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/**
* @file lllocalrendermaterials.cpp
* @brief Local GLTF materials source
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/* precompiled headers */
#include "llviewerprecompiledheaders.h"
/* own header */
#include "lllocalgltfmaterials.h"
/* boost: will not compile unless equivalent is undef'd, beware. */
#include "fix_macros.h"
#include <boost/filesystem.hpp>
/* time headers */
#include <time.h>
#include <ctime>
/* misc headers */
#include "llfilepicker.h"
#include "llgltfmateriallist.h"
#include "llimage.h"
#include "llinventoryicon.h"
#include "llmaterialmgr.h"
#include "llnotificationsutil.h"
#include "llscrolllistctrl.h"
#include "lltinygltfhelper.h"
#include "llviewertexture.h"
#include "tinygltf/tiny_gltf.h"
/*=======================================*/
/* Formal declarations, constants, etc. */
/*=======================================*/
static const F32 LL_LOCAL_TIMER_HEARTBEAT = 3.0;
static const S32 LL_LOCAL_UPDATE_RETRIES = 5;
/*=======================================*/
/* LLLocalGLTFMaterial: unit class */
/*=======================================*/
LLLocalGLTFMaterial::LLLocalGLTFMaterial(std::string filename)
: mFilename(filename)
, mShortName(gDirUtilp->getBaseFileName(filename, true))
, mValid(false)
, mLastModified()
, mLinkStatus(LS_ON)
, mUpdateRetries(LL_LOCAL_UPDATE_RETRIES)
{
mTrackingID.generate();
/* extension */
std::string temp_exten = gDirUtilp->getExtension(mFilename);
if (temp_exten == "gltf")
{
mExtension = ET_MATERIAL_GLTF;
}
else if (temp_exten == "glb")
{
mExtension = ET_MATERIAL_GLB;
}
else
{
LL_WARNS() << "File of no valid extension given, local material creation aborted." << "\n"
<< "Filename: " << mFilename << LL_ENDL;
return; // no valid extension.
}
/* next phase of unit creation is nearly the same as an update cycle.
we're running updateSelf as a special case with the optional UT_FIRSTUSE
which omits the parts associated with removing the outdated texture */
mValid = updateSelf();
}
LLLocalGLTFMaterial::~LLLocalGLTFMaterial()
{
// delete self from material list
gGLTFMaterialList.removeMaterial(mWorldID);
}
/* accessors */
std::string LLLocalGLTFMaterial::getFilename()
{
return mFilename;
}
std::string LLLocalGLTFMaterial::getShortName()
{
return mShortName;
}
LLUUID LLLocalGLTFMaterial::getTrackingID()
{
return mTrackingID;
}
LLUUID LLLocalGLTFMaterial::getWorldID()
{
return mWorldID;
}
bool LLLocalGLTFMaterial::getValid()
{
return mValid;
}
/* update functions */
bool LLLocalGLTFMaterial::updateSelf()
{
bool updated = false;
if (mLinkStatus == LS_ON)
{
// verifying that the file exists
if (gDirUtilp->fileExists(mFilename))
{
// verifying that the file has indeed been modified
#ifndef LL_WINDOWS
const std::time_t temp_time = boost::filesystem::last_write_time(boost::filesystem::path(mFilename));
#else
const std::time_t temp_time = boost::filesystem::last_write_time(boost::filesystem::path(utf8str_to_utf16str(mFilename)));
#endif
LLSD new_last_modified = asctime(localtime(&temp_time));
if (mLastModified.asString() != new_last_modified.asString())
{
LLPointer<LLGLTFMaterial> raw_material = new LLGLTFMaterial();
if (loadMaterial(raw_material))
{
// decode is successful, we can safely proceed.
if (mWorldID.isNull())
{
mWorldID.generate();
}
mLastModified = new_last_modified;
// will replace material if it already exists
gGLTFMaterialList.addMaterial(mWorldID, raw_material);
mUpdateRetries = LL_LOCAL_UPDATE_RETRIES;
updated = true;
}
// if decoding failed, we get here and it will attempt to decode it in the next cycles
// until mUpdateRetries runs out. this is done because some software lock the material while writing to it
else
{
if (mUpdateRetries)
{
mUpdateRetries--;
}
else
{
LL_WARNS() << "During the update process the following file was found" << "\n"
<< "but could not be opened or decoded for " << LL_LOCAL_UPDATE_RETRIES << " attempts." << "\n"
<< "Filename: " << mFilename << "\n"
<< "Disabling further update attempts for this file." << LL_ENDL;
LLSD notif_args;
notif_args["FNAME"] = mFilename;
notif_args["NRETRIES"] = LL_LOCAL_UPDATE_RETRIES;
LLNotificationsUtil::add("LocalBitmapsUpdateFailedFinal", notif_args);
mLinkStatus = LS_BROKEN;
}
}
}
} // end if file exists
else
{
LL_WARNS() << "During the update process, the following file was not found." << "\n"
<< "Filename: " << mFilename << "\n"
<< "Disabling further update attempts for this file." << LL_ENDL;
LLSD notif_args;
notif_args["FNAME"] = mFilename;
LLNotificationsUtil::add("LocalBitmapsUpdateFileNotFound", notif_args);
mLinkStatus = LS_BROKEN;
}
}
return updated;
}
bool LLLocalGLTFMaterial::loadMaterial(LLPointer<LLGLTFMaterial> mat)
{
bool decode_successful = false;
switch (mExtension)
{
case ET_MATERIAL_GLTF:
case ET_MATERIAL_GLB:
{
tinygltf::TinyGLTF loader;
std::string error_msg;
std::string warn_msg;
tinygltf::Model model_in;
std::string filename_lc = mFilename;
LLStringUtil::toLower(filename_lc);
// Load a tinygltf model fom a file. Assumes that the input filename has already been
// been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish.
