1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
|
/**
* @file llluamanager.cpp
* @brief classes and functions for interfacing with LUA.
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*
*/
#include "llviewerprecompiledheaders.h"
#include "llluamanager.h"
#include "fsyspath.h"
#include "llcoros.h"
#include "llerror.h"
#include "lleventcoro.h"
#include "llsdutil.h"
#include "llviewercontrol.h"
#include "lua_function.h"
#include "lualistener.h"
#include "stringize.h"
#include <boost/algorithm/string/replace.hpp>
#include "luau/luacode.h"
#include "luau/lua.h"
#include "luau/luaconf.h"
#include "luau/lualib.h"
#include <sstream>
#include <string_view>
#include <vector>
std::map<std::string, std::string> LLLUAmanager::sScriptNames;
lua_function(sleep, "sleep(seconds): pause the running coroutine")
{
lua_checkdelta(L, -1);
F32 seconds = lua_tonumber(L, -1);
lua_pop(L, 1);
llcoro::suspendUntilTimeout(seconds);
LuaState::getParent(L).set_interrupts_counter(0);
return 0;
};
// This function consumes ALL Lua stack arguments and returns concatenated
// message string
std::string lua_print_msg(lua_State* L, const std::string_view& level)
{
// On top of existing Lua arguments, we're going to push tostring() and
// duplicate each existing stack entry so we can stringize each one.
lluau_checkstack(L, 2);
luaL_where(L, 1);
// start with the 'where' info at the top of the stack
std::ostringstream out;
out << lua_tostring(L, -1);
lua_pop(L, 1);
const char* sep = ""; // 'where' info ends with ": "
// now iterate over arbitrary args, calling Lua tostring() on each and
// concatenating with separators
for (int p = 1, top = lua_gettop(L); p <= top; ++p)
{
out << sep;
sep = " ";
// push Lua tostring() function -- note, semantically different from
// lua_tostring()!
lua_getglobal(L, "tostring");
// Now the stack is arguments 1 .. N, plus tostring().
// Push a copy of the argument at index p.
lua_pushvalue(L, p);
// pop tostring() and arg-p, pushing tostring(arg-p)
// (ignore potential error code from lua_pcall() because, if there was
// an error, we expect the stack top to be an error message -- which
// we'll print)
lua_pcall(L, 1, 1, 0);
out << lua_tostring(L, -1);
lua_pop(L, 1);
}
// pop everything
lua_settop(L, 0);
// capture message string
std::string msg{ out.str() };
// put message out there for any interested party (*koff* LLFloaterLUADebug *koff*)
LLEventPumps::instance().obtain("lua output").post(stringize(level, ": ", msg));
llcoro::suspend();
return msg;
}
lua_function(print_debug, "print_debug(args...): DEBUG level logging")
{
LL_DEBUGS("Lua") << lua_print_msg(L, "DEBUG") << LL_ENDL;
return 0;
}
// also used for print(); see LuaState constructor
lua_function(print_info, "print_info(args...): INFO level logging")
{
LL_INFOS("Lua") << lua_print_msg(L, "INFO") << LL_ENDL;
return 0;
}
lua_function(print_warning, "print_warning(args...): WARNING level logging")
{
LL_WARNS("Lua") << lua_print_msg(L, "WARN") << LL_ENDL;
return 0;
}
lua_function(post_on, "post_on(pumpname, data): post specified data to specified LLEventPump")
{
lua_checkdelta(L, -2);
std::string pumpname{ lua_tostdstring(L, 1) };
LLSD data{ lua_tollsd(L, 2) };
lua_pop(L, 2);
LL_DEBUGS("Lua") << "post_on('" << pumpname << "', " << data << ")" << LL_ENDL;
LLEventPumps::instance().obtain(pumpname).post(data);
return 0;
}
lua_function(get_event_pumps,
"get_event_pumps():\n"
"Returns replypump, commandpump: names of LLEventPumps specific to this chunk.\n"
"Events posted to replypump are queued for get_event_next().\n"
"post_on(commandpump, ...) to engage LLEventAPI operations (see helpleap()).")
{
lua_checkdelta(L, 2);
lluau_checkstack(L, 2);
auto& listener{ LuaState::obtainListener(L) };
// return the reply pump name and the command pump name on caller's lua_State
lua_pushstdstring(L, listener.getReplyName());
lua_pushstdstring(L, listener.getCommandName());
return 2;
}
lua_function(get_event_next,
"get_event_next():\n"
"Returns the next (pumpname, data) pair from the replypump whose name\n"
"is returned by get_event_pumps(). Blocks the calling chunk until an\n"
"event becomes available.")
