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/**
* @file lllocationinputctrl.cpp
* @brief Combobox-like location input control
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
// file includes
#include "lllocationinputctrl.h"
// common includes
#include "llbutton.h"
#include "llfloaterreg.h"
#include "llfocusmgr.h"
#include "llkeyboard.h"
#include "llstring.h"
#include "lluictrlfactory.h"
#include "v2math.h"
// newview includes
#include "llagent.h"
#include "llfloaterland.h"
#include "llinventorymodel.h"
#include "lllandmarklist.h"
#include "lllocationhistory.h"
#include "llpanelplaces.h"
#include "llsidetray.h"
#include "llviewerinventory.h"
#include "llviewerparcelmgr.h"
//============================================================================
/*
* "ADD LANDMARK" BUTTON UPDATING LOGIC
*
* If the current parcel has been landmarked, we should draw
* a special image on the button.
*
* To avoid determining the appropriate image on every draw() we do that
* only in the following cases:
* 1) Navbar is shown for the first time after login.
* 2) Agent moves to another parcel.
* 3) A landmark is created or removed.
*
* The first case is handled by the handleLoginComplete() method.
*
* The second case is handled by setting the "agent parcel changed" callback
* on LLViewerParcelMgr.
*
* The third case is the most complex one. We have two inventory observers for that:
* one is designated to handle adding landmarks, the other handles removal.
* Let's see how the former works.
*
* When we get notified about landmark addition, the landmark position is unknown yet. What we can
* do at that point is initiate loading the landmark data by LLLandmarkList and set the
* "loading finished" callback on it. Finally, when the callback is triggered,
* we can determine whether the landmark refers to a point within the current parcel
* and choose the appropriate image for the "Add landmark" button.
*/
// Returns true if the given inventory item is a landmark pointing to the current parcel.
// Used to filter inventory items.
class LLIsAgentParcelLandmark : public LLInventoryCollectFunctor
{
public:
/*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if (!item || item->getType() != LLAssetType::AT_LANDMARK)
return false;
LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
if (!landmark) // the landmark not been loaded yet
return false;
LLVector3d landmark_global_pos;
if (!landmark->getGlobalPos(landmark_global_pos))
return false;
return LLViewerParcelMgr::getInstance()->inAgentParcel(landmark_global_pos);
}
};
/**
* Initiates loading the landmarks that have been just added.
*
* Once the loading is complete we'll be notified
* with the callback we set for LLLandmarkList.
*/
class LLAddLandmarkObserver : public LLInventoryAddedObserver
{
public:
LLAddLandmarkObserver(LLLocationInputCtrl* input) : mInput(input) {}
private:
/*virtual*/ void done()
{
std::vector<LLUUID>::const_iterator it = mAdded.begin(), end = mAdded.end();
for(; it != end; ++it)
{
LLInventoryItem* item = gInventory.getItem(*it);
if (!item || item->getType() != LLAssetType::AT_LANDMARK)
continue;
// Start loading the landmark.
LLLandmark* lm = gLandmarkList.getAsset(
item->getAssetUUID(),
boost::bind(&LLLocationInputCtrl::onLandmarkLoaded, mInput, _1));
if (lm)
{
// Already loaded? Great, handle it immediately (the callback won't be called).
mInput->onLandmarkLoaded(lm);
}
}
mAdded.clear();
}
LLLocationInputCtrl* mInput;
};
/**
* Updates the "Add landmark" button once a landmark gets removed.
*/
class LLRemoveLandmarkObserver : public LLInventoryObserver
{
public:
LLRemoveLandmarkObserver(LLLocationInputCtrl* input) : mInput(input) {}
private:
/*virtual*/ void changed(U32 mask)
{
if (mask & (~(LLInventoryObserver::LABEL|LLInventoryObserver::INTERNAL|LLInventoryObserver::ADD)))
{
mInput->updateAddLandmarkButton();
}
}
LLLocationInputCtrl* mInput;
};
//============================================================================
static LLDefaultChildRegistry::Register<LLLocationInputCtrl> r("location_input");
LLLocationInputCtrl::Params::Params()
: add_landmark_image_enabled("add_landmark_image_enabled"),
add_landmark_image_disabled("add_landmark_image_disabled"),
add_landmark_button("add_landmark_button"),
add_landmark_hpad("add_landmark_hpad", 0),
info_button("info_button")
{
}
LLLocationInputCtrl::LLLocationInputCtrl(const LLLocationInputCtrl::Params& p)
: LLComboBox(p),
mAddLandmarkHPad(p.add_landmark_hpad),
mInfoBtn(NULL),
mAddLandmarkBtn(NULL)
{
// "Place information" button.
