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|
/**
* @file llsettingsvo.cpp
* @author Rider Linden
* @brief Subclasses for viewer specific settings behaviors.
*
* $LicenseInfo:2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewercontrol.h"
#include "llsettingsvo.h"
#include "pipeline.h"
#include <algorithm>
#include <cstdio>
#include <boost/make_shared.hpp>
#include "lltrace.h"
#include "llfasttimer.h"
#include "v3colorutil.h"
#include "llglslshader.h"
#include "llviewershadermgr.h"
#include "llagent.h"
#include "llassettype.h"
#include "llfloaterperms.h"
#include "llnotificationsutil.h"
#include "llviewerregion.h"
#include "llviewerassetupload.h"
#include "llviewerinventory.h"
#include "llenvironment.h"
#include "llsky.h"
#include "llpermissions.h"
#include "llinventorymodel.h"
#include "llassetstorage.h"
#include "llvfile.h"
#include "lldrawpoolwater.h"
#include <boost/algorithm/string/replace.hpp>
#include "llinventoryobserver.h"
#include "llinventorydefines.h"
#undef VERIFY_LEGACY_CONVERSION
//=========================================================================
namespace
{
LLSD ensure_array_4(LLSD in, F32 fill);
LLSD read_legacy_preset_data(const std::string &name, const std::string& path);
//-------------------------------------------------------------------------
class LLSettingsInventoryCB : public LLInventoryCallback
{
public:
typedef std::function<void(const LLUUID &)> callback_t;
LLSettingsInventoryCB(callback_t cbfn) :
mCbfn(cbfn)
{ }
void fire(const LLUUID& inv_item) override { if (mCbfn) mCbfn(inv_item); }
private:
callback_t mCbfn;
};
//-------------------------------------------------------------------------
}
//=========================================================================
void LLSettingsVOBase::createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID &parent_id, inventory_result_fn callback)
{
LLTransactionID tid;
U32 nextOwnerPerm = LLFloaterPerms::getNextOwnerPerms("Settings");
nextOwnerPerm |= PERM_COPY;
if (!LLEnvironment::instance().isInventoryEnabled())
{
LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL;
LLNotificationsUtil::add("SettingsUnsuported");
return;
}
tid.generate();
LLPointer<LLInventoryCallback> cb = new LLSettingsInventoryCB([callback](const LLUUID &inventoryId) {
LLSettingsVOBase::onInventoryItemCreated(inventoryId, LLSettingsBase::ptr_t(), callback);
});
create_inventory_settings(gAgent.getID(), gAgent.getSessionID(),
parent_id, LLTransactionID::tnull,
LLSettingsType::getDefaultName(stype), "",
stype, nextOwnerPerm, cb);
}
void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback)
{
LLTransactionID tid;
U32 nextOwnerPerm = LLPermissions::DEFAULT.getMaskNextOwner();
if (!LLEnvironment::instance().isInventoryEnabled())
{
LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL;
LLNotificationsUtil::add("SettingsUnsuported");
return;
}
tid.generate();
LLPointer<LLInventoryCallback> cb = new LLSettingsInventoryCB([settings, callback](const LLUUID &inventoryId) {
LLSettingsVOBase::onInventoryItemCreated(inventoryId, settings, callback);
});
if (settings_name.empty())
{
settings_name = settings->getName();
}
create_inventory_settings(gAgent.getID(), gAgent.getSessionID(),
parent_id, tid,
settings_name, "",
settings->getSettingsTypeValue(), nextOwnerPerm, cb);
}
void LLSettingsVOBase::onInventoryItemCreated(const LLUUID &inventoryId, LLSettingsBase::ptr_t settings, inventory_result_fn callback)
{
if (!settings)
{ // The item was created as new with no settings passed in. Simulator should have given it the default for the type... check ID,
// no need to upload asset.
LLUUID asset_id;
LLViewerInventoryItem *pitem = gInventory.getItem(inventoryId);
if (pitem)
{
asset_id = pitem->getAssetUUID();
}
if (callback)
callback(asset_id, inventoryId, LLUUID::null, LLSD());
return;
}
// We need to update some inventory stuff here.... maybe.
