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/**
* @file LLNearbyChatHandler.cpp
* @brief Nearby chat notification managment
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llnearbychathandler.h"
#include "llchatitemscontainerctrl.h"
#include "llnearbychat.h"
#include "llrecentpeople.h"
#include "llviewercontrol.h"
#include "llfloaterreg.h"//for LLFloaterReg::getTypedInstance
#include "llviewerwindow.h"//for screen channel position
//add LLNearbyChatHandler to LLNotificationsUI namespace
using namespace LLNotificationsUI;
//-----------------------------------------------------------------------------------------------
//LLNearbyChatScreenChannel
//-----------------------------------------------------------------------------------------------
LLToastPanelBase* createToastPanel()
{
LLNearbyChatToastPanel* item = LLNearbyChatToastPanel::createInstance();
static S32 chat_item_width = 304;
item->setWidth(chat_item_width);
return item;
}
class LLNearbyChatScreenChannel: public LLScreenChannelBase
{
public:
LLNearbyChatScreenChannel(const LLUUID& id):LLScreenChannelBase(id) { mStopProcessing = false;};
void init (S32 channel_left, S32 channel_right);
void addNotification (LLSD& notification);
void arrangeToasts ();
void showToastsBottom ();
typedef boost::function<LLToastPanelBase* (void )> create_toast_panel_callback_t;
void setCreatePanelCallback(create_toast_panel_callback_t value) { m_create_toast_panel_callback_t = value;}
void onToastDestroyed (LLToast* toast);
void onToastFade (LLToast* toast);
void reshape (S32 width, S32 height, BOOL called_from_parent);
void redrawToasts()
{
arrangeToasts();
}
// hide all toasts from screen, but not remove them from a channel
virtual void hideToastsFromScreen()
{
};
// removes all toasts from a channel
virtual void removeToastsFromChannel()
{
for(std::vector<LLToast*>::iterator it = m_active_toasts.begin(); it != m_active_toasts.end(); ++it)
{
LLToast* toast = (*it);
toast->setVisible(FALSE);
toast->stopTimer();
m_toast_pool.push_back(toast);
}
m_active_toasts.clear();
};
virtual void deleteAllChildren()
{
m_toast_pool.clear();
m_active_toasts.clear();
LLScreenChannelBase::deleteAllChildren();
}
protected:
void createOverflowToast(S32 bottom, F32 timer);
create_toast_panel_callback_t m_create_toast_panel_callback_t;
bool createPoolToast();
std::vector<LLToast*> m_active_toasts;
std::list<LLToast*> m_toast_pool;
bool mStopProcessing;
};
void LLNearbyChatScreenChannel::init(S32 channel_left, S32 channel_right)
{
S32 channel_top = gViewerWindow->getWorldViewRect().getHeight();
S32 channel_bottom = gViewerWindow->getWorldViewRect().mBottom;
setRect(LLRect(channel_left, channel_top, channel_right, channel_bottom));
setVisible(TRUE);
}
void LLNearbyChatScreenChannel::createOverflowToast(S32 bottom, F32 timer)
{
//we don't need overflow toast in nearby chat
}
void LLNearbyChatScreenChannel::onToastDestroyed(LLToast* toast)
{
mStopProcessing = true;
}
void LLNearbyChatScreenChannel::onToastFade(LLToast* toast)
{
//fade mean we put toast to toast pool
if(!toast)
return;
m_toast_pool.push_back(toast);
std::vector<LLToast*>::iterator pos = std::find(m_active_toasts.begin(),m_active_toasts.end(),toast);
if(pos!=m_active_toasts.end())
m_active_toasts.erase(pos);
arrangeToasts();
}
bool LLNearbyChatScreenChannel::createPoolToast()
{
LLToastPanelBase* panel= m_create_toast_panel_callback_t();
if(!panel)
return false;
LLToast::Params p;
p.panel = panel;
p.lifetime_secs = gSavedSettings.getS32("NearbyToastLifeTime");
p.fading_time_secs = gSavedSettings.getS32("NearbyToastFadingTime");
LLToast* toast = new LLToast(p);
toast->setOnFadeCallback(boost::bind(&LLNearbyChatScreenChannel::onToastFade, this, _1));
toast->setOnToastDestroyedCallback(boost::bind(&LLNearbyChatScreenChannel::onToastDestroyed, this, _1));
m_toast_pool.push_back(toast);
return true;
}
void LLNearbyChatScreenChannel::addNotification(LLSD& notification)
{
//look in pool. if there is any message
if(mStopProcessing)
return;
if(m_toast_pool.empty())
{
//"pool" is empty - create one more panel
if(!createPoolToast())//created toast will go to pool. so next call will find it