if (std::string::npos == filename_lc.rfind(".gltf"))
{ // file is binary
decode_successful = loader.LoadBinaryFromFile(&model_in, &error_msg, &warn_msg, filename_lc);
}
else
{ // file is ascii
decode_successful = loader.LoadASCIIFromFile(&model_in, &error_msg, &warn_msg, filename_lc);
}
if (!decode_successful)
{
LL_WARNS() << "Cannot Upload Material, error: " << error_msg
<< ", warning:" << warn_msg
<< " file: " << mFilename
<< LL_ENDL;
break;
}
if (model_in.materials.empty())
{
// materials are missing
LL_WARNS() << "Cannot Upload Material, Material missing, " << mFilename << LL_ENDL;
decode_successful = false;
break;
}
// sets everything, but textures will have inaccurate ids
LLTinyGLTFHelper::setFromModel(mat, model_in);
std::string folder = gDirUtilp->getDirName(filename_lc);
tinygltf::Material material_in = model_in.materials[0];
// get albedo texture
LLPointer<LLImageRaw> albedo_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.baseColorTexture.index);
// get normal map
LLPointer<LLImageRaw> normal_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.normalTexture.index);
// get metallic-roughness texture
LLPointer<LLImageRaw> mr_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.pbrMetallicRoughness.metallicRoughnessTexture.index);
// get emissive texture
LLPointer<LLImageRaw> emissive_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.emissiveTexture.index);
// get occlusion map if needed
LLPointer<LLImageRaw> occlusion_img;
if (material_in.occlusionTexture.index != material_in.pbrMetallicRoughness.metallicRoughnessTexture.index)
{
occlusion_img = LLTinyGLTFHelper::getTexture(folder, model_in, material_in.occlusionTexture.index);
}
// todo: pass it into local bitmaps?
LLTinyGLTFHelper::initFetchedTextures(material_in,
albedo_img, normal_img, mr_img, emissive_img, occlusion_img,
mAlbedoFetched, mNormalFetched, mMRFetched, mEmissiveFetched);
if (mAlbedoFetched)
{
mat->mAlbedoId = mAlbedoFetched->getID();
}
if (mNormalFetched)
{
mat->mNormalId = mNormalFetched->getID();
}
if (mMRFetched)
{
mat->mMetallicRoughnessId = mMRFetched->getID();
}
if (mEmissiveFetched)
{
mat->mEmissiveId = mEmissiveFetched->getID();
}
break;
}
default:
{
// separating this into -several- LL_WARNS() calls because in the extremely unlikely case that this happens
// accessing mFilename and any other object properties might very well crash the viewer.
// getting here should be impossible, or there's been a pretty serious bug.
