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|
/**
* @file llmoveview.cpp
* @brief Container for movement buttons like forward, left, fly
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llmoveview.h"
// Library includes
#include "indra_constants.h"
#include "llparcel.h"
// Viewer includes
#include "llagent.h"
#include "llvoavatarself.h" // to check gAgent.getAvatarObject()->isSitting()
#include "llbottomtray.h"
#include "llbutton.h"
#include "llfloaterreg.h"
#include "lljoystickbutton.h"
#include "lluictrlfactory.h"
#include "llviewerwindow.h"
#include "llviewercontrol.h"
#include "llselectmgr.h"
#include "llviewerparcelmgr.h"
#include "llviewerregion.h"
#include "lltooltip.h"
//
// Constants
//
const F32 MOVE_BUTTON_DELAY = 0.0f;
const F32 YAW_NUDGE_RATE = 0.05f; // fraction of normal speed
const F32 NUDGE_TIME = 0.25f; // in seconds
const std::string BOTTOM_TRAY_BUTTON_NAME = "movement_btn";
//
// Member functions
//
// protected
LLFloaterMove::LLFloaterMove(const LLSD& key)
: LLTransientDockableFloater(NULL, true, key),
mForwardButton(NULL),
mBackwardButton(NULL),
mTurnLeftButton(NULL),
mTurnRightButton(NULL),
mMoveUpButton(NULL),
mMoveDownButton(NULL),
mStopFlyingButton(NULL),
mModeActionsPanel(NULL),
mCurrentMode(MM_WALK)
{
}
// virtual
BOOL LLFloaterMove::postBuild()
{
setIsChrome(TRUE);
LLDockableFloater::postBuild();
mForwardButton = getChild<LLJoystickAgentTurn>("forward btn");
mForwardButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
mBackwardButton = getChild<LLJoystickAgentTurn>("backward btn");
mBackwardButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
mTurnLeftButton = getChild<LLButton>("turn left btn");
mTurnLeftButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
mTurnLeftButton->setHeldDownCallback(boost::bind(&LLFloaterMove::turnLeft, this));
mTurnRightButton = getChild<LLButton>("turn right btn");
mTurnRightButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
mTurnRightButton->setHeldDownCallback(boost::bind(&LLFloaterMove::turnRight, this));
mMoveUpButton = getChild<LLButton>("move up btn");
mMoveUpButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
mMoveUpButton->setHeldDownCallback(boost::bind(&LLFloaterMove::moveUp, this));
mMoveDownButton = getChild<LLButton>("move down btn");
mMoveDownButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
mMoveDownButton->setHeldDownCallback(boost::bind(&LLFloaterMove::moveDown, this));
mStopFlyingButton = getChild<LLButton>("stop_fly_btn");
mModeActionsPanel = getChild<LLPanel>("panel_modes");
LLButton* btn;
btn = getChild<LLButton>("mode_walk_btn");
btn->setCommitCallback(boost::bind(&LLFloaterMove::onWalkButtonClick, this));
btn = getChild<LLButton>("mode_run_btn");
btn->setCommitCallback(boost::bind(&LLFloaterMove::onRunButtonClick, this));
btn = getChild<LLButton>("mode_fly_btn");
btn->setCommitCallback(boost::bind(&LLFloaterMove::onFlyButtonClick, this));
btn = getChild<LLButton>("stop_fly_btn");
btn->setCommitCallback(boost::bind(&LLFloaterMove::onStopFlyingButtonClick, this));
showFlyControls(false);
initModeTooltips();
initModeButtonMap();
initMovementMode();
LLViewerParcelMgr::getInstance()->addAgentParcelChangedCallback(LLFloaterMove::sUpdateFlyingStatus);
return TRUE;
}
// virtual
void LLFloaterMove::setEnabled(BOOL enabled)
{
//we need to enable/disable only buttons, EXT-1061.
// is called before postBuild() - use findChild here.
