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/**
* @file llmutelist.h
* @brief Management of list of muted players
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_MUTELIST_H
#define LL_MUTELIST_H
#include "llstring.h"
#include "lluuid.h"
class LLViewerObject;
class LLMessageSystem;
class LLMuteListObserver;
// An entry in the mute list.
class LLMute
{
public:
// Legacy mutes are BY_NAME and have null UUID.
enum EType { BY_NAME = 0, AGENT = 1, OBJECT = 2, GROUP = 3, COUNT = 4 };
// Bits in the mute flags. For backwards compatibility (since any mute list entries that were created before the flags existed
// will have a flags field of 0), some of the flags are "inverted".
// Note that it's possible, through flags, to completely disable an entry in the mute list. The code should detect this case
// and remove the mute list entry instead.
enum
{
flagTextChat = 0x00000001, // If set, don't mute user's text chat
flagVoiceChat = 0x00000002, // If set, don't mute user's voice chat
flagParticles = 0x00000004, // If set, don't mute user's particles
flagObjectSounds = 0x00000008, // If set, mute user's object sounds
flagAll = 0x0000000F // Mask of all currently defined flags
};
LLMute(const LLUUID& id, const LLString& name = LLString(), EType type = BY_NAME, U32 flags = 0)
: mID(id), mName(name), mType(type),mFlags(flags) { }
// Returns name + suffix based on type
// For example: "James Tester (resident)"
LLString getDisplayName() const;
// Converts a UI name into just the agent or object name
// For example: "James Tester (resident)" sets the name to "James Tester"
// and the type to AGENT.
void setFromDisplayName(const LLString& display_name);
public:
LLUUID mID; // agent or object id
LLString mName; // agent or object name
EType mType; // needed for UI display of existing mutes
U32 mFlags; // flags pertaining to this mute entry
};
class LLMuteList
{
public:
LLMuteList();
~LLMuteList();
void addObserver(LLMuteListObserver* observer);
void removeObserver(LLMuteListObserver* observer);
// Add either a normal or a BY_NAME mute, for any or all properties.
BOOL add(const LLMute& mute, U32 flags = 0);
// Remove both normal and legacy mutes, for any or all properties.
BOOL remove(const LLMute& mute, U32 flags = 0);
// Name is required to test against legacy text-only mutes.
BOOL isMuted(const LLUUID& id, const LLString& name = LLString::null, U32 flags = 0) const;
// Alternate (convenience) form for places we don't need to pass the name, but do need flags
BOOL isMuted(const LLUUID& id, U32 flags) const { return isMuted(id, LLString::null, flags); };
BOOL isLinden(const LLString& name) const;
BOOL isLoaded() const { return mIsLoaded; }
std::vector<LLMute> getMutes() const;
// request the mute list
void requestFromServer(const LLUUID& agent_id);
// call this method on logout to save everything.
void cache(const LLUUID& agent_id);
void setSavedResidentVolume(const LLUUID& id, F32 volume);
F32 getSavedResidentVolume(const LLUUID& id);
private:
BOOL loadFromFile(const LLString& filename);
BOOL saveToFile(const LLString& filename);
void setLoaded();
void notifyObservers();
void updateAdd(const LLMute& mute);
void updateRemove(const LLMute& mute);
// TODO: NULL out mute_id in database
static void processMuteListUpdate(LLMessageSystem* msg, void**);
static void processUseCachedMuteList(LLMessageSystem* msg, void**);
static void onFileMuteList(void** user_data, S32 code, LLExtStat ext_status);
private:
struct compare_by_name
{
bool operator()(const LLMute& a, const LLMute& b) const
{
return a.mName < b.mName;
}
};
struct compare_by_id
{
bool operator()(const LLMute& a, const LLMute& b) const
{
return a.mID < b.mID;
}
};
typedef std::set<LLMute, compare_by_id> mute_set_t;
mute_set_t mMutes;
typedef std::set<LLString> string_set_t;
string_set_t mLegacyMutes;
typedef std::set<LLMuteListObserver*> observer_set_t;
observer_set_t mObservers;
BOOL mIsLoaded;
friend class LLDispatchEmptyMuteList;
typedef std::map<LLUUID, F32> user_volume_map_t;
static user_volume_map_t sUserVolumeSettings;
};
class LLMuteListObserver
{
public:
virtual ~LLMuteListObserver() { }
virtual void onChange() = 0;
};
extern LLMuteList *gMuteListp;
#endif //LL_MUTELIST_H
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