{
lua_checkdelta(L, 2);
lluau_checkstack(L, 2);
auto& listener{ LuaState::obtainListener(L) };
const auto& [pump, data]{ listener.getNext() };
lua_pushstdstring(L, pump);
lua_pushllsd(L, data);
LuaState::getParent(L).set_interrupts_counter(0);
return 2;
}
LLCoros::Future<LLLUAmanager::script_result>
LLLUAmanager::startScriptFile(const std::string& filename)
{
// Despite returning from startScriptFile(), we need this Promise to
// remain alive until the callback has fired.
auto promise{ std::make_shared<LLCoros::Promise<script_result>>() };
runScriptFile(filename,
[promise](int count, LLSD result)
{ promise->set_value({ count, result }); });
return LLCoros::getFuture(*promise);
}
LLLUAmanager::script_result LLLUAmanager::waitScriptFile(const std::string& filename)
{
return startScriptFile(filename).get();
}
void LLLUAmanager::runScriptFile(const std::string &filename, script_result_fn result_cb,
script_finished_fn finished_cb)
{
// A script_result_fn will be called when LuaState::expr() completes.
LLCoros::instance().launch(filename, [filename, result_cb, finished_cb]()
{
ScriptObserver observer(LLCoros::getName(), filename);
llifstream in_file;
in_file.open(filename.c_str());
if (in_file.is_open())
{
// A script_finished_fn is used to initialize the LuaState.
// It will be called when the LuaState is destroyed.
LuaState L(finished_cb);
std::string text{std::istreambuf_iterator<char>(in_file), {}};
auto [count, result] = L.expr(filename, text);
if (result_cb)
{
result_cb(count, result);
}
}
else
{
auto msg{ stringize("unable to open script file '", filename, "'") };
LL_WARNS("Lua") << msg << LL_ENDL;
if (result_cb)
{
result_cb(-1, msg);
}
}
});
}
LLCoros::Future<LLLUAmanager::script_result>
LLLUAmanager::startScriptLine(const std::string& chunk)
{
// Despite returning from startScriptLine(), we need this Promise to
// remain alive until the callback has fired.
auto promise{ std::make_shared<LLCoros::Promise<script_result>>() };
runScriptLine(chunk,
[promise](int count, LLSD result)
{ promise->set_value({ count, result }); });
return LLCoros::getFuture(*promise);
}
LLLUAmanager::script_result LLLUAmanager::waitScriptLine(const std::string& chunk)
{
return startScriptLine(chunk).get();
}
void LLLUAmanager::runScriptLine(const std::string& chunk, script_result_fn result_cb,
script_finished_fn finished_cb)
{
// find a suitable abbreviation for the chunk string
std::string shortchunk{ chunk };
const size_t shortlen = 40;
std::string::size_type eol = shortchunk.find_first_of("\r\n");
if (eol != std::string::npos)
shortchunk = shortchunk.substr(0, eol);
if (shortchunk.length() > shortlen)
shortchunk = stringize(shortchunk.substr(0, shortlen), "...");
std::string desc{ "lua: " + shortchunk };
LLCoros::instance().launch(desc, [desc, chunk, result_cb, finished_cb]()
{
// A script_finished_fn is used to initialize the LuaState.
// It will be called when the LuaState is destroyed.
LuaState L(finished_cb);
auto [count, result] = L.expr(desc, chunk);
if (result_cb)
{
result_cb(count, result);
}
});
}
std::string read_file(const std::string &name)
{
llifstream in_file;
in_file.open(name.c_str());
if (in_file.is_open())
{
return std::string{std::istreambuf_iterator<char>(in_file), {}};
}
return {};
}
lua_function(require, "require(module_name) : load module_name.lua from known places")
{
lua_checkdelta(L);
std::string name = lua_tostdstring(L, 1);
lua_pop(L, 1);
// resolveRequire() does not return in case of error.
LLRequireResolver::resolveRequire(L, name);
// resolveRequire() returned the newly-loaded module on the stack top.
// Return it.
return 1;
}
// push loaded module or throw Lua error
void LLRequireResolver::resolveRequire(lua_State *L, std::string path)
{
LLRequireResolver resolver(L, std::move(path));
// findModule() pushes the loaded module or throws a Lua error.
resolver.findModule();
}
LLRequireResolver::LLRequireResolver(lua_State *L, const std::string& path) :
mPathToResolve(fsyspath(path).lexically_normal()),
L(L)
{
mSourceDir = lluau::source_path(L).parent_path();
if (mPathToResolve.is_absolute())
luaL_argerrorL(L, 1, "cannot require a full path");
}
// push the loaded module or throw a Lua error
void LLRequireResolver::findModule()
{
// If mPathToResolve is absolute, this replaces mSourceDir.
auto absolutePath = (mSourceDir / mPathToResolve).u8string();
// Push _MODULES table on stack for checking and saving to the cache
luaL_findtable(L, LUA_REGISTRYINDEX, "_MODULES", 1);
// Remove that stack entry no matter how we exit
LuaRemover rm_MODULES(L, -1);
// Check if the module is already in _MODULES table, read from file
// otherwise.