updateInventoryItem(settings, inventoryId, callback, false);
}
void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID inv_item_id, inventory_result_fn callback, bool update_name)
{
const LLViewerRegion* region = gAgent.getRegion();
if (!region)
{
LL_WARNS("SETTINGS") << "Not connected to a region, cannot save setting." << LL_ENDL;
return;
}
std::string agent_url(region->getCapability("UpdateSettingsAgentInventory"));
if (!LLEnvironment::instance().isInventoryEnabled())
{
LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL;
LLNotificationsUtil::add("SettingsUnsuported");
return;
}
LLViewerInventoryItem *inv_item = gInventory.getItem(inv_item_id);
if (inv_item)
{
bool need_update(false);
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item);
if (settings->getFlag(LLSettingsBase::FLAG_NOTRANS) && new_item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()))
{
LLPermissions perm(inv_item->getPermissions());
perm.setBaseBits(LLUUID::null, FALSE, PERM_TRANSFER);
perm.setOwnerBits(LLUUID::null, FALSE, PERM_TRANSFER);
new_item->setPermissions(perm);
need_update |= true;
}
if (update_name && (settings->getName() != new_item->getName()))
{
new_item->rename(settings->getName());
settings->setName(new_item->getName()); // account for corrections
need_update |= true;
}
if (need_update)
{
new_item->updateServer(FALSE);
gInventory.updateItem(new_item);
gInventory.notifyObservers();
}
}
std::stringstream buffer;
LLSD settingdata(settings->getSettings());
LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION);
LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(),
[settings, callback](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response) {
LLSettingsVOBase::onAgentAssetUploadComplete(itemId, newAssetId, newItemId, response, settings, callback);
});
LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
}
void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID object_id, LLUUID inv_item_id, inventory_result_fn callback)
{
const LLViewerRegion* region = gAgent.getRegion();
if (!region)
{
LL_WARNS("SETTINGS") << "Not connected to a region, cannot save setting." << LL_ENDL;
return;
}
std::string agent_url(region->getCapability("UpdateSettingsAgentInventory"));
if (!LLEnvironment::instance().isInventoryEnabled())
{
LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL;
LLNotificationsUtil::add("SettingsUnsuported");
return;
}
std::stringstream buffer;
LLSD settingdata(settings->getSettings());
LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION);
LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(object_id, inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(),
[settings, callback](LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response) {
LLSettingsVOBase::onTaskAssetUploadComplete(itemId, taskId, newAssetId, response, settings, callback);
});
LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
}
void LLSettingsVOBase::onAgentAssetUploadComplete(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback)
{
LL_INFOS("SETTINGS") << "itemId:" << itemId << " newAssetId:" << newAssetId << " newItemId:" << newItemId << " response:" << response << LL_ENDL;
psettings->setAssetId(newAssetId);
if (callback)
callback( newAssetId, itemId, LLUUID::null, response );
#if 0
std::string exprtFile = gDirUtilp->getTempDir() + gDirUtilp->getDirDelimiter() + newAssetId.asString() + ".llsd";
LLSettingsVOBase::exportFile(psettings, exprtFile, LLSDSerialize::LLSD_NOTATION);
LL_WARNS("LAPRAS") << "SETTINGS File written as: '" << exprtFile << "'" << LL_ENDL;
#endif
}
void LLSettingsVOBase::onTaskAssetUploadComplete(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback)
{
LL_INFOS("SETTINGS") << "Upload to task complete!" << LL_ENDL;
psettings->setAssetId(newAssetId);
if (callback)
callback(newAssetId, itemId, taskId, response);
}
void LLSettingsVOBase::getSettingsAsset(const LLUUID &assetId, LLSettingsVOBase::asset_download_fn callback)
{
gAssetStorage->getAssetData(assetId, LLAssetType::AT_SETTINGS,
[callback](LLVFS *vfs, const LLUUID &asset_id, LLAssetType::EType, void *, S32 status, LLExtStat ext_status)
{ onAssetDownloadComplete(vfs, asset_id, status, ext_status, callback); },
nullptr, true);
}
void LLSettingsVOBase::onAssetDownloadComplete(LLVFS *vfs, const LLUUID &asset_id, S32 status, LLExtStat ext_status, LLSettingsVOBase::asset_download_fn callback)
{
LLSettingsBase::ptr_t settings;
if (!status)
{
LLVFile file(vfs, asset_id, LLAssetType::AT_SETTINGS, LLVFile::READ);
S32 size = file.getSize();
std::string buffer(size + 1, '\0');
file.read((U8 *)buffer.data(), size);
std::stringstream llsdstream(buffer);
LLSD llsdsettings;
if (LLSDSerialize::deserialize(llsdsettings, llsdstream, -1))
{
settings = createFromLLSD(llsdsettings);
}
if (!settings)
{
status = 1;
