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/**
* @file llsettingswater.h
* @author optional
* @brief A base class for asset based settings groups.
*
* $LicenseInfo:2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewercontrol.h"
#include "llsettingswater.h"
#include <algorithm>
#include <boost/make_shared.hpp>
#include "lltrace.h"
#include "llfasttimer.h"
#include "v3colorutil.h"
#include "llglslshader.h"
#include "llviewershadermgr.h"
#include "llenvironment.h"
#include "llagent.h"
#include "pipeline.h"
//=========================================================================
namespace
{
LLTrace::BlockTimerStatHandle FTM_BLEND_WATERVALUES("Blending Water Environment");
LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERVALUES("Update Water Environment");
LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude);
void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude);
}
//=========================================================================
const std::string LLSettingsWater::SETTING_BLUR_MULTIPILER("blur_multiplier");
const std::string LLSettingsWater::SETTING_FOG_COLOR("water_fog_color");
const std::string LLSettingsWater::SETTING_FOG_DENSITY("water_fog_density");
const std::string LLSettingsWater::SETTING_FOG_MOD("underwater_fog_mod");
const std::string LLSettingsWater::SETTING_FRESNEL_OFFSET("fresnel_offset");
const std::string LLSettingsWater::SETTING_FRESNEL_SCALE("fresnel_scale");
const std::string LLSettingsWater::SETTING_NAME("name");
const std::string LLSettingsWater::SETTING_NORMAL_MAP("normal_map");
const std::string LLSettingsWater::SETTING_NORMAL_SCALE("normal_scale");
const std::string LLSettingsWater::SETTING_SCALE_ABOVE("scale_above");
const std::string LLSettingsWater::SETTING_SCALE_BELOW("scale_below");
const std::string LLSettingsWater::SETTING_WAVE1_DIR("wave1_direction");
const std::string LLSettingsWater::SETTING_WAVE2_DIR("wave2_direction");
const std::string LLSettingsWater::SETTING_LEGACY_BLUR_MULTIPILER("blurMultiplier");
const std::string LLSettingsWater::SETTING_LEGACY_FOG_COLOR("waterFogColor");
const std::string LLSettingsWater::SETTING_LEGACY_FOG_DENSITY("waterFogDensity");
const std::string LLSettingsWater::SETTING_LEGACY_FOG_MOD("underWaterFogMod");
const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_OFFSET("fresnelOffset");
const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_SCALE("fresnelScale");
const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_MAP("normalMap");
const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_SCALE("normScale");
const std::string LLSettingsWater::SETTING_LEGACY_SCALE_ABOVE("scaleAbove");
const std::string LLSettingsWater::SETTING_LEGACY_SCALE_BELOW("scaleBelow");
const std::string LLSettingsWater::SETTING_LEGACY_WAVE1_DIR("wave1Dir");
const std::string LLSettingsWater::SETTING_LEGACY_WAVE2_DIR("wave2Dir");
const F32 LLSettingsWater::WATER_FOG_LIGHT_CLAMP(0.3f);
const LLUUID LLSettingsWater::DEFAULT_WATER_NORMAL_ID(DEFAULT_WATER_NORMAL);
//=========================================================================
LLSettingsWater::LLSettingsWater(const LLSD &data) :
LLSettingsBase(data)
{
}
LLSettingsWater::LLSettingsWater() :
LLSettingsBase()
{
}
//=========================================================================
LLSD LLSettingsWater::defaults()
{
LLSD dfltsetting;
// Magic constants copied form defaults.xml
dfltsetting[SETTING_BLUR_MULTIPILER] = LLSD::Real(0.04000f);
dfltsetting[SETTING_FOG_COLOR] = LLColor3(0.0156f, 0.1490f, 0.2509f).getValue();
dfltsetting[SETTING_FOG_DENSITY] = LLSD::Real(2.0f);
dfltsetting[SETTING_FOG_MOD] = LLSD::Real(0.25f);
dfltsetting[SETTING_FRESNEL_OFFSET] = LLSD::Real(0.5f);
dfltsetting[SETTING_FRESNEL_SCALE] = LLSD::Real(0.3999);
dfltsetting[SETTING_NORMAL_MAP] = LLSD::UUID(DEFAULT_WATER_NORMAL_ID);
dfltsetting[SETTING_NORMAL_SCALE] = LLVector3(2.0f, 2.0f, 2.0f).getValue();
dfltsetting[SETTING_SCALE_ABOVE] = LLSD::Real(0.0299f);
dfltsetting[SETTING_SCALE_BELOW] = LLSD::Real(0.2000f);
dfltsetting[SETTING_WAVE1_DIR] = LLVector2(1.04999f, -0.42000f).getValue();
dfltsetting[SETTING_WAVE2_DIR] = LLVector2(1.10999f, -1.16000f).getValue();
return dfltsetting;
}
LLSettingsWater::ptr_t LLSettingsWater::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings)
