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/**
* @file llscenemonitor.cpp
* @brief monitor the scene loading process.
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llrendertarget.h"
#include "llscenemonitor.h"
#include "llviewerwindow.h"
#include "llviewerdisplay.h"
#include "llviewercontrol.h"
#include "llviewershadermgr.h"
#include "llui.h"
#include "llstartup.h"
#include "llappviewer.h"
#include "llwindow.h"
#include "llpointer.h"
#include "llspatialpartition.h"
LLSceneMonitorView* gSceneMonitorView = NULL;
//
//The procedures of monitoring when the scene finishes loading visually,
//i.e., no pixel differences among frames, are:
//1, freeze all dynamic objects and avatars;
//2, (?) disable all sky and water;
//3, capture frames periodically, by calling "capture()";
//4, compute pixel differences between two latest captured frames, by calling "compare()", results are stored at mDiff;
//5, compute the number of pixels in mDiff above some tolerance threshold in GPU, by calling "queryDiff() -> calcDiffAggregate()";
//6, use gl occlusion query to fetch the result from GPU, by calling "fetchQueryResult()";
//END.
//
LLSceneMonitor::LLSceneMonitor() :
mEnabled(FALSE),
mDiff(NULL),
mDiffResult(0.f),
mDiffTolerance(0.1f),
mCurTarget(NULL),
mNeedsUpdateDiff(FALSE),
mHasNewDiff(FALSE),
mHasNewQueryResult(FALSE),
mDebugViewerVisible(FALSE),
mQueryObject(0),
mSamplingTime(1.0f),
mDiffPixelRatio(0.5f)
{
mFrames[0] = NULL;
mFrames[1] = NULL;
}
LLSceneMonitor::~LLSceneMonitor()
{
destroyClass();
}
void LLSceneMonitor::destroyClass()
{
reset();
}
void LLSceneMonitor::reset()
{
delete mFrames[0];
delete mFrames[1];
delete mDiff;
mFrames[0] = NULL;
mFrames[1] = NULL;
mDiff = NULL;
mCurTarget = NULL;
unfreezeScene();
if(mQueryObject > 0)
{
release_occlusion_query_object_name(mQueryObject);
mQueryObject = 0;
}
}
void LLSceneMonitor::setDebugViewerVisible(BOOL visible)
{
mDebugViewerVisible = visible;
}
bool LLSceneMonitor::preCapture()
{
static LLCachedControl<bool> monitor_enabled(gSavedSettings,"SceneLoadingMonitorEnabled");
static LLFrameTimer timer;
mCurTarget = NULL;
if (!LLGLSLShader::sNoFixedFunction)
{
return false;
}
BOOL enabled = (BOOL)monitor_enabled || mDebugViewerVisible;
if(mEnabled != enabled)
{
if(mEnabled)
{
reset();
unfreezeScene();
}
else
{
freezeScene();
}
mEnabled = enabled;
}
if(!mEnabled)
{
return false;
}
if(timer.getElapsedTimeF32() < mSamplingTime)
{
return false;
}
timer.reset();
S32 width = gViewerWindow->getWorldViewWidthRaw();
S32 height = gViewerWindow->getWorldViewHeightRaw();
if(!mFrames[0])
{
mFrames[0] = new LLRenderTarget();
mFrames[0]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true);
gGL.getTexUnit(0)->bind(mFrames[0]);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
mCurTarget = mFrames[0];
}
else if(!mFrames[1])
{
mFrames[1] = new LLRenderTarget();
mFrames[1]->allocate(width, height, GL_RGB, false, false, LLTexUnit::TT_TEXTURE, true);
gGL.getTexUnit(0)->bind(mFrames[1]);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
mCurTarget = mFrames[1];
}
else //swap
{
mCurTarget = mFrames[0];
mFrames[0] = mFrames[1];
mFrames[1] = mCurTarget;
}
if(mCurTarget->getWidth() != width || mCurTarget->getHeight() != height) //size changed
{
mCurTarget->resize(width, height, GL_RGB);
}
return true;
}
void LLSceneMonitor::freezeAvatar(LLCharacter* avatarp)
{
mAvatarPauseHandles.push_back(avatarp->requestPause());
}
void LLSceneMonitor::freezeScene()
{
//freeze all avatars
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
freezeAvatar((LLCharacter*)(*iter));
}
// freeze everything else
gSavedSettings.setBOOL("FreezeTime", TRUE);
}
void LLSceneMonitor::unfreezeScene()
{
//thaw all avatars
mAvatarPauseHandles.clear();
// thaw everything else
gSavedSettings.setBOOL("FreezeTime", FALSE);
}
void LLSceneMonitor::capture()
{
static U32 last_capture_time = 0;
if(last_capture_time == gFrameCount)
{
return;
}
last_capture_time = gFrameCount;
preCapture();
if(!mCurTarget)
{
return;
}
U32 old_FBO = LLRenderTarget::sCurFBO;
gGL.getTexUnit(0)->bind(mCurTarget);
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); //point to the main frame buffer.