LL_WARNS("SETTINGS") << "Unable to create settings object." << LL_ENDL;
}
else
{
LL_WARNS("LAPRAS") << "Setting asset ID to " << asset_id << LL_ENDL;
settings->setAssetId(asset_id);
}
}
else
{
LL_WARNS("SETTINGS") << "Error retrieving asset " << asset_id << ". Status code=" << status << "(" << LLAssetStorage::getErrorString(status) << ") ext_status=" << ext_status << LL_ENDL;
}
if (callback)
callback(asset_id, settings, status, ext_status);
}
void LLSettingsVOBase::getSettingsInventory(const LLUUID &inventoryId, inventory_download_fn callback)
{
}
bool LLSettingsVOBase::exportFile(const LLSettingsBase::ptr_t &settings, const std::string &filename, LLSDSerialize::ELLSD_Serialize format)
{
try
{
std::ofstream file(filename, std::ios::out | std::ios::trunc);
file.exceptions(std::ios_base::failbit | std::ios_base::badbit);
if (!file)
{
LL_WARNS("SETTINGS") << "Unable to open '" << filename << "' for writing." << LL_ENDL;
return false;
}
LLSDSerialize::serialize(settings->getSettings(), file, format);
}
catch (const std::ios_base::failure &e)
{
LL_WARNS("SETTINGS") << "Unable to save settings to file '" << filename << "': " << e.what() << LL_ENDL;
return false;
}
return true;
}
LLSettingsBase::ptr_t LLSettingsVOBase::importFile(const std::string &filename)
{
LLSD settings;
try
{
std::ifstream file(filename, std::ios::in);
file.exceptions(std::ios_base::failbit | std::ios_base::badbit);
if (!file)
{
LL_WARNS("SETTINGS") << "Unable to open '" << filename << "' for reading." << LL_ENDL;
return LLSettingsBase::ptr_t();
}
if (!LLSDSerialize::deserialize(settings, file, -1))
{
LL_WARNS("SETTINGS") << "Unable to deserialize settings from '" << filename << "'" << LL_ENDL;
return LLSettingsBase::ptr_t();
}
}
catch (const std::ios_base::failure &e)
{
LL_WARNS("SETTINGS") << "Unable to save settings to file '" << filename << "': " << e.what() << LL_ENDL;
return LLSettingsBase::ptr_t();
}
return createFromLLSD(settings);
}
LLSettingsBase::ptr_t LLSettingsVOBase::createFromLLSD(const LLSD &settings)
{
if (!settings.has(SETTING_TYPE))
{
LL_WARNS("SETTINGS") << "No settings type in LLSD" << LL_ENDL;
return LLSettingsBase::ptr_t();
}
std::string settingtype = settings[SETTING_TYPE].asString();
LLSettingsBase::ptr_t psetting;
if (settingtype == "water")
{
return LLSettingsVOWater::buildWater(settings);
}
else if (settingtype == "sky")
{
return LLSettingsVOSky::buildSky(settings);
}
else if (settingtype == "daycycle")
{
return LLSettingsVODay::buildDay(settings);
}
LL_WARNS("SETTINGS") << "Unable to determine settings type for '" << settingtype << "'." << LL_ENDL;
return LLSettingsBase::ptr_t();
}
//=========================================================================
LLSettingsVOSky::LLSettingsVOSky(const LLSD &data, bool isAdvanced)
: LLSettingsSky(data)
, m_isAdvanced(isAdvanced)
{
}
LLSettingsVOSky::LLSettingsVOSky()
: LLSettingsSky()
, m_isAdvanced(false)
{
}
//-------------------------------------------------------------------------
LLSettingsSky::ptr_t LLSettingsVOSky::buildSky(LLSD settings)
{
LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList();
LLSD results = LLSettingsBase::settingValidation(settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL;
LLSettingsSky::ptr_t();
}
return std::make_shared<LLSettingsVOSky>(settings, true);
}
LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPreset(const std::string &name, const LLSD &legacy)
{
LLSD newsettings = LLSettingsSky::translateLegacySettings(legacy);
newsettings[SETTING_NAME] = name;
LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList();
LLSD results = LLSettingsBase::settingValidation(newsettings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL;
LLSettingsSky::ptr_t();
}
LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(newsettings);
#ifdef VERIFY_LEGACY_CONVERSION
LLSD oldsettings = LLSettingsVOSky::convertToLegacy(skyp, isAdvanced());
if (!llsd_equals(legacy, oldsettings))
{
LL_WARNS("SKY") << "Conversion to/from legacy does not match!\n"
<< "Old: " << legacy
<< "new: " << oldsettings << LL_ENDL;
}
#endif
return skyp;
}
LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPresetFile(const std::string &name, const std::string &path)
{
LLSD legacy_data = read_legacy_preset_data(name, path);
if (!legacy_data)
{
LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL;
return ptr_t();
}
return buildFromLegacyPreset(name, legacy_data);
}
LLSettingsSky::ptr_t LLSettingsVOSky::buildDefaultSky()
{
static LLSD default_settings;
if (!default_settings.size())
{
default_settings = LLSettingsSky::defaults();
default_settings[SETTING_NAME] = std::string("_default_");
LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList();
LLSD results = LLSettingsBase::settingValidation(default_settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL;
LLSettingsSky::ptr_t();
