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|
/**
* @file llmaterialmgr.cpp
* @brief Material manager
*
* $LicenseInfo:firstyear=2013&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llsdserialize.h"
#include "llsdutil.h"
#include "llagent.h"
#include "llcallbacklist.h"
#include "llmaterialmgr.h"
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llworld.h"
/**
* Materials cap parameters
*/
#define MATERIALS_CAPABILITY_NAME "RenderMaterials"
#define MATERIALS_CAP_ZIP_FIELD "Zipped"
#define MATERIALS_CAP_FULL_PER_FACE_FIELD "FullMaterialsPerFace"
#define MATERIALS_CAP_FACE_FIELD "Face"
#define MATERIALS_CAP_MATERIAL_FIELD "Material"
#define MATERIALS_CAP_OBJECT_ID_FIELD "ID"
#define MATERIALS_CAP_MATERIAL_ID_FIELD "MaterialID"
#define MATERIALS_GET_MAX_ENTRIES 50
#define MATERIALS_GET_TIMEOUT (60.f * 20)
#define MATERIALS_POST_MAX_ENTRIES 50
#define MATERIALS_POST_TIMEOUT (60.f * 5)
#define MATERIALS_PUT_THROTTLE_SECS 1.f
#define MATERIALS_PUT_MAX_ENTRIES 50
/**
* LLMaterialsResponder helper class
*/
class LLMaterialsResponder : public LLHTTPClient::Responder
{
public:
typedef boost::function<void (bool, const LLSD&)> CallbackFunction;
LLMaterialsResponder(const std::string& pMethod, const std::string& pCapabilityURL, CallbackFunction pCallback);
virtual ~LLMaterialsResponder();
virtual void result(const LLSD& pContent);
virtual void error(U32 pStatus, const std::string& pReason);
private:
std::string mMethod;
std::string mCapabilityURL;
CallbackFunction mCallback;
};
LLMaterialsResponder::LLMaterialsResponder(const std::string& pMethod, const std::string& pCapabilityURL, CallbackFunction pCallback)
: LLHTTPClient::Responder()
, mMethod(pMethod)
, mCapabilityURL(pCapabilityURL)
, mCallback(pCallback)
{
}
LLMaterialsResponder::~LLMaterialsResponder()
{
}
void LLMaterialsResponder::result(const LLSD& pContent)
{
LL_DEBUGS("Materials") << LL_ENDL;
mCallback(true, pContent);
}
void LLMaterialsResponder::error(U32 pStatus, const std::string& pReason)
{
LL_WARNS("Materials")
<< "\n--------------------------------------------------------------------------\n"
<< mMethod << " Error[" << pStatus << "] cannot access cap '" << MATERIALS_CAPABILITY_NAME
<< "'\n with url '" << mCapabilityURL << "' because " << pReason
<< "\n--------------------------------------------------------------------------"
<< LL_ENDL;
LLSD emptyResult;
mCallback(false, emptyResult);
}
/**
* LLMaterialMgr class
*/
LLMaterialMgr::LLMaterialMgr()
{
mMaterials.insert(std::pair<LLMaterialID, LLMaterialPtr>(LLMaterialID::null, LLMaterialPtr(NULL)));
gIdleCallbacks.addFunction(&LLMaterialMgr::onIdle, NULL);
LLWorld::instance().setRegionRemovedCallback(boost::bind(&LLMaterialMgr::onRegionRemoved, this, _1));
}
LLMaterialMgr::~LLMaterialMgr()
{
gIdleCallbacks.deleteFunction(&LLMaterialMgr::onIdle, NULL);
}
bool LLMaterialMgr::isGetPending(const LLUUID& region_id, const LLMaterialID& material_id) const
{
get_pending_map_t::const_iterator itPending = mGetPending.find(pending_material_t(region_id, material_id));
return (mGetPending.end() != itPending) && (LLFrameTimer::getTotalSeconds() < itPending->second + MATERIALS_POST_TIMEOUT);
}
void LLMaterialMgr::markGetPending(const LLUUID& region_id, const LLMaterialID& material_id)
{
get_pending_map_t::iterator itPending = mGetPending.find(pending_material_t(region_id, material_id));
if (mGetPending.end() == itPending)
{
mGetPending.insert(std::pair<pending_material_t, F64>(pending_material_t(region_id, material_id), LLFrameTimer::getTotalSeconds()));
