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/**
* @file llsettingspicker.h
* @author Rider Linden
* @brief LLSettingsPicker class header file including related functions
*
* $LicenseInfo:firstyear=2018&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2018, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_SETTINGSPICKER_H
#define LL_SETTINGSPICKER_H
#include "llinventorysettings.h"
#include "llfloater.h"
#include "llpermissionsflags.h"
#include "llfolderview.h"
#include "llinventory.h"
#include "llsettingsdaycycle.h"
#include <boost/signals2.hpp>
//=========================================================================
class LLFilterEditor;
class LLInventoryPanel;
//=========================================================================
class LLFloaterSettingsPicker : public LLFloater
{
public:
typedef std::function<void (LLUUID id)> commit_callback_t;
typedef std::function<void()> close_callback_t;
typedef std::function<void(const LLUUID& item_id)> id_changed_callback_t;
LLFloaterSettingsPicker(LLView * owner, LLUUID setting_item_id, const LLSD ¶ms = LLSD());
virtual ~LLFloaterSettingsPicker() override;
void setActive(bool active);
virtual BOOL postBuild() override;
virtual void onClose(bool app_quitting) override;
virtual void draw() override;
void setSettingsItemId(const LLUUID &settings_id, bool set_selection = true);
LLUUID getSettingsItemId() const { return mSettingItemID; }
void setSettingsFilter(LLSettingsType::type_e type);
LLSettingsType::type_e getSettingsFilter() const { return mSettingsType; }
// Only for day cycle
void setTrackWater(bool use_water) { mTrackWater = use_water; }
void setTrackSky(bool use_sky) { mTrackWater = !use_sky; }
// Takes a UUID, wraps get/setImageAssetID
virtual void setValue(const LLSD& value) override;
virtual LLSD getValue() const override;
static LLUUID findItemID(const LLUUID& asset_id, bool copyable_only, bool ignore_library = false)
{
LLInventoryItem *pitem = findItem(asset_id, copyable_only, ignore_library);
if (pitem)
return pitem->getUUID();
return LLUUID::null;
}
static std::string findItemName(const LLUUID& asset_id, bool copyable_only, bool ignore_library = false)
{
LLInventoryItem *pitem = findItem(asset_id, copyable_only, ignore_library);
if (pitem)
return pitem->getName();
return std::string();
}
static LLInventoryItem * findItem(const LLUUID& asset_id, bool copyable_only, bool ignore_library);
private:
typedef std::deque<LLFolderViewItem *> itemlist_t;
void onFilterEdit(const std::string& search_string);
void onSelectionChange(const itemlist_t &items, bool user_action);
static void onAssetLoadedCb(LLHandle<LLFloater> handle, LLUUID item_id, LLUUID asset_id, LLSettingsBase::ptr_t settings, S32 status);
void onAssetLoaded(LLUUID asset_id, LLSettingsBase::ptr_t settings);
void onButtonCancel();
void onButtonSelect();
virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask) override;
BOOL handleKeyHere(KEY key, MASK mask) override;
void onFocusLost() override;
LLHandle<LLView> mOwnerHandle;
LLUUID mSettingItemID;
LLUUID mSettingAssetID;
bool mTrackWater;
LLFilterEditor * mFilterEdit;
LLInventoryPanel * mInventoryPanel;
LLSettingsType::type_e mSettingsType;
F32 mContextConeOpacity;
PermissionMask mImmediateFilterPermMask;
// PermissionMask mDnDFilterPermMask;
// PermissionMask mNonImmediateFilterPermMask;
bool mActive;
bool mNoCopySettingsSelected;
LLSaveFolderState mSavedFolderState;
// boost::signals2::signal<void(LLUUID id)> mCommitSignal;
boost::signals2::signal<void()> mCloseSignal;
boost::signals2::signal<void(const LLUUID& item_id)> mChangeIDSignal;
};
#endif // LL_LLTEXTURECTRL_H
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