// findModuleImpl() pushes module if found, nothing if not, may throw Lua
// error.
if (findModuleImpl(absolutePath))
return;
// not already cached - prep error message just in case
auto fail{
[L=L, path=mPathToResolve.u8string()]()
{ luaL_error(L, "could not find require('%s')", path.data()); }};
if (mPathToResolve.is_absolute())
{
// no point searching known directories for an absolute path
fail();
}
LLSD lib_paths(gSavedSettings.getLLSD("LuaRequirePath"));
LL_DEBUGS("Lua") << "LuaRequirePath = " << lib_paths << LL_ENDL;
for (const auto& path : llsd::inArray(lib_paths))
{
// if path is already absolute, operator/() preserves it
auto abspath(fsyspath(gDirUtilp->getAppRODataDir()) / path.asString());
std::string absolutePathOpt = (abspath / mPathToResolve).u8string();
if (absolutePathOpt.empty())
luaL_error(L, "error requiring module '%s'", mPathToResolve.u8string().data());
if (findModuleImpl(absolutePathOpt))
return;
}
// not found
fail();
}
// expects _MODULES table on stack top (and leaves it there)
// - if found, pushes loaded module and returns true
// - not found, pushes nothing and returns false
// - may throw Lua error
bool LLRequireResolver::findModuleImpl(const std::string& absolutePath)
{
std::string possibleSuffixedPaths[] = {absolutePath + ".luau", absolutePath + ".lua"};
for (const auto& suffixedPath : possibleSuffixedPaths)
{
// Check _MODULES cache for module
lua_getfield(L, -1, suffixedPath.data());
if (!lua_isnil(L, -1))
{
return true;
}
lua_pop(L, 1);
// Try to read the matching file
std::string source = read_file(suffixedPath);
if (!source.empty())
{
// Try to run the loaded source. This will leave either a string
// error message or the module contents on the stack top.
runModule(suffixedPath, source);
// If the stack top is an error message string, raise it.
if (lua_isstring(L, -1))
lua_error(L);
// duplicate the new module: _MODULES newmodule newmodule
lua_pushvalue(L, -1);
// store _MODULES[found path] = newmodule
lua_setfield(L, -3, suffixedPath.data());
return true;
}
}
return false;
}
// push string error message or new module
void LLRequireResolver::runModule(const std::string& desc, const std::string& code)
{
// Here we just loaded a new module 'code', need to run it and get its result.
lua_State *ML = lua_mainthread(L);
{
// If loadstring() returns (! LUA_OK) then there's an error message on
// the stack. If it returns LUA_OK then the newly-loaded module code
// is on the stack.
LL_DEBUGS("Lua") << "Loading module " << desc << LL_ENDL;
if (lluau::loadstring(ML, desc, code) != LUA_OK)
{
// error message on stack top
LL_DEBUGS("Lua") << "Error loading module " << desc << ": "
<< lua_tostring(ML, -1) << LL_ENDL;
lua_pushliteral(ML, "loadstring: ");
// stack contains error, "loadstring: "
// swap: insert stack top at position -2
lua_insert(ML, -2);
// stack contains "loadstring: ", error
lua_concat(ML, 2);
// stack contains "loadstring: " + error
}
else // module code on stack top
{
// push debug module
lua_getglobal(ML, "debug");
// push debug.traceback
lua_getfield(ML, -1, "traceback");
// stack contains module code, debug, debug.traceback
// ditch debug
lua_replace(ML, -2);
// stack contains module code, debug.traceback
// swap: insert stack top at position -2
lua_insert(ML, -2);
// stack contains debug.traceback, module code
LL_DEBUGS("Lua") << "Loaded module " << desc << ", running" << LL_ENDL;
// no arguments, one return value
// pass debug.traceback as the error function
int status = lua_pcall(ML, 0, 1, -2);
// lua_pcall() has popped the module code and replaced it with its
// return value. Regardless of status or the type of the stack
// top, get rid of debug.traceback on the stack.
lua_remove(ML, -2);
if (status == LUA_OK)
{
auto top{ lua_gettop(ML) };
std::string type{ (top == 0)? "nothing"
: lua_typename(ML, lua_type(ML, -1)) };
LL_DEBUGS("Lua") << "Module " << desc << " returned " << type << LL_ENDL;
if ((top == 0) || ! (lua_istable(ML, -1) || lua_isfunction(ML, -1)))
{
lua_pushfstring(ML, "module %s must return a table or function, not %s",
desc.data(), type.data());
}
}
else if (status == LUA_YIELD)
{
LL_DEBUGS("Lua") << "Module " << desc << " yielded" << LL_ENDL;
lua_pushfstring(ML, "module %s can not yield", desc.data());
}
else
{
llassert(lua_isstring(ML, -1));
LL_DEBUGS("Lua") << "Module " << desc << " error: "
<< lua_tostring(ML, -1) << LL_ENDL;
}
}
}
// There's now a return value (string error message or module) on top of ML.
// Move return value to L's stack.
if (ML != L)
{
lua_xmove(ML, L, 1);
}
}
|