}
else
{
itPending->second = LLFrameTimer::getTotalSeconds();
}
}
const LLMaterialPtr LLMaterialMgr::get(const LLUUID& region_id, const LLMaterialID& material_id)
{
LL_DEBUGS("Materials") << "region " << region_id << " material id " << material_id << LL_ENDL;
LLMaterialPtr material;
material_map_t::const_iterator itMaterial = mMaterials.find(material_id);
if (mMaterials.end() != itMaterial)
{
material = itMaterial->second;
LL_DEBUGS("Materials") << " found material " << LL_ENDL;
}
else
{
if (!isGetPending(region_id, material_id))
{
LL_DEBUGS("Materials") << " material pending " << material_id << LL_ENDL;
get_queue_t::iterator itQueue = mGetQueue.find(region_id);
if (mGetQueue.end() == itQueue)
{
LL_DEBUGS("Materials") << "mGetQueue add region " << region_id << " pending " << material_id << LL_ENDL;
std::pair<get_queue_t::iterator, bool> ret = mGetQueue.insert(std::pair<LLUUID, material_queue_t>(region_id, material_queue_t()));
itQueue = ret.first;
}
itQueue->second.insert(material_id);
markGetPending(region_id, material_id);
}
LL_DEBUGS("Materials") << " returning empty material " << LL_ENDL;
material = LLMaterialPtr();
}
return material;
}
boost::signals2::connection LLMaterialMgr::get(const LLUUID& region_id, const LLMaterialID& material_id, LLMaterialMgr::get_callback_t::slot_type cb)
{
boost::signals2::connection connection;
material_map_t::const_iterator itMaterial = mMaterials.find(material_id);
if (itMaterial != mMaterials.end())
{
LL_DEBUGS("Materials") << "region " << region_id << " found materialid " << material_id << LL_ENDL;
get_callback_t signal;
signal.connect(cb);
signal(material_id, itMaterial->second);
connection = boost::signals2::connection();
}
else
{
if (!isGetPending(region_id, material_id))
{
get_queue_t::iterator itQueue = mGetQueue.find(region_id);
if (mGetQueue.end() == itQueue)
{
LL_DEBUGS("Materials") << "mGetQueue inserting region "<<region_id << LL_ENDL;
std::pair<get_queue_t::iterator, bool> ret = mGetQueue.insert(std::pair<LLUUID, material_queue_t>(region_id, material_queue_t()));
itQueue = ret.first;
}
LL_DEBUGS("Materials") << "adding material id " << material_id << LL_ENDL;
itQueue->second.insert(material_id);
markGetPending(region_id, material_id);
}
get_callback_map_t::iterator itCallback = mGetCallbacks.find(material_id);
if (itCallback == mGetCallbacks.end())
{
std::pair<get_callback_map_t::iterator, bool> ret = mGetCallbacks.insert(std::pair<LLMaterialID, get_callback_t*>(material_id, new get_callback_t()));
itCallback = ret.first;
}
connection = itCallback->second->connect(cb);;
}
return connection;
}
bool LLMaterialMgr::isGetAllPending(const LLUUID& region_id) const
{
getall_pending_map_t::const_iterator itPending = mGetAllPending.find(region_id);
return (mGetAllPending.end() != itPending) && (LLFrameTimer::getTotalSeconds() < itPending->second + MATERIALS_GET_TIMEOUT);
}
void LLMaterialMgr::getAll(const LLUUID& region_id)
{
if (!isGetAllPending(region_id))
{
LL_DEBUGS("Materials") << "queuing for region " << region_id << LL_ENDL;
mGetAllQueue.insert(region_id);
}
else
{
LL_DEBUGS("Materials") << "already pending for region " << region_id << LL_ENDL;
}
}
boost::signals2::connection LLMaterialMgr::getAll(const LLUUID& region_id, LLMaterialMgr::getall_callback_t::slot_type cb)
{
if (!isGetAllPending(region_id))
{
mGetAllQueue.insert(region_id);
}
getall_callback_map_t::iterator itCallback = mGetAllCallbacks.find(region_id);
if (mGetAllCallbacks.end() == itCallback)
{