}
}
LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(default_settings);
return skyp;
}
LLSettingsSky::ptr_t LLSettingsVOSky::buildClone() const
{
LLSD settings = cloneSettings();
LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList();
LLSD results = LLSettingsBase::settingValidation(settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL;
LLSettingsSky::ptr_t();
}
LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(settings);
return skyp;
}
void LLSettingsVOSky::convertAtmosphericsToLegacy(LLSD& legacy, LLSD& settings)
{
// These will need to be inferred from new settings' density profiles
if (settings.has(SETTING_LEGACY_HAZE))
{
LLSD legacyhaze = settings[SETTING_LEGACY_HAZE];
legacy[SETTING_AMBIENT] = ensure_array_4(legacyhaze[SETTING_AMBIENT], 1.0f);
legacy[SETTING_BLUE_DENSITY] = ensure_array_4(legacyhaze[SETTING_BLUE_DENSITY], 1.0);
legacy[SETTING_BLUE_HORIZON] = ensure_array_4(legacyhaze[SETTING_BLUE_HORIZON], 1.0);
legacy[SETTING_DENSITY_MULTIPLIER] = LLSDArray(legacyhaze[SETTING_DENSITY_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f);
legacy[SETTING_DISTANCE_MULTIPLIER] = LLSDArray(legacyhaze[SETTING_DISTANCE_MULTIPLIER].asReal())(0.0f)(0.0f)(1.0f);
legacy[SETTING_HAZE_DENSITY] = LLSDArray(legacyhaze[SETTING_HAZE_DENSITY])(0.0f)(0.0f)(1.0f);
legacy[SETTING_HAZE_HORIZON] = LLSDArray(legacyhaze[SETTING_HAZE_HORIZON])(0.0f)(0.0f)(1.0f);
}
}
LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isAdvanced)
{
LLSD legacy(LLSD::emptyMap());
LLSD settings = psky->getSettings();
convertAtmosphericsToLegacy(legacy, settings);
legacy[SETTING_CLOUD_COLOR] = ensure_array_4(settings[SETTING_CLOUD_COLOR], 1.0);
legacy[SETTING_CLOUD_POS_DENSITY1] = ensure_array_4(settings[SETTING_CLOUD_POS_DENSITY1], 1.0);
legacy[SETTING_CLOUD_POS_DENSITY2] = ensure_array_4(settings[SETTING_CLOUD_POS_DENSITY2], 1.0);
legacy[SETTING_CLOUD_SCALE] = LLSDArray(settings[SETTING_CLOUD_SCALE])(LLSD::Real(0.0))(LLSD::Real(0.0))(LLSD::Real(1.0));
legacy[SETTING_CLOUD_SCROLL_RATE] = settings[SETTING_CLOUD_SCROLL_RATE];
legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL] = LLSDArray(LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][0].asReal())))
(LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][1].asReal())));
legacy[SETTING_CLOUD_SHADOW] = LLSDArray(settings[SETTING_CLOUD_SHADOW].asReal())(0.0f)(0.0f)(1.0f);
legacy[SETTING_GAMMA] = LLSDArray(settings[SETTING_GAMMA])(0.0f)(0.0f)(1.0f);
legacy[SETTING_GLOW] = ensure_array_4(settings[SETTING_GLOW], 1.0);
legacy[SETTING_LIGHT_NORMAL] = ensure_array_4(psky->getLightDirection().getValue(), 0.0f);
legacy[SETTING_MAX_Y] = LLSDArray(settings[SETTING_MAX_Y])(0.0f)(0.0f)(1.0f);
legacy[SETTING_STAR_BRIGHTNESS] = settings[SETTING_STAR_BRIGHTNESS];
legacy[SETTING_SUNLIGHT_COLOR] = ensure_array_4(settings[SETTING_SUNLIGHT_COLOR], 1.0f);
LLQuaternion sunquat = psky->getSunRotation();
F32 roll;
F32 pitch;
F32 yaw;
// get euler angles in right-handed X right, Y up, Z at
sunquat.getEulerAngles(&roll, &pitch, &yaw);
legacy[SETTING_LEGACY_EAST_ANGLE] = yaw;
legacy[SETTING_LEGACY_SUN_ANGLE] = -pitch;
return legacy;
}
//-------------------------------------------------------------------------
void LLSettingsVOSky::updateSettings()
{
LLSettingsSky::updateSettings();
LLVector3 sun_direction = getSunDirection();
LLVector3 moon_direction = getMoonDirection();
F32 dp = getLightDirection() * LLVector3(0.0f, 0.0f, 1.0f);
if (dp < 0)
{
dp = 0;
}
dp = llmax(dp, 0.1f);
// Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio
// between sunlight and point lights in windlight to normalize point lights.
F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f);
mSceneLightStrength = 2.0f * (1.0f + sun_dynamic_range * dp);
gSky.setSunAndMoonDirectionsCFR(sun_direction, moon_direction);
gSky.setSunTextures(getSunTextureId(), getNextSunTextureId());
gSky.setMoonTextures(getMoonTextureId(), getNextMoonTextureId());
gSky.setCloudNoiseTextures(getCloudNoiseTextureId(), getNextCloudNoiseTextureId());
gSky.setBloomTextures(getBloomTextureId(), getNextBloomTextureId());
gSky.setSunScale(getSunScale());
gSky.setMoonScale(getMoonScale());
}
void LLSettingsVOSky::applySpecial(void *ptarget)
{
LLGLSLShader *shader = (LLGLSLShader *)ptarget;
LLVector4 light_direction = LLEnvironment::instance().getClampedSunNorm();
if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
}
else if (shader->mShaderGroup == LLGLSLShader::SG_SKY)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
vect_c_p_d1 += LLVector4(LLEnvironment::instance().getCloudScrollDelta());
shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV);
}
shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength);
shader->uniform4f(LLShaderMgr::GAMMA, getGamma(), 0.0, 0.0, 1.0);
}
LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const