LLPanel *panel_actions = findChild<LLPanel>("panel_actions");
if (panel_actions) panel_actions->setEnabled(enabled);
showModeButtons(enabled);
}
// static
F32 LLFloaterMove::getYawRate( F32 time )
{
if( time < NUDGE_TIME )
{
F32 rate = YAW_NUDGE_RATE + time * (1 - YAW_NUDGE_RATE)/ NUDGE_TIME;
return rate;
}
else
{
return 1.f;
}
}
// static
void LLFloaterMove::setFlyingMode(BOOL fly)
{
LLFloaterMove* instance = LLFloaterReg::findTypedInstance<LLFloaterMove>("moveview");
if (instance)
{
instance->setFlyingModeImpl(fly);
instance->showModeButtons(!fly);
}
if (fly)
{
LLPanelStandStopFlying::setStandStopFlyingMode(LLPanelStandStopFlying::SSFM_STOP_FLYING);
}
else
{
LLPanelStandStopFlying::clearStandStopFlyingMode(LLPanelStandStopFlying::SSFM_STOP_FLYING);
}
}
//static
void LLFloaterMove::setAlwaysRunMode(bool run)
{
LLFloaterMove* instance = LLFloaterReg::findTypedInstance<LLFloaterMove>("moveview");
if (instance)
{
instance->setAlwaysRunModeImpl(run);
}
}
void LLFloaterMove::setFlyingModeImpl(BOOL fly)
{
updateButtonsWithMovementMode(fly ? MM_FLY : (gAgent.getAlwaysRun() ? MM_RUN : MM_WALK));
}
void LLFloaterMove::setAlwaysRunModeImpl(bool run)
{
if (!gAgent.getFlying())
{
updateButtonsWithMovementMode(run ? MM_RUN : MM_WALK);
}
}
//static
void LLFloaterMove::setSittingMode(BOOL bSitting)
{
if (bSitting)
{
LLPanelStandStopFlying::setStandStopFlyingMode(LLPanelStandStopFlying::SSFM_STAND);
}
else
{
LLPanelStandStopFlying::clearStandStopFlyingMode(LLPanelStandStopFlying::SSFM_STAND);
}
enableInstance(!bSitting);
}
// protected
void LLFloaterMove::turnLeft()
{
F32 time = mTurnLeftButton->getHeldDownTime();
gAgent.moveYaw( getYawRate( time ) );
}
// protected
void LLFloaterMove::turnRight()
{
F32 time = mTurnRightButton->getHeldDownTime();
gAgent.moveYaw( -getYawRate( time ) );
}
// protected
void LLFloaterMove::moveUp()
{
// Jumps or flys up, depending on fly state
gAgent.moveUp(1);
}
// protected
void LLFloaterMove::moveDown()
{
// Crouches or flys down, depending on fly state
gAgent.moveUp(-1);
}
//////////////////////////////////////////////////////////////////////////
// Private Section:
//////////////////////////////////////////////////////////////////////////
void LLFloaterMove::onWalkButtonClick()
{
setMovementMode(MM_WALK);
}
void LLFloaterMove::onRunButtonClick()
{
setMovementMode(MM_RUN);
}
void LLFloaterMove::onFlyButtonClick()
{
setMovementMode(MM_FLY);
}
void LLFloaterMove::onStopFlyingButtonClick()
{
setMovementMode(gAgent.getAlwaysRun() ? MM_RUN : MM_WALK);
}
void LLFloaterMove::setMovementMode(const EMovementMode mode)
{
mCurrentMode = mode;
gAgent.setFlying(MM_FLY == mode);
// attempts to set avatar flying can not set it real flying in some cases.
// For ex. when avatar fell down & is standing up.
