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/**
* @file llpreviewtexture.h
* @brief LLPreviewTexture class definition
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPREVIEWTEXTURE_H
#define LL_LLPREVIEWTEXTURE_H
#include "llpreview.h"
#include "llbutton.h"
#include "llframetimer.h"
#include "llviewerimage.h"
class LLImageRaw;
class LLPreviewTexture : public LLPreview
{
public:
LLPreviewTexture(
const std::string& name,
const LLRect& rect,
const std::string& title,
const LLUUID& item_uuid,
const LLUUID& object_id,
BOOL show_keep_discard = FALSE);
LLPreviewTexture(
const std::string& name,
const LLRect& rect,
const std::string& title,
const LLUUID& asset_id,
BOOL copy_to_inv = FALSE);
~LLPreviewTexture();
virtual void draw();
virtual BOOL canSaveAs();
virtual void saveAs();
virtual void loadAsset();
virtual EAssetStatus getAssetStatus();
static void saveToFile(void* userdata);
static void onFileLoadedForSave(
BOOL success,
LLViewerImage *src_vi,
LLImageRaw* src,
LLImageRaw* aux_src,
S32 discard_level,
BOOL final,
void* userdata );
protected:
void init();
void updateAspectRatio();
virtual const char *getTitleName() const { return "Texture"; }
protected:
LLUUID mImageID;
LLPointer<LLViewerImage> mImage;
BOOL mLoadingFullImage;
LLString mSaveFileName;
LLFrameTimer mSavedFileTimer;
BOOL mShowKeepDiscard;
BOOL mCopyToInv;
// This is stored off in a member variable, because the save-as
// button and drag and drop functionality need to know.
BOOL mIsCopyable;
S32 mLastHeight;
S32 mLastWidth;
};
#endif // LL_LLPREVIEWTEXTURE_H
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