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/**
* @file llmoveview.cpp
* @brief Container for movement buttons like forward, left, fly
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llmoveview.h"
// Library includes
#include "indra_constants.h"
// Viewer includes
#include "llagent.h"
#include "llbutton.h"
#include "llfloaterreg.h"
#include "lljoystickbutton.h"
#include "lluictrlfactory.h"
#include "llviewerwindow.h"
#include "llviewercontrol.h"
//
// Constants
//
const F32 MOVE_BUTTON_DELAY = 0.0f;
const F32 YAW_NUDGE_RATE = 0.05f; // fraction of normal speed
const F32 NUDGE_TIME = 0.25f; // in seconds
//
// Member functions
//
// protected
LLFloaterMove::LLFloaterMove(const LLSD& key)
: LLFloater(key)
{
// LLUICtrlFactory::getInstance()->buildFloater(this,"floater_moveview.xml", DONT_OPEN);
}
// virtual
BOOL LLFloaterMove::postBuild()
{
setIsChrome(TRUE);
mForwardButton = getChild<LLJoystickAgentTurn>("forward btn");
mForwardButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
mBackwardButton = getChild<LLJoystickAgentTurn>("backward btn");
mBackwardButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
mSlideLeftButton = getChild<LLJoystickAgentSlide>("slide left btn");
mSlideLeftButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
mSlideRightButton = getChild<LLJoystickAgentSlide>("slide right btn");
mSlideRightButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
mTurnLeftButton = getChild<LLButton>("turn left btn");
mTurnLeftButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
mTurnLeftButton->setHeldDownCallback( turnLeft, NULL );
mTurnRightButton = getChild<LLButton>("turn right btn");
mTurnRightButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
mTurnRightButton->setHeldDownCallback( turnRight, NULL );
mMoveUpButton = getChild<LLButton>("move up btn");
childSetAction("move up btn",moveUp,NULL);
mMoveUpButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
mMoveUpButton->setHeldDownCallback( moveUp, NULL );
mMoveDownButton = getChild<LLButton>("move down btn");
childSetAction("move down btn",moveDown,NULL);
mMoveDownButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
mMoveDownButton->setHeldDownCallback( moveDown, NULL );
return TRUE;
}
//
// Static member functions
//
// protected static
F32 LLFloaterMove::getYawRate( F32 time )
{
if( time < NUDGE_TIME )
{
F32 rate = YAW_NUDGE_RATE + time * (1 - YAW_NUDGE_RATE)/ NUDGE_TIME;
return rate;
}
else
{
return 1.f;
}
}
// protected static
void LLFloaterMove::turnLeft(void *)
{
LLFloaterMove* instance = LLFloaterReg::getTypedInstance<LLFloaterMove>("moveview");
if(!instance) return;
F32 time = instance->mTurnLeftButton->getHeldDownTime();
gAgent.moveYaw( getYawRate( time ) );
}
// protected static
void LLFloaterMove::turnRight(void *)
{
LLFloaterMove* instance = LLFloaterReg::getTypedInstance<LLFloaterMove>("moveview");
if(!instance) return;
F32 time = instance->mTurnRightButton->getHeldDownTime();
gAgent.moveYaw( -getYawRate( time ) );
}
// protected static
void LLFloaterMove::moveUp(void *)
{
// Jumps or flys up, depending on fly state
gAgent.moveUp(1);
}
// protected static
void LLFloaterMove::moveDown(void *)
{
// Crouches or flys down, depending on fly state
gAgent.moveUp(-1);
}
// EOF
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