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/**
* @file llsettingsvo.h
* @author Rider Linden
* @brief Subclasses for viewer specific settings behaviors.
*
* $LicenseInfo:2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_SETTINGS_VO_H
#define LL_SETTINGS_VO_H
#include "llsettingsbase.h"
#include "llsettingssky.h"
#include "llsettingswater.h"
#include "llsettingsdaycycle.h"
#include "llsdserialize.h"
#include "llextendedstatus.h"
#include <boost/signals2.hpp>
class LLVFS;
class LLInventoryItem;
class LLGLSLShader;
//=========================================================================
class LLSettingsVOBase : public LLSettingsBase
{
public:
typedef std::function<void(LLUUID asset_id, LLSettingsBase::ptr_t settins, S32 status, LLExtStat extstat)> asset_download_fn;
typedef std::function<void(LLInventoryItem *inv_item, LLSettingsBase::ptr_t settings, S32 status, LLExtStat extstat)> inventory_download_fn;
typedef std::function<void(LLUUID asset_id, LLUUID inventory_id, LLUUID object_id, LLSD results)> inventory_result_fn;
static void createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID &parent_id, inventory_result_fn callback = inventory_result_fn());
static void createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback = inventory_result_fn());
static void createInventoryItem(const LLSettingsBase::ptr_t &settings, U32 next_owner_perm, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback = inventory_result_fn());
static void updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID inv_item_id, inventory_result_fn callback = inventory_result_fn(), bool update_name = true);
static void updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID object_id, LLUUID inv_item_id, inventory_result_fn callback = inventory_result_fn());
static void getSettingsAsset(const LLUUID &assetId, asset_download_fn callback);
static void getSettingsInventory(const LLUUID &inventoryId, inventory_download_fn callback = inventory_download_fn());
static bool exportFile(const LLSettingsBase::ptr_t &settings, const std::string &filename, LLSDSerialize::ELLSD_Serialize format = LLSDSerialize::LLSD_NOTATION);
static LLSettingsBase::ptr_t importFile(const std::string &filename);
static LLSettingsBase::ptr_t createFromLLSD(const LLSD &settings);
private:
struct SettingsSaveData
{
typedef std::shared_ptr<SettingsSaveData> ptr_t;
std::string mType;
std::string mTempFile;
LLSettingsBase::ptr_t mSettings;
LLTransactionID mTransId;
};
LLSettingsVOBase() {}
static void onInventoryItemCreated(const LLUUID &inventoryId, LLSettingsBase::ptr_t settings, inventory_result_fn callback);
static void onAgentAssetUploadComplete(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback);
static void onTaskAssetUploadComplete(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback);
static void onAssetDownloadComplete(LLVFS *vfs, const LLUUID &asset_id, S32 status, LLExtStat ext_status, asset_download_fn callback);
};
//=========================================================================
class LLSettingsVOSky : public LLSettingsSky
{
public:
LLSettingsVOSky(const LLSD &data, bool advanced = false);
static ptr_t buildSky(LLSD settings);
static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages);
static ptr_t buildDefaultSky();
virtual ptr_t buildClone() const SETTINGS_OVERRIDE;
static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages);
static LLSD convertToLegacy(const ptr_t &, bool isAdvanced);
bool isAdvanced() const { return m_isAdvanced; }
virtual void updateShader(LLGLSLShader* shader) { applySpecial(shader, true); }
protected:
LLSettingsVOSky();
// Interpret new settings in terms of old atmospherics params
static void convertAtmosphericsToLegacy(LLSD& legacy, LLSD& settings);
virtual void updateSettings() override;
virtual void applySpecial(void *, bool) override;
virtual parammapping_t getParameterMap() const override;
bool m_isAdvanced = false;
F32 mSceneLightStrength = 3.0f;
};
//=========================================================================
class LLSettingsVOWater : public LLSettingsWater
{
public:
LLSettingsVOWater(const LLSD &data);
static ptr_t buildWater(LLSD settings);
static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages);
static ptr_t buildDefaultWater();
virtual ptr_t buildClone() const SETTINGS_OVERRIDE;
static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages);
static LLSD convertToLegacy(const ptr_t &);
virtual void updateShader(LLGLSLShader* shader) { applySpecial(shader, true); }
protected:
LLSettingsVOWater();
virtual void updateSettings() override;
virtual void applySpecial(void *, bool) override;
virtual parammapping_t getParameterMap() const override;
private:
static const F32 WATER_FOG_LIGHT_CLAMP;
};
//=========================================================================
class LLSettingsVODay : public LLSettingsDay
{
public:
typedef std::function<void(LLSettingsDay::ptr_t day)> asset_built_fn;
LLSettingsVODay(const LLSD &data);
static ptr_t buildDay(LLSD settings);
static ptr_t buildFromLegacyPreset(const std::string &name, const std::string &path, const LLSD &oldsettings, LLSD &messages);
static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages);
static ptr_t buildFromLegacyMessage(const LLUUID ®ionId, LLSD daycycle, LLSD skys, LLSD water);
static ptr_t buildDefaultDayCycle();
static ptr_t buildFromEnvironmentMessage(LLSD settings);
static void buildFromOtherSetting(LLSettingsBase::ptr_t settings, asset_built_fn cb);
virtual ptr_t buildClone() const SETTINGS_OVERRIDE;
virtual ptr_t buildDeepCloneAndUncompress() const SETTINGS_OVERRIDE;
static LLSD convertToLegacy(const ptr_t &);
virtual LLSettingsSkyPtr_t getDefaultSky() const override;
virtual LLSettingsWaterPtr_t getDefaultWater() const override;
virtual LLSettingsSkyPtr_t buildSky(LLSD) const override;
virtual LLSettingsWaterPtr_t buildWater(LLSD) const override;
protected:
LLSettingsVODay();
private:
static void combineIntoDayCycle(LLSettingsDay::ptr_t, LLSettingsBase::ptr_t, asset_built_fn);
};
#endif
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