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|
/**
* @file llmaterialeditor.cpp
* @brief Implementation of the notecard editor
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llmaterialeditor.h"
#include "llagent.h"
#include "llagentbenefits.h"
#include "llappviewer.h"
#include "llcombobox.h"
#include "llfloaterreg.h"
#include "llfilesystem.h"
#include "llgltfmateriallist.h"
#include "llinventorymodel.h"
#include "llnotificationsutil.h"
#include "lltexturectrl.h"
#include "lltrans.h"
#include "llviewermenufile.h"
#include "llviewertexture.h"
#include "llsdutil.h"
#include "llselectmgr.h"
#include "llstatusbar.h" // can_afford_transaction()
#include "llviewerinventory.h"
#include "llinventory.h"
#include "llviewerregion.h"
#include "llvovolume.h"
#include "roles_constants.h"
#include "llviewerobjectlist.h"
#include "llsdserialize.h"
#include "llimagej2c.h"
#include "llviewertexturelist.h"
#include "llfloaterperms.h"
#include "tinygltf/tiny_gltf.h"
#include "lltinygltfhelper.h"
#include <strstream>
const std::string MATERIAL_BASE_COLOR_DEFAULT_NAME = "Base Color";
const std::string MATERIAL_NORMAL_DEFAULT_NAME = "Normal";
const std::string MATERIAL_METALLIC_DEFAULT_NAME = "Metallic Roughness";
const std::string MATERIAL_EMISSIVE_DEFAULT_NAME = "Emissive";
LLFloaterComboOptions::LLFloaterComboOptions()
: LLFloater(LLSD())
{
buildFromFile("floater_combobox_ok_cancel.xml");
}
LLFloaterComboOptions::~LLFloaterComboOptions()
{
}
BOOL LLFloaterComboOptions::postBuild()
{
mConfirmButton = getChild<LLButton>("combo_ok", TRUE);
mCancelButton = getChild<LLButton>("combo_cancel", TRUE);
mComboOptions = getChild<LLComboBox>("combo_options", TRUE);
mComboText = getChild<LLTextBox>("combo_text", TRUE);
mConfirmButton->setCommitCallback([this](LLUICtrl* ctrl, const LLSD& param) {onConfirm(); });
mCancelButton->setCommitCallback([this](LLUICtrl* ctrl, const LLSD& param) {onCancel(); });
return TRUE;
}
LLFloaterComboOptions* LLFloaterComboOptions::showUI(
combo_callback callback,
const std::string &title,
const std::string &description,
const std::list<std::string> &options)
{
LLFloaterComboOptions* combo_picker = new LLFloaterComboOptions();
if (combo_picker)
{
combo_picker->mCallback = callback;
combo_picker->setTitle(title);
combo_picker->mComboText->setText(description);
std::list<std::string>::const_iterator iter = options.begin();
std::list<std::string>::const_iterator end = options.end();
for (; iter != end; iter++)
{
combo_picker->mComboOptions->addSimpleElement(*iter);
}
combo_picker->mComboOptions->selectFirstItem();
combo_picker->openFloater(LLSD(title));
combo_picker->setFocus(TRUE);
combo_picker->center();
}
return combo_picker;
}
LLFloaterComboOptions* LLFloaterComboOptions::showUI(
combo_callback callback,
const std::string &title,
const std::string &description,
const std::string &ok_text,
const std::string &cancel_text,
const std::list<std::string> &options)
{
LLFloaterComboOptions* combo_picker = showUI(callback, title, description, options);
if (combo_picker)
{
combo_picker->mConfirmButton->setLabel(ok_text);
combo_picker->mCancelButton->setLabel(cancel_text);
}
return combo_picker;
}
void LLFloaterComboOptions::onConfirm()
{
mCallback(mComboOptions->getSimple(), mComboOptions->getCurrentIndex());
closeFloater();
}
void LLFloaterComboOptions::onCancel()
{
mCallback(std::string(), -1);
closeFloater();
}
class LLMaterialEditorCopiedCallback : public LLInventoryCallback
{
public:
LLMaterialEditorCopiedCallback(const std::string &buffer, const LLUUID &old_item_id) : mBuffer(buffer), mOldItemId(old_item_id) {}
virtual void fire(const LLUUID& inv_item_id)
{
LLMaterialEditor::finishSaveAs(mOldItemId, inv_item_id, mBuffer);
}
private:
std::string mBuffer;
LLUUID mOldItemId;
};
///----------------------------------------------------------------------------
/// Class LLMaterialEditor
///----------------------------------------------------------------------------
// Default constructor
LLMaterialEditor::LLMaterialEditor(const LLSD& key)
: LLPreview(key)
, mHasUnsavedChanges(false)
, mExpectedUploadCost(0)
, mUploadingTexturesCount(0)
{
const LLInventoryItem* item = getItem();
if (item)
{
mAssetID = item->getAssetUUID();
}
}
void LLMaterialEditor::setObjectID(const LLUUID& object_id)
{
LLPreview::setObjectID(object_id);
const LLInventoryItem* item = getItem();
if (item)
{
mAssetID = item->getAssetUUID();
}
}
BOOL LLMaterialEditor::postBuild()
{
mBaseColorTextureCtrl = getChild<LLTextureCtrl>("base_color_texture");
mMetallicTextureCtrl = getChild<LLTextureCtrl>("metallic_roughness_texture");
mEmissiveTextureCtrl = getChild<LLTextureCtrl>("emissive_texture");
mNormalTextureCtrl = getChild<LLTextureCtrl>("normal_texture");
mBaseColorTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitBaseColorTexture, this, _1, _2));
mMetallicTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitMetallicTexture, this, _1, _2));
mEmissiveTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitEmissiveTexture, this, _1, _2));
mNormalTextureCtrl->setCommitCallback(boost::bind(&LLMaterialEditor::onCommitNormalTexture, this, _1, _2));
childSetAction("save", boost::bind(&LLMaterialEditor::onClickSave, this));
childSetAction("save_as", boost::bind(&LLMaterialEditor::onClickSaveAs, this));
childSetAction("cancel", boost::bind(&LLMaterialEditor::onClickCancel, this));
S32 upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost();
getChild<LLUICtrl>("base_color_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost));
getChild<LLUICtrl>("metallic_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost));
getChild<LLUICtrl>("emissive_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost));
getChild<LLUICtrl>("normal_upload_fee")->setTextArg("[FEE]", llformat("%d", upload_cost));
boost::function<void(LLUICtrl*, void*)> changes_callback = [this](LLUICtrl * ctrl, void*)
{
setHasUnsavedChanges(true);
// Apply changes to object live
applyToSelection();
};
childSetCommitCallback("double sided", changes_callback, NULL);
// BaseColor
childSetCommitCallback("base color", changes_callback, NULL);
childSetCommitCallback("transparency", changes_callback, NULL);
childSetCommitCallback("alpha mode", changes_callback, NULL);
childSetCommitCallback("alpha cutoff", changes_callback, NULL);
// Metallic-Roughness
childSetCommitCallback("metalness factor", changes_callback, NULL);
childSetCommitCallback("roughness factor", changes_callback, NULL);
// Metallic-Roughness
childSetCommitCallback("metalness factor", changes_callback, NULL);
childSetCommitCallback("roughness factor", changes_callback, NULL);
// Emissive
childSetCommitCallback("emissive color", changes_callback, NULL);
childSetVisible("unsaved_changes", mHasUnsavedChanges);
getChild<LLUICtrl>("total_upload_fee")->setTextArg("[FEE]", llformat("%d", 0));
// Todo:
// Disable/enable setCanApplyImmediately() based on
// working from inventory, upload or editing inworld
return LLPreview::postBuild();