// So, no need to continue processing FLY mode. See EXT-1079
if (MM_FLY == mode && !gAgent.getFlying())
{
return;
}
switch (mode)
{
case MM_RUN:
gAgent.setAlwaysRun();
gAgent.setRunning();
break;
case MM_WALK:
gAgent.clearAlwaysRun();
gAgent.clearRunning();
break;
default:
//do nothing for other modes (MM_FLY)
break;
}
// tell the simulator.
gAgent.sendWalkRun(gAgent.getAlwaysRun());
updateButtonsWithMovementMode(mode);
bool bHideModeButtons = MM_FLY == mode
|| (gAgent.getAvatarObject() && gAgent.getAvatarObject()->isSitting());
showModeButtons(!bHideModeButtons);
}
void LLFloaterMove::updateButtonsWithMovementMode(const EMovementMode newMode)
{
showFlyControls(MM_FLY == newMode);
setModeTooltip(newMode);
setModeButtonToggleState(newMode);
}
void LLFloaterMove::showFlyControls(bool bShow)
{
mMoveUpButton->setVisible(bShow);
mMoveDownButton->setVisible(bShow);
// *TODO: mantipov: mStopFlyingButton from the FloaterMove is not used now.
// It was not completly removed until functionality is reviewed by LL
mStopFlyingButton->setVisible(FALSE);
}
void LLFloaterMove::initModeTooltips()
{
control_tooltip_map_t walkTipMap;
walkTipMap.insert(std::make_pair(mForwardButton, getString("walk_forward_tooltip")));
walkTipMap.insert(std::make_pair(mBackwardButton, getString("walk_back_tooltip")));
mModeControlTooltipsMap[MM_WALK] = walkTipMap;
control_tooltip_map_t runTipMap;
runTipMap.insert(std::make_pair(mForwardButton, getString("run_forward_tooltip")));
runTipMap.insert(std::make_pair(mBackwardButton, getString("run_back_tooltip")));
mModeControlTooltipsMap[MM_RUN] = runTipMap;
control_tooltip_map_t flyTipMap;
flyTipMap.insert(std::make_pair(mForwardButton, getString("fly_forward_tooltip")));
flyTipMap.insert(std::make_pair(mBackwardButton, getString("fly_back_tooltip")));
mModeControlTooltipsMap[MM_FLY] = flyTipMap;
setModeTooltip(MM_WALK);
}
void LLFloaterMove::initModeButtonMap()
{
mModeControlButtonMap[MM_WALK] = getChild<LLButton>("mode_walk_btn");
mModeControlButtonMap[MM_RUN] = getChild<LLButton>("mode_run_btn");
mModeControlButtonMap[MM_FLY] = getChild<LLButton>("mode_fly_btn");
}
void LLFloaterMove::initMovementMode()
{
EMovementMode initMovementMode = gAgent.getAlwaysRun() ? MM_RUN : MM_WALK;
if (gAgent.getFlying())
{
initMovementMode = MM_FLY;
}
setMovementMode(initMovementMode);
if (gAgent.getAvatarObject())
{
setEnabled(!gAgent.getAvatarObject()->isSitting());
}
}
void LLFloaterMove::setModeTooltip(const EMovementMode mode)
{
llassert_always(mModeControlTooltipsMap.end() != mModeControlTooltipsMap.find(mode));
control_tooltip_map_t controlsTipMap = mModeControlTooltipsMap[mode];
control_tooltip_map_t::const_iterator it = controlsTipMap.begin();
for (; it != controlsTipMap.end(); ++it)
{
LLView* ctrl = it->first;
std::string tooltip = it->second;
ctrl->setToolTip(tooltip);
}
}
/**
* Updates position of the floater to be center aligned with Move button.
