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/**
 * @file llphysicsshapebuilder.h
 * @brief Generic system to convert LL(Physics)VolumeParams to physics shapes
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_PHYSICS_SHAPE_BUILDER_H
#define LL_PHYSICS_SHAPE_BUILDER_H

#include "indra_constants.h"
#include "llvolume.h"

#define USE_SHAPE_QUANTIZATION 0

#define SHAPE_BUILDER_DEFAULT_VOLUME_DETAIL 1

#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_HOLLOW 0.10f
#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_HOLLOW_SPHERES 0.90f
#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_PATH_CUT 0.05f
#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_TAPER 0.05f
#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_TWIST 0.09f
#define SHAPE_BUILDER_IMPLICIT_THRESHOLD_SHEAR 0.05f

const F32 COLLISION_TOLERANCE = 0.1f;

const F32 SHAPE_BUILDER_ENTRY_SNAP_SCALE_BIN_SIZE = 0.15f;
const F32 SHAPE_BUILDER_ENTRY_SNAP_PARAMETER_BIN_SIZE = 0.010f;
const F32 SHAPE_BUILDER_CONVEXIFICATION_SIZE = 2.f * COLLISION_TOLERANCE;
const F32 SHAPE_BUILDER_MIN_GEOMETRY_SIZE = 0.5f * COLLISION_TOLERANCE;
const F32 SHAPE_BUILDER_USER_MESH_CONVEXIFICATION_SIZE = 0.5f;

class LLPhysicsVolumeParams : public LLVolumeParams
{
public:

    LLPhysicsVolumeParams( const LLVolumeParams& params, bool forceConvex ) :
        LLVolumeParams( params ),
        mForceConvex(forceConvex) {}

    bool operator==(const LLPhysicsVolumeParams &params) const
    {
        return ( LLVolumeParams::operator==(params) && (mForceConvex == params.mForceConvex) );
    }

    bool operator!=(const LLPhysicsVolumeParams &params) const
    {
        return !operator==(params);
    }

    bool operator<(const LLPhysicsVolumeParams &params) const
    {
        if ( LLVolumeParams::operator!=(params) )
        {
            return LLVolumeParams::operator<(params);
        }

        return !params.mForceConvex && mForceConvex;
    }

    bool shouldForceConvex() const { return mForceConvex; }

private:
    bool mForceConvex;
};


class LLPhysicsShapeBuilderUtil
{
public:

    class PhysicsShapeSpecification
    {
    public:
        enum ShapeType
        {
            // Primitive types
            BOX,
            SPHERE,
            CYLINDER,

            USER_CONVEX,    // User specified they wanted the convex hull of the volume

            PRIM_CONVEX,    // Either a volume that is inherently convex but not a primitive type, or a shape
                            // with dimensions such that will convexify it anyway.

            SCULPT,         // Special case for traditional sculpts--they are the convex hull of a single particular set of volume params

            USER_MESH,      // A user mesh. May or may not contain a convex decomposition.

            PRIM_MESH,      // A non-convex volume which we have to represent accurately

            INVALID
        };

        PhysicsShapeSpecification() :
        mType( INVALID ),
        mScale( 0.f, 0.f, 0.f ),
        mCenter( 0.f, 0.f, 0.f ) {}

        bool isConvex() { return (mType != USER_MESH && mType != PRIM_MESH && mType != INVALID); }
        bool isMesh() { return (mType == USER_MESH) || (mType == PRIM_MESH); }

        ShapeType getType() { return mType; }
        const LLVector3& getScale() { return mScale; }
        const LLVector3& getCenter() { return mCenter; }

    private:
        friend class LLPhysicsShapeBuilderUtil;

        ShapeType   mType;

        // Dimensions of an AABB around the shape
        LLVector3   mScale;

        // Offset of shape from origin of primitive's reference frame
        LLVector3   mCenter;
    };

    static void determinePhysicsShape( const LLPhysicsVolumeParams& volume_params, const LLVector3& scale, PhysicsShapeSpecification& specOut );
};

#endif //LL_PHYSICS_SHAPE_BUILDER_H