std::pair<getall_callback_map_t::iterator, bool> ret = mGetAllCallbacks.insert(std::pair<LLUUID, getall_callback_t*>(region_id, new getall_callback_t()));
itCallback = ret.first;
}
return itCallback->second->connect(cb);;
}
void LLMaterialMgr::put(const LLUUID& object_id, const U8 te, const LLMaterial& material)
{
put_queue_t::iterator itQueue = mPutQueue.find(object_id);
if (mPutQueue.end() == itQueue)
{
LL_DEBUGS("Materials") << "mPutQueue insert object " << object_id << LL_ENDL;
mPutQueue.insert(std::pair<LLUUID, facematerial_map_t>(object_id, facematerial_map_t()));
itQueue = mPutQueue.find(object_id);
}
facematerial_map_t::iterator itFace = itQueue->second.find(te);
if (itQueue->second.end() == itFace)
{
itQueue->second.insert(std::pair<U8, LLMaterial>(te, material));
}
else
{
itFace->second = material;
}
}
void LLMaterialMgr::remove(const LLUUID& object_id, const U8 te)
{
put(object_id, te, LLMaterial::null);
}
const LLMaterialPtr LLMaterialMgr::setMaterial(const LLUUID& region_id, const LLMaterialID& material_id, const LLSD& material_data)
{
LL_DEBUGS("Materials") << "region " << region_id << " material id " << material_id << LL_ENDL;
material_map_t::const_iterator itMaterial = mMaterials.find(material_id);
if (mMaterials.end() == itMaterial)
{
LL_DEBUGS("Materials") << "new material" << LL_ENDL;
LLMaterialPtr newMaterial(new LLMaterial(material_data));
std::pair<material_map_t::const_iterator, bool> ret = mMaterials.insert(std::pair<LLMaterialID, LLMaterialPtr>(material_id, newMaterial));
itMaterial = ret.first;
}
mGetPending.erase(pending_material_t(region_id, material_id));
get_callback_map_t::iterator itCallback = mGetCallbacks.find(material_id);
if (itCallback != mGetCallbacks.end())
{
(*itCallback->second)(material_id, itMaterial->second);
delete itCallback->second;
mGetCallbacks.erase(itCallback);
}
return itMaterial->second;
}
void LLMaterialMgr::onGetResponse(bool success, const LLSD& content, const LLUUID& region_id)
{
if (!success)
{
// *TODO: is there any kind of error handling we can do here?
LL_WARNS("Materials")<< "failed"<<LL_ENDL;
return;
}
llassert(content.isMap());
llassert(content.has(MATERIALS_CAP_ZIP_FIELD));
llassert(content[MATERIALS_CAP_ZIP_FIELD].isBinary());
LLSD::Binary content_binary = content[MATERIALS_CAP_ZIP_FIELD].asBinary();
std::string content_string(reinterpret_cast<const char*>(content_binary.data()), content_binary.size());
std::istringstream content_stream(content_string);
LLSD response_data;
if (!unzip_llsd(response_data, content_stream, content_binary.size()))
{
LL_WARNS("Materials") << "Cannot unzip LLSD binary content" << LL_ENDL;
return;
}
llassert(response_data.isArray());
LL_DEBUGS("Materials") << "response has "<< response_data.size() << " materials" << LL_ENDL;
for (LLSD::array_const_iterator itMaterial = response_data.beginArray(); itMaterial != response_data.endArray(); ++itMaterial)
{
const LLSD& material_data = *itMaterial;
llassert(material_data.isMap());
llassert(material_data.has(MATERIALS_CAP_OBJECT_ID_FIELD));
llassert(material_data[MATERIALS_CAP_OBJECT_ID_FIELD].isBinary());
LLMaterialID material_id(material_data[MATERIALS_CAP_OBJECT_ID_FIELD].asBinary());
llassert(material_data.has(MATERIALS_CAP_MATERIAL_FIELD));
llassert(material_data[MATERIALS_CAP_MATERIAL_FIELD].isMap());
setMaterial(region_id, material_id, material_data[MATERIALS_CAP_MATERIAL_FIELD]);
}
}
void LLMaterialMgr::onGetAllResponse(bool success, const LLSD& content, const LLUUID& region_id)
{
if (!success)
{
// *TODO: is there any kind of error handling we can do here?