}
void LLMaterialEditor::onClickCloseBtn(bool app_quitting)
{
if (app_quitting)
{
closeFloater(app_quitting);
}
else
{
onClickCancel();
}
}
void LLMaterialEditor::onClose(bool app_quitting)
{
// todo: will only revert whatever was recently selected,
// Later should work based of tools floater
LLSelectMgr::getInstance()->selectionRevertGLTFMaterials();
LLPreview::onClose(app_quitting);
}
LLUUID LLMaterialEditor::getBaseColorId()
{
return mBaseColorTextureCtrl->getValue().asUUID();
}
void LLMaterialEditor::setBaseColorId(const LLUUID& id)
{
mBaseColorTextureCtrl->setValue(id);
mBaseColorTextureCtrl->setDefaultImageAssetID(id);
}
void LLMaterialEditor::setBaseColorUploadId(const LLUUID& id)
{
// Might be better to use local textures and
// assign a fee in case of a local texture
if (id.notNull())
{
// todo: this does not account for posibility of texture
// being from inventory, need to check that
childSetValue("base_color_upload_fee", getString("upload_fee_string"));
// Only set if we will need to upload this texture
mBaseColorTextureUploadId = id;
}
setHasUnsavedChanges(true);
}
LLColor4 LLMaterialEditor::getBaseColor()
{
LLColor4 ret = linearColor4(LLColor4(childGetValue("base color")));
ret.mV[3] = getTransparency();
return ret;
}
void LLMaterialEditor::setBaseColor(const LLColor4& color)
{
childSetValue("base color", srgbColor4(color).getValue());
setTransparency(color.mV[3]);
}
F32 LLMaterialEditor::getTransparency()
{
return childGetValue("transparency").asReal();
}
void LLMaterialEditor::setTransparency(F32 transparency)
{
childSetValue("transparency", transparency);
}
std::string LLMaterialEditor::getAlphaMode()
{
return childGetValue("alpha mode").asString();
}
void LLMaterialEditor::setAlphaMode(const std::string& alpha_mode)
{
childSetValue("alpha mode", alpha_mode);
}
F32 LLMaterialEditor::getAlphaCutoff()
{
return childGetValue("alpha cutoff").asReal();
}
void LLMaterialEditor::setAlphaCutoff(F32 alpha_cutoff)
{
childSetValue("alpha cutoff", alpha_cutoff);
}
void LLMaterialEditor::setMaterialName(const std::string &name)
{
setTitle(name);
mMaterialName = name;
}
LLUUID LLMaterialEditor::getMetallicRoughnessId()
{
return mMetallicTextureCtrl->getValue().asUUID();
}
void LLMaterialEditor::setMetallicRoughnessId(const LLUUID& id)
{
mMetallicTextureCtrl->setValue(id);
mMetallicTextureCtrl->setDefaultImageAssetID(id);
}
void LLMaterialEditor::setMetallicRoughnessUploadId(const LLUUID& id)
{
if (id.notNull())
{
// todo: this does not account for posibility of texture
// being from inventory, need to check that
childSetValue("metallic_upload_fee", getString("upload_fee_string"));
mMetallicTextureUploadId = id;
}
setHasUnsavedChanges(true);
}
F32 LLMaterialEditor::getMetalnessFactor()
{
return childGetValue("metalness factor").asReal();
}
void LLMaterialEditor::setMetalnessFactor(F32 factor)
{
childSetValue("metalness factor", factor);
}
F32 LLMaterialEditor::getRoughnessFactor()
{
return childGetValue("roughness factor").asReal();
}
void LLMaterialEditor::setRoughnessFactor(F32 factor)
{
childSetValue("roughness factor", factor);
}
LLUUID LLMaterialEditor::getEmissiveId()
{
return mEmissiveTextureCtrl->getValue().asUUID();
}
void LLMaterialEditor::setEmissiveId(const LLUUID& id)
{
mEmissiveTextureCtrl->setValue(id);
mEmissiveTextureCtrl->setDefaultImageAssetID(id);
}
void LLMaterialEditor::setEmissiveUploadId(const LLUUID& id)
{
if (id.notNull())
{
// todo: this does not account for posibility of texture
// being from inventory, need to check that
childSetValue("emissive_upload_fee", getString("upload_fee_string"));
mEmissiveTextureUploadId = id;
}
setHasUnsavedChanges(true);
}
LLColor4 LLMaterialEditor::getEmissiveColor()
{
return linearColor4(LLColor4(childGetValue("emissive color")));
}
void LLMaterialEditor::setEmissiveColor(const LLColor4& color)
{
childSetValue("emissive color", srgbColor4(color).getValue());
}
LLUUID LLMaterialEditor::getNormalId()
{
return mNormalTextureCtrl->getValue().asUUID();
}
void LLMaterialEditor::setNormalId(const LLUUID& id)
{
mNormalTextureCtrl->setValue(id);
mNormalTextureCtrl->setDefaultImageAssetID(id);
}
void LLMaterialEditor::setNormalUploadId(const LLUUID& id)
{
if (id.notNull())
{
// todo: this does not account for posibility of texture
// being from inventory, need to check that
childSetValue("normal_upload_fee", getString("upload_fee_string"));
mNormalTextureUploadId = id;
}
setHasUnsavedChanges(true);
}
bool LLMaterialEditor::getDoubleSided()
{
return childGetValue("double sided").asBoolean();
}
void LLMaterialEditor::setDoubleSided(bool double_sided)
{
childSetValue("double sided", double_sided);
}
void LLMaterialEditor::setHasUnsavedChanges(bool value)
{
if (value != mHasUnsavedChanges)
{
mHasUnsavedChanges = value;
childSetVisible("unsaved_changes", value);
}
S32 upload_texture_count = 0;
if (mBaseColorTextureUploadId.notNull() && mBaseColorTextureUploadId == getBaseColorId())
{
upload_texture_count++;
}
if (mMetallicTextureUploadId.notNull() && mMetallicTextureUploadId == getMetallicRoughnessId())
{
upload_texture_count++;
}
if (mEmissiveTextureUploadId.notNull() && mEmissiveTextureUploadId == getEmissiveId())
{
upload_texture_count++;
}
if (mNormalTextureUploadId.notNull() && mNormalTextureUploadId == getNormalId())
{
upload_texture_count++;
}
mExpectedUploadCost = upload_texture_count * LLAgentBenefitsMgr::current().getTextureUploadCost();
getChild<LLUICtrl>("total_upload_fee")->setTextArg("[FEE]", llformat("%d", mExpectedUploadCost));
}
void LLMaterialEditor::setCanSaveAs(bool value)
{
childSetEnabled("save_as", value);
}
void LLMaterialEditor::setCanSave(bool value)
{
childSetEnabled("save", value);
}
void LLMaterialEditor::setEnableEditing(bool can_modify)
{
childSetEnabled("double sided", can_modify);
// BaseColor
childSetEnabled("base color", can_modify);
childSetEnabled("transparency", can_modify);
childSetEnabled("alpha mode", can_modify);
childSetEnabled("alpha cutoff", can_modify);
// Metallic-Roughness
childSetEnabled("metalness factor", can_modify);
childSetEnabled("roughness factor", can_modify);
// Metallic-Roughness
childSetEnabled("metalness factor", can_modify);
childSetEnabled("roughness factor", can_modify);
// Emissive
childSetEnabled("emissive color", can_modify);
mBaseColorTextureCtrl->setEnabled(can_modify);
mMetallicTextureCtrl->setEnabled(can_modify);
mEmissiveTextureCtrl->setEnabled(can_modify);
mNormalTextureCtrl->setEnabled(can_modify);
}
void LLMaterialEditor::onCommitBaseColorTexture(LLUICtrl * ctrl, const LLSD & data)
{
// might be better to use arrays, to have a single callback
// and not to repeat the same thing for each tecture control
LLUUID new_val = mBaseColorTextureCtrl->getValue().asUUID();
if (new_val == mBaseColorTextureUploadId && mBaseColorTextureUploadId.notNull())
{
childSetValue("base_color_upload_fee", getString("upload_fee_string"));
}
else
{
// Texture picker has 'apply now' with 'cancel' support.
