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/**
* @file llpreviewscript.h
* @brief LLPreviewScript class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPREVIEWSCRIPT_H
#define LL_LLPREVIEWSCRIPT_H
#include "llpreview.h"
#include "lltabcontainer.h"
#include "llinventory.h"
#include "llcombobox.h"
#include "lliconctrl.h"
#include "llframetimer.h"
#include "llfloatergotoline.h"
#include "llsyntaxid.h"
class LLLiveLSLFile;
class LLMessageSystem;
class LLScriptEditor;
class LLButton;
class LLCheckBoxCtrl;
class LLScrollListCtrl;
class LLViewerObject;
struct LLEntryAndEdCore;
class LLMenuBarGL;
class LLFloaterScriptSearch;
class LLKeywordToken;
class LLVFS;
class LLViewerInventoryItem;
class LLScriptEdContainer;
class LLFloaterGotoLine;
class LLFloaterExperienceProfile;
// Inner, implementation class. LLPreviewScript and LLLiveLSLEditor each own one of these.
class LLScriptEdCore : public LLPanel
{
friend class LLPreviewScript;
friend class LLPreviewLSL;
friend class LLLiveLSLEditor;
friend class LLFloaterScriptSearch;
friend class LLScriptEdContainer;
friend class LLFloaterGotoLine;
protected:
// Supposed to be invoked only by the container.
LLScriptEdCore(
LLScriptEdContainer* container,
const std::string& sample,
const LLHandle<LLFloater>& floater_handle,
void (*load_callback)(void* userdata),
void (*save_callback)(void* userdata, BOOL close_after_save),
void (*search_replace_callback)(void* userdata),
void* userdata,
bool live,
S32 bottom_pad = 0); // pad below bottom row of buttons
public:
~LLScriptEdCore();
void initializeKeywords();
void initMenu();
void processKeywords();
void processLoaded();
virtual void draw();
/*virtual*/ BOOL postBuild();
BOOL canClose();
void setEnableEditing(bool enable);
bool canLoadOrSaveToFile( void* userdata );
void setScriptText(const std::string& text, BOOL is_valid);
bool loadScriptText(const std::string& filename);
bool writeToFile(const std::string& filename);
void sync();
void doSave( BOOL close_after_save );
bool handleSaveChangesDialog(const LLSD& notification, const LLSD& response);
bool handleReloadFromServerDialog(const LLSD& notification, const LLSD& response);
void openInExternalEditor();
static void onCheckLock(LLUICtrl*, void*);
static void onHelpComboCommit(LLUICtrl* ctrl, void* userdata);
static void onClickBack(void* userdata);
static void onClickForward(void* userdata);
static void onBtnInsertSample(void*);
static void onBtnInsertFunction(LLUICtrl*, void*);
static void onBtnLoadFromFile(void*);
static void onBtnSaveToFile(void*);
static bool enableSaveToFileMenu(void* userdata);
static bool enableLoadFromFileMenu(void* userdata);
virtual bool hasAccelerators() const { return true; }
LLUUID getAssociatedExperience()const;
void setAssociatedExperience( const LLUUID& experience_id );
void setScriptName(const std::string& name){mScriptName = name;};
private:
void onBtnHelp();
void onBtnDynamicHelp();
void onBtnUndoChanges();
bool hasChanged();
void selectFirstError();
virtual BOOL handleKeyHere(KEY key, MASK mask);
void enableSave(BOOL b) {mEnableSave = b;}
protected:
void deleteBridges();
void setHelpPage(const std::string& help_string);
void updateDynamicHelp(BOOL immediate = FALSE);
bool isKeyword(LLKeywordToken* token);
void addHelpItemToHistory(const std::string& help_string);
static void onErrorList(LLUICtrl*, void* user_data);
bool mLive;
private:
std::string mSampleText;
std::string mScriptName;
LLScriptEditor* mEditor;
void (*mLoadCallback)(void* userdata);
void (*mSaveCallback)(void* userdata, BOOL close_after_save);
void (*mSearchReplaceCallback) (void* userdata);
void* mUserdata;
LLComboBox *mFunctions;
BOOL mForceClose;
LLPanel* mCodePanel;
LLScrollListCtrl* mErrorList;
std::vector<LLEntryAndEdCore*> mBridges;
LLHandle<LLFloater> mLiveHelpHandle;
LLKeywordToken* mLastHelpToken;
LLFrameTimer mLiveHelpTimer;
S32 mLiveHelpHistorySize;
BOOL mEnableSave;
BOOL mHasScriptData;
LLLiveLSLFile* mLiveFile;
LLUUID mAssociatedExperience;
LLScriptEdContainer* mContainer; // parent view
public:
boost::signals2::connection mSyntaxIDConnection;
};
class LLScriptEdContainer : public LLPreview
{
friend class LLScriptEdCore;
public:
LLScriptEdContainer(const LLSD& key);
LLScriptEdContainer(const LLSD& key, const bool live);
protected:
std::string getTmpFileName();
bool onExternalChange(const std::string& filename);
virtual void saveIfNeeded(bool sync = true) = 0;
LLScriptEdCore* mScriptEd;
};
// Used to view and edit an LSL script from your inventory.
