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/**
* @file llpanelgroupinvite.cpp
*
* $LicenseInfo:firstyear=2006&license=viewergpl$
*
* Copyright (c) 2006-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llpanelgroupinvite.h"
#include "llagent.h"
#include "llfloateravatarpicker.h"
#include "llbutton.h"
#include "llcallingcard.h"
#include "llcombobox.h"
#include "llgroupactions.h"
#include "llgroupmgr.h"
#include "llnamelistctrl.h"
#include "llnotificationsutil.h"
#include "llscrolllistitem.h"
#include "llspinctrl.h"
#include "lltextbox.h"
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "lluictrlfactory.h"
#include "llviewerwindow.h"
class LLPanelGroupInvite::impl
{
public:
impl(const LLUUID& group_id);
~impl();
void addUsers(const std::vector<std::string>& names,
const uuid_vec_t& agent_ids);
void submitInvitations();
void addRoleNames(LLGroupMgrGroupData* gdatap);
void handleRemove();
void handleSelection();
static void callbackClickCancel(void* userdata);
static void callbackClickOK(void* userdata);
static void callbackClickAdd(void* userdata);
static void callbackClickRemove(void* userdata);
static void callbackSelect(LLUICtrl* ctrl, void* userdata);
static void callbackAddUsers(const std::vector<std::string>& names,
const uuid_vec_t& agent_ids,
void* user_data);
bool inviteOwnerCallback(const LLSD& notification, const LLSD& response);
public:
LLUUID mGroupID;
std::string mLoadingText;
LLNameListCtrl *mInvitees;
LLComboBox *mRoleNames;
LLButton *mOKButton;
LLButton *mRemoveButton;
LLTextBox *mGroupName;
std::string mOwnerWarning;
std::string mAlreadyInGroup;
bool mConfirmedOwnerInvite;
void (*mCloseCallback)(void* data);
void* mCloseCallbackUserData;
};
LLPanelGroupInvite::impl::impl(const LLUUID& group_id):
mGroupID( group_id ),
mLoadingText (),
mInvitees ( NULL ),
mRoleNames( NULL ),
mOKButton ( NULL ),
mRemoveButton( NULL ),
mGroupName( NULL ),
mConfirmedOwnerInvite( false ),
mCloseCallback( NULL ),
mCloseCallbackUserData( NULL )
{
}
LLPanelGroupInvite::impl::~impl()
{
}
void LLPanelGroupInvite::impl::addUsers(const std::vector<std::string>& names,
const uuid_vec_t& agent_ids)
{
std::string name;
LLUUID id;
for (S32 i = 0; i < (S32)names.size(); i++)
{
name = names[i];
id = agent_ids[i];
// Make sure this agent isn't already in the list.
bool already_in_list = false;
std::vector<LLScrollListItem*> items = mInvitees->getAllData();
for (std::vector<LLScrollListItem*>::iterator iter = items.begin();
iter != items.end(); ++iter)
{
LLScrollListItem* item = *iter;
if (item->getUUID() == id)
{
already_in_list = true;
break;
}
}
if (already_in_list)
{
continue;
}
//add the name to the names list
LLSD row;
row["id"] = id;
row["columns"][0]["value"] = name;
mInvitees->addElement(row);
}
}
void LLPanelGroupInvite::impl::submitInvitations()
{
std::map<LLUUID, LLUUID> role_member_pairs;
LLGroupMgrGroupData* gdatap = LLGroupMgr::getInstance()->getGroupData(mGroupID);
// Default to everyone role.