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, mCurTarget->getWidth(), mCurTarget->getHeight()); //copy the content
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, old_FBO);
mCurTarget = NULL;
mNeedsUpdateDiff = TRUE;
}
bool LLSceneMonitor::needsUpdate() const
{
return mNeedsUpdateDiff;
}
void LLSceneMonitor::compare()
{
if(!mNeedsUpdateDiff)
{
return;
}
mNeedsUpdateDiff = FALSE;
if(!mFrames[0] || !mFrames[1])
{
return;
}
if(mFrames[0]->getWidth() != mFrames[1]->getWidth() || mFrames[0]->getHeight() != mFrames[1]->getHeight())
{
return; //size does not match
}
S32 width = gViewerWindow->getWindowWidthRaw();
S32 height = gViewerWindow->getWindowHeightRaw();
if(!mDiff)
{
mDiff = new LLRenderTarget();
mDiff->allocate(width, height, GL_RGBA, false, false, LLTexUnit::TT_TEXTURE, true);
}
else if(mDiff->getWidth() != width || mDiff->getHeight() != height)
{
mDiff->resize(width, height, GL_RGBA);
}
mDiff->bindTarget();
mDiff->clear();
gTwoTextureCompareProgram.bind();
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(0)->bind(mFrames[0]);
gGL.getTexUnit(0)->activate();
gGL.getTexUnit(1)->activate();
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->bind(mFrames[1]);
gGL.getTexUnit(1)->activate();
gl_rect_2d_simple_tex(width, height);
mDiff->flush();
gTwoTextureCompareProgram.unbind();
gGL.getTexUnit(0)->disable();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->disable();
gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
mHasNewDiff = TRUE;
//send out the query request.
queryDiff();
}
void LLSceneMonitor::queryDiff()
{
if(mDebugViewerVisible)
{
return;
}
calcDiffAggregate();
}
//calculate Diff aggregate information in GPU, and enable gl occlusion query to capture it.
void LLSceneMonitor::calcDiffAggregate()
{
if(!mHasNewDiff && !mDebugViewerVisible)
{
return;
}
if(!mQueryObject)
{
mQueryObject = get_new_occlusion_query_object_name();
}
LLGLDepthTest depth(true, false, GL_ALWAYS);
if(!mDebugViewerVisible)
{
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
}
LLGLSLShader* cur_shader = NULL;
cur_shader = LLGLSLShader::sCurBoundShaderPtr;
gOneTextureFilterProgram.bind();
gOneTextureFilterProgram.uniform1f("tolerance", mDiffTolerance);
if(mHasNewDiff)
{
glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mQueryObject);
}
gl_draw_scaled_target(0, 0, mDiff->getWidth() * mDiffPixelRatio, mDiff->getHeight() * mDiffPixelRatio, mDiff);
if(mHasNewDiff)
{
glEndQueryARB(GL_SAMPLES_PASSED_ARB);
mHasNewDiff = FALSE;
mHasNewQueryResult = TRUE;
}
gOneTextureFilterProgram.unbind();
if(cur_shader != NULL)
{
cur_shader->bind();
}
if(!mDebugViewerVisible)
{
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
}
void LLSceneMonitor::fetchQueryResult()
{
if(!mHasNewQueryResult)
{
return;
}
mHasNewQueryResult = FALSE;
GLuint available = 0;
glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_AVAILABLE_ARB, &available);
if(!available)
{
return;
}
GLuint count = 0;
glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &count);
mDiffResult = count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio); //0.5 -> (front face + back face)
//llinfos << count << " : " << mDiffResult << llendl;
}
//-------------------------------------------------------------------------------------------------------------
//definition of class LLSceneMonitorView
//-------------------------------------------------------------------------------------------------------------
LLSceneMonitorView::LLSceneMonitorView(const LLRect& rect)
: LLFloater(LLSD())
{
setRect(rect);
setVisible(FALSE);
setCanMinimize(false);
setCanClose(true);
}
void LLSceneMonitorView::onClickCloseBtn()
{
setVisible(false);
}
void LLSceneMonitorView::setVisible(BOOL visible)
{
LLSceneMonitor::getInstance()->setDebugViewerVisible(visible);
LLView::setVisible(visible);
}
void LLSceneMonitorView::draw()
{
const LLRenderTarget* target = LLSceneMonitor::getInstance()->getDiffTarget();
if(!target)
{
return;
}
F32 ratio = LLSceneMonitor::getInstance()->getDiffPixelRatio();
S32 height = target->getHeight() * ratio;
S32 width = target->getWidth() * ratio;
//S32 height = (S32) (gViewerWindow->getWindowRectScaled().getHeight()*0.5f);
//S32 width = (S32) (gViewerWindow->getWindowRectScaled().getWidth() * 0.5f);
LLRect new_rect;
new_rect.setLeftTopAndSize(getRect().mLeft, getRect().mTop, width, height);
setRect(new_rect);
//draw background
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0, LLColor4(0.f, 0.f, 0.f, 0.25f));
LLSceneMonitor::getInstance()->calcDiffAggregate();
//show some texts
LLColor4 color = LLColor4::white;
S32 line_height = LLFontGL::getFontMonospace()->getLineHeight();
S32 lines = 0;
std::string num_str = llformat("Frame difference: %.6f", LLSceneMonitor::getInstance()->getDiffResult());
LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
lines++;
num_str = llformat("Pixel tolerance: (R+G+B) < %.4f", LLSceneMonitor::getInstance()->getDiffTolerance());
LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
lines++;
num_str = llformat("Sampling time: %.3f seconds", LLSceneMonitor::getInstance()->getSamplingTime());
LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, 5, getRect().getHeight() - line_height * lines, color, LLFontGL::LEFT, LLFontGL::TOP);
LLView::draw();
}
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