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/**
* @file llpreviewanim.cpp
* @brief LLPreviewAnim class implementation
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llpreviewanim.h"
#include "llbutton.h"
#include "llresmgr.h"
#include "llinventory.h"
#include "llvoavatarself.h"
#include "llagent.h" // gAgent
#include "llkeyframemotion.h"
#include "llfilepicker.h"
#include "lllineeditor.h"
#include "lluictrlfactory.h"
#include "lluictrlfactory.h"
#include "lldatapacker.h"
extern LLAgent gAgent;
LLPreviewAnim::LLPreviewAnim(const LLSD& key)
: LLPreview( key )
{
mCommitCallbackRegistrar.add("PreviewAnim.Play", boost::bind(&LLPreviewAnim::play, this, _2));
}
// virtual
BOOL LLPreviewAnim::postBuild()
{
const LLInventoryItem* item = getItem();
if(item)
{
gAgentAvatarp->createMotion(item->getAssetUUID()); // preload the animation
getChild<LLUICtrl>("desc")->setValue(item->getDescription());
}
childSetCommitCallback("desc", LLPreview::onText, this);
getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe);
return LLPreview::postBuild();
}
// static
// llinventorybridge also calls into here
void LLPreviewAnim::play(const LLSD& param)
{
const LLInventoryItem *item = getItem();
if(item)
{
LLUUID itemID=item->getAssetUUID();
std::string btn_name = param.asString();
LLButton* btn_inuse;
LLButton* btn_other;
if ("Inworld" == btn_name)
{
btn_inuse = getChild<LLButton>("Inworld");
btn_other = getChild<LLButton>("Locally");
}
else if ("Locally" == btn_name)
{
btn_inuse = getChild<LLButton>("Locally");
btn_other = getChild<LLButton>("Inworld");
}
else
{
return;
}
if (btn_inuse)
{
btn_inuse->toggleState();
}
if (btn_other)
{
btn_other->setEnabled(false);
}
if (getChild<LLUICtrl>(btn_name)->getValue().asBoolean() )
{
if("Inworld" == btn_name)
{
gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START);
}
else
{
// BENTO TEMP
LLKeyframeMotion *motionp = dynamic_cast<LLKeyframeMotion*>(gAgentAvatarp->findMotion(itemID));
if (motionp && motionp->isLoaded())
{
//motionp->dumpToFile(item->getName());
}
gAgentAvatarp->startMotion(item->getAssetUUID());
}
LLMotion* motion = gAgentAvatarp->findMotion(itemID);
if (motion)
{
mItemID = itemID;
mDidStart = false;
}
}
else
{
gAgentAvatarp->stopMotion(itemID);
gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
if (btn_other)
{
btn_other->setEnabled(true);
}
}
}
}
// virtual
void LLPreviewAnim::draw()
{
LLPreview::draw();
if (!this->mItemID.isNull())
{
LLMotion* motion = gAgentAvatarp->findMotion(this->mItemID);
if (motion)
{
if (motion->isStopped() && this->mDidStart)
{
cleanup();
}
if(gAgentAvatarp->isMotionActive(this->mItemID) && !this->mDidStart)
{
this->mDidStart = true;
}
}
}
}
// virtual
void LLPreviewAnim::cleanup()
{
this->mItemID = LLUUID::null;
this->mDidStart = false;
getChild<LLUICtrl>("Inworld")->setValue(FALSE);
getChild<LLUICtrl>("Locally")->setValue(FALSE);
getChild<LLUICtrl>("Inworld")->setEnabled(true);
getChild<LLUICtrl>("Locally")->setEnabled(true);
}
// virtual
void LLPreviewAnim::onClose(bool app_quitting)
{
const LLInventoryItem *item = getItem();
if(item)
{
gAgentAvatarp->stopMotion(item->getAssetUUID());
gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP);
}
}
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