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/**
* @file llpanelpresetscamerapulldown.cpp
* @brief A panel showing a quick way to pick camera presets
*
* $LicenseInfo:firstyear=2017&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llpanelpresetscamerapulldown.h"
#include "llviewercontrol.h"
#include "llstatusbar.h"
#include "llbutton.h"
#include "lltabcontainer.h"
#include "llfloatercamera.h"
#include "llfloaterreg.h"
#include "llfloaterpreference.h"
#include "llpresetsmanager.h"
#include "llsliderctrl.h"
#include "llscrolllistctrl.h"
#include "lltrans.h"
///----------------------------------------------------------------------------
/// Class LLPanelPresetsCameraPulldown
///----------------------------------------------------------------------------
// Default constructor
LLPanelPresetsCameraPulldown::LLPanelPresetsCameraPulldown()
{
mCommitCallbackRegistrar.add("Presets.toggleCameraFloater", boost::bind(&LLPanelPresetsCameraPulldown::onViewButtonClick, this, _2));
mCommitCallbackRegistrar.add("PresetsCamera.RowClick", boost::bind(&LLPanelPresetsCameraPulldown::onRowClick, this, _2));
buildFromFile( "panel_presets_camera_pulldown.xml");
}
bool LLPanelPresetsCameraPulldown::postBuild()
{
LLPresetsManager* presetsMgr = LLPresetsManager::getInstance();
if (presetsMgr)
{
// Make sure there is a default preference file
presetsMgr->createMissingDefault(PRESETS_CAMERA);
presetsMgr->startWatching(PRESETS_CAMERA);
presetsMgr->setPresetListChangeCameraCallback(boost::bind(&LLPanelPresetsCameraPulldown::populatePanel, this));
}
populatePanel();
return LLPanelPulldown::postBuild();
}
void LLPanelPresetsCameraPulldown::populatePanel()
{
LLPresetsManager::getInstance()->loadPresetNamesFromDir(PRESETS_CAMERA, mPresetNames, DEFAULT_BOTTOM);
LLScrollListCtrl* scroll = getChild<LLScrollListCtrl>("preset_camera_list");
if (scroll && mPresetNames.begin() != mPresetNames.end())
{
scroll->clearRows();
std::string active_preset = gSavedSettings.getString("PresetCameraActive");
if (active_preset == PRESETS_DEFAULT)
{
active_preset = LLTrans::getString(PRESETS_DEFAULT);
}
for (std::list<std::string>::const_iterator it = mPresetNames.begin(); it != mPresetNames.end(); ++it)
{
const std::string& name = *it;
LL_DEBUGS() << "adding '" << name << "'" << LL_ENDL;
LLSD row;
row["columns"][0]["column"] = "preset_name";
row["columns"][0]["value"] = name;
bool is_selected_preset = false;
if (name == active_preset)
{
row["columns"][1]["column"] = "icon";
row["columns"][1]["type"] = "icon";
row["columns"][1]["value"] = "Check_Mark";
is_selected_preset = true;
}
LLScrollListItem* new_item = scroll->addElement(row);
new_item->setSelected(is_selected_preset);
}
}
}
void LLPanelPresetsCameraPulldown::onRowClick(const LLSD& user_data)
{
LLScrollListCtrl* scroll = getChild<LLScrollListCtrl>("preset_camera_list");
if (scroll)
{
LLScrollListItem* item = scroll->getFirstSelected();
if (item)
{
std::string name = item->getColumn(1)->getValue().asString();
LL_DEBUGS() << "selected '" << name << "'" << LL_ENDL;
LLFloaterCamera::switchToPreset(name);
// Scroll grabbed focus, drop it to prevent selection of parent menu
setFocus(FALSE);
setVisible(FALSE);
}
else
{
LL_DEBUGS() << "none selected" << LL_ENDL;
}
}
else
{
LL_DEBUGS() << "no scroll" << LL_ENDL;
}
}
void LLPanelPresetsCameraPulldown::onViewButtonClick(const LLSD& user_data)
{
// close the minicontrol, we're bringing up the big one
setVisible(FALSE);
LLFloaterReg::toggleInstanceOrBringToFront("camera");
}
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