return;
addNotification(notification);
return;
}
int chat_type = notification["chat_type"].asInteger();
if( ((EChatType)chat_type == CHAT_TYPE_DEBUG_MSG))
{
if(gSavedSettings.getBOOL("ShowScriptErrors") == FALSE)
return;
if(gSavedSettings.getS32("ShowScriptErrorsLocation")== 1)
return;
}
//take 1st element from pool, (re)initialize it, put it in active toasts
LLToast* toast = m_toast_pool.back();
m_toast_pool.pop_back();
LLToastPanelBase* panel = dynamic_cast<LLToastPanelBase*>(toast->getPanel());
if(!panel)
return;
panel->init(notification);
toast->reshapeToPanel();
toast->resetTimer();
m_active_toasts.insert(m_active_toasts.begin(),toast);
arrangeToasts();
}
void LLNearbyChatScreenChannel::arrangeToasts()
{
if(m_active_toasts.size() == 0 || mIsHovering)
return;
hideToastsFromScreen();
showToastsBottom();
}
void LLNearbyChatScreenChannel::showToastsBottom()
{
if(mStopProcessing)
return;
LLRect toast_rect;
S32 bottom = getRect().mBottom;
S32 margin = gSavedSettings.getS32("ToastGap");
for(std::vector<LLToast*>::iterator it = m_active_toasts.begin(); it != m_active_toasts.end(); ++it)
{
LLToast* toast = (*it);
S32 toast_top = bottom + toast->getRect().getHeight() + margin;
if(toast_top > gFloaterView->getRect().getHeight())
{
while(it!=m_active_toasts.end())
{
toast->setVisible(FALSE);
toast->stopTimer();
m_toast_pool.push_back(toast);
it=m_active_toasts.erase(it);
}
break;
}
else
{
toast_rect = toast->getRect();
toast_rect.setLeftTopAndSize(getRect().mLeft , toast_top, toast_rect.getWidth() ,toast_rect.getHeight());
toast->setRect(toast_rect);
toast->setVisible(TRUE);
bottom = toast->getRect().mTop;
}
}
}
void LLNearbyChatScreenChannel::reshape (S32 width, S32 height, BOOL called_from_parent)
{
LLScreenChannelBase::reshape(width, height, called_from_parent);
arrangeToasts();
}
//-----------------------------------------------------------------------------------------------
//LLNearbyChatHandler
//-----------------------------------------------------------------------------------------------
LLNearbyChatHandler::LLNearbyChatHandler(e_notification_type type, const LLSD& id)
{
mType = type;
// Getting a Channel for our notifications
LLNearbyChatScreenChannel* channel = new LLNearbyChatScreenChannel(LLUUID(gSavedSettings.getString("NearByChatChannelUUID")));
LLNearbyChatScreenChannel::create_toast_panel_callback_t callback = createToastPanel;
channel->setCreatePanelCallback(callback);
mChannel = LLChannelManager::getInstance()->addChannel(channel);
mChannel->setOverflowFormatString("You have %d unread nearby chat messages");
}
LLNearbyChatHandler::~LLNearbyChatHandler()
{
}
void LLNearbyChatHandler::initChannel()
{
LLNearbyChat* nearby_chat = LLFloaterReg::getTypedInstance<LLNearbyChat>("nearby_chat", LLSD());
S32 channel_right_bound = nearby_chat->getRect().mRight;
S32 channel_width = nearby_chat->getRect().mRight;
mChannel->init(channel_right_bound - channel_width, channel_right_bound);
}
void LLNearbyChatHandler::processChat(const LLChat& chat_msg)
{
if(chat_msg.mMuted == TRUE)
return;
if(chat_msg.mSourceType == CHAT_SOURCE_AGENT && chat_msg.mFromID.notNull())
LLRecentPeople::instance().add(chat_msg.mFromID);
if(chat_msg.mText.empty())
return;//don't process empty messages
LLNearbyChat* nearby_chat = LLFloaterReg::getTypedInstance<LLNearbyChat>("nearby_chat", LLSD());
nearby_chat->addMessage(chat_msg);
if(nearby_chat->getVisible())
return;//no need in toast if chat is visible
// arrange a channel on a screen
if(!mChannel->getVisible())
{
initChannel();
}
LLUUID id;
id.generate();
LLNearbyChatScreenChannel* channel = dynamic_cast<LLNearbyChatScreenChannel*>(mChannel);
if(channel)
{
LLSD notification;
notification["id"] = id;
notification["message"] = chat_msg.mText;
notification["from"] = chat_msg.mFromName;
notification["from_id"] = chat_msg.mFromID;
notification["time"] = chat_msg.mTime;
notification["source"] = (S32)chat_msg.mSourceType;
notification["chat_type"] = (S32)chat_msg.mChatType;
channel->addNotification(notification);
}
}
void LLNearbyChatHandler::onDeleteToast(LLToast* toast)
{
}
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