LL_WARNS("Materials")<< "failed"<<LL_ENDL;
return;
}
llassert(content.isMap());
llassert(content.has(MATERIALS_CAP_ZIP_FIELD));
llassert(content[MATERIALS_CAP_ZIP_FIELD].isBinary());
LLSD::Binary content_binary = content[MATERIALS_CAP_ZIP_FIELD].asBinary();
std::string content_string(reinterpret_cast<const char*>(content_binary.data()), content_binary.size());
std::istringstream content_stream(content_string);
LLSD response_data;
if (!unzip_llsd(response_data, content_stream, content_binary.size()))
{
LL_WARNS("Materials") << "Cannot unzip LLSD binary content" << LL_ENDL;
return;
}
get_queue_t::iterator itQueue = mGetQueue.find(region_id);
material_map_t materials;
llassert(response_data.isArray());
LL_DEBUGS("Materials") << "response has "<< response_data.size() << " materials" << LL_ENDL;
for (LLSD::array_const_iterator itMaterial = response_data.beginArray(); itMaterial != response_data.endArray(); ++itMaterial)
{
const LLSD& material_data = *itMaterial;
llassert(material_data.isMap());
llassert(material_data.has(MATERIALS_CAP_OBJECT_ID_FIELD));
llassert(material_data[MATERIALS_CAP_OBJECT_ID_FIELD].isBinary());
LLMaterialID material_id(material_data[MATERIALS_CAP_OBJECT_ID_FIELD].asBinary());
if (mGetQueue.end() != itQueue)
{
itQueue->second.erase(material_id);
}
llassert(material_data.has(MATERIALS_CAP_MATERIAL_FIELD));
llassert(material_data[MATERIALS_CAP_MATERIAL_FIELD].isMap());
LLMaterialPtr material = setMaterial(region_id, material_id, material_data[MATERIALS_CAP_MATERIAL_FIELD]);
materials[material_id] = material;
}
getall_callback_map_t::iterator itCallback = mGetAllCallbacks.find(region_id);
if (itCallback != mGetAllCallbacks.end())
{
(*itCallback->second)(region_id, materials);
delete itCallback->second;
mGetAllCallbacks.erase(itCallback);
}
if ( (mGetQueue.end() != itQueue) && (itQueue->second.empty()) )
{
mGetQueue.erase(itQueue);
}
LL_DEBUGS("Materials")<< "recording that getAll has been done for region id " << region_id << LL_ENDL;
mGetAllRequested.insert(region_id); // prevents subsequent getAll requests for this region
mGetAllPending.erase(region_id); // Invalidates region_id
}
void LLMaterialMgr::onPutResponse(bool success, const LLSD& content)
{
if (!success)
{
// *TODO: is there any kind of error handling we can do here?
LL_WARNS("Materials")<< "failed"<<LL_ENDL;
return;
}
llassert(content.isMap());
llassert(content.has(MATERIALS_CAP_ZIP_FIELD));
llassert(content[MATERIALS_CAP_ZIP_FIELD].isBinary());
LLSD::Binary content_binary = content[MATERIALS_CAP_ZIP_FIELD].asBinary();
std::string content_string(reinterpret_cast<const char*>(content_binary.data()), content_binary.size());
std::istringstream content_stream(content_string);
LLSD response_data;
if (!unzip_llsd(response_data, content_stream, content_binary.size()))
{
LL_WARNS("Materials") << "Cannot unzip LLSD binary content" << LL_ENDL;
return;
}
else
{
llassert(response_data.isArray());
LL_DEBUGS("Materials") << "response has "<< response_data.size() << " materials" << LL_ENDL;
for (LLSD::array_const_iterator faceIter = response_data.beginArray(); faceIter != response_data.endArray(); ++faceIter)
{
# ifndef LL_RELEASE_FOR_DOWNLOAD
const LLSD& face_data = *faceIter; // conditional to avoid unused variable warning
# endif
llassert(face_data.isMap());
llassert(face_data.has(MATERIALS_CAP_OBJECT_ID_FIELD));
llassert(face_data[MATERIALS_CAP_OBJECT_ID_FIELD].isInteger());
// U32 local_id = face_data[MATERIALS_CAP_OBJECT_ID_FIELD].asInteger();
llassert(face_data.has(MATERIALS_CAP_FACE_FIELD));
llassert(face_data[MATERIALS_CAP_FACE_FIELD].isInteger());
// S32 te = face_data[MATERIALS_CAP_FACE_FIELD].asInteger();
llassert(face_data.has(MATERIALS_CAP_MATERIAL_ID_FIELD));
llassert(face_data[MATERIALS_CAP_MATERIAL_ID_FIELD].isBinary());
// LLMaterialID material_id(face_data[MATERIALS_CAP_MATERIAL_ID_FIELD].asBinary());
// *TODO: do we really still need to process this?