// Keep mBaseColorJ2C and mBaseColorFetched, it's our storage in
// case user decides to cancel changes.
// Without mBaseColorFetched, viewer will eventually cleanup
// the texture that is not in use
childSetValue("base_color_upload_fee", getString("no_upload_fee_string"));
}
setHasUnsavedChanges(true);
applyToSelection();
}
void LLMaterialEditor::onCommitMetallicTexture(LLUICtrl * ctrl, const LLSD & data)
{
LLUUID new_val = mMetallicTextureCtrl->getValue().asUUID();
if (new_val == mMetallicTextureUploadId && mMetallicTextureUploadId.notNull())
{
childSetValue("metallic_upload_fee", getString("upload_fee_string"));
}
else
{
childSetValue("metallic_upload_fee", getString("no_upload_fee_string"));
}
setHasUnsavedChanges(true);
applyToSelection();
}
void LLMaterialEditor::onCommitEmissiveTexture(LLUICtrl * ctrl, const LLSD & data)
{
LLUUID new_val = mEmissiveTextureCtrl->getValue().asUUID();
if (new_val == mEmissiveTextureUploadId && mEmissiveTextureUploadId.notNull())
{
childSetValue("emissive_upload_fee", getString("upload_fee_string"));
}
else
{
childSetValue("emissive_upload_fee", getString("no_upload_fee_string"));
}
setHasUnsavedChanges(true);
applyToSelection();
}
void LLMaterialEditor::onCommitNormalTexture(LLUICtrl * ctrl, const LLSD & data)
{
LLUUID new_val = mNormalTextureCtrl->getValue().asUUID();
if (new_val == mNormalTextureUploadId && mNormalTextureUploadId.notNull())
{
childSetValue("normal_upload_fee", getString("upload_fee_string"));
}
else
{
childSetValue("normal_upload_fee", getString("no_upload_fee_string"));
}
setHasUnsavedChanges(true);
applyToSelection();
}
static void write_color(const LLColor4& color, std::vector<double>& c)
{
for (int i = 0; i < c.size(); ++i) // NOTE -- use c.size because some gltf colors are 3-component
{
c[i] = color.mV[i];
}
}
static U32 write_texture(const LLUUID& id, tinygltf::Model& model)
{
tinygltf::Image image;
image.uri = id.asString();
model.images.push_back(image);
U32 image_idx = model.images.size() - 1;
tinygltf::Texture texture;
texture.source = image_idx;
model.textures.push_back(texture);
U32 texture_idx = model.textures.size() - 1;
return texture_idx;
}
void LLMaterialEditor::onClickSave()
{
if (!can_afford_transaction(mExpectedUploadCost))
{
LLSD args;
args["COST"] = llformat("%d", mExpectedUploadCost);
LLNotificationsUtil::add("ErrorCannotAffordUpload", args);
return;
}
applyToSelection();
saveIfNeeded();
}
std::string LLMaterialEditor::getGLTFJson(bool prettyprint)
{
tinygltf::Model model;
getGLTFModel(model);
std::ostringstream str;
tinygltf::TinyGLTF gltf;
gltf.WriteGltfSceneToStream(&model, str, prettyprint, false);
std::string dump = str.str();
return dump;
}
void LLMaterialEditor::getGLBData(std::vector<U8>& data)
{
tinygltf::Model model;
getGLTFModel(model);
std::ostringstream str;
tinygltf::TinyGLTF gltf;
gltf.WriteGltfSceneToStream(&model, str, false, true);
std::string dump = str.str();
data.resize(dump.length());
memcpy(&data[0], dump.c_str(), dump.length());
}
void LLMaterialEditor::getGLTFModel(tinygltf::Model& model)
{
model.materials.resize(1);
tinygltf::PbrMetallicRoughness& pbrMaterial = model.materials[0].pbrMetallicRoughness;
// write base color
LLColor4 base_color = getBaseColor();
base_color.mV[3] = getTransparency();
write_color(base_color, pbrMaterial.baseColorFactor);
model.materials[0].alphaCutoff = getAlphaCutoff();
model.materials[0].alphaMode = getAlphaMode();
LLUUID base_color_id = getBaseColorId();
if (base_color_id.notNull())
{
U32 texture_idx = write_texture(base_color_id, model);
pbrMaterial.baseColorTexture.index = texture_idx;
}
// write metallic/roughness
F32 metalness = getMetalnessFactor();
F32 roughness = getRoughnessFactor();
pbrMaterial.metallicFactor = metalness;
pbrMaterial.roughnessFactor = roughness;
LLUUID mr_id = getMetallicRoughnessId();
if (mr_id.notNull())
{
U32 texture_idx = write_texture(mr_id, model);
pbrMaterial.metallicRoughnessTexture.index = texture_idx;
}
//write emissive
LLColor4 emissive_color = getEmissiveColor();
model.materials[0].emissiveFactor.resize(3);
write_color(emissive_color, model.materials[0].emissiveFactor);
LLUUID emissive_id = getEmissiveId();
if (emissive_id.notNull())
{
U32 idx = write_texture(emissive_id, model);
model.materials[0].emissiveTexture.index = idx;
}
//write normal
LLUUID normal_id = getNormalId();
if (normal_id.notNull())
{
U32 idx = write_texture(normal_id, model);
model.materials[0].normalTexture.index = idx;
}
//write doublesided
model.materials[0].doubleSided = getDoubleSided();
model.asset.version = "2.0";
}
std::string LLMaterialEditor::getEncodedAsset()
{
LLSD asset;
asset["version"] = "1.0";
asset["type"] = "GLTF 2.0";
asset["data"] = getGLTFJson(false);
std::ostringstream str;
LLSDSerialize::serialize(asset, str, LLSDSerialize::LLSD_BINARY);
return str.str();
}
bool LLMaterialEditor::decodeAsset(const std::vector<char>& buffer)
{
LLSD asset;
std::istrstream str(&buffer[0], buffer.size());
if (LLSDSerialize::deserialize(asset, str, buffer.size()))
{
if (asset.has("version") && asset["version"] == "1.0")
{
if (asset.has("type") && asset["type"] == "GLTF 2.0")
{
if (asset.has("data") && asset["data"].isString())
{
std::string data = asset["data"];
tinygltf::TinyGLTF gltf;
tinygltf::TinyGLTF loader;
std::string error_msg;
std::string warn_msg;
tinygltf::Model model_in;
if (loader.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, data.c_str(), data.length(), ""))
{
// assets are only supposed to have one item
return setFromGltfModel(model_in, 0, true);
}
else
{
LL_WARNS() << "Failed to decode material asset: " << LL_ENDL;
LL_WARNS() << warn_msg << LL_ENDL;
LL_WARNS() << error_msg << LL_ENDL;
}
}
}
}
}
else
{
LL_WARNS() << "Failed to deserialize material LLSD" << LL_ENDL;
}
return false;
}
/**
* Build a description of the material we just imported.
* Currently this means a list of the textures present but we
* may eventually want to make it more complete - will be guided
* by what the content creators say they need.
