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/**
* @file llsidepaneliteminfo.h
* @brief A panel which shows an inventory item's properties.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLSIDEPANELITEMINFO_H
#define LL_LLSIDEPANELITEMINFO_H
#include "llinventoryobserver.h"
#include "llpanel.h"
#include "llstyle.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLSidepanelItemInfo
// Object properties for inventory side panel.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLAvatarName;
class LLButton;
class LLFloater;
class LLIconCtrl;
class LLViewerInventoryItem;
class LLItemPropertiesObserver;
class LLObjectInventoryObserver;
class LLViewerObject;
class LLPermissions;
class LLTextBox;
class LLTextEditor;
class LLSidepanelItemInfo : public LLPanel, public LLInventoryObserver
{
public:
LLSidepanelItemInfo(const LLPanel::Params& p = getDefaultParams());
virtual ~LLSidepanelItemInfo();
/*virtual*/ bool postBuild() override;
/*virtual*/ void reset();
void setObjectID(const LLUUID& object_id);
void setItemID(const LLUUID& item_id);
void setParentFloater(LLFloater* parent); // For simplicity
const LLUUID& getObjectID() const;
const LLUUID& getItemID() const;
// if received update and item id (from callback) matches internal ones, update UI
void onUpdateCallback(const LLUUID& item_id, S32 received_update_id);
void changed(U32 mask) override;
void dirty();
static void onIdle( void* user_data );
void updateOwnerName(const LLUUID& owner_id, const LLAvatarName& owner_name, const LLStyle::Params& style_params);
void updateCreatorName(const LLUUID& creator_id, const LLAvatarName& creator_name, const LLStyle::Params& style_params);
protected:
void refresh() override;
void save();
LLViewerInventoryItem* findItem() const;
LLViewerObject* findObject() const;
void refreshFromItem(LLViewerInventoryItem* item);
private:
static void setAssociatedExperience( LLHandle<LLSidepanelItemInfo> hInfo, const LLSD& experience );
void startObjectInventoryObserver();
void stopObjectInventoryObserver();
void setPropertiesFieldsEnabled(bool enabled);
boost::signals2::connection mOwnerCacheConnection;
boost::signals2::connection mCreatorCacheConnection;
LLUUID mItemID; // inventory UUID for the inventory item.
LLUUID mObjectID; // in-world task UUID, or null if in agent inventory.
LLObjectInventoryObserver* mObjectInventoryObserver; // for syncing changes to items inside an object
// We can send multiple properties updates simultaneously, make sure only last response counts and there won't be a race condition.
S32 mUpdatePendingId;
bool mIsDirty; // item properties need to be updated
LLFloater* mParentFloater;
LLUICtrl* mChangeThumbnailBtn;
LLIconCtrl* mItemTypeIcon;
LLTextBox* mLabelOwnerName;
LLTextBox* mLabelCreatorName;
LLTextEditor* mLabelItemDesc;
//
// UI Elements
//
protected:
void onClickCreator();
void onClickOwner();
void onCommitName();
void onCommitDescription();
void onCommitPermissions(LLUICtrl* ctrl);
void updatePermissions();
void onEditThumbnail();
void onCommitSaleInfo(LLUICtrl* ctrl);
void updateSaleInfo();
void onCommitChanges(LLPointer<LLViewerInventoryItem> item);
};
#endif // LL_LLSIDEPANELITEMINFO_H
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