LLUUID role_id = LLUUID::null;
if (mRoleNames)
{
role_id = mRoleNames->getCurrentID();
// owner role: display confirmation and wait for callback
if ((role_id == gdatap->mOwnerRole) && (!mConfirmedOwnerInvite))
{
LLSD args;
args["MESSAGE"] = mOwnerWarning;
LLNotificationsUtil::add("GenericAlertYesCancel", args, LLSD(), boost::bind(&LLPanelGroupInvite::impl::inviteOwnerCallback, this, _1, _2));
return; // we'll be called again if user confirms
}
}
bool already_in_group = false;
//loop over the users
std::vector<LLScrollListItem*> items = mInvitees->getAllData();
for (std::vector<LLScrollListItem*>::iterator iter = items.begin();
iter != items.end(); ++iter)
{
LLScrollListItem* item = *iter;
if(LLGroupActions::isAvatarMemberOfGroup(mGroupID, item->getUUID()))
{
already_in_group = true;
continue;
}
role_member_pairs[item->getUUID()] = role_id;
}
LLGroupMgr::getInstance()->sendGroupMemberInvites(mGroupID, role_member_pairs);
if(already_in_group)
{
LLSD msg;
msg["MESSAGE"] = mAlreadyInGroup;
LLNotificationsUtil::add("GenericAlert", msg);
}
//then close
(*mCloseCallback)(mCloseCallbackUserData);
}
bool LLPanelGroupInvite::impl::inviteOwnerCallback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
switch(option)
{
case 0:
// user confirmed that they really want a new group owner
mConfirmedOwnerInvite = true;
submitInvitations();
break;
case 1:
// fall through
default:
break;
}
return false;
}
void LLPanelGroupInvite::impl::addRoleNames(LLGroupMgrGroupData* gdatap)
{
LLGroupMgrGroupData::member_list_t::iterator agent_iter =
gdatap->mMembers.find(gAgent.getID());
//get the member data for the agent if it exists
if ( agent_iter != gdatap->mMembers.end() )
{
LLGroupMemberData* member_data = (*agent_iter).second;
//loop over the agent's roles in the group
//then add those roles to the list of roles that the agent
//can invite people to be
if ( member_data && mRoleNames)
{
//if the user is the owner then we add
//all of the roles in the group
//else if they have the add to roles power
//we add every role but owner,
//else if they have the limited add to roles power
//we add every role the user is in
//else we just add to everyone
bool is_owner = member_data->isInRole(gdatap->mOwnerRole);
bool can_assign_any = gAgent.hasPowerInGroup(mGroupID,
GP_ROLE_ASSIGN_MEMBER);
bool can_assign_limited = gAgent.hasPowerInGroup(mGroupID,
GP_ROLE_ASSIGN_MEMBER_LIMITED);
LLGroupMgrGroupData::role_list_t::iterator rit = gdatap->mRoles.begin();
LLGroupMgrGroupData::role_list_t::iterator end = gdatap->mRoles.end();
//populate the role list
for ( ; rit != end; ++rit)
{
LLUUID role_id = (*rit).first;
LLRoleData rd;
if ( gdatap->getRoleData(role_id,rd) )
{
// Owners can add any role.
if ( is_owner
// Even 'can_assign_any' can't add owner role.
|| (can_assign_any && role_id != gdatap->mOwnerRole)
// Add all roles user is in
|| (can_assign_limited && member_data->isInRole(role_id))
// Everyone role.
|| role_id == LLUUID::null )
{
mRoleNames->add(rd.mRoleName,
role_id,
ADD_BOTTOM);
}
}
}
}//end if member data is not null
}//end if agent is in the group
}
//static
void LLPanelGroupInvite::impl::callbackClickAdd(void* userdata)
{
LLPanelGroupInvite* panelp = (LLPanelGroupInvite*) userdata;
if ( panelp )
{
//Right now this is hard coded with some knowledge that it is part
//of a floater since the avatar picker needs to be added as a dependent
//floater to the parent floater.
//Soon the avatar picker will be embedded into this panel
//instead of being it's own separate floater. But that is next week.
//This will do for now. -jwolk May 10, 2006
LLFloater* parentp;
parentp = gFloaterView->getParentFloater(panelp);
parentp->addDependentFloater(LLFloaterAvatarPicker::show(boost::bind(impl::callbackAddUsers, _1, _2,
panelp->mImplementation),
TRUE));
}
}
//static
void LLPanelGroupInvite::impl::callbackClickRemove(void* userdata)
{
impl* selfp = (impl*) userdata;
if ( selfp ) selfp->handleRemove();
}
void LLPanelGroupInvite::impl::handleRemove()
{
// Check if there is anything selected.
std::vector<LLScrollListItem*> selection =
mInvitees->getAllSelected();
if (selection.empty()) return;
// Remove all selected invitees.