LLButton::Params info_params = p.info_button;
mInfoBtn = LLUICtrlFactory::create<LLButton>(info_params);
mInfoBtn->setClickedCallback(boost::bind(&LLLocationInputCtrl::onInfoButtonClicked, this));
addChild(mInfoBtn);
// "Add landmark" button.
LLButton::Params al_params = p.add_landmark_button;
if (p.add_landmark_image_enabled())
{
al_params.image_unselected = p.add_landmark_image_enabled;
al_params.image_selected = p.add_landmark_image_enabled;
}
if (p.add_landmark_image_disabled())
{
al_params.image_disabled = p.add_landmark_image_disabled;
al_params.image_disabled_selected = p.add_landmark_image_disabled;
}
al_params.click_callback.function(boost::bind(&LLLocationInputCtrl::onAddLandmarkButtonClicked, this));
mAddLandmarkBtn = LLUICtrlFactory::create<LLButton>(al_params);
enableAddLandmarkButton(true);
addChild(mAddLandmarkBtn);
setPrearrangeCallback(boost::bind(&LLLocationInputCtrl::onLocationPrearrange, this, _2));
updateWidgetlayout();
// - Make the "Add landmark" button updated when either current parcel gets changed
// or a landmark gets created or removed from the inventory.
// - Update the location string on parcel change.
LLViewerParcelMgr::getInstance()->setAgentParcelChangedCallback(
boost::bind(&LLLocationInputCtrl::onAgentParcelChange, this));
LLLocationHistory::getInstance()->setLoadedCallback(
boost::bind(&LLLocationInputCtrl::onLocationHistoryLoaded, this));
mRemoveLandmarkObserver = new LLRemoveLandmarkObserver(this);
mAddLandmarkObserver = new LLAddLandmarkObserver(this);
gInventory.addObserver(mRemoveLandmarkObserver);
gInventory.addObserver(mAddLandmarkObserver);
}
LLLocationInputCtrl::~LLLocationInputCtrl()
{
gInventory.removeObserver(mRemoveLandmarkObserver);
gInventory.removeObserver(mAddLandmarkObserver);
delete mRemoveLandmarkObserver;
delete mAddLandmarkObserver;
}
void LLLocationInputCtrl::setEnabled(BOOL enabled)
{
LLComboBox::setEnabled(enabled);
mAddLandmarkBtn->setEnabled(enabled);
}
void LLLocationInputCtrl::hideList()
{
LLComboBox::hideList();
if (mTextEntry && hasFocus())
focusTextEntry();
}
BOOL LLLocationInputCtrl::handleToolTip(S32 x, S32 y, std::string& msg, LLRect* sticky_rect_screen)
{
// Let the buttons show their tooltips.
if (LLUICtrl::handleToolTip(x, y, msg, sticky_rect_screen) && !msg.empty())
{
return TRUE;
}
// Cursor is above the text entry.
msg = LLUI::sShowXUINames ? getShowNamesToolTip() : gAgent.getSLURL();
if (mTextEntry && sticky_rect_screen)
{
*sticky_rect_screen = mTextEntry->calcScreenRect();
}
return TRUE;
}
BOOL LLLocationInputCtrl::handleKeyHere(KEY key, MASK mask)
{
BOOL result = LLComboBox::handleKeyHere(key, mask);
if (key == KEY_DOWN && hasFocus() && mList->getItemCount() != 0)
{
showList();
}
return result;
}
void LLLocationInputCtrl::onTextEntry(LLLineEditor* line_editor)
{
KEY key = gKeyboard->currentKey();
if (line_editor->getText().empty())
{
prearrangeList(); // resets filter
hideList();
}
// Typing? (moving cursor should not affect showing the list)
else if (key != KEY_LEFT && key != KEY_RIGHT && key != KEY_HOME && key != KEY_END)
{
prearrangeList(line_editor->getText());
if (mList->getItemCount() != 0)
{
showList();
focusTextEntry();
}
else
{
// Hide the list if it's empty.
hideList();
}
}
LLComboBox::onTextEntry(line_editor);
}
/**
* Useful if we want to just set the text entry value, no matter what the list contains.
*
* This is faster than setTextEntry().
