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/**
* @file llpanelpick.h
* @brief LLPanelPick class definition
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
// Display of a "Top Pick" used both for the global top picks in the
// Find directory, and also for each individual user's picks in their
// profile.
#ifndef LL_LLPANELPICK_H
#define LL_LLPANELPICK_H
#include "llpanel.h"
class LLTextureCtrl;
class LLMessageSystem;
class LLAvatarPropertiesObserver;
class LLPanelPick : public LLPanel, public LLAvatarPropertiesObserver
{
LOG_CLASS(LLPanelPick);
public:
LLPanelPick(BOOL edit_mode = FALSE);
/*virtual*/ ~LLPanelPick();
// switches the panel to the VIEW mode and resets controls
void reset();
/*virtual*/ BOOL postBuild();
// Create a new pick, including creating an id, giving a sane
// initial position, etc.
void createNewPick();
//initializes the panel with data of the pick with id = pick_id
//owned by the avatar with id = creator_id
void init(LLUUID creator_id, LLUUID pick_id);
/*virtual*/ void processProperties(void* data, EAvatarProcessorType type);
// switches the panel to either View or Edit mode
void setEditMode(BOOL edit_mode);
// because this panel works in two modes (edit/view) we are
// free from managing two panel for editing and viewing picks and so
// are free from controlling switching between them in the parent panel (e.g. Me Profile)
// but that causes such a complication that we cannot set a callback for a "Back" button
// from the parent panel only once, so we have to preserve that callback
// in the pick panel and set it for the back button everytime postBuild() is called.
void setExitCallback(commit_callback_t cb);
static void teleport(const LLVector3d& position);
static void showOnMap(const LLVector3d& position);
protected:
void setPickName(std::string name);
void setPickDesc(std::string desc);
void setPickLocation(std::string location);
std::string getPickName();
std::string getPickDesc();
std::string getPickLocation();
void sendUpdate();
void requestData();
void init(LLPickData *pick_data);
void updateButtons();
//-----------------------------------------
// "PICK INFO" (VIEW MODE) BUTTON HANDLERS
//-----------------------------------------
void onClickEdit();
void onClickTeleport();
void onClickMap();
//-----------------------------------------
// "EDIT PICK" (EDIT MODE) BUTTON HANDLERS
//-----------------------------------------
void onClickSet();
void onClickSave();
void onClickCancel();
protected:
BOOL mEditMode;
LLTextureCtrl* mSnapshotCtrl;
BOOL mDataReceived;
LLUUID mPickId;
LLUUID mCreatorId;
LLVector3d mPosGlobal;
LLUUID mParcelId;
std::string mSimName;
commit_callback_t mBackCb;
};
#endif // LL_LLPANELPICK_H
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