{
static parammapping_t param_map;
if (param_map.empty())
{
// LEGACY_ATMOSPHERICS
param_map[SETTING_AMBIENT] = LLShaderMgr::AMBIENT;
param_map[SETTING_BLUE_DENSITY] = LLShaderMgr::BLUE_DENSITY;
param_map[SETTING_BLUE_HORIZON] = LLShaderMgr::BLUE_HORIZON;
param_map[SETTING_HAZE_DENSITY] = LLShaderMgr::HAZE_DENSITY;
param_map[SETTING_HAZE_HORIZON] = LLShaderMgr::HAZE_HORIZON;
param_map[SETTING_DENSITY_MULTIPLIER] = LLShaderMgr::DENSITY_MULTIPLIER;
param_map[SETTING_DISTANCE_MULTIPLIER] = LLShaderMgr::DISTANCE_MULTIPLIER;
param_map[SETTING_CLOUD_COLOR] = LLShaderMgr::CLOUD_COLOR;
param_map[SETTING_CLOUD_POS_DENSITY2] = LLShaderMgr::CLOUD_POS_DENSITY2;
param_map[SETTING_CLOUD_SCALE] = LLShaderMgr::CLOUD_SCALE;
param_map[SETTING_CLOUD_SHADOW] = LLShaderMgr::CLOUD_SHADOW;
param_map[SETTING_GLOW] = LLShaderMgr::GLOW;
param_map[SETTING_MAX_Y] = LLShaderMgr::MAX_Y;
param_map[SETTING_SUNLIGHT_COLOR] = LLShaderMgr::SUNLIGHT_COLOR;
// AdvancedAtmospherics TODO
// Provide mappings for new shader params here
}
return param_map;
}
//=========================================================================
const F32 LLSettingsVOWater::WATER_FOG_LIGHT_CLAMP(0.3f);
//-------------------------------------------------------------------------
LLSettingsVOWater::LLSettingsVOWater(const LLSD &data) :
LLSettingsWater(data)
{
}
LLSettingsVOWater::LLSettingsVOWater() :
LLSettingsWater()
{
}
LLSettingsWater::ptr_t LLSettingsVOWater::buildWater(LLSD settings)
{
LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList();
LLSD results = LLSettingsWater::settingValidation(settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Water setting validation failed!\n" << results << LL_ENDL;
LLSettingsWater::ptr_t();
}
return std::make_shared<LLSettingsVOWater>(settings);
}
//-------------------------------------------------------------------------
LLSettingsWater::ptr_t LLSettingsVOWater::buildFromLegacyPreset(const std::string &name, const LLSD &legacy)
{
LLSD newsettings(LLSettingsWater::translateLegacySettings(legacy));
newsettings[SETTING_NAME] = name;
LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList();
LLSD results = LLSettingsWater::settingValidation(newsettings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL;
return LLSettingsWater::ptr_t();
}
LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(newsettings);
#ifdef VERIFY_LEGACY_CONVERSION
LLSD oldsettings = LLSettingsVOWater::convertToLegacy(waterp);
if (!llsd_equals(legacy, oldsettings))
{
LL_WARNS("WATER") << "Conversion to/from legacy does not match!\n"
<< "Old: " << legacy
<< "new: " << oldsettings << LL_ENDL;
}
#endif
return waterp;
}
LLSettingsWater::ptr_t LLSettingsVOWater::buildFromLegacyPresetFile(const std::string &name, const std::string &path)
{
LLSD legacy_data = read_legacy_preset_data(name, path);
if (!legacy_data)
{
LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL;
return ptr_t();
}
return buildFromLegacyPreset(name, legacy_data);
}
LLSettingsWater::ptr_t LLSettingsVOWater::buildDefaultWater()
{
static LLSD default_settings;
if (!default_settings.size())
{
default_settings = LLSettingsWater::defaults();
default_settings[SETTING_NAME] = std::string("_default_");
LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList();
LLSD results = LLSettingsWater::settingValidation(default_settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL;
return LLSettingsWater::ptr_t();
}
}
LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(default_settings);
return waterp;
}
LLSettingsWater::ptr_t LLSettingsVOWater::buildClone() const
{
LLSD settings = cloneSettings();
LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList();
LLSD results = LLSettingsWater::settingValidation(settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL;
return LLSettingsWater::ptr_t();
}
LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(settings);
return waterp;
}
LLSD LLSettingsVOWater::convertToLegacy(const LLSettingsWater::ptr_t &pwater)
{
LLSD legacy(LLSD::emptyMap());
LLSD settings = pwater->getSettings();
legacy[SETTING_LEGACY_BLUR_MULTIPILER] = settings[SETTING_BLUR_MULTIPILER];
legacy[SETTING_LEGACY_FOG_COLOR] = ensure_array_4(settings[SETTING_FOG_COLOR], 1.0f);
legacy[SETTING_LEGACY_FOG_DENSITY] = settings[SETTING_FOG_DENSITY];
legacy[SETTING_LEGACY_FOG_MOD] = settings[SETTING_FOG_MOD];
legacy[SETTING_LEGACY_FRESNEL_OFFSET] = settings[SETTING_FRESNEL_OFFSET];
legacy[SETTING_LEGACY_FRESNEL_SCALE] = settings[SETTING_FRESNEL_SCALE];
legacy[SETTING_LEGACY_NORMAL_MAP] = settings[SETTING_NORMAL_MAP];
legacy[SETTING_LEGACY_NORMAL_SCALE] = settings[SETTING_NORMAL_SCALE];
legacy[SETTING_LEGACY_SCALE_ABOVE] = settings[SETTING_SCALE_ABOVE];
legacy[SETTING_LEGACY_SCALE_BELOW] = settings[SETTING_SCALE_BELOW];
legacy[SETTING_LEGACY_WAVE1_DIR] = settings[SETTING_WAVE1_DIR];