*/
const std::string LLMaterialEditor::buildMaterialDescription()
{
std::ostringstream desc;
desc << LLTrans::getString("Material Texture Name Header");
// add the texture names for each just so long as the material
// we loaded has an entry for it (i think testing the texture
// control UUI for NULL is a valid metric for if it was loaded
// or not but I suspect this code will change a lot so may need
// to revisit
if (!mBaseColorTextureCtrl->getValue().asUUID().isNull())
{
desc << mBaseColorName;
desc << ", ";
}
if (!mMetallicTextureCtrl->getValue().asUUID().isNull())
{
desc << mMetallicRoughnessName;
desc << ", ";
}
if (!mEmissiveTextureCtrl->getValue().asUUID().isNull())
{
desc << mEmissiveName;
desc << ", ";
}
if (!mNormalTextureCtrl->getValue().asUUID().isNull())
{
desc << mNormalName;
}
// trim last char if it's a ',' in case there is no normal texture
// present and the code above inserts one
// (no need to check for string length - always has initial string)
std::string::iterator iter = desc.str().end() - 1;
if (*iter == ',')
{
desc.str().erase(iter);
}
// sanitize the material description so that it's compatible with the inventory
// note: split this up because clang doesn't like operating directly on the
// str() - error: lvalue reference to type 'basic_string<...>' cannot bind to a
// temporary of type 'basic_string<...>'
std::string inv_desc = desc.str();
LLInventoryObject::correctInventoryName(inv_desc);
return inv_desc;
}
bool LLMaterialEditor::saveIfNeeded()
{
if (mUploadingTexturesCount > 0)
{
// upload already in progress
// wait until textures upload
// will retry saving on callback
return true;
}
if (saveTextures() > 0)
{
// started texture upload
setEnabled(false);
return true;
}
std::string buffer = getEncodedAsset();
const LLInventoryItem* item = getItem();
// save it out to database
if (item)
{
if (!saveToInventoryItem(buffer, mItemUUID, mObjectUUID))
{
return false;
}
if (mCloseAfterSave)
{
closeFloater();
}
else
{
mAssetStatus = PREVIEW_ASSET_LOADING;
setEnabled(false);
}
}
else
{ //make a new inventory item
#if 1
// gen a new uuid for this asset
LLTransactionID tid;
tid.generate(); // timestamp-based randomization + uniquification
LLAssetID new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
std::string res_desc = buildMaterialDescription();
U32 next_owner_perm = LLFloaterPerms::getNextOwnerPerms("Uploads");
LLUUID parent = gInventory.findUserDefinedCategoryUUIDForType(LLFolderType::FT_MATERIAL);
const U8 subtype = NO_INV_SUBTYPE; // TODO maybe use AT_SETTINGS and LLSettingsType::ST_MATERIAL ?
create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, mMaterialName, res_desc,
LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, next_owner_perm,
new LLBoostFuncInventoryCallback([output = buffer](LLUUID const& inv_item_id) {
// from reference in LLSettingsVOBase::createInventoryItem()/updateInventoryItem()
LLResourceUploadInfo::ptr_t uploadInfo =
std::make_shared<LLBufferedAssetUploadInfo>(
inv_item_id,
LLAssetType::AT_MATERIAL,
output,
[](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response) {
LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " asset: " << new_asset_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL;
LLSD params = llsd::map("ASSET_ID", new_asset_id);
LLNotificationsUtil::add("MaterialCreated", params);
});
// todo: apply permissions from textures here if server doesn't
// if any texture is 'no transfer', material should be 'no transfer' as well
const LLViewerRegion* region = gAgent.getRegion();
if (region)
{
std::string agent_url(region->getCapability("UpdateMaterialAgentInventory"));
if (agent_url.empty())
{
LL_ERRS() << "missing required agent inventory cap url" << LL_ENDL;
}
LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
}
})
);
// We do not update floater with uploaded asset yet, so just close it.
closeFloater();
#endif
}
return true;
}
// static
bool LLMaterialEditor::saveToInventoryItem(const std::string &buffer, const LLUUID &item_id, const LLUUID &task_id)
{
const LLViewerRegion* region = gAgent.getRegion();
if (!region)
{
LL_WARNS() << "Not connected to a region, cannot save material." << LL_ENDL;
return false;
}
std::string agent_url = region->getCapability("UpdateMaterialAgentInventory");
std::string task_url = region->getCapability("UpdateMaterialTaskInventory");
if (!agent_url.empty() && !task_url.empty())
{
std::string url;
LLResourceUploadInfo::ptr_t uploadInfo;
if (task_id.isNull() && !agent_url.empty())
{
uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(item_id, LLAssetType::AT_MATERIAL, buffer,
[](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD) {
LLMaterialEditor::finishInventoryUpload(itemId, newAssetId, newItemId);
});
url = agent_url;
}
else if (!task_id.isNull() && !task_url.empty())
{
LLUUID object_uuid(task_id);
uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(task_id, item_id, LLAssetType::AT_MATERIAL, buffer,
[object_uuid](LLUUID itemId, LLUUID, LLUUID newAssetId, LLSD) {
LLMaterialEditor::finishTaskUpload(itemId, newAssetId, object_uuid);
});
url = task_url;
}
if (!url.empty() && uploadInfo)
{
LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo);
}
else
{
return false;
}
}
else // !gAssetStorage
{
LL_WARNS() << "Not connected to an materials capable region." << LL_ENDL;
return false;
}
// todo: apply permissions from textures here if server doesn't
// if any texture is 'no transfer', material should be 'no transfer' as well
return true;
}
void LLMaterialEditor::finishInventoryUpload(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId)
{
// Update the UI with the new asset.
LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(itemId));
if (me)
{
if (newItemId.isNull())
{
me->setAssetId(newAssetId);
me->refreshFromInventory();
}
else if (newItemId.notNull())
{
// Not supposed to happen?
