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/**
* @file llpanellandmarks.h
* @brief Landmarks tab for Side Bar "Places" panel
* class definition
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELLANDMARKS_H
#define LL_LLPANELLANDMARKS_H
#include "lllandmark.h"
// newview
#include "llinventorymodel.h"
#include "lllandmarklist.h"
#include "llpanelplacestab.h"
#include "llpanelpick.h"
#include "llremoteparcelrequest.h"
class LLAccordionCtrlTab;
class LLFolderViewItem;
class LLMenuButton;
class LLMenuGL;
class LLToggleableMenu;
class LLInventoryPanel;
class LLPlacesInventoryPanel;
class LLFolderViewModelItemInventory;
class LLLandmarksPanel : public LLPanelPlacesTab, LLRemoteParcelInfoObserver
{
public:
LLLandmarksPanel();
virtual ~LLLandmarksPanel();
/*virtual*/ BOOL postBuild();
/*virtual*/ void onSearchEdit(const std::string& string);
/*virtual*/ void onShowOnMap();
/*virtual*/ void onShowProfile();
/*virtual*/ void onTeleport();
/*virtual*/ void updateVerbs();
/*virtual*/ bool isSingleItemSelected();
void onSelectionChange(LLPlacesInventoryPanel* inventory_list, const std::deque<LLFolderViewItem*> &items, BOOL user_action);
void onSelectorButtonClicked();
void setCurrentSelectedList(LLPlacesInventoryPanel* inventory_list)
{
mCurrentSelectedList = inventory_list;
}
/**
* Update filter ShowFolderState setting to show empty folder message
* if Landmarks inventory folder is empty.
*/
void updateShowFolderState();
/**
* Selects item with "obj_id" in one of accordion tabs.
*/
void setItemSelected(const LLUUID& obj_id, BOOL take_keyboard_focus);
LLPlacesInventoryPanel* getLibraryInventoryPanel() { return mLibraryInventoryPanel; }
void updateMenuVisibility(LLUICtrl* menu);
void resetSelection();
protected:
/**
* @return true - if current selected panel is not null and selected item is a landmark
*/
bool isLandmarkSelected() const;
bool isFolderSelected() const;
bool isReceivedFolderSelected() const;
void doActionOnCurSelectedLandmark(LLLandmarkList::loaded_callback_t cb);
LLFolderViewItem* getCurSelectedItem() const;
LLFolderViewModelItemInventory* getCurSelectedViewModelItem() const;
/**
* Selects item with "obj_id" in "inventory_list" and scrolls accordion
* scrollbar to show the item.
* Returns pointer to the item if it is found in "inventory_list", otherwise NULL.
*/
LLFolderViewItem* selectItemInAccordionTab(LLPlacesInventoryPanel* inventory_list,
const std::string& tab_name,
const LLUUID& obj_id,
BOOL take_keyboard_focus) const;
void updateSortOrder(LLInventoryPanel* panel, bool byDate);
//LLRemoteParcelInfoObserver interface
/*virtual*/ void processParcelInfo(const LLParcelData& parcel_data);
/*virtual*/ void setParcelID(const LLUUID& parcel_id);
/*virtual*/ void setErrorStatus(S32 status, const std::string& reason);
private:
void initFavoritesInventoryPanel();
void initLandmarksInventoryPanel();
void initMyInventoryPanel();
void initLibraryInventoryPanel();
void initLandmarksPanel(LLPlacesInventoryPanel* inventory_list);
LLAccordionCtrlTab* initAccordion(const std::string& accordion_tab_name, LLPlacesInventoryPanel* inventory_list, bool expand_tab);
void onAccordionExpandedCollapsed(const LLSD& param, LLPlacesInventoryPanel* inventory_list);
void deselectOtherThan(const LLPlacesInventoryPanel* inventory_list);
// List Commands Handlers
void initListCommandsHandlers();
void updateListCommands();
void onActionsButtonClick();
void showActionMenu(LLMenuGL* menu, std::string spawning_view_name);
void onTrashButtonClick() const;
void onAddAction(const LLSD& command_name) const;
void onClipboardAction(const LLSD& command_name) const;
void onFoldingAction(const LLSD& command_name);
bool isActionChecked(const LLSD& userdata) const;
bool isActionEnabled(const LLSD& command_name) const;
void onCustomAction(const LLSD& command_name);
/**
* Updates context menu depending on the selected items location.
*
* For items in Trash category the menu includes the "Restore Item"
* context menu entry.
*/
void onMenuVisibilityChange(LLUICtrl* ctrl, const LLSD& param);
/**
* Determines if an item can be modified via context/gear menu.
*
* It validates Places Landmarks rules first. And then LLFolderView permissions.
* For now it checks cut/rename/delete/paste actions.
*/
bool canItemBeModified(const std::string& command_name, LLFolderViewItem* item) const;
void onPickPanelExit( LLPanelPickEdit* pick_panel, LLView* owner, const LLSD& params);
/**
* Processes drag-n-drop of the Landmarks and folders into trash button.
*/
bool handleDragAndDropToTrash(BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept);
/**
* Landmark actions callbacks. Fire when a landmark is loaded from the list.
*/
void doShowOnMap(LLLandmark* landmark);
void doProcessParcelInfo(LLLandmark* landmark,
LLFolderViewItem* cur_item,
LLInventoryItem* inv_item,
const LLParcelData& parcel_data);
void doCreatePick(LLLandmark* landmark);
private:
LLPlacesInventoryPanel* mFavoritesInventoryPanel;
LLPlacesInventoryPanel* mLandmarksInventoryPanel;
LLPlacesInventoryPanel* mMyInventoryPanel;
LLPlacesInventoryPanel* mLibraryInventoryPanel;
LLMenuButton* mGearButton;
LLToggleableMenu* mGearLandmarkMenu;
LLToggleableMenu* mGearFolderMenu;
LLMenuGL* mMenuAdd;
LLPlacesInventoryPanel* mCurrentSelectedList;
LLInventoryObserver* mInventoryObserver;
LLPanel* mListCommands;
typedef std::vector<LLAccordionCtrlTab*> accordion_tabs_t;
accordion_tabs_t mAccordionTabs;
LLAccordionCtrlTab* mMyLandmarksAccordionTab;
};
#endif //LL_LLPANELLANDMARKS_H
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