}
}
}
static LLFastTimer::DeclareTimer FTM_MATERIALS_IDLE("Materials");
void LLMaterialMgr::onIdle(void*)
{
LLFastTimer t(FTM_MATERIALS_IDLE);
LLMaterialMgr* instancep = LLMaterialMgr::getInstance();
if (!instancep->mGetQueue.empty())
{
instancep->processGetQueue();
}
if (!instancep->mGetAllQueue.empty())
{
instancep->processGetAllQueue();
}
static LLFrameTimer mPutTimer;
if ( (!instancep->mPutQueue.empty()) && (mPutTimer.hasExpired()) )
{
instancep->processPutQueue();
mPutTimer.resetWithExpiry(MATERIALS_PUT_THROTTLE_SECS);
}
}
void LLMaterialMgr::processGetQueue()
{
get_queue_t::iterator loopRegionQueue = mGetQueue.begin();
while (mGetQueue.end() != loopRegionQueue)
{
get_queue_t::iterator itRegionQueue = loopRegionQueue++;
const LLUUID& region_id = itRegionQueue->first;
if (isGetAllPending(region_id))
{
continue;
}
const LLViewerRegion* regionp = LLWorld::instance().getRegionFromID(region_id);
if (!regionp)
{
LL_WARNS("Materials") << "Unknown region with id " << region_id.asString() << LL_ENDL;
mGetQueue.erase(itRegionQueue);
continue;
}
else if (!regionp->capabilitiesReceived())
{
continue;
}
else if (mGetAllRequested.end() == mGetAllRequested.find(region_id))
{
LL_DEBUGS("Materials") << "calling getAll for " << regionp->getName() << LL_ENDL;
getAll(region_id);
continue;
}
const std::string capURL = regionp->getCapability(MATERIALS_CAPABILITY_NAME);
if (capURL.empty())
{
LL_WARNS("Materials") << "Capability '" << MATERIALS_CAPABILITY_NAME
<< "' is not defined on region '" << regionp->getName() << "'" << LL_ENDL;
mGetQueue.erase(itRegionQueue);
continue;
}
LLSD materialsData = LLSD::emptyArray();
material_queue_t& materials = itRegionQueue->second;
material_queue_t::iterator loopMaterial = materials.begin();
while ( (materials.end() != loopMaterial) && (materialsData.size() <= MATERIALS_GET_MAX_ENTRIES) )
{
material_queue_t::iterator itMaterial = loopMaterial++;
materialsData.append((*itMaterial).asLLSD());
materials.erase(itMaterial);
markGetPending(region_id, *itMaterial);
}
if (materials.empty())
{
mGetQueue.erase(itRegionQueue);
}
std::string materialString = zip_llsd(materialsData);
S32 materialSize = materialString.size();
if (materialSize <= 0)
{
LL_ERRS("Materials") << "cannot zip LLSD binary content" << LL_ENDL;
return;
}
LLSD::Binary materialBinary;
materialBinary.resize(materialSize);
memcpy(materialBinary.data(), materialString.data(), materialSize);
LLSD postData = LLSD::emptyMap();
postData[MATERIALS_CAP_ZIP_FIELD] = materialBinary;
LLHTTPClient::ResponderPtr materialsResponder = new LLMaterialsResponder("POST", capURL, boost::bind(&LLMaterialMgr::onGetResponse, this, _1, _2, region_id));
LL_DEBUGS("Materials") << "POSTing to region '" << regionp->getName() << "' at '"<< capURL << " for " << materialsData.size() << " materials."