me->refreshFromInventory(newItemId);
}
else
{
me->refreshFromInventory(itemId);
}
}
}
void LLMaterialEditor::finishTaskUpload(LLUUID itemId, LLUUID newAssetId, LLUUID taskId)
{
LLSD floater_key;
floater_key["taskid"] = taskId;
floater_key["itemid"] = itemId;
LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", floater_key);
if (me)
{
me->setAssetId(newAssetId);
me->refreshFromInventory();
me->setEnabled(true);
}
}
void LLMaterialEditor::finishSaveAs(const LLUUID &oldItemId, const LLUUID &newItemId, const std::string &buffer)
{
LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(oldItemId));
LLViewerInventoryItem* item = gInventory.getItem(newItemId);
if (item)
{
if (me)
{
me->mItemUUID = newItemId;
me->setKey(LLSD(newItemId)); // for findTypedInstance
me->setMaterialName(item->getName());
if (!saveToInventoryItem(buffer, newItemId, LLUUID::null))
{
me->setEnabled(true);
}
}
else
{
saveToInventoryItem(buffer, newItemId, LLUUID::null);
}
}
else if (me)
{
me->setEnabled(true);
LL_WARNS() << "Item does not exist" << LL_ENDL;
}
}
void LLMaterialEditor::refreshFromInventory(const LLUUID& new_item_id)
{
if (new_item_id.notNull())
{
mItemUUID = new_item_id;
if (mObjectUUID.isNull())
{
setKey(LLSD(new_item_id));
}
else
{
LLSD floater_key;
floater_key["taskid"] = new_item_id;
floater_key["itemid"] = mObjectUUID;
setKey(floater_key);
}
}
LL_DEBUGS() << "LLPreviewNotecard::refreshFromInventory()" << LL_ENDL;
loadAsset();
}
void LLMaterialEditor::onClickSaveAs()
{
if (!can_afford_transaction(mExpectedUploadCost))
{
LLSD args;
args["COST"] = llformat("%d", mExpectedUploadCost);
LLNotificationsUtil::add("ErrorCannotAffordUpload", args);
return;
}
LLSD args;
args["DESC"] = mMaterialName;
LLNotificationsUtil::add("SaveMaterialAs", args, LLSD(), boost::bind(&LLMaterialEditor::onSaveAsMsgCallback, this, _1, _2));
}
void LLMaterialEditor::onSaveAsMsgCallback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (0 == option)
{
std::string new_name = response["message"].asString();
LLInventoryObject::correctInventoryName(new_name);
if (!new_name.empty())
{
const LLInventoryItem* item = getItem();
if (item)
{
const LLUUID &marketplacelistings_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS, false);
LLUUID parent_id = item->getParentUUID();
if (mObjectUUID.notNull() || marketplacelistings_id == parent_id || gInventory.isObjectDescendentOf(item->getUUID(), gInventory.getLibraryRootFolderID()))
{
parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL);
}
// A two step process, first copy an existing item, then create new asset
std::string buffer = getEncodedAsset();
LLPointer<LLInventoryCallback> cb = new LLMaterialEditorCopiedCallback(buffer, item->getUUID());
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
parent_id,
new_name,
cb);
mAssetStatus = PREVIEW_ASSET_LOADING;
setEnabled(false);
}
else
{
setMaterialName(new_name);
onClickSave();
}
}
else
{
LLNotificationsUtil::add("InvalidMaterialName");
}
}
}
void LLMaterialEditor::onClickCancel()
{
if (mHasUnsavedChanges)
{
LLNotificationsUtil::add("UsavedMaterialChanges", LLSD(), LLSD(), boost::bind(&LLMaterialEditor::onCancelMsgCallback, this, _1, _2));
}
else
{
closeFloater();
}
}
void LLMaterialEditor::onCancelMsgCallback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (0 == option)
{
closeFloater();
}
}
static void pack_textures(
LLPointer<LLImageRaw>& base_color_img,
LLPointer<LLImageRaw>& normal_img,
LLPointer<LLImageRaw>& mr_img,
LLPointer<LLImageRaw>& emissive_img,
LLPointer<LLImageRaw>& occlusion_img,
LLPointer<LLImageJ2C>& base_color_j2c,
LLPointer<LLImageJ2C>& normal_j2c,
LLPointer<LLImageJ2C>& mr_j2c,
LLPointer<LLImageJ2C>& emissive_j2c)
{
// NOTE : remove log spam and lossless vs lossy comparisons when the logs are no longer useful
if (base_color_img)
{
base_color_j2c = LLViewerTextureList::convertToUploadFile(base_color_img);
LL_INFOS() << "BaseColor: " << base_color_j2c->getDataSize() << LL_ENDL;
}
if (normal_img)
{
normal_j2c = LLViewerTextureList::convertToUploadFile(normal_img);
LLPointer<LLImageJ2C> test;
test = LLViewerTextureList::convertToUploadFile(normal_img, 1024, true);
S32 lossy_bytes = normal_j2c->getDataSize();
S32 lossless_bytes = test->getDataSize();
LL_INFOS() << llformat("Lossless vs Lossy: (%d/%d) = %.2f", lossless_bytes, lossy_bytes, (F32)lossless_bytes / lossy_bytes) << LL_ENDL;
normal_j2c = test;
}
if (mr_img)
{
mr_j2c = LLViewerTextureList::convertToUploadFile(mr_img);
LL_INFOS() << "Metallic/Roughness: " << mr_j2c->getDataSize() << LL_ENDL;
}
if (emissive_img)
{
emissive_j2c = LLViewerTextureList::convertToUploadFile(emissive_img);
LL_INFOS() << "Emissive: " << emissive_j2c->getDataSize() << LL_ENDL;
}
}
void LLMaterialEditor::loadMaterialFromFile(const std::string& filename, S32 index)
{
tinygltf::TinyGLTF loader;
std::string error_msg;
std::string warn_msg;
bool loaded = false;
tinygltf::Model model_in;
std::string filename_lc = filename;
LLStringUtil::toLower(filename_lc);
// Load a tinygltf model fom a file. Assumes that the input filename has already been
// been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish.
if (std::string::npos == filename_lc.rfind(".gltf"))
{ // file is binary
loaded = loader.LoadBinaryFromFile(&model_in, &error_msg, &warn_msg, filename);
}
else
{ // file is ascii
loaded = loader.LoadASCIIFromFile(&model_in, &error_msg, &warn_msg, filename);
}
if (!loaded)
{
LLNotificationsUtil::add("CannotUploadMaterial");
return;
}
if (model_in.materials.empty())
{
// materials are missing
LLNotificationsUtil::add("CannotUploadMaterial");
return;
}
if (index >= 0 && model_in.materials.size() <= index)
{
// material is missing
LLNotificationsUtil::add("CannotUploadMaterial");
return;
}
LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor");
if (index >= 0)
{
// Prespecified material
me->loadMaterial(model_in, filename_lc, index);
}
else if (model_in.materials.size() == 1)
{
// Only one, just load it
me->loadMaterial(model_in, filename_lc, 0);
}
else
{
// Promt user to select material
std::list<std::string> material_list;
std::vector<tinygltf::Material>::const_iterator mat_iter = model_in.materials.begin();
std::vector<tinygltf::Material>::const_iterator mat_end = model_in.materials.end();
for (; mat_iter != mat_end; mat_iter++)
{
std::string mat_name = mat_iter->name;
if (mat_name.empty())
{
material_list.push_back("Material " + std::to_string(material_list.size()));
}
else
{
material_list.push_back(mat_name);
}
}
LLFloaterComboOptions::showUI(
[me, model_in, filename_lc](const std::string& option, S32 index)
{
me->loadMaterial(model_in, filename_lc, index);
},
me->getString("material_selection_title"),
me->getString("material_selection_text"),
material_list
);
}
}
void LLMaterialEditor::loadMaterial(const tinygltf::Model &model_in, const std::string &filename_lc, S32 index)
{
if (model_in.materials.size() <= index)
{
return;
}
std::string folder = gDirUtilp->getDirName(filename_lc);
tinygltf::Material material_in = model_in.materials[index];
tinygltf::Model model_out;
model_out.asset.version = "2.0";
model_out.materials.resize(1);
// get base color texture
