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/**
* @file llpanelpeople.h
* @brief Side tray "People" panel
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPANELPEOPLE_H
#define LL_LLPANELPEOPLE_H
#include <llpanel.h>
#include "llcallingcard.h" // for avatar tracker
class LLFilterEditor;
class LLTabContainer;
class LLAvatarList;
class LLGroupList;
class LLPanelPeople : public LLPanel
{
LOG_CLASS(LLPanelPeople);
public:
LLPanelPeople();
virtual ~LLPanelPeople();
/*virtual*/ BOOL postBuild();
virtual void onOpen(const LLSD& key);
// internals
class Updater;
private:
bool updateFriendList(U32 changed_mask);
bool updateNearbyList();
bool updateRecentList();
bool updateGroupList();
bool filterFriendList();
bool filterNearbyList();
bool filterRecentList();
void updateButtons();
LLAvatarList* getActiveAvatarList() const;
LLUUID getCurrentItemID() const;
void buttonSetVisible(std::string btn_name, BOOL visible);
void buttonSetEnabled(const std::string& btn_name, bool enabled);
void buttonSetAction(const std::string& btn_name, const commit_signal_t::slot_type& cb);
void showGroupMenu(LLMenuGL* menu);
/*virtual*/ void onVisibilityChange(BOOL new_visibility);
void reSelectedCurrentTab();
// UI callbacks
void onFilterEdit(const std::string& search_string);
void onTabSelected(const LLSD& param);
void onViewProfileButtonClicked();
void onAddFriendButtonClicked();
void onAddFriendWizButtonClicked();
void onDeleteFriendButtonClicked();
void onGroupInfoButtonClicked();
void onChatButtonClicked();
void onImButtonClicked();
void onCallButtonClicked();
void onTeleportButtonClicked();
void onShareButtonClicked();
void onMoreButtonClicked();
void onActivateButtonClicked();
void onAvatarListDoubleClicked(LLAvatarList* list);
void onAvatarListCommitted(LLAvatarList* list);
void onGroupPlusButtonClicked();
void onGroupMinusButtonClicked();
void onGroupPlusMenuItemClicked(const LLSD& userdata);
// misc callbacks
bool onFriendListUpdate(U32 changed_mask);
static void onAvatarPicked(
const std::vector<std::string>& names,
const std::vector<LLUUID>& ids,
void*);
void hideProfileView();
LLFilterEditor* mFilterEditor;
LLTabContainer* mTabContainer;
LLAvatarList* mFriendList;
LLAvatarList* mNearbyList;
LLAvatarList* mRecentList;
LLGroupList* mGroupList;
LLHandle<LLView> mGroupPlusMenuHandle;
Updater* mFriendListUpdater;
Updater* mNearbyListUpdater;
Updater* mRecentListUpdater;
Updater* mGroupListUpdater;
std::string mFilterSubString;
// The vectors below contain up-to date avatar lists
// for the corresponding tabs.
// When the user enters a filter, it gets applied
// to all the vectors and the result is shown in the tabs.
// We don't need to have such a vector for the groups tab
// since re-fetching the groups list is always fast.
typedef std::vector<LLUUID> uuid_vector_t;
uuid_vector_t mNearbyVec;
uuid_vector_t mFriendVec;
uuid_vector_t mRecentVec;
};
#endif //LL_LLPANELPEOPLE_H
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