*
* Because Tip floater created as dependent floater this method
* must be called before "showQuickTips()" to get Tip floater be positioned at the right side of the floater
*/
void LLFloaterMove::updatePosition()
{
LLBottomTray* tray = LLBottomTray::getInstance();
if (!tray) return;
LLButton* movement_btn = tray->getChild<LLButton>(BOTTOM_TRAY_BUTTON_NAME);
//align centers of a button and a floater
S32 x = movement_btn->calcScreenRect().getCenterX() - getRect().getWidth()/2;
S32 y = 0;
if (!mModeActionsPanel->getVisible())
{
y = mModeActionsPanel->getRect().getHeight();
}
setOrigin(x, y);
}
//static
void LLFloaterMove::sUpdateFlyingStatus()
{
LLFloaterMove *floater = LLFloaterReg::findTypedInstance<LLFloaterMove>("moveview");
if (floater) floater->mModeControlButtonMap[MM_FLY]->setEnabled(gAgent.canFly());
}
void LLFloaterMove::showModeButtons(BOOL bShow)
{
// is called from setEnabled so can be called before postBuild(), check mModeActionsPanel agains to NULL
if (NULL == mModeActionsPanel || mModeActionsPanel->getVisible() == bShow)
return;
mModeActionsPanel->setVisible(bShow);
if (isDocked())
{
return;
}
updateHeight(bShow);
}
void LLFloaterMove::updateHeight(bool show_mode_buttons)
{
static bool size_changed = false;
static S32 origin_height = getRect().getHeight();
LLRect rect = getRect();
static S32 mode_panel_height = mModeActionsPanel->getRect().getHeight();
S32 newHeight = getRect().getHeight();
if (!show_mode_buttons && origin_height == newHeight)
{
newHeight -= mode_panel_height;
size_changed = true;
}
else if (show_mode_buttons && origin_height > newHeight)
{
newHeight += mode_panel_height;
size_changed = true;
}
if (!size_changed)
return;
rect.setLeftTopAndSize(rect.mLeft, rect.mTop, rect.getWidth(), newHeight);
reshape(rect.getWidth(), rect.getHeight());
setRect(rect);
size_changed = false;
}
//static
void LLFloaterMove::enableInstance(BOOL bEnable)
{
LLFloaterMove* instance = LLFloaterReg::findTypedInstance<LLFloaterMove>("moveview");
if (instance)
{
instance->setEnabled(bEnable);
if (gAgent.getFlying())
{
instance->showModeButtons(FALSE);
}
}
}
void LLFloaterMove::onOpen(const LLSD& key)
{
LLButton *anchor_panel = LLBottomTray::getInstance()->getChild<LLButton>("movement_btn");
if (gAgent.getFlying())
{
setFlyingMode(TRUE);
showModeButtons(FALSE);
}
if (gAgent.getAvatarObject() && gAgent.getAvatarObject()->isSitting())
{
setSittingMode(TRUE);
showModeButtons(FALSE);
}
setDockControl(new LLDockControl(
anchor_panel, this,
getDockTongue(), LLDockControl::TOP));
sUpdateFlyingStatus();
}
//virtual
void LLFloaterMove::setDocked(bool docked, bool pop_on_undock/* = true*/)
{
LLDockableFloater::setDocked(docked, pop_on_undock);
bool show_mode_buttons = isDocked() || !gAgent.getFlying();
if (!isMinimized())
{
updateHeight(show_mode_buttons);
}
LLTransientDockableFloater::setDocked(docked, pop_on_undock);
}
void LLFloaterMove::setModeButtonToggleState(const EMovementMode mode)
{
llassert_always(mModeControlButtonMap.end() != mModeControlButtonMap.find(mode));
mode_control_button_map_t::const_iterator it = mModeControlButtonMap.begin();
for (; it != mModeControlButtonMap.end(); ++it)
{
it->second->setToggleState(FALSE);
}
mModeControlButtonMap[mode]->setToggleState(TRUE);
}
/************************************************************************/
/* LLPanelStandStopFlying */
/************************************************************************/
LLPanelStandStopFlying::LLPanelStandStopFlying() :
mStandButton(NULL),
mStopFlyingButton(NULL)
{
// make sure we have the only instance of this class
static bool b = true;
llassert_always(b);
b=false;
}
// static
inline LLPanelStandStopFlying* LLPanelStandStopFlying::getInstance()
{