{
LLSD newsettings(defaults());
newsettings[SETTING_NAME] = name;
if (oldsettings.has(SETTING_LEGACY_BLUR_MULTIPILER))
{
newsettings[SETTING_BLUR_MULTIPILER] = LLSD::Real(oldsettings[SETTING_LEGACY_BLUR_MULTIPILER].asReal());
}
if (oldsettings.has(SETTING_LEGACY_FOG_COLOR))
{
newsettings[SETTING_FOG_COLOR] = LLColor3(oldsettings[SETTING_LEGACY_FOG_COLOR]).getValue();
}
if (oldsettings.has(SETTING_LEGACY_FOG_DENSITY))
{
newsettings[SETTING_FOG_DENSITY] = LLSD::Real(oldsettings[SETTING_LEGACY_FOG_DENSITY]);
}
if (oldsettings.has(SETTING_LEGACY_FOG_MOD))
{
newsettings[SETTING_FOG_MOD] = LLSD::Real(oldsettings[SETTING_LEGACY_FOG_MOD].asReal());
}
if (oldsettings.has(SETTING_LEGACY_FRESNEL_OFFSET))
{
newsettings[SETTING_FRESNEL_OFFSET] = LLSD::Real(oldsettings[SETTING_LEGACY_FRESNEL_OFFSET].asReal());
}
if (oldsettings.has(SETTING_LEGACY_FRESNEL_SCALE))
{
newsettings[SETTING_FRESNEL_SCALE] = LLSD::Real(oldsettings[SETTING_LEGACY_FRESNEL_SCALE].asReal());
}
if (oldsettings.has(SETTING_LEGACY_NORMAL_MAP))
{
newsettings[SETTING_NORMAL_MAP] = LLSD::UUID(oldsettings[SETTING_LEGACY_NORMAL_MAP].asUUID());
}
if (oldsettings.has(SETTING_LEGACY_NORMAL_SCALE))
{
newsettings[SETTING_NORMAL_SCALE] = LLVector3(oldsettings[SETTING_LEGACY_NORMAL_SCALE]).getValue();
}
if (oldsettings.has(SETTING_LEGACY_SCALE_ABOVE))
{
newsettings[SETTING_SCALE_ABOVE] = LLSD::Real(oldsettings[SETTING_LEGACY_SCALE_ABOVE].asReal());
}
if (oldsettings.has(SETTING_LEGACY_SCALE_BELOW))
{
newsettings[SETTING_SCALE_BELOW] = LLSD::Real(oldsettings[SETTING_LEGACY_SCALE_BELOW].asReal());
}
if (oldsettings.has(SETTING_LEGACY_WAVE1_DIR))
{
newsettings[SETTING_WAVE1_DIR] = LLVector2(oldsettings[SETTING_LEGACY_WAVE1_DIR]).getValue();
}
if (oldsettings.has(SETTING_LEGACY_WAVE2_DIR))
{
newsettings[SETTING_WAVE2_DIR] = LLVector2(oldsettings[SETTING_LEGACY_WAVE2_DIR]).getValue();
}
LLSettingsWater::ptr_t waterp = boost::make_shared<LLSettingsWater>(newsettings);
return waterp;
}
LLSettingsWater::ptr_t LLSettingsWater::buildDefaultWater()
{
LLSD settings = LLSettingsWater::defaults();
LLSettingsWater::ptr_t skyp = boost::make_shared<LLSettingsWater>(settings);
return skyp;
}
LLSettingsWater::ptr_t LLSettingsWater::buildClone()
{
LLSD settings = cloneSettings();
LLSettingsWater::ptr_t skyp = boost::make_shared<LLSettingsWater>(settings);
return skyp;
}
//=========================================================================
LLSettingsWater::parammapping_t LLSettingsWater::getParameterMap() const
{
static parammapping_t param_map;
if (param_map.empty())
{
param_map[SETTING_FOG_COLOR] = LLShaderMgr::WATER_FOGCOLOR;
param_map[SETTING_FOG_DENSITY] = LLShaderMgr::WATER_FOGDENSITY;
}
return param_map;
}
void LLSettingsWater::applySpecial(void *ptarget)
{
LLGLSLShader *shader = (LLGLSLShader *)ptarget;
shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, getWaterPlane().mV);
shader->uniform1f(LLShaderMgr::WATER_FOGKS, getWaterFogKS());
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLEnvironment::instance().getRotatedLight().mV);
shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);
}
//=========================================================================
void LLSettingsWater::updateSettings()
{
LL_RECORD_BLOCK_TIME(FTM_UPDATE_WATERVALUES);
LL_INFOS("WINDLIGHT", "WATER", "EEP") << "Water Parameters are dirty. Reticulating Splines..." << LL_ENDL;
// base class clears dirty flag so as to not trigger recursive update
LLSettingsBase::updateSettings();
// only do this if we're dealing with shaders
if (gPipeline.canUseVertexShaders())
{
//transform water plane to eye space
glh::vec3f norm(0.f, 0.f, 1.f);
glh::vec3f p(0.f, 0.f, LLEnvironment::instance().getWaterHeight() + 0.1f);
F32 modelView[16];
for (U32 i = 0; i < 16; i++)
{
modelView[i] = (F32)gGLModelView[i];
}
glh::matrix4f mat(modelView);
glh::matrix4f invtrans = mat.inverse().transpose();
glh::vec3f enorm;
glh::vec3f ep;
invtrans.mult_matrix_vec(norm, enorm);
enorm.normalize();
mat.mult_matrix_vec(p, ep);
mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
LLVector4 light_direction = LLEnvironment::instance().getLightDirection();
mWaterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP);
}
}
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