mInvitees->deleteSelectedItems();
mRemoveButton->setEnabled(FALSE);
}
// static
void LLPanelGroupInvite::impl::callbackSelect(
LLUICtrl* ctrl, void* userdata)
{
impl* selfp = (impl*) userdata;
if ( selfp ) selfp->handleSelection();
}
void LLPanelGroupInvite::impl::handleSelection()
{
// Check if there is anything selected.
std::vector<LLScrollListItem*> selection =
mInvitees->getAllSelected();
if (selection.empty())
{
mRemoveButton->setEnabled(FALSE);
}
else
{
mRemoveButton->setEnabled(TRUE);
}
}
void LLPanelGroupInvite::impl::callbackClickCancel(void* userdata)
{
impl* selfp = (impl*) userdata;
if ( selfp )
{
(*(selfp->mCloseCallback))(selfp->mCloseCallbackUserData);
}
}
void LLPanelGroupInvite::impl::callbackClickOK(void* userdata)
{
impl* selfp = (impl*) userdata;
if ( selfp ) selfp->submitInvitations();
}
//static
void LLPanelGroupInvite::impl::callbackAddUsers(const std::vector<std::string>& names,
const uuid_vec_t& ids,
void* user_data)
{
impl* selfp = (impl*) user_data;
if ( selfp) selfp->addUsers(names, ids);
}
LLPanelGroupInvite::LLPanelGroupInvite(const LLUUID& group_id)
: LLPanel(),
mImplementation(new impl(group_id)),
mPendingUpdate(FALSE)
{
// Pass on construction of this panel to the control factory.
buildFromFile( "panel_group_invite.xml");
}
LLPanelGroupInvite::~LLPanelGroupInvite()
{
delete mImplementation;
}
void LLPanelGroupInvite::setCloseCallback(void (*close_callback)(void*),
void* data)
{
mImplementation->mCloseCallback = close_callback;
mImplementation->mCloseCallbackUserData = data;
}
void LLPanelGroupInvite::clear()
{
mStoreSelected = LLUUID::null;
mImplementation->mInvitees->deleteAllItems();
mImplementation->mRoleNames->clear();
mImplementation->mRoleNames->removeall();
mImplementation->mOKButton->setEnabled(FALSE);
}
void LLPanelGroupInvite::addUsers(uuid_vec_t& agent_ids)
{
std::vector<std::string> names;
for (S32 i = 0; i < (S32)agent_ids.size(); i++)
{
LLUUID agent_id = agent_ids[i];
LLViewerObject* dest = gObjectList.findObject(agent_id);
std::string fullname;
if(dest && dest->isAvatar())
{
LLNameValue* nvfirst = dest->getNVPair("FirstName");
LLNameValue* nvlast = dest->getNVPair("LastName");
if(nvfirst && nvlast)
{
fullname = std::string(nvfirst->getString()) + " " + std::string(nvlast->getString());
}
if (!fullname.empty())
{
names.push_back(fullname);
}
else
{
llwarns << "llPanelGroupInvite: Selected avatar has no name: " << dest->getID() << llendl;
names.push_back("(Unknown)");
}
}
else
{
//looks like user try to invite offline friend
//for offline avatar_id gObjectList.findObject() will return null
//so we need to do this additional search in avatar tracker, see EXT-4732
if (LLAvatarTracker::instance().isBuddy(agent_id))
{
if (!gCacheName->getFullName(agent_id, fullname))
{
// actually it should happen, just in case
gCacheName->get(LLUUID(agent_id), false, boost::bind(
&LLPanelGroupInvite::addUserCallback, this, _1, _2,
_3));
// for this special case!