static LLPanelStandStopFlying* panel = getStandStopFlyingPanel();
return panel;
}
//static
void LLPanelStandStopFlying::setStandStopFlyingMode(EStandStopFlyingMode mode)
{
LLPanelStandStopFlying* panel = getInstance();
panel->mStandButton->setVisible(SSFM_STAND == mode);
panel->mStopFlyingButton->setVisible(SSFM_STOP_FLYING == mode);
//visibility of it should be updated after updating visibility of the buttons
panel->setVisible(TRUE);
}
//static
void LLPanelStandStopFlying::clearStandStopFlyingMode(EStandStopFlyingMode mode)
{
LLPanelStandStopFlying* panel = getInstance();
switch(mode) {
case SSFM_STAND:
panel->mStandButton->setVisible(FALSE);
break;
case SSFM_STOP_FLYING:
panel->mStopFlyingButton->setVisible(FALSE);
break;
default:
llerrs << "Unexpected EStandStopFlyingMode is passed: " << mode << llendl;
}
}
BOOL LLPanelStandStopFlying::postBuild()
{
mStandButton = getChild<LLButton>("stand_btn");
mStandButton->setCommitCallback(boost::bind(&LLPanelStandStopFlying::onStandButtonClick, this));
mStandButton->setCommitCallback(boost::bind(&LLFloaterMove::enableInstance, TRUE));
mStandButton->setVisible(FALSE);
mStopFlyingButton = getChild<LLButton>("stop_fly_btn");
mStopFlyingButton->setCommitCallback(boost::bind(&LLFloaterMove::setFlyingMode, FALSE));
mStopFlyingButton->setCommitCallback(boost::bind(&LLPanelStandStopFlying::onStopFlyingButtonClick, this));
mStopFlyingButton->setVisible(FALSE);
return TRUE;
}
//virtual
void LLPanelStandStopFlying::setVisible(BOOL visible)
{
//we dont need to show the panel if these buttons are not activated
if (gAgent.getCameraMode() == CAMERA_MODE_MOUSELOOK) visible = false;
if (visible)
{
updatePosition();
}
LLPanel::setVisible(visible);
}
BOOL LLPanelStandStopFlying::handleToolTip(S32 x, S32 y, MASK mask)
{
LLToolTipMgr::instance().unblockToolTips();
if (mStandButton->getVisible())
{
LLToolTipMgr::instance().show(mStandButton->getToolTip());
}
else if (mStopFlyingButton->getVisible())
{
LLToolTipMgr::instance().show(mStopFlyingButton->getToolTip());
}
return TRUE;
}
//////////////////////////////////////////////////////////////////////////
// Private Section
//////////////////////////////////////////////////////////////////////////
//static
LLPanelStandStopFlying* LLPanelStandStopFlying::getStandStopFlyingPanel()
{
LLPanelStandStopFlying* panel = new LLPanelStandStopFlying();
LLUICtrlFactory::getInstance()->buildPanel(panel, "panel_stand_stop_flying.xml");
panel->setVisible(FALSE);
//LLUI::getRootView()->addChild(panel);
llinfos << "Build LLPanelStandStopFlying panel" << llendl;
panel->updatePosition();
return panel;
}
void LLPanelStandStopFlying::onStandButtonClick()
{
LLSelectMgr::getInstance()->deselectAllForStandingUp();
gAgent.setControlFlags(AGENT_CONTROL_STAND_UP);
setFocus(FALSE); // EXT-482
BOOL fly = gAgent.getFlying();
mStopFlyingButton->setVisible(fly);
setVisible(fly);
}
void LLPanelStandStopFlying::onStopFlyingButtonClick()
{
gAgent.setFlying(FALSE);
setFocus(FALSE); // EXT-482
setVisible(FALSE);
}
/**
* Updates position of the Stand & Stop Flying panel to be center aligned with Move button.
*/
void LLPanelStandStopFlying::updatePosition()
{
LLBottomTray* tray = LLBottomTray::getInstance();
if (!tray) return;
LLButton* movement_btn = tray->getChild<LLButton>(BOTTOM_TRAY_BUTTON_NAME);
//align centers of a button and a floater
S32 x = movement_btn->calcScreenRect().getCenterX() - getRect().getWidth()/2;
S32 y = tray->getRect().getHeight();
LLFloater *move_floater = LLFloaterReg::findInstance("moveview");
if (move_floater)
{
if (move_floater->isDocked())
{
y = move_floater->getRect().mBottom + getRect().getHeight();
}
}
setOrigin(x, y);
}
// EOF
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