legacy[SETTING_LEGACY_WAVE2_DIR] = settings[SETTING_WAVE2_DIR];
//_WARNS("LAPRAS") << "Legacy water: " << legacy << LL_ENDL;
return legacy;
}
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
void LLSettingsVOWater::applySpecial(void *ptarget)
{
LLGLSLShader *shader = (LLGLSLShader *)ptarget;
if (shader->mShaderGroup == LLGLSLShader::SG_WATER)
{
//transform water plane to eye space
glh::vec3f norm(0.f, 0.f, 1.f);
glh::vec3f p(0.f, 0.f, LLEnvironment::instance().getWaterHeight() + 0.1f);
F32 modelView[16];
for (U32 i = 0; i < 16; i++)
{
modelView[i] = (F32)gGLModelView[i];
}
glh::matrix4f mat(modelView);
glh::matrix4f invtrans = mat.inverse().transpose();
glh::vec3f enorm;
glh::vec3f ep;
invtrans.mult_matrix_vec(norm, enorm);
enorm.normalize();
mat.mult_matrix_vec(p, ep);
LLVector4 waterPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, waterPlane.mV);
LLVector4 light_direction = LLEnvironment::instance().getClampedLightNorm();
F32 waterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP);
shader->uniform1f(LLShaderMgr::WATER_FOGKS, waterFogKS);
F32 blend_factor = LLEnvironment::instance().getCurrentWater()->getBlendFactor();
shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
LLVector4 rotated_light_direction = LLEnvironment::instance().getRotatedLightNorm();
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, rotated_light_direction.mV);
shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);
}
}
void LLSettingsVOWater::updateSettings()
{
// base class clears dirty flag so as to not trigger recursive update
LLSettingsBase::updateSettings();
LLDrawPoolWater* pwaterpool = (LLDrawPoolWater*)gPipeline.getPool(LLDrawPool::POOL_WATER);
if (pwaterpool)
{
pwaterpool->setTransparentTextures(getTransparentTextureID(), getNextTransparentTextureID());
pwaterpool->setOpaqueTexture(GetDefaultOpaqueTextureAssetId());
pwaterpool->setNormalMaps(getNormalMapID(), getNextNormalMapID());
}
}
LLSettingsWater::parammapping_t LLSettingsVOWater::getParameterMap() const
{
static parammapping_t param_map;
if (param_map.empty())
{
param_map[SETTING_FOG_COLOR] = LLShaderMgr::WATER_FOGCOLOR;
param_map[SETTING_FOG_DENSITY] = LLShaderMgr::WATER_FOGDENSITY;
}
return param_map;
}
//=========================================================================
LLSettingsVODay::LLSettingsVODay(const LLSD &data):
LLSettingsDay(data)
{}
LLSettingsVODay::LLSettingsVODay():
LLSettingsDay()
{}
LLSettingsDay::ptr_t LLSettingsVODay::buildDay(LLSD settings)
{
LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
LLSD results = LLSettingsDay::settingValidation(settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL;
LLSettingsDay::ptr_t();
}
LLSettingsDay::ptr_t pday = std::make_shared<LLSettingsVODay>(settings);
if (pday)
pday->initialize();
return pday;
}
//-------------------------------------------------------------------------
LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPreset(const std::string &name, const std::string &path, const LLSD &oldsettings)
{
LLSD newsettings(defaults());
std::set<std::string> framenames;
std::set<std::string> notfound;
std::string base_path(gDirUtilp->getDirName(path));
std::string water_path(base_path);
std::string sky_path(base_path);
gDirUtilp->append(water_path, "water");
gDirUtilp->append(sky_path, "skies");
newsettings[SETTING_NAME] = name;
LLSD watertrack = LLSDArray(
LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f))
(SETTING_KEYNAME, "water:Default"));
LLSD skytrack = LLSD::emptyArray();
for (LLSD::array_const_iterator it = oldsettings.beginArray(); it != oldsettings.endArray(); ++it)
{
std::string framename = (*it)[1].asString();
LLSD entry = LLSDMap(SETTING_KEYKFRAME, (*it)[0].asReal())
(SETTING_KEYNAME, "sky:" + framename);
framenames.insert(framename);
skytrack.append(entry);
}
newsettings[SETTING_TRACKS] = LLSDArray(watertrack)(skytrack);
LLSD frames(LLSD::emptyMap());
{
LLSettingsWater::ptr_t pwater = LLSettingsVOWater::buildFromLegacyPresetFile("Default", water_path);
if (pwater)
frames["water:Default"] = pwater->getSettings();
}
for (std::set<std::string>::iterator itn = framenames.begin(); itn != framenames.end(); ++itn)
{
LLSettingsSky::ptr_t psky = LLSettingsVOSky::buildFromLegacyPresetFile((*itn), sky_path);
if (psky)
frames["sky:" + (*itn)] = psky->getSettings();
}
newsettings[SETTING_FRAMES] = frames;
LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
LLSD results = LLSettingsDay::settingValidation(newsettings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Day setting validation failed!: " << results << LL_ENDL;
return LLSettingsDay::ptr_t();
}
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(newsettings);
#ifdef VERIFY_LEGACY_CONVERSION
LLSD testsettings = LLSettingsVODay::convertToLegacy(dayp);
if (!llsd_equals(oldsettings, testsettings))