<< "\ndata: " << ll_pretty_print_sd(materialsData) << LL_ENDL;
LLHTTPClient::post(capURL, postData, materialsResponder);
}
}
void LLMaterialMgr::processGetAllQueue()
{
getall_queue_t::iterator loopRegion = mGetAllQueue.begin();
while (mGetAllQueue.end() != loopRegion)
{
getall_queue_t::iterator itRegion = loopRegion++;
const LLUUID& region_id = *itRegion;
LLViewerRegion* regionp = LLWorld::instance().getRegionFromID(region_id);
if (regionp == NULL)
{
LL_WARNS("Materials") << "Unknown region with id " << region_id.asString() << LL_ENDL;
clearGetQueues(region_id); // Invalidates region_id
continue;
}
else if (!regionp->capabilitiesReceived())
{
continue;
}
std::string capURL = regionp->getCapability(MATERIALS_CAPABILITY_NAME);
if (capURL.empty())
{
LL_WARNS("Materials") << "Capability '" << MATERIALS_CAPABILITY_NAME
<< "' is not defined on the current region '" << regionp->getName() << "'" << LL_ENDL;
clearGetQueues(region_id); // Invalidates region_id
continue;
}
LL_DEBUGS("Materials") << "GET all for region " << region_id << "url " << capURL << LL_ENDL;
LLHTTPClient::ResponderPtr materialsResponder = new LLMaterialsResponder("GET", capURL, boost::bind(&LLMaterialMgr::onGetAllResponse, this, _1, _2, *itRegion));
LLHTTPClient::get(capURL, materialsResponder);
mGetAllPending.insert(std::pair<LLUUID, F64>(region_id, LLFrameTimer::getTotalSeconds()));
mGetAllQueue.erase(itRegion); // Invalidates region_id
}
}
void LLMaterialMgr::processPutQueue()
{
typedef std::map<const LLViewerRegion*, LLSD> regionput_request_map;
regionput_request_map requests;
put_queue_t::iterator loopQueue = mPutQueue.begin();
while (mPutQueue.end() != loopQueue)
{
put_queue_t::iterator itQueue = loopQueue++;
const LLUUID& object_id = itQueue->first;
const LLViewerObject* objectp = gObjectList.findObject(object_id);
if ( (!objectp) || (!objectp->getRegion()) )
{
LL_WARNS("Materials") << "Object or object region is NULL" << LL_ENDL;
mPutQueue.erase(itQueue);
continue;
}
const LLViewerRegion* regionp = objectp->getRegion();
if (!regionp->capabilitiesReceived())
{
continue;
}
LLSD& facesData = requests[regionp];
facematerial_map_t& face_map = itQueue->second;
facematerial_map_t::iterator itFace = face_map.begin();
while ( (face_map.end() != itFace) && (facesData.size() < MATERIALS_GET_MAX_ENTRIES) )
{
LLSD faceData = LLSD::emptyMap();
faceData[MATERIALS_CAP_FACE_FIELD] = static_cast<LLSD::Integer>(itFace->first);
faceData[MATERIALS_CAP_OBJECT_ID_FIELD] = static_cast<LLSD::Integer>(objectp->getLocalID());
if (!itFace->second.isNull())
{
faceData[MATERIALS_CAP_MATERIAL_FIELD] = itFace->second.asLLSD();
}
facesData.append(faceData);
face_map.erase(itFace++);
}
if (face_map.empty())
{
mPutQueue.erase(itQueue);
}
}
for (regionput_request_map::const_iterator itRequest = requests.begin(); itRequest != requests.end(); ++itRequest)
{
std::string capURL = itRequest->first->getCapability(MATERIALS_CAPABILITY_NAME);
if (capURL.empty())
{
LL_WARNS("Materials") << "Capability '" << MATERIALS_CAPABILITY_NAME
<< "' is not defined on region '" << itRequest->first->getName() << "'" << LL_ENDL;
continue;
}
LLSD materialsData = LLSD::emptyMap();
materialsData[MATERIALS_CAP_FULL_PER_FACE_FIELD] = itRequest->second;
std::string materialString = zip_llsd(materialsData);
S32 materialSize = materialString.size();
if (materialSize > 0)
{
LLSD::Binary materialBinary;
materialBinary.resize(materialSize);
memcpy(materialBinary.data(), materialString.data(), materialSize);
LLSD putData = LLSD::emptyMap();
putData[MATERIALS_CAP_ZIP_FIELD] = materialBinary;
LL_DEBUGS("Materials") << "put for " << itRequest->second.size() << " faces to region " << itRequest->first->getName() << LL_ENDL;
LLHTTPClient::ResponderPtr materialsResponder = new LLMaterialsResponder("PUT", capURL, boost::bind(&LLMaterialMgr::onPutResponse, this, _1, _2));
LLHTTPClient::put(capURL, putData, materialsResponder);
}
else
{
LL_ERRS("debugMaterials") << "cannot zip LLSD binary content" << LL_ENDL;
}
}
}
void LLMaterialMgr::clearGetQueues(const LLUUID& region_id)
{
mGetQueue.erase(region_id);
for (get_pending_map_t::iterator itPending = mGetPending.begin(); itPending != mGetPending.end();)
{
if (region_id == itPending->first.first)
{
mGetPending.erase(itPending++);
}
else
{
++itPending;
}
}
mGetAllQueue.erase(region_id);
mGetAllRequested.erase(region_id);
mGetAllPending.erase(region_id);
mGetAllCallbacks.erase(region_id);
}
void LLMaterialMgr::onRegionRemoved(LLViewerRegion* regionp)
{
clearGetQueues(regionp->getRegionID());
// Put doesn't need clearing: objects that can't be found will clean up in processPutQueue()
}
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