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/**
* @file lllandmarkactions.h
* @brief LLLandmark class declaration
*
* $LicenseInfo:firstyear=2000&license=viewergpl$
*
* Copyright (c) 2000-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLLANDMARKACTIONS_H
#define LL_LLLANDMARKACTIONS_H
#include "llinventorymodel.h"
/**
* @brief Provides helper functions to manage landmarks
*/
class LLLandmarkActions
{
public:
typedef boost::function<void(std::string& slurl)> slurl_callback_t;
/**
* @brief Fetches landmark LLViewerInventoryItems for the given landmark name.
*/
static LLInventoryModel::item_array_t fetchLandmarksByName(std::string& name, BOOL if_use_substring);
/**
* @brief Checks whether landmark exists for current parcel.
*/
static bool landmarkAlreadyExists();
/**
* @brief Searches landmark for parcel agent is currently in.
* @return Returns landmark for agent parcel or NULL.
*
* *TODO: dzaporozhan: There can be many landmarks for single parcel.
*/
static LLViewerInventoryItem* findLandmarkForAgentParcel();
/**
* @brief Checks whether agent has rights to create landmark for current parcel.
*/
static bool canCreateLandmarkHere();
/**
* @brief Creates landmark for current parcel.
*/
static void createLandmarkHere();
/**
* @brief Creates landmark for current parcel.
*/
static void createLandmarkHere(
const std::string& name,
const std::string& desc,
const LLUUID& folder_id);
/**
* @brief Trying to find in inventory a landmark of the current parcel.
* Normally items should contain only one item,
* because we can create the only landmark per parcel according to Navigation spec.
*/
static void collectParcelLandmark(LLInventoryModel::item_array_t& items);
/**
* @brief Creates SLURL for given global position.
*/
static void getSLURLfromPosGlobal(const LLVector3d& global_pos, slurl_callback_t cb, bool escaped = true);
/**
* @brief Gets landmark global position specified by inventory LLUUID.
* Found position is placed into "posGlobal" variable.
*.
* @return - true if specified item exists in Inventory and an appropriate landmark found.
* and its position is known, false otherwise.
*/
// *TODO: mantipov: profide callback for cases, when Landmark is not loaded yet.
static bool getLandmarkGlobalPos(const LLUUID& landmarkInventoryItemID, LLVector3d& posGlobal);
private:
LLLandmarkActions();
LLLandmarkActions(const LLLandmarkActions&);
static void onRegionResponse(slurl_callback_t cb,
const LLVector3d& global_pos,
bool escaped,
U64 region_handle,
const std::string& url,
const LLUUID& snapshot_id,
bool teleport);
};
#endif //LL_LLLANDMARKACTIONS_H
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