//when there is no cached name we should remove resident from agent_ids list to avoid breaking of sequence
// removed id will be added in callback
agent_ids.erase(agent_ids.begin() + i);
}
else
{
names.push_back(fullname);
}
}
}
}
mImplementation->addUsers(names, agent_ids);
}
void LLPanelGroupInvite::addUserCallback(const LLUUID& id, const std::string& first_name, const std::string& last_name)
{
std::vector<std::string> names;
uuid_vec_t agent_ids;
std::string full_name = first_name + " " + last_name;
agent_ids.push_back(id);
names.push_back(first_name + " " + last_name);
mImplementation->addUsers(names, agent_ids);
}
void LLPanelGroupInvite::draw()
{
LLPanel::draw();
if (mPendingUpdate)
{
updateLists();
}
}
void LLPanelGroupInvite::update()
{
mPendingUpdate = FALSE;
if (mImplementation->mGroupName)
{
mImplementation->mGroupName->setText(mImplementation->mLoadingText);
}
if ( mImplementation->mRoleNames )
{
mStoreSelected = mImplementation->mRoleNames->getCurrentID();
mImplementation->mRoleNames->clear();
mImplementation->mRoleNames->removeall();
mImplementation->mRoleNames->add(mImplementation->mLoadingText, LLUUID::null, ADD_BOTTOM);
mImplementation->mRoleNames->setCurrentByID(LLUUID::null);
}
updateLists();
}
void LLPanelGroupInvite::updateLists()
{
LLGroupMgrGroupData* gdatap = LLGroupMgr::getInstance()->getGroupData(mImplementation->mGroupID);
bool waiting = false;
if (gdatap)
{
if (gdatap->isGroupPropertiesDataComplete())
{
if (mImplementation->mGroupName)
{
mImplementation->mGroupName->setText(gdatap->mName);
}
}
else
{
waiting = true;
}
if (gdatap->isRoleDataComplete() && gdatap->isMemberDataComplete())
{
if ( mImplementation->mRoleNames )
{
mImplementation->mRoleNames->clear();
mImplementation->mRoleNames->removeall();
//add the role names and select the everybody role by default
mImplementation->addRoleNames(gdatap);
mImplementation->mRoleNames->setCurrentByID(mStoreSelected);
}
}
else
{
waiting = true;
}
}
else
{
waiting = true;
}
if (waiting)
{
if (!mPendingUpdate)
{
LLGroupMgr::getInstance()->sendGroupPropertiesRequest(mImplementation->mGroupID);
LLGroupMgr::getInstance()->sendGroupMembersRequest(mImplementation->mGroupID);
LLGroupMgr::getInstance()->sendGroupRoleDataRequest(mImplementation->mGroupID);
}
mPendingUpdate = TRUE;
}
else
{
mPendingUpdate = FALSE;
if (mImplementation->mOKButton && mImplementation->mRoleNames->getItemCount())
{
mImplementation->mOKButton->setEnabled(TRUE);
}
}
}
BOOL LLPanelGroupInvite::postBuild()
{
BOOL recurse = TRUE;
mImplementation->mLoadingText = getString("loading");
mImplementation->mRoleNames = getChild<LLComboBox>("role_name",
recurse);
mImplementation->mGroupName = getChild<LLTextBox>("group_name_text", recurse);
mImplementation->mInvitees =
getChild<LLNameListCtrl>("invitee_list", recurse);
if ( mImplementation->mInvitees )
{
mImplementation->mInvitees->setCommitOnSelectionChange(TRUE);
mImplementation->mInvitees->setCommitCallback(impl::callbackSelect, mImplementation);
}
LLButton* button = getChild<LLButton>("add_button", recurse);
if ( button )
{
// default to opening avatarpicker automatically
// (*impl::callbackClickAdd)((void*)this);
button->setClickedCallback(impl::callbackClickAdd, this);
}
mImplementation->mRemoveButton =
getChild<LLButton>("remove_button", recurse);
if ( mImplementation->mRemoveButton )
{
mImplementation->mRemoveButton->setClickedCallback(impl::callbackClickRemove, mImplementation);
mImplementation->mRemoveButton->setEnabled(FALSE);
}
mImplementation->mOKButton =
getChild<LLButton>("ok_button", recurse);
if ( mImplementation->mOKButton )
{
mImplementation->mOKButton->setClickedCallback(impl::callbackClickOK, mImplementation);
mImplementation->mOKButton->setEnabled(FALSE);
}
button = getChild<LLButton>("cancel_button", recurse);
if ( button )
{
button->setClickedCallback(impl::callbackClickCancel, mImplementation);
}
mImplementation->mOwnerWarning = getString("confirm_invite_owner_str");
mImplementation->mAlreadyInGroup = getString("already_in_group");
update();
return (mImplementation->mRoleNames &&
mImplementation->mInvitees &&
mImplementation->mRemoveButton);
}
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