LLPointer<LLImageRaw> base_color_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.baseColorTexture.index, mBaseColorName);
// get normal map
LLPointer<LLImageRaw> normal_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.normalTexture.index, mNormalName);
// get metallic-roughness texture
LLPointer<LLImageRaw> mr_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.metallicRoughnessTexture.index, mMetallicRoughnessName);
// get emissive texture
LLPointer<LLImageRaw> emissive_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.emissiveTexture.index, mEmissiveName);
// get occlusion map if needed
LLPointer<LLImageRaw> occlusion_img;
if (material_in.occlusionTexture.index != material_in.pbrMetallicRoughness.metallicRoughnessTexture.index)
{
std::string tmp;
occlusion_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.occlusionTexture.index, tmp);
}
LLTinyGLTFHelper::initFetchedTextures(material_in, base_color_img, normal_img, mr_img, emissive_img, occlusion_img,
mBaseColorFetched, mNormalFetched, mMetallicRoughnessFetched, mEmissiveFetched);
pack_textures(base_color_img, normal_img, mr_img, emissive_img, occlusion_img,
mBaseColorJ2C, mNormalJ2C, mMetallicRoughnessJ2C, mEmissiveJ2C);
LLUUID base_color_id;
if (mBaseColorFetched.notNull())
{
mBaseColorFetched->forceToSaveRawImage(0, F32_MAX);
base_color_id = mBaseColorFetched->getID();
if (mBaseColorName.empty())
{
mBaseColorName = MATERIAL_BASE_COLOR_DEFAULT_NAME;
}
}
LLUUID normal_id;
if (mNormalFetched.notNull())
{
mNormalFetched->forceToSaveRawImage(0, F32_MAX);
normal_id = mNormalFetched->getID();
if (mNormalName.empty())
{
mNormalName = MATERIAL_NORMAL_DEFAULT_NAME;
}
}
LLUUID mr_id;
if (mMetallicRoughnessFetched.notNull())
{
mMetallicRoughnessFetched->forceToSaveRawImage(0, F32_MAX);
mr_id = mMetallicRoughnessFetched->getID();
if (mMetallicRoughnessName.empty())
{
mMetallicRoughnessName = MATERIAL_METALLIC_DEFAULT_NAME;
}
}
LLUUID emissive_id;
if (mEmissiveFetched.notNull())
{
mEmissiveFetched->forceToSaveRawImage(0, F32_MAX);
emissive_id = mEmissiveFetched->getID();
if (mEmissiveName.empty())
{
mEmissiveName = MATERIAL_EMISSIVE_DEFAULT_NAME;
}
}
setBaseColorId(base_color_id);
setBaseColorUploadId(base_color_id);
setMetallicRoughnessId(mr_id);
setMetallicRoughnessUploadId(mr_id);
setEmissiveId(emissive_id);
setEmissiveUploadId(emissive_id);
setNormalId(normal_id);
setNormalUploadId(normal_id);
setFromGltfModel(model_in, index);
setFromGltfMetaData(filename_lc, model_in, index);
setHasUnsavedChanges(true);
openFloater();
setFocus(TRUE);
applyToSelection();
}
bool LLMaterialEditor::setFromGltfModel(const tinygltf::Model& model, S32 index, bool set_textures)
{
if (model.materials.size() > index)
{
const tinygltf::Material& material_in = model.materials[index];
if (set_textures)
{
S32 index;
LLUUID id;
// get base color texture
index = material_in.pbrMetallicRoughness.baseColorTexture.index;
if (index >= 0)
{
id.set(model.images[index].uri);
setBaseColorId(id);
}
else
{
setBaseColorId(LLUUID::null);
}
// get normal map
index = material_in.normalTexture.index;
if (index >= 0)
{
id.set(model.images[index].uri);
setNormalId(id);
}
else
{
setNormalId(LLUUID::null);
}
// get metallic-roughness texture
index = material_in.pbrMetallicRoughness.metallicRoughnessTexture.index;
if (index >= 0)
{
id.set(model.images[index].uri);
setMetallicRoughnessId(id);
}
else
{
setMetallicRoughnessId(LLUUID::null);
}
// get emissive texture
index = material_in.emissiveTexture.index;
if (index >= 0)
{
id.set(model.images[index].uri);
setEmissiveId(id);
}
else
{
setEmissiveId(LLUUID::null);
}
}
setAlphaMode(material_in.alphaMode);
setAlphaCutoff(material_in.alphaCutoff);
setBaseColor(LLTinyGLTFHelper::getColor(material_in.pbrMetallicRoughness.baseColorFactor));
setEmissiveColor(LLTinyGLTFHelper::getColor(material_in.emissiveFactor));
setMetalnessFactor(material_in.pbrMetallicRoughness.metallicFactor);
setRoughnessFactor(material_in.pbrMetallicRoughness.roughnessFactor);
setDoubleSided(material_in.doubleSided);
}
return true;
}
/**
* Build a texture name from the contents of the (in tinyGLFT parlance)
* Image URI. This often is filepath to the original image on the users'
* local file system.
*/
const std::string LLMaterialEditor::getImageNameFromUri(std::string image_uri, const std::string texture_type)
{
// getBaseFileName() works differently on each platform and file patchs
// can contain both types of delimiter so unify them then extract the
// base name (no path or extension)
std::replace(image_uri.begin(), image_uri.end(), '\\', gDirUtilp->getDirDelimiter()[0]);
std::replace(image_uri.begin(), image_uri.end(), '/', gDirUtilp->getDirDelimiter()[0]);
const bool strip_extension = true;
std::string stripped_uri = gDirUtilp->getBaseFileName(image_uri, strip_extension);
// sometimes they can be really long and unwieldy - 64 chars is enough for anyone :)
const int max_texture_name_length = 64;
if (stripped_uri.length() > max_texture_name_length)
{
stripped_uri = stripped_uri.substr(0, max_texture_name_length - 1);
}
// We intend to append the type of texture (base color, emissive etc.) to the
// name of the texture but sometimes the creator already did that. To try
// to avoid repeats (not perfect), we look for the texture type in the name
// and if we find it, do not append the type, later on. One way this fails
// (and it's fine for now) is I see some texture/image uris have a name like
// "metallic roughness" and of course, that doesn't match our predefined
// name "metallicroughness" - consider fix later..
bool name_includes_type = false;
std::string stripped_uri_lower = stripped_uri;
LLStringUtil::toLower(stripped_uri_lower);
stripped_uri_lower.erase(std::remove_if(stripped_uri_lower.begin(), stripped_uri_lower.end(), isspace), stripped_uri_lower.end());
std::string texture_type_lower = texture_type;
LLStringUtil::toLower(texture_type_lower);
texture_type_lower.erase(std::remove_if(texture_type_lower.begin(), texture_type_lower.end(), isspace), texture_type_lower.end());
if (stripped_uri_lower.find(texture_type_lower) != std::string::npos)
{
name_includes_type = true;
}
// uri doesn't include the type at all
if (name_includes_type == false)
{
// uri doesn't include the type and the uri is not empty
// so we can include everything
if (stripped_uri.length() > 0)
{
// example "DamagedHelmet: base layer"
return STRINGIZE(
mMaterialNameShort <<
": " <<
stripped_uri <<
" (" <<
texture_type <<
")"
);
}
else
// uri doesn't include the type (because the uri is empty)
// so we must reorganize the string a bit to include the name
// and an explicit name type
{
// example "DamagedHelmet: (Emissive)"
return STRINGIZE(
mMaterialNameShort <<
" (" <<
texture_type <<
")"
);
}
}
else
// uri includes the type so just use it directly with the
// name of the material
{
return STRINGIZE(
// example: AlienBust: normal_layer
mMaterialNameShort <<
": " <<
stripped_uri
);
}
}
/**
* Update the metadata for the material based on what we find in the loaded
* file (along with some assumptions and interpretations...). Fields include
* the name of the material, a material description and the names of the
* composite textures.
