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/**
* @file llpolymesh.h
* @brief Implementation of LLPolyMesh class
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPOLYMESH_H
#define LL_LLPOLYMESH_H
#include <string>
#include <map>
#include "llstl.h"
#include "v3math.h"
#include "v2math.h"
#include "llquaternion.h"
#include "llpolymorph.h"
#include "lljoint.h"
//#include "lldarray.h"
class LLSkinJoint;
class LLVOAvatar;
//#define USE_STRIPS // Use tri-strips for rendering.
//-----------------------------------------------------------------------------
// LLPolyFace
// A set of 4 vertex indices.
// An LLPolyFace can represent either a triangle or quad.
// If the last index is -1, it's a triangle.
//-----------------------------------------------------------------------------
typedef S32 LLPolyFace[3];
//struct PrimitiveGroup;
//-----------------------------------------------------------------------------
// LLPolyMesh
// A polyhedra consisting of any number of triangles and quads.
// All instances contain a set of faces, and optionally may include
// faces grouped into named face sets.
//-----------------------------------------------------------------------------
class LLPolyMorphTarget;
class LLPolyMeshSharedData
{
friend class LLPolyMesh;
private:
// transform data
LLVector3 mPosition;
LLQuaternion mRotation;
LLVector3 mScale;
// vertex data
S32 mNumVertices;
LLVector3 *mBaseCoords;
LLVector3 *mBaseNormals;
LLVector3 *mBaseBinormals;
LLVector2 *mTexCoords;
LLVector2 *mDetailTexCoords;
F32 *mWeights;
BOOL mHasWeights;
BOOL mHasDetailTexCoords;
// face data
S32 mNumFaces;
LLPolyFace *mFaces;
// face set data
U32 mNumJointNames;
std::string* mJointNames;
// morph targets
typedef std::set<LLPolyMorphData*> morphdata_list_t;
morphdata_list_t mMorphData;
std::map<S32, S32> mSharedVerts;
LLPolyMeshSharedData* mReferenceData;
S32 mLastIndexOffset;
public:
// Temporarily...
// Triangle indices
U32 mNumTriangleIndices;
U32 *mTriangleIndices;
public:
LLPolyMeshSharedData();
~LLPolyMeshSharedData();
private:
void setupLOD(LLPolyMeshSharedData* reference_data);
// Frees all mesh memory resources
void freeMeshData();
void setPosition( const LLVector3 &pos ) { mPosition = pos; }
void setRotation( const LLQuaternion &rot ) { mRotation = rot; }
void setScale( const LLVector3 &scale ) { mScale = scale; }
BOOL allocateVertexData( U32 numVertices );
BOOL allocateFaceData( U32 numFaces );
BOOL allocateJointNames( U32 numJointNames );
// Retrieve the number of KB of memory used by this instance
U32 getNumKB();
// Load mesh data from file
BOOL loadMesh( const std::string& fileName );
public:
void genIndices(S32 offset);
const LLVector2 &getUVs(U32 index);
const S32 *getSharedVert(S32 vert);
BOOL isLOD() { return (mReferenceData != NULL); }
};
class LLJointRenderData
{
public:
LLJointRenderData(const LLMatrix4* world_matrix, LLSkinJoint* skin_joint) : mWorldMatrix(world_matrix), mSkinJoint(skin_joint){}
~LLJointRenderData(){}
const LLMatrix4* mWorldMatrix;
LLSkinJoint* mSkinJoint;
};
class LLPolyMesh
{
public:
// Constructor
LLPolyMesh(LLPolyMeshSharedData *shared_data, LLPolyMesh *reference_mesh);
// Destructor
~LLPolyMesh();
// Requests a mesh by name.
// If the mesh already exists in the global mesh table, it is returned,
// otherwise it is loaded from file, added to the table, and returned.
static LLPolyMesh *getMesh( const std::string &name, LLPolyMesh* reference_mesh = NULL);
// Frees all loaded meshes.
