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/**
* @file llpanelblockedlist.h
* @brief Container for blocked Residents & Objects list
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELBLOCKEDLIST_H
#define LL_LLPANELBLOCKEDLIST_H
#include "llpanel.h"
#include "llmutelist.h"
#include "llfloater.h"
class LLAvatarName;
class LLBlockList;
class LLPanelBlockedList : public LLPanel
{
public:
LLPanelBlockedList();
~LLPanelBlockedList(){};
bool postBuild() override;
void draw() override;
void onOpen(const LLSD& key) override;
void selectBlocked(const LLUUID& id);
/**
* Shows current Panel in side tray and select passed blocked item.
*
* @param idToSelect - LLUUID of blocked Resident or Object to be selected.
* If it is LLUUID::null, nothing will be selected.
*/
static void showPanelAndSelect(const LLUUID& idToSelect);
private:
typedef enum e_sort_oder{
E_SORT_BY_NAME = 0,
E_SORT_BY_TYPE = 1,
} ESortOrder;
void removePicker();
void updateButtons();
// UI callbacks
void unblockItem();
void blockResidentByName();
void blockObjectByName();
void onFilterEdit(const std::string& search_string);
// List commnads
void onCustomAction(const LLSD& userdata);
BOOL isActionChecked(const LLSD& userdata);
void callbackBlockPicked(const uuid_vec_t& ids, const std::vector<LLAvatarName> names);
static void callbackBlockByName(const std::string& text);
private:
LLBlockList* mBlockedList;
LLHandle<LLFloater> mPicker;
};
//-----------------------------------------------------------------------------
// LLFloaterGetBlockedObjectName()
//-----------------------------------------------------------------------------
// Class for handling mute object by name floater.
class LLFloaterGetBlockedObjectName : public LLFloater
{
friend class LLFloaterReg;
public:
typedef boost::function<void (const std::string&)> get_object_name_callback_t;
bool postBuild() override;
bool handleKeyHere(KEY key, MASK mask) override;
static LLFloaterGetBlockedObjectName* show(get_object_name_callback_t callback);
private:
LLFloaterGetBlockedObjectName(const LLSD& key);
virtual ~LLFloaterGetBlockedObjectName();
// UI Callbacks
void applyBlocking();
void cancelBlocking();
get_object_name_callback_t mGetObjectNameCallback;
};
#endif // LL_LLPANELBLOCKEDLIST_H
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