*/
void LLMaterialEditor::setFromGltfMetaData(const std::string& filename, const tinygltf::Model& model, S32 index)
{
// Use the name (without any path/extension) of the file that was
// uploaded as the base of the material name. Then if the name of the
// scene is present and not blank, append that and use the result as
// the name of the material. This is a first pass at creating a
// naming scheme that is useful to real content creators and hopefully
// avoid 500 materials in your inventory called "scene" or "Default"
const bool strip_extension = true;
std::string base_filename = gDirUtilp->getBaseFileName(filename, strip_extension);
// Extract the name of the scene. Note it is often blank or some very
// generic name like "Scene" or "Default" so using this in the name
// is less useful than you might imagine.
std::string material_name;
if (model.materials.size() > index && !model.materials[index].name.empty())
{
material_name = model.materials[index].name;
}
else if (model.scenes.size() > 0)
{
const tinygltf::Scene& scene_in = model.scenes[0];
if (scene_in.name.length())
{
material_name = scene_in.name;
}
else
{
// scene name is empty so no point using it
}
}
else
{
// scene name isn't present so no point using it
}
// If we have a valid material or scene name, use it to build the short and
// long versions of the material name. The long version is used
// as you might expect, for the material name. The short version is
// used as part of the image/texture name - the theory is that will
// allow content creators to track the material and the corresponding
// textures
if (material_name.length())
{
mMaterialNameShort = base_filename;
mMaterialName = STRINGIZE(
base_filename <<
" " <<
"(" <<
material_name <<
")"
);
}
else
// otherwise, just use the trimmed filename as is
{
mMaterialNameShort = base_filename;
mMaterialName = base_filename;
}
// sanitize the material name so that it's compatible with the inventory
LLInventoryObject::correctInventoryName(mMaterialName);
LLInventoryObject::correctInventoryName(mMaterialNameShort);
// We also set the title of the floater to match the
// name of the material
setTitle(mMaterialName);
/**
* Extract / derive the names of each composite texture. For each, the
* index is used to to determine which of the "Images" is used. If the index
* is -1 then that texture type is not present in the material (Seems to be
* quite common that a material is missing 1 or more types of texture)
*/
if (model.materials.size() > index)
{
const tinygltf::Material& first_material = model.materials[index];
mBaseColorName = MATERIAL_BASE_COLOR_DEFAULT_NAME;
// note: unlike the other textures, base color doesn't have its own entry
// in the tinyGLTF Material struct. Rather, it is taken from a
// sub-texture in the pbrMetallicRoughness member
int index = first_material.pbrMetallicRoughness.baseColorTexture.index;
if (index > -1 && index < model.images.size())
{
// sanitize the name we decide to use for each texture
std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_BASE_COLOR_DEFAULT_NAME);
LLInventoryObject::correctInventoryName(texture_name);
mBaseColorName = texture_name;
}
mEmissiveName = MATERIAL_EMISSIVE_DEFAULT_NAME;
index = first_material.emissiveTexture.index;
if (index > -1 && index < model.images.size())
{
std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_EMISSIVE_DEFAULT_NAME);
LLInventoryObject::correctInventoryName(texture_name);
mEmissiveName = texture_name;
}
mMetallicRoughnessName = MATERIAL_METALLIC_DEFAULT_NAME;
index = first_material.pbrMetallicRoughness.metallicRoughnessTexture.index;
if (index > -1 && index < model.images.size())
{
std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_METALLIC_DEFAULT_NAME);
LLInventoryObject::correctInventoryName(texture_name);
mMetallicRoughnessName = texture_name;
}
mNormalName = MATERIAL_NORMAL_DEFAULT_NAME;
index = first_material.normalTexture.index;
if (index > -1 && index < model.images.size())
{
std::string texture_name = getImageNameFromUri(model.images[index].uri, MATERIAL_NORMAL_DEFAULT_NAME);
LLInventoryObject::correctInventoryName(texture_name);
mNormalName = texture_name;
}
}
}
void LLMaterialEditor::importMaterial()
{
LLFilePickerReplyThread::startPicker(
[](const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter)
{
if (LLAppViewer::instance()->quitRequested())
{
return;
}
if (filenames.size() > 0)
{
LLMaterialEditor::loadMaterialFromFile(filenames[0], -1);
}
},
LLFilePicker::FFLOAD_MATERIAL,
true);
}
class LLRemderMaterialFunctor : public LLSelectedTEFunctor
{
public:
LLRemderMaterialFunctor(const LLUUID &id)
: mMatId(id)
{
}
virtual bool apply(LLViewerObject* objectp, S32 te)
{
if (objectp && objectp->permModify() && objectp->getVolume())
{
LLVOVolume* vobjp = (LLVOVolume*)objectp;
vobjp->setRenderMaterialID(te, mMatId, false /*preview only*/);
vobjp->updateTEMaterialTextures(te);
}
return true;
}
private:
LLUUID mMatId;
};
void LLMaterialEditor::applyToSelection()
{
// Placehodler. Will be removed once override systems gets finished.
LLPointer<LLGLTFMaterial> mat = new LLGLTFMaterial();
getGLTFMaterial(mat);
const LLUUID placeholder("984e183e-7811-4b05-a502-d79c6f978a98");
gGLTFMaterialList.addMaterial(placeholder, mat);
LLRemderMaterialFunctor mat_func(placeholder);
LLObjectSelectionHandle selected_objects = LLSelectMgr::getInstance()->getSelection();
selected_objects->applyToTEs(&mat_func);
}
void LLMaterialEditor::getGLTFMaterial(LLGLTFMaterial* mat)
{
mat->mBaseColor = getBaseColor();
mat->mBaseColor.mV[3] = getTransparency();
mat->mBaseColorId = getBaseColorId();
mat->mNormalId = getNormalId();
mat->mMetallicRoughnessId = getMetallicRoughnessId();
mat->mMetallicFactor = getMetalnessFactor();
mat->mRoughnessFactor = getRoughnessFactor();
mat->mEmissiveColor = getEmissiveColor();
mat->mEmissiveId = getEmissiveId();
mat->mDoubleSided = getDoubleSided();
mat->setAlphaMode(getAlphaMode());
mat->mAlphaCutoff = getAlphaCutoff();
}
void LLMaterialEditor::setFromGLTFMaterial(LLGLTFMaterial* mat)
{
setBaseColor(mat->mBaseColor);
setBaseColorId(mat->mBaseColorId);
setNormalId(mat->mNormalId);
setMetallicRoughnessId(mat->mMetallicRoughnessId);
setMetalnessFactor(mat->mMetallicFactor);
setRoughnessFactor(mat->mRoughnessFactor);
setEmissiveColor(mat->mEmissiveColor);
setEmissiveId(mat->mEmissiveId);
setDoubleSided(mat->mDoubleSided);
setAlphaMode(mat->getAlphaMode());
setAlphaCutoff(mat->mAlphaCutoff);
}
void LLMaterialEditor::loadAsset()
{
// derived from LLPreviewNotecard::loadAsset
// TODO: see commented out "editor" references and make them do something appropriate to the UI
// request the asset.
const LLInventoryItem* item = getItem();
bool fail = false;
if (item)
{
LLPermissions perm(item->getPermissions());
BOOL allow_copy = gAgent.allowOperation(PERM_COPY, perm, GP_OBJECT_MANIPULATE);
BOOL allow_modify = canModify(mObjectUUID, item);
BOOL source_library = mObjectUUID.isNull() && gInventory.isObjectDescendentOf(mItemUUID, gInventory.getLibraryRootFolderID());
setCanSaveAs(allow_copy);
setCanSave(allow_modify && !source_library);
setMaterialName(item->getName());
{
mAssetID = item->getAssetUUID();
if (mAssetID.isNull())
{
mAssetStatus = PREVIEW_ASSET_LOADED;
loadDefaults();
setHasUnsavedChanges(false);
setEnableEditing(allow_modify && !source_library);
}
else
{
LLHost source_sim = LLHost();
LLSD* user_data = new LLSD();
if (mObjectUUID.notNull())
{
LLViewerObject* objectp = gObjectList.findObject(mObjectUUID);
if (objectp && objectp->getRegion())
{
source_sim = objectp->getRegion()->getHost();
}
else
{
// The object that we're trying to look at disappeared, bail.