// This should only be called once you know there are no outstanding
// references to these objects. Generally, upon exit of the application.
static void freeAllMeshes();
//--------------------------------------------------------------------
// Transform Data Access
//--------------------------------------------------------------------
// Get position
const LLVector3 &getPosition() {
llassert (mSharedData);
return mSharedData->mPosition;
}
// Get rotation
const LLQuaternion &getRotation() {
llassert (mSharedData);
return mSharedData->mRotation;
}
// Get scale
const LLVector3 &getScale() {
llassert (mSharedData);
return mSharedData->mScale;
}
//--------------------------------------------------------------------
// Vertex Data Access
//--------------------------------------------------------------------
// Get number of vertices
U32 getNumVertices() {
llassert (mSharedData);
return mSharedData->mNumVertices;
}
// Returns whether or not the mesh has detail texture coords
BOOL hasDetailTexCoords() {
llassert (mSharedData);
return mSharedData->mHasDetailTexCoords;
}
// Returns whether or not the mesh has vertex weights
BOOL hasWeights() const{
llassert (mSharedData);
return mSharedData->mHasWeights;
}
// Get coords
const LLVector3 *getCoords() const{
return mCoords;
}
// non const version
LLVector3 *getWritableCoords();
// Get normals
const LLVector3 *getNormals() const{
return mNormals;
}
// Get normals
const LLVector3 *getBinormals() const{
return mBinormals;
}
// Get base mesh normals
const LLVector3 *getBaseNormals() const{
llassert(mSharedData);
return mSharedData->mBaseNormals;
}
// Get base mesh normals
const LLVector3 *getBaseBinormals() const{
llassert(mSharedData);
return mSharedData->mBaseBinormals;
}
// intermediate morphed normals and output normals
LLVector3 *getWritableNormals();
LLVector3 *getScaledNormals();
LLVector3 *getWritableBinormals();
LLVector3 *getScaledBinormals();
// Get texCoords
const LLVector2 *getTexCoords() const {
return mTexCoords;
}
// non const version
LLVector2 *getWritableTexCoords();
// Get detailTexCoords
const LLVector2 *getDetailTexCoords() const {
llassert (mSharedData);
return mSharedData->mDetailTexCoords;
}
// Get weights
const F32 *getWeights() const {
llassert (mSharedData);
return mSharedData->mWeights;
}
F32 *getWritableWeights() const;
LLVector4 *getWritableClothingWeights();
const LLVector4 *getClothingWeights()
{
return mClothingWeights;
}
//--------------------------------------------------------------------
// Face Data Access
//--------------------------------------------------------------------
// Get number of faces
S32 getNumFaces() {
llassert (mSharedData);
return mSharedData->mNumFaces;
}
// Get faces
LLPolyFace *getFaces() {
llassert (mSharedData);
return mSharedData->mFaces;
}
U32 getNumJointNames() {
llassert (mSharedData);
return mSharedData->mNumJointNames;
}
std::string *getJointNames() {
llassert (mSharedData);
return mSharedData->mJointNames;
}
LLPolyMorphData* getMorphData(const std::string& morph_name);
// void removeMorphData(LLPolyMorphData *morph_target);
// void deleteAllMorphData();
LLPolyMeshSharedData *getSharedData() const;
LLPolyMesh *getReferenceMesh() { return mReferenceMesh ? mReferenceMesh : this; }
// Get indices
U32* getIndices() { return mSharedData ? mSharedData->mTriangleIndices : NULL; }
BOOL isLOD() { return mSharedData && mSharedData->isLOD(); }
void setAvatar(LLVOAvatar* avatarp) { mAvatarp = avatarp; }
LLVOAvatar* getAvatar() { return mAvatarp; }
LLDynamicArray<LLJointRenderData*> mJointRenderData;
U32 mFaceVertexOffset;
U32 mFaceVertexCount;
U32 mFaceIndexOffset;
U32 mFaceIndexCount;
U32 mCurVertexCount;
private:
void initializeForMorph();
// Dumps diagnostic information about the global mesh table
static void dumpDiagInfo();
protected:
// mesh data shared across all instances of a given mesh
LLPolyMeshSharedData *mSharedData;
// Single array of floats for allocation / deletion
F32 *mVertexData;
// deformed vertices (resulting from application of morph targets)
LLVector3 *mCoords;
// deformed normals (resulting from application of morph targets)
LLVector3 *mScaledNormals;
// output normals (after normalization)
LLVector3 *mNormals;
// deformed binormals (resulting from application of morph targets)
LLVector3 *mScaledBinormals;
// output binormals (after normalization)
LLVector3 *mBinormals;
// weight values that mark verts as clothing/skin
LLVector4 *mClothingWeights;
// output texture coordinates
LLVector2 *mTexCoords;
LLPolyMesh *mReferenceMesh;
// global mesh list
typedef std::map<std::string, LLPolyMeshSharedData*> LLPolyMeshSharedDataTable;
static LLPolyMeshSharedDataTable sGlobalSharedMeshList;
// Backlink only; don't make this an LLPointer.
