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|
/**
* @file llkeyconflict.cpp
* @brief
*
* $LicenseInfo:firstyear=2019&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2019, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
/*
* App-wide preferences. Note that these are not per-user,
* because we need to load many preferences before we have
* a login name.
*/
#include "llviewerprecompiledheaders.h"
#include "llkeyconflict.h"
#include "llinitparam.h"
#include "llkeyboard.h"
#include "llviewercontrol.h"
#include "llviewerinput.h"
#include "llxuiparser.h"
//#include "llstring.h"
static const std::string saved_settings_key_controls[] = { "placeholder" };
// LLKeyboard::stringFromMask is meant for UI and is OS dependent,
// so this class uses it's own version
std::string string_from_mask(MASK mask)
{
std::string res;
if ((mask & MASK_CONTROL) != 0)
{
res = "CTL";
}
if ((mask & MASK_ALT) != 0)
{
if (!res.empty()) res += "_";
res += "ALT";
}
if ((mask & MASK_SHIFT) != 0)
{
if (!res.empty()) res += "_";
res += "SHIFT";
}
if (mask == MASK_NONE)
{
res = "NONE";
}
return res;
}
std::string string_from_mouse(EMouseClickType click)
{
std::string res;
switch (click)
{
case CLICK_LEFT:
res = "LMB";
break;
case CLICK_MIDDLE:
res = "MMB";
break;
case CLICK_RIGHT:
res = "RMB";
break;
case CLICK_BUTTON4:
res = "MB4";
break;
case CLICK_BUTTON5:
res = "MB5";
break;
case CLICK_DOUBLELEFT:
res = "Double LMB";
break;
default:
break;
}
return res;
}
EMouseClickType mouse_from_string(const std::string& input)
{
if (input == "LMB")
{
return CLICK_LEFT;
}
if (input == "MMB")
{
return CLICK_MIDDLE;
}
if (input == "RMB")
{
return CLICK_RIGHT;
}
if (input == "MB4")
{
return CLICK_BUTTON4;
}
if (input == "MB5")
{
return CLICK_BUTTON5;
}
return CLICK_NONE;
}
// LLKeyConflictHandler
LLKeyConflictHandler::LLKeyConflictHandler()
: mHasUnsavedChanges(false)
{
}
LLKeyConflictHandler::LLKeyConflictHandler(ESourceMode mode)
: mHasUnsavedChanges(false),
mLoadMode(mode)
{
loadFromSettings(mode);
}
bool LLKeyConflictHandler::canHandleControl(const std::string &control_name, EMouseClickType mouse_ind, KEY key, MASK mask)
{
return mControlsMap[control_name].canHandle(mouse_ind, key, mask);
}
bool LLKeyConflictHandler::canHandleKey(const std::string &control_name, KEY key, MASK mask)
{
return canHandleControl(control_name, CLICK_NONE, key, mask);
}
bool LLKeyConflictHandler::canHandleMouse(const std::string &control_name, EMouseClickType mouse_ind, MASK mask)
{
return canHandleControl(control_name, mouse_ind, KEY_NONE, mask);
}
bool LLKeyConflictHandler::canHandleMouse(const std::string &control_name, S32 mouse_ind, MASK mask)
{
return canHandleControl(control_name, (EMouseClickType)mouse_ind, KEY_NONE, mask);
}
bool LLKeyConflictHandler::canAssignControl(const std::string &control_name)
{
control_map_t::iterator iter = mControlsMap.find(control_name);
if (iter != mControlsMap.end())
{
return iter->second.mAssignable;
}
// If we don't know this control means it wasn't assigned by user yet and thus is editable
return true;
}
bool LLKeyConflictHandler::registerControl(const std::string &control_name, U32 index, EMouseClickType mouse, KEY key, MASK mask, bool ignore_mask)
{
if (control_name.empty())
{
return false;
}
LLKeyConflict &type_data = mControlsMap[control_name];
if (!type_data.mAssignable)
{
LL_ERRS() << "Error in code, user or system should not be able to change certain controls" << LL_ENDL;
}
LLKeyData data(mouse, key, mask, ignore_mask);
if (type_data.mKeyBind.getKeyData(index) == data)
{
return true;
}
if (removeConflicts(data, type_data.mConflictMask))
{
type_data.mKeyBind.replaceKeyData(data, index);
mHasUnsavedChanges = true;
return true;
}
// control already in use/blocked
return false;
}
LLKeyData LLKeyConflictHandler::getControl(const std::string &control_name, U32 index)
{
if (control_name.empty())
{
return LLKeyData();
}
return mControlsMap[control_name].getKeyData(index);
}
// static
std::string LLKeyConflictHandler::getStringFromKeyData(const LLKeyData& keydata)
{
std::string result;
if (keydata.mMask != MASK_NONE && keydata.mKey != KEY_NONE)
{
result = LLKeyboard::stringFromAccelerator(keydata.mMask, keydata.mKey);
}
else if (keydata.mKey != KEY_NONE)
{
result = LLKeyboard::stringFromKey(keydata.mKey);
}
else if (keydata.mMask != MASK_NONE)
{
result = LLKeyboard::stringFromAccelerator(keydata.mMask);
}
else if (keydata.mIgnoreMasks)
{
result = "acc+";
}
result += string_from_mouse(keydata.mMouse);
return result;
}
std::string LLKeyConflictHandler::getControlString(const std::string &control_name, U32 index)
{
if (control_name.empty())
{
return "";
}
return getStringFromKeyData(mControlsMap[control_name].getKeyData(index));
}
void LLKeyConflictHandler::loadFromControlSettings(const std::string &name)
{
LLControlVariablePtr var = gSavedSettings.getControl(name);
if (var)
{
LLKeyBind bind(var->getValue());
LLKeyConflict key(bind, true, 0);
mControlsMap[name] = key;
}
}
void LLKeyConflictHandler::loadFromSettings(const LLViewerInput::KeyMode& keymode, control_map_t *destination)
{
for (LLInitParam::ParamIterator<LLViewerInput::KeyBinding>::const_iterator it = keymode.bindings.begin(),
end_it = keymode.bindings.end();
it != end_it;
++it)
{
KEY key;
MASK mask;
EMouseClickType mouse = it->mouse.isProvided() ? mouse_from_string(it->mouse) : CLICK_NONE;
bool ignore = it->ignore.isProvided() ? it->ignore.getValue() : false;
if (it->key.getValue().empty())
{
key = KEY_NONE;
}
else
{
LLKeyboard::keyFromString(it->key, &key);