LL_WARNS() << "Can't find object " << mObjectUUID << " associated with notecard." << LL_ENDL;
mAssetID.setNull();
mAssetStatus = PREVIEW_ASSET_LOADED;
setHasUnsavedChanges(false);
setEnableEditing(allow_modify && !source_library);
return;
}
user_data->with("taskid", mObjectUUID).with("itemid", mItemUUID);
}
else
{
user_data = new LLSD(mItemUUID);
}
setEnableEditing(false); // wait for it to load
gAssetStorage->getInvItemAsset(source_sim,
gAgent.getID(),
gAgent.getSessionID(),
item->getPermissions().getOwner(),
mObjectUUID,
item->getUUID(),
item->getAssetUUID(),
item->getType(),
&onLoadComplete,
(void*)user_data,
TRUE);
mAssetStatus = PREVIEW_ASSET_LOADING;
}
}
}
else if (mObjectUUID.notNull() && mItemUUID.notNull())
{
LLViewerObject* objectp = gObjectList.findObject(mObjectUUID);
if (objectp && (objectp->isInventoryPending() || objectp->isInventoryDirty()))
{
// It's a material in object's inventory and we failed to get it because inventory is not up to date.
// Subscribe for callback and retry at inventoryChanged()
registerVOInventoryListener(objectp, NULL); //removes previous listener
if (objectp->isInventoryDirty())
{
objectp->requestInventory();
}
}
else
{
fail = true;
}
}
else
{
fail = true;
}
if (fail)
{
/*editor->setText(LLStringUtil::null);
editor->makePristine();
editor->setEnabled(TRUE);*/
// Don't set asset status here; we may not have set the item id yet
// (e.g. when this gets called initially)
//mAssetStatus = PREVIEW_ASSET_LOADED;
}
}
// static
void LLMaterialEditor::onLoadComplete(const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
{
LL_INFOS() << "LLMaterialEditor::onLoadComplete()" << LL_ENDL;
LLSD* floater_key = (LLSD*)user_data;
LLMaterialEditor* editor = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", *floater_key);
if (editor)
{
if (0 == status)
{
LLFileSystem file(asset_uuid, type, LLFileSystem::READ);
S32 file_length = file.getSize();
std::vector<char> buffer(file_length + 1);
file.read((U8*)&buffer[0], file_length);
editor->decodeAsset(buffer);
BOOL allow_modify = editor->canModify(editor->mObjectUUID, editor->getItem());
BOOL source_library = editor->mObjectUUID.isNull() && gInventory.isObjectDescendentOf(editor->mItemUUID, gInventory.getLibraryRootFolderID());
editor->setEnableEditing(allow_modify && !source_library);
editor->setHasUnsavedChanges(false);
editor->mAssetStatus = PREVIEW_ASSET_LOADED;
}
else
{
if (LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status ||
LL_ERR_FILE_EMPTY == status)
{
LLNotificationsUtil::add("MaterialMissing");
}
else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status)
{
LLNotificationsUtil::add("MaterialNoPermissions");
}
else
{
LLNotificationsUtil::add("UnableToLoadMaterial");
}
editor->setEnableEditing(false);
LL_WARNS() << "Problem loading material: " << status << LL_ENDL;
editor->mAssetStatus = PREVIEW_ASSET_ERROR;
}
}
delete floater_key;
}
void LLMaterialEditor::inventoryChanged(LLViewerObject* object,
LLInventoryObject::object_list_t* inventory,
S32 serial_num,
void* user_data)
{
removeVOInventoryListener();
loadAsset();
}
void LLMaterialEditor::saveTexture(LLImageJ2C* img, const std::string& name, const LLUUID& asset_id, upload_callback_f cb)
{
if (asset_id.isNull()
|| img == nullptr
|| img->getDataSize() == 0)
{
return;
}
// copy image bytes into string
std::string buffer;
buffer.assign((const char*) img->getData(), img->getDataSize());
U32 expected_upload_cost = LLAgentBenefitsMgr::current().getTextureUploadCost();
LLResourceUploadInfo::ptr_t uploadInfo(std::make_shared<LLNewBufferedResourceUploadInfo>(
buffer,
asset_id,
name,
name,
0,
LLFolderType::FT_TEXTURE,
LLInventoryType::IT_TEXTURE,
LLAssetType::AT_TEXTURE,
LLFloaterPerms::getNextOwnerPerms("Uploads"),
LLFloaterPerms::getGroupPerms("Uploads"),
LLFloaterPerms::getEveryonePerms("Uploads"),
expected_upload_cost,
false,
cb));
upload_new_resource(uploadInfo);
}
S32 LLMaterialEditor::saveTextures()
{
S32 work_count = 0;
LLSD key = getKey(); // must be locally declared for lambda's capture to work
if (mBaseColorTextureUploadId == getBaseColorId() && mBaseColorTextureUploadId.notNull())
{
mUploadingTexturesCount++;
work_count++;
saveTexture(mBaseColorJ2C, mBaseColorName, mBaseColorTextureUploadId, [key](LLUUID newAssetId, LLSD response)
{
LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key);
if (me)
{
if (response["success"].asBoolean())
{
me->setBaseColorId(newAssetId);
}
else
{
// To make sure that we won't retry (some failures can cb immediately)
me->setBaseColorId(LLUUID::null);
}
me->mUploadingTexturesCount--;
// try saving
me->saveIfNeeded();
}
});
}
if (mNormalTextureUploadId == getNormalId() && mNormalTextureUploadId.notNull())
{
mUploadingTexturesCount++;
work_count++;
saveTexture(mNormalJ2C, mNormalName, mNormalTextureUploadId, [key](LLUUID newAssetId, LLSD response)
{
LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key);
if (me)
{
if (response["success"].asBoolean())
{
me->setNormalId(newAssetId);
}
else
{
me->setNormalId(LLUUID::null);
}
me->setNormalId(newAssetId);
me->mUploadingTexturesCount--;
// try saving
me->saveIfNeeded();
}
});
}
if (mMetallicTextureUploadId == getMetallicRoughnessId() && mMetallicTextureUploadId.notNull())
{
mUploadingTexturesCount++;
work_count++;
saveTexture(mMetallicRoughnessJ2C, mMetallicRoughnessName, mMetallicTextureUploadId, [key](LLUUID newAssetId, LLSD response)
{
LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", key);
if (me)
{
if (response["success"].asBoolean())
{
me->setMetallicRoughnessId(newAssetId);
}
else
{
me->setMetallicRoughnessId(LLUUID::null);
}
me->mUploadingTexturesCount--;
// try saving
me->saveIfNeeded();
}
});
}
if (mEmissiveTextureUploadId == getEmissiveId() && mEmissiveTextureUploadId.notNull())
{
mUploadingTexturesCount++;
work_count++;
saveTexture(mEmissiveJ2C, mEmissiveName, mEmissiveTextureUploadId, [key](LLUUID newAssetId, LLSD response)
{
LLMaterialEditor* me = LLFloaterReg::findTypedInstance<LLMaterialEditor>("material_editor", LLSD(key));
if (me)
{
if (response["success"].asBoolean())
{
me->setEmissiveId(newAssetId);
}
else
{
me->setEmissiveId(LLUUID::null);
}
me->mUploadingTexturesCount--;
// try saving
me->saveIfNeeded();
}
});
}
// discard upload buffers once textures have been saved
mBaseColorJ2C = nullptr;
mNormalJ2C = nullptr;
mEmissiveJ2C = nullptr;
mMetallicRoughnessJ2C = nullptr;
mBaseColorFetched = nullptr;
mNormalFetched = nullptr;
mMetallicRoughnessFetched = nullptr;
mEmissiveFetched = nullptr;
mBaseColorTextureUploadId.setNull();
mNormalTextureUploadId.setNull();
mMetallicTextureUploadId.setNull();
mEmissiveTextureUploadId.setNull();
// asset storage can callback immediately, causing a decrease
// of mUploadingTexturesCount, report amount of work scheduled
// not amount of work remaining
return work_count;
}
void LLMaterialEditor::loadDefaults()
{
tinygltf::Model model_in;
model_in.materials.resize(1);
setFromGltfModel(model_in, 0, true);
}
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