LLVOAvatar* mAvatarp;
};
//-----------------------------------------------------------------------------
// LLPolySkeletalDeformationInfo
// Shared information for LLPolySkeletalDeformations
//-----------------------------------------------------------------------------
struct LLPolySkeletalBoneInfo
{
LLPolySkeletalBoneInfo(std::string &name, LLVector3 &scale, LLVector3 &pos, BOOL haspos)
: mBoneName(name),
mScaleDeformation(scale),
mPositionDeformation(pos),
mHasPositionDeformation(haspos) {}
std::string mBoneName;
LLVector3 mScaleDeformation;
LLVector3 mPositionDeformation;
BOOL mHasPositionDeformation;
};
class LLPolySkeletalDistortionInfo : public LLViewerVisualParamInfo
{
friend class LLPolySkeletalDistortion;
public:
LLPolySkeletalDistortionInfo();
/*virtual*/ ~LLPolySkeletalDistortionInfo() {};
/*virtual*/ BOOL parseXml(LLXmlTreeNode* node);
protected:
typedef std::vector<LLPolySkeletalBoneInfo> bone_info_list_t;
bone_info_list_t mBoneInfoList;
};
//-----------------------------------------------------------------------------
// LLPolySkeletalDeformation
// A set of joint scale data for deforming the avatar mesh
//-----------------------------------------------------------------------------
class LLPolySkeletalDistortion : public LLViewerVisualParam
{
public:
LLPolySkeletalDistortion(LLVOAvatar *avatarp);
~LLPolySkeletalDistortion();
// Special: These functions are overridden by child classes
LLPolySkeletalDistortionInfo* getInfo() const { return (LLPolySkeletalDistortionInfo*)mInfo; }
// This sets mInfo and calls initialization functions
BOOL setInfo(LLPolySkeletalDistortionInfo *info);
// LLVisualParam Virtual functions
///*virtual*/ BOOL parseData(LLXmlTreeNode* node);
/*virtual*/ void apply( ESex sex );
// LLViewerVisualParam Virtual functions
/*virtual*/ F32 getTotalDistortion() { return 0.1f; }
/*virtual*/ const LLVector3& getAvgDistortion() { return mDefaultVec; }
/*virtual*/ F32 getMaxDistortion() { return 0.1f; }
/*virtual*/ LLVector3 getVertexDistortion(S32 index, LLPolyMesh *poly_mesh){return LLVector3(0.001f, 0.001f, 0.001f);}
/*virtual*/ const LLVector3* getFirstDistortion(U32 *index, LLPolyMesh **poly_mesh){index = 0; poly_mesh = NULL; return &mDefaultVec;};
/*virtual*/ const LLVector3* getNextDistortion(U32 *index, LLPolyMesh **poly_mesh){index = 0; poly_mesh = NULL; return NULL;};
protected:
typedef std::map<LLJoint*, LLVector3> joint_vec_map_t;
joint_vec_map_t mJointScales;
joint_vec_map_t mJointOffsets;
LLVector3 mDefaultVec;
// Backlink only; don't make this an LLPointer.
LLVOAvatar *mAvatar;
};
#endif // LL_LLPOLYMESH_H
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