{
LL_WARNS("DAYCYCLE") << "Conversion to/from legacy does not match!\n"
<< "Old: " << oldsettings
<< "new: " << testsettings << LL_ENDL;
}
#endif
dayp->initialize();
return dayp;
}
LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPresetFile(const std::string &name, const std::string &path)
{
LLSD legacy_data = read_legacy_preset_data(name, path);
if (!legacy_data)
{
LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL;
return ptr_t();
}
return buildFromLegacyPreset(name, path, legacy_data);
}
LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyMessage(const LLUUID ®ionId, LLSD daycycle, LLSD skydefs, LLSD waterdef)
{
LLSD frames(LLSD::emptyMap());
for (LLSD::map_iterator itm = skydefs.beginMap(); itm != skydefs.endMap(); ++itm)
{
std::string newname = "sky:" + (*itm).first;
LLSD newsettings = LLSettingsSky::translateLegacySettings((*itm).second);
newsettings[SETTING_NAME] = newname;
frames[newname] = newsettings;
LL_WARNS("SETTINGS") << "created region sky '" << newname << "'" << LL_ENDL;
}
LLSD watersettings = LLSettingsWater::translateLegacySettings(waterdef);
std::string watername = "water:"+ watersettings[SETTING_NAME].asString();
watersettings[SETTING_NAME] = watername;
frames[watername] = watersettings;
LLSD watertrack = LLSDArray(
LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f))
(SETTING_KEYNAME, watername));
LLSD skytrack(LLSD::emptyArray());
for (LLSD::array_const_iterator it = daycycle.beginArray(); it != daycycle.endArray(); ++it)
{
LLSD entry = LLSDMap(SETTING_KEYKFRAME, (*it)[0].asReal())
(SETTING_KEYNAME, "sky:" + (*it)[1].asString());
skytrack.append(entry);
}
LLSD newsettings = LLSDMap
( SETTING_NAME, "Region (legacy)" )
( SETTING_TRACKS, LLSDArray(watertrack)(skytrack))
( SETTING_FRAMES, frames )
( SETTING_TYPE, "daycycle" );
LL_WARNS("LAPRAS") << "newsettings=" << newsettings << LL_ENDL;
LLSettingsSky::validation_list_t validations = LLSettingsDay::validationList();
LLSD results = LLSettingsDay::settingValidation(newsettings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Day setting validation failed!:" << results << LL_ENDL;
return LLSettingsDay::ptr_t();
}
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(newsettings);
if (dayp)
{
// true for validation - either validate here, or when cloning for floater.
dayp->initialize(true);
}
return dayp;
}
LLSettingsDay::ptr_t LLSettingsVODay::buildDefaultDayCycle()
{
static LLSD default_settings;
if (!default_settings.size())
{
default_settings = LLSettingsDay::defaults();
default_settings[SETTING_NAME] = std::string("_default_");
LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
LLSD results = LLSettingsDay::settingValidation(default_settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL;
LLSettingsDay::ptr_t();
}
}
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(default_settings);
dayp->initialize();
return dayp;
}
LLSettingsDay::ptr_t LLSettingsVODay::buildFromEnvironmentMessage(LLSD settings)
{
LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
LLSD results = LLSettingsDay::settingValidation(settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL;
LLSettingsDay::ptr_t();
}
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(settings);
dayp->initialize();
return dayp;
}
void LLSettingsVODay::buildFromOtherSetting(LLSettingsBase::ptr_t settings, LLSettingsVODay::asset_built_fn cb)
{
if (settings->getSettingsType() == "daycycle")
{
if (cb)
cb(std::static_pointer_cast<LLSettingsDay>(settings));
}
else
{
LLSettingsVOBase::getSettingsAsset(LLSettingsDay::GetDefaultAssetId(),
[settings, cb](LLUUID, LLSettingsBase::ptr_t pday, S32, LLExtStat){ combineIntoDayCycle(std::static_pointer_cast<LLSettingsDay>(pday), settings, cb); });
}
}
void LLSettingsVODay::combineIntoDayCycle(LLSettingsDay::ptr_t pday, LLSettingsBase::ptr_t settings, asset_built_fn cb)
{
if (settings->getSettingsType() == "sky")
{
pday->setName("sky: " + settings->getName());
pday->clearCycleTrack(1);
pday->setSettingsAtKeyframe(settings, 0.0, 1);
}
else if (settings->getSettingsType() == "water")
{
pday->setName("water: " + settings->getName());
pday->clearCycleTrack(0);
pday->setSettingsAtKeyframe(settings, 0.0, 0);
}
else
{
pday.reset();
}
if (cb)
cb(pday);
}
LLSettingsDay::ptr_t LLSettingsVODay::buildClone() const
{
LLSD settings = cloneSettings();
LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
LLSD results = LLSettingsDay::settingValidation(settings, validations);
if (!results["success"].asBoolean())
{
LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL;
LLSettingsDay::ptr_t();
}
LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(settings);
U32 flags = getFlags();
if (flags)
dayp->setFlags(flags);
dayp->initialize();
return dayp;
}
LLSettingsDay::ptr_t LLSettingsVODay::buildDeepCloneAndUncompress() const
