );
if ( gViewerWindow )
{ // Hide menus and normal buttons
gViewerWindow->setNormalControlsVisible( FALSE );
gLoginMenuBarView->setVisible( TRUE );
gLoginMenuBarView->setEnabled( TRUE );
}
// Hide any other stuff
if ( gFloaterMap )
gFloaterMap->setVisible( FALSE );
}
//---------------------------------------------------------------------------
std::string LLStartUp::sSLURLCommand;
bool LLStartUp::canGoFullscreen()
{
return gStartupState >= STATE_WORLD_INIT;
}
bool LLStartUp::dispatchURL()
{
// ok, if we've gotten this far and have a startup URL
if (!sSLURLCommand.empty())
{
const bool from_external_browser = true;
LLURLDispatcher::dispatch(sSLURLCommand, from_external_browser);
}
else if (LLURLSimString::parse())
{
// If we started with a location, but we're already
// at that location, don't pop dialogs open.
LLVector3 pos = gAgent.getPositionAgent();
F32 dx = pos.mV[VX] - (F32)LLURLSimString::sInstance.mX;
F32 dy = pos.mV[VY] - (F32)LLURLSimString::sInstance.mY;
const F32 SLOP = 2.f; // meters
if( LLURLSimString::sInstance.mSimName != gAgent.getRegion()->getName()
|| (dx*dx > SLOP*SLOP)
|| (dy*dy > SLOP*SLOP) )
{
std::string url = LLURLSimString::getURL();
const bool from_external_browser = true;
LLURLDispatcher::dispatch(url, from_external_browser);
}
return true;
}
return false;
}
void login_alert_done(S32 option, void* user_data)
{
LLPanelLogin::giveFocus();
}
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