*/
void LLLocationInputCtrl::setText(const LLStringExplicit& text)
{
if (mTextEntry)
{
mTextEntry->setText(text);
mHasAutocompletedText = FALSE;
}
}
void LLLocationInputCtrl::setFocus(BOOL b)
{
LLComboBox::setFocus(b);
if (mTextEntry && b && !mList->getVisible())
mTextEntry->setFocus(TRUE);
}
void LLLocationInputCtrl::handleLoginComplete()
{
// An agent parcel update hasn't occurred yet, so we have to
// manually set location and the appropriate "Add landmark" icon.
refresh();
}
//== private methods =========================================================
void LLLocationInputCtrl::onFocusReceived()
{
prearrangeList();
setText(gAgent.getSLURL());
if (mTextEntry)
mTextEntry->endSelection(); // we don't want handleMouseUp() to "finish" the selection
}
void LLLocationInputCtrl::onFocusLost()
{
LLUICtrl::onFocusLost();
refreshLocation();
}
void LLLocationInputCtrl::onInfoButtonClicked()
{
LLSD key;
key["type"] = LLPanelPlaces::AGENT;
LLSideTray::getInstance()->showPanel("panel_places", key);
}
void LLLocationInputCtrl::onAddLandmarkButtonClicked()
{
LLFloaterReg::showInstance("add_landmark");
}
void LLLocationInputCtrl::onAgentParcelChange()
{
refresh();
}
void LLLocationInputCtrl::onLandmarkLoaded(LLLandmark* lm)
{
(void) lm;
updateAddLandmarkButton();
}
void LLLocationInputCtrl::onLocationHistoryLoaded()
{
rebuildLocationHistory();
}
void LLLocationInputCtrl::onLocationPrearrange(const LLSD& data)
{
std::string filter = data.asString();
rebuildLocationHistory(filter);
mList->mouseOverHighlightNthItem(-1); // Clear highlight on the last selected item.
}
void LLLocationInputCtrl::refresh()
{
refreshLocation(); // update location string
updateAddLandmarkButton(); // indicate whether current parcel has been landmarked
}
void LLLocationInputCtrl::refreshLocation()
{
// Is one of our children focused?
if (LLUICtrl::hasFocus() || mButton->hasFocus() || mList->hasFocus() ||
(mTextEntry && mTextEntry->hasFocus()) || (mAddLandmarkBtn->hasFocus()))
{
llwarns << "Location input should not be refreshed when having focus" << llendl;
return;
}
// Update location field.
std::string location_name;
if (!gAgent.buildLocationString(location_name, LLAgent::LOCATION_FORMAT_NORMAL))
location_name = "Unknown";
setText(location_name);
}
void LLLocationInputCtrl::rebuildLocationHistory(std::string filter)
{
LLLocationHistory::location_list_t filtered_items;
const LLLocationHistory::location_list_t* itemsp = NULL;
LLLocationHistory* lh = LLLocationHistory::getInstance();
if (filter.empty())
{
itemsp = &lh->getItems();
}
else
{
lh->getMatchingItems(filter, filtered_items);
itemsp = &filtered_items;
}
removeall();
for (LLLocationHistory::location_list_t::const_reverse_iterator it = itemsp->rbegin(); it != itemsp->rend(); it++)
{
add(*it);
}
}
void LLLocationInputCtrl::focusTextEntry()
{
// We can't use "mTextEntry->setFocus(TRUE)" instead because
// if the "select_on_focus" parameter is true it places the cursor
// at the beginning (after selecting text), thus screwing up updateSelection().
if (mTextEntry)
gFocusMgr.setKeyboardFocus(mTextEntry);
}
void LLLocationInputCtrl::enableAddLandmarkButton(bool val)
{
// Enable/disable the button.
mAddLandmarkBtn->setEnabled(val);
}
// Change the "Add landmark" button image
// depending on whether current parcel has been landmarked.
void LLLocationInputCtrl::updateAddLandmarkButton()
{
bool cur_parcel_landmarked = false;
// Determine whether there are landmarks pointing to the current parcel.
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
LLIsAgentParcelLandmark is_current_parcel_landmark;
gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
is_current_parcel_landmark);
cur_parcel_landmarked = !items.empty();
enableAddLandmarkButton(!cur_parcel_landmarked);
}
void LLLocationInputCtrl::updateWidgetlayout()
{
const LLRect& rect = getLocalRect();
const LLRect& hist_btn_rect = mButton->getRect();
LLRect info_btn_rect = mInfoBtn->getRect();
// info button
info_btn_rect.setOriginAndSize(
2, (rect.getHeight() - info_btn_rect.getHeight()) / 2,
info_btn_rect.getWidth(), info_btn_rect.getHeight());
mInfoBtn->setRect(info_btn_rect);
// "Add Landmark" button
{
LLRect al_btn_rect = mAddLandmarkBtn->getRect();
al_btn_rect.translate(
hist_btn_rect.mLeft - mAddLandmarkHPad - al_btn_rect.getWidth(),
(rect.getHeight() - al_btn_rect.getHeight()) / 2);
mAddLandmarkBtn->setRect(al_btn_rect);
}
}
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