{
// no need for SETTING_TRACKS or SETTING_FRAMES, so take base LLSD
LLSD settings = llsd_clone(mSettings);
LLSettingsDay::ptr_t day_clone = std::make_shared<LLSettingsVODay>(settings);
for (S32 i = 0; i < LLSettingsDay::TRACK_MAX; ++i)
{
const LLSettingsDay::CycleTrack_t& track = getCycleTrackConst(i);
LLSettingsDay::CycleTrack_t::const_iterator iter = track.begin();
while (iter != track.end())
{
// 'Unpack', usually for editing
// - frames 'share' settings multiple times
// - settings can reuse LLSDs they were initialized from
// We do not want for edited frame to change multiple frames in same track, so do a clone
day_clone->setSettingsAtKeyframe(iter->second->buildDerivedClone(), iter->first, i);
iter++;
}
}
return day_clone;
}
LLSD LLSettingsVODay::convertToLegacy(const LLSettingsVODay::ptr_t &pday)
{
CycleTrack_t &trackwater = pday->getCycleTrack(TRACK_WATER);
LLSettingsWater::ptr_t pwater;
if (!trackwater.empty())
{
pwater = std::static_pointer_cast<LLSettingsWater>((*trackwater.begin()).second);
}
if (!pwater)
pwater = LLSettingsVOWater::buildDefaultWater();
LLSD llsdwater = LLSettingsVOWater::convertToLegacy(pwater);
CycleTrack_t &tracksky = pday->getCycleTrack(1); // first sky track
std::map<std::string, LLSettingsSky::ptr_t> skys;
LLSD llsdcycle(LLSD::emptyArray());
for(CycleTrack_t::iterator it = tracksky.begin(); it != tracksky.end(); ++it)
{
size_t hash = (*it).second->getHash();
std::stringstream name;
name << hash;
skys[name.str()] = std::static_pointer_cast<LLSettingsSky>((*it).second);
F32 frame = ((tracksky.size() == 1) && (it == tracksky.begin())) ? -1.0f : (*it).first;
llsdcycle.append( LLSDArray(LLSD::Real(frame))(name.str()) );
}
//_WARNS("LAPRAS") << "Cycle created with " << llsdcycle.size() << "entries: " << llsdcycle << LL_ENDL;
LLSD llsdskylist(LLSD::emptyMap());
for (std::map<std::string, LLSettingsSky::ptr_t>::iterator its = skys.begin(); its != skys.end(); ++its)
{
LLSD llsdsky = LLSettingsVOSky::convertToLegacy((*its).second, false);
llsdsky[SETTING_NAME] = (*its).first;
llsdskylist[(*its).first] = llsdsky;
}
//_WARNS("LAPRAS") << "Sky map with " << llsdskylist.size() << " entries created: " << llsdskylist << LL_ENDL;
return LLSDArray(LLSD::emptyMap())(llsdcycle)(llsdskylist)(llsdwater);
}
LLSettingsSkyPtr_t LLSettingsVODay::getDefaultSky() const
{
return LLSettingsVOSky::buildDefaultSky();
}
LLSettingsWaterPtr_t LLSettingsVODay::getDefaultWater() const
{
return LLSettingsVOWater::buildDefaultWater();
}
LLSettingsSkyPtr_t LLSettingsVODay::buildSky(LLSD settings) const
{
LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(settings);
if (skyp->validate())
return skyp;
return LLSettingsSky::ptr_t();
}
LLSettingsWaterPtr_t LLSettingsVODay::buildWater(LLSD settings) const
{
LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(settings);
if (waterp->validate())
return waterp;
return LLSettingsWater::ptr_t();
}
//=========================================================================
namespace
{
LLSD ensure_array_4(LLSD in, F32 fill)
{
if (in.size() >= 4)
return in;
LLSD out(LLSD::emptyArray());
for (S32 idx = 0; idx < in.size(); ++idx)
{
out.append(in[idx]);
}
while (out.size() < 4)
{
out.append(LLSD::Real(fill));
}
return out;
}
// This is a disturbing hack
std::string legacy_name_to_filename(const std::string &name, bool convertdash = false)
{
std::string fixedname(LLURI::escape(name));
if (convertdash)
boost::algorithm::replace_all(fixedname, "-", "%2D");
return fixedname;
}
//---------------------------------------------------------------------
LLSD read_legacy_preset_data(const std::string &name, const std::string& path)
{
llifstream xml_file;
std::string full_path(path);
std::string full_name(name);
full_name += ".xml";
gDirUtilp->append(full_path, full_name);
xml_file.open(full_path.c_str());
if (!xml_file)
{
std::string bad_path(full_path);
full_path = path;
full_name = legacy_name_to_filename(name);
full_name += ".xml";
gDirUtilp->append(full_path, full_name);
LL_INFOS("LEGACYSETTING") << "Could not open \"" << bad_path << "\" trying escaped \"" << full_path << "\"" << LL_ENDL;
xml_file.open(full_path.c_str());
if (!xml_file)
{
LL_WARNS("LEGACYSETTING") << "Unable to open legacy windlight \"" << name << "\" from " << path << LL_ENDL;
full_path = path;
full_name = legacy_name_to_filename(name, true);
full_name += ".xml";
gDirUtilp->append(full_path, full_name);
xml_file.open(full_path.c_str());
if (!xml_file)
{
LL_WARNS("LEGACYSETTING") << "Unable to open legacy windlight \"" << name << "\" from " << path << LL_ENDL;
return LLSD();
}
}
}
LLSD params_data;
LLPointer<LLSDParser> parser = new LLSDXMLParser();
parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED);
xml_file.close();
return params_data;
}
}
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