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/**
* @file llplacesinventorybridge.cpp
* @brief Implementation of the Inventory-Folder-View-Bridge classes for Places Panel.
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llmenugl.h"
#include "llplacesinventorybridge.h"
#include "llfloaterinventory.h" // for LLInventoryPanel
#include "llfolderview.h" // for FIRST_SELECTED_ITEM
#include "llinventorypanel.h"
static const std::string LANDMARKS_INVENTORY_LIST_NAME("landmarks_list");
bool is_landmarks_panel(const LLInventoryPanel* inv_panel)
{
if (NULL == inv_panel)
return false;
return inv_panel->getName() == LANDMARKS_INVENTORY_LIST_NAME;
}
void fill_items_with_menu_items(std::vector<std::string>& items, LLMenuGL& menu)
{
LLView::child_list_const_iter_t itor;
for (itor = menu.beginChild(); itor != menu.endChild(); ++itor)
{
std::string name = (*itor)->getName();
items.push_back(name);
}
}
// virtual
void LLPlacesLandmarkBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
std::vector<std::string> items;
std::vector<std::string> disabled_items;
if(isItemInTrash())
{
items.push_back(std::string("Purge Item"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Purge Item"));
}
items.push_back(std::string("Restore Item"));
}
else
{
fill_items_with_menu_items(items, menu);
// Disabled items are processed via LLLandmarksPanel::isActionEnabled()
// they should be synchronized with Places/My Landmarks/Gear menu. See EXT-1601
}
hide_context_entries(menu, items, disabled_items);
}
void LLPlacesFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
{
std::vector<std::string> items;
std::vector<std::string> disabled_items;
LLInventoryPanel* inv_panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
bool is_open = false;
if (inv_panel)
{
LLFolderViewFolder* folder = dynamic_cast<LLFolderViewFolder*>(inv_panel->getRootFolder()->getItemByID(mUUID));
is_open = (NULL != folder) && folder->isOpen();
}
// collect all items' names
fill_items_with_menu_items(items, menu);
// remove expand or collapse menu item depend on folder state
std::string collapse_expand_item_to_hide(is_open ? "expand" : "collapse");
std::vector<std::string>::iterator it = std::find(items.begin(), items.end(), collapse_expand_item_to_hide);
if (it != items.end()) items.erase(it);
// Disabled items are processed via LLLandmarksPanel::isActionEnabled()
// they should be synchronized with Places/My Landmarks/Gear menu. See EXT-1601
// repeat parent functionality
sSelf = this; // necessary for "New Folder" functionality
hide_context_entries(menu, items, disabled_items);
}
}
//virtual
void LLPlacesFolderBridge::performAction(LLFolderView* root, LLInventoryModel* model, std::string action)
{
if ("expand" == action)
{
LLFolderViewFolder* act_folder = getFolder();
act_folder->toggleOpen();
}
else if ("collapse" == action)
{
LLFolderViewFolder* act_folder = getFolder();
act_folder->toggleOpen();
}
else
{
LLFolderBridge::performAction(root, model, action);
}
}
LLFolderViewFolder* LLPlacesFolderBridge::getFolder()
{
LLFolderViewFolder* folder = NULL;
LLInventoryPanel* inv_panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
if (inv_panel)
{
folder = dynamic_cast<LLFolderViewFolder*>(inv_panel->getRootFolder()->getItemByID(mUUID));
}
return folder;
}
// virtual
LLInvFVBridge* LLPlacesInventoryBridgeBuilder::createBridge(
LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
const LLUUID& uuid,
U32 flags/* = 0x00*/) const
{
LLInvFVBridge* new_listener = NULL;
switch(asset_type)
{
case LLAssetType::AT_LANDMARK:
if(!(inv_type == LLInventoryType::IT_LANDMARK))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << safe_inv_type_lookup(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLPlacesLandmarkBridge(inv_type, inventory, uuid, flags);
break;
case LLAssetType::AT_CATEGORY:
if (actual_asset_type == LLAssetType::AT_LINK_FOLDER)
{
// *TODO: Create a link folder handler instead if it is necessary
new_listener = LLInventoryFVBridgeBuilder::createBridge(
asset_type,
actual_asset_type,
inv_type,
inventory,
uuid,
flags);
break;
}
new_listener = new LLPlacesFolderBridge(inv_type, inventory, uuid);
break;
default:
new_listener = LLInventoryFVBridgeBuilder::createBridge(
asset_type,
actual_asset_type,
inv_type,
inventory,
uuid,
flags);
}
return new_listener;
}
// EOF
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