LL_WARNS() << "During a decode attempt, the following local material had no properly assigned extension." << LL_ENDL;
LL_WARNS() << "Filename: " << mFilename << LL_ENDL;
LL_WARNS() << "Disabling further update attempts for this file." << LL_ENDL;
mLinkStatus = LS_BROKEN;
}
}
return decode_successful;
}
/*=======================================*/
/* LLLocalGLTFMaterialTimer: timer class */
/*=======================================*/
LLLocalGLTFMaterialTimer::LLLocalGLTFMaterialTimer() : LLEventTimer(LL_LOCAL_TIMER_HEARTBEAT)
{
}
LLLocalGLTFMaterialTimer::~LLLocalGLTFMaterialTimer()
{
}
void LLLocalGLTFMaterialTimer::startTimer()
{
mEventTimer.start();
}
void LLLocalGLTFMaterialTimer::stopTimer()
{
mEventTimer.stop();
}
bool LLLocalGLTFMaterialTimer::isRunning()
{
return mEventTimer.getStarted();
}
BOOL LLLocalGLTFMaterialTimer::tick()
{
// todo: do on idle? No point in timer
LLLocalGLTFMaterialMgr::getInstance()->doUpdates();
return FALSE;
}
/*=======================================*/
/* LLLocalGLTFMaterialMgr: manager class */
/*=======================================*/
LLLocalGLTFMaterialMgr::LLLocalGLTFMaterialMgr()
{
}
LLLocalGLTFMaterialMgr::~LLLocalGLTFMaterialMgr()
{
std::for_each(mMaterialList.begin(), mMaterialList.end(), DeletePointer());
mMaterialList.clear();
}
bool LLLocalGLTFMaterialMgr::addUnit()
{
bool add_successful = false;
LLFilePicker& picker = LLFilePicker::instance();
if (picker.getMultipleOpenFiles(LLFilePicker::FFLOAD_MATERIAL))
{
mTimer.stopTimer();
std::string filename = picker.getFirstFile();
while (!filename.empty())
{
add_successful |= addUnit(filename);
filename = picker.getNextFile();
}
mTimer.startTimer();
}
return add_successful;
}
bool LLLocalGLTFMaterialMgr::addUnit(const std::vector<std::string>& filenames)
{
bool add_successful = false;
std::vector<std::string>::const_iterator iter = filenames.begin();
while (iter != filenames.end())
{
if (!iter->empty())
{
add_successful |= addUnit(*iter);
}
iter++;
}
return add_successful;
}
bool LLLocalGLTFMaterialMgr::addUnit(const std::string& filename)
{
LLLocalGLTFMaterial* unit = new LLLocalGLTFMaterial(filename);
if (unit->getValid())
{
mMaterialList.push_back(unit);
return true;
}
else
{
LL_WARNS() << "Attempted to add invalid or unreadable image file, attempt cancelled.\n"
<< "Filename: " << filename << LL_ENDL;
LLSD notif_args;
notif_args["FNAME"] = filename;
LLNotificationsUtil::add("LocalGLTFVerifyFail", notif_args);
delete unit;
unit = NULL;
return false;
}
}
void LLLocalGLTFMaterialMgr::delUnit(LLUUID tracking_id)
{
if (!mMaterialList.empty())
{
std::vector<LLLocalGLTFMaterial*> to_delete;
for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++)
{ /* finding which ones we want deleted and making a separate list */
LLLocalGLTFMaterial* unit = *iter;
if (unit->getTrackingID() == tracking_id)
{
to_delete.push_back(unit);
}
}
for (std::vector<LLLocalGLTFMaterial*>::iterator del_iter = to_delete.begin();
del_iter != to_delete.end(); del_iter++)
{ /* iterating over a temporary list, hence preserving the iterator validity while deleting. */
LLLocalGLTFMaterial* unit = *del_iter;
mMaterialList.remove(unit);
delete unit;
unit = NULL;
}
}
}
LLUUID LLLocalGLTFMaterialMgr::getWorldID(LLUUID tracking_id)
{
LLUUID world_id = LLUUID::null;
for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++)
{
LLLocalGLTFMaterial* unit = *iter;
if (unit->getTrackingID() == tracking_id)
{
world_id = unit->getWorldID();
}
}
return world_id;
}
bool LLLocalGLTFMaterialMgr::isLocal(const LLUUID world_id)
{
for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++)
{
LLLocalGLTFMaterial* unit = *iter;
if (unit->getWorldID() == world_id)
{
return true;
}
}
return false;
}
std::string LLLocalGLTFMaterialMgr::getFilename(LLUUID tracking_id)
{
std::string filename = "";
for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++)
{
LLLocalGLTFMaterial* unit = *iter;
if (unit->getTrackingID() == tracking_id)
{
filename = unit->getFilename();
}
}
return filename;
}
// probably shouldn't be here, but at the moment this mirrors lllocalbitmaps
void LLLocalGLTFMaterialMgr::feedScrollList(LLScrollListCtrl* ctrl)
{
if (ctrl)
{
if (!mMaterialList.empty())
{
std::string icon_name = LLInventoryIcon::getIconName(
LLAssetType::AT_MATERIAL,
LLInventoryType::IT_NONE);
for (local_list_iter iter = mMaterialList.begin();
iter != mMaterialList.end(); iter++)
{
LLSD element;
element["columns"][0]["column"] = "icon";
element["columns"][0]["type"] = "icon";
element["columns"][0]["value"] = icon_name;
element["columns"][1]["column"] = "unit_name";
element["columns"][1]["type"] = "text";
element["columns"][1]["value"] = (*iter)->getShortName();
LLSD data;
data["id"] = (*iter)->getTrackingID();
data["type"] = (S32)LLAssetType::AT_MATERIAL;
element["value"] = data;
ctrl->addElement(element);
}
}
}
}
void LLLocalGLTFMaterialMgr::doUpdates()
{
// preventing theoretical overlap in cases with huge number of loaded images.
mTimer.stopTimer();
for (local_list_iter iter = mMaterialList.begin(); iter != mMaterialList.end(); iter++)
{
(*iter)->updateSelf();
}
mTimer.startTimer();
}
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