class LLPreviewLSL : public LLScriptEdContainer
{
public:
LLPreviewLSL(const LLSD& key );
virtual void callbackLSLCompileSucceeded();
virtual void callbackLSLCompileFailed(const LLSD& compile_errors);
/*virtual*/ BOOL postBuild();
protected:
virtual BOOL canClose();
void closeIfNeeded();
virtual void loadAsset();
/*virtual*/ void saveIfNeeded(bool sync = true);
void uploadAssetViaCaps(const std::string& url,
const std::string& filename,
const LLUUID& item_id);
static void onSearchReplace(void* userdata);
static void onLoad(void* userdata);
static void onSave(void* userdata, BOOL close_after_save);
static void onLoadComplete(LLVFS *vfs, const LLUUID& uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
static void onSaveComplete(const LLUUID& uuid, void* user_data, S32 status, LLExtStat ext_status);
static void onSaveBytecodeComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status);
protected:
static void* createScriptEdPanel(void* userdata);
protected:
// Can safely close only after both text and bytecode are uploaded
S32 mPendingUploads;
};
// Used to view and edit an LSL script that is attached to an object.
class LLLiveLSLEditor : public LLScriptEdContainer
{
friend class LLLiveLSLFile;
public:
LLLiveLSLEditor(const LLSD& key);
static void processScriptRunningReply(LLMessageSystem* msg, void**);
virtual void callbackLSLCompileSucceeded(const LLUUID& task_id,
const LLUUID& item_id,
bool is_script_running);
virtual void callbackLSLCompileFailed(const LLSD& compile_errors);
/*virtual*/ BOOL postBuild();
void setIsNew() { mIsNew = TRUE; }
static void setAssociatedExperience( LLHandle<LLLiveLSLEditor> editor, const LLSD& experience );
static void onToggleExperience(LLUICtrl *ui, void* userdata);
static void onViewProfile(LLUICtrl *ui, void* userdata);
void setExperienceIds(const LLSD& experience_ids);
void buildExperienceList();
void updateExperiencePanel();
void requestExperiences();
void experienceChanged();
void addAssociatedExperience(const LLSD& experience);
private:
virtual BOOL canClose();
void closeIfNeeded();
virtual void draw();
virtual void loadAsset();
void loadAsset(BOOL is_new);
/*virtual*/ void saveIfNeeded(bool sync = true);
void uploadAssetViaCaps(const std::string& url,
const std::string& filename,
const LLUUID& task_id,
const LLUUID& item_id,
BOOL is_running,
const LLUUID& experience_public_id);
BOOL monoChecked() const;
static void onSearchReplace(void* userdata);
static void onLoad(void* userdata);
static void onSave(void* userdata, BOOL close_after_save);
static void onLoadComplete(LLVFS *vfs, const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
static void onSaveTextComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status);
static void onSaveBytecodeComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status);
static void onRunningCheckboxClicked(LLUICtrl*, void* userdata);
static void onReset(void* userdata);
void loadScriptText(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType type);
static void onErrorList(LLUICtrl*, void* user_data);
static void* createScriptEdPanel(void* userdata);
static void onMonoCheckboxClicked(LLUICtrl*, void* userdata);
private:
bool mIsNew;
//LLUUID mTransmitID;
LLCheckBoxCtrl* mRunningCheckbox;
BOOL mAskedForRunningInfo;
BOOL mHaveRunningInfo;
LLButton* mResetButton;
LLPointer<LLViewerInventoryItem> mItem;
BOOL mCloseAfterSave;
// need to save both text and script, so need to decide when done
S32 mPendingUploads;
BOOL getIsModifiable() const { return mIsModifiable; } // Evaluated on load assert
LLCheckBoxCtrl* mMonoCheckbox;
BOOL mIsModifiable;
LLComboBox* mExperiences;
LLCheckBoxCtrl* mExperienceEnabled;
LLSD mExperienceIds;
LLHandle<LLFloater> mExperienceProfile;
};
#endif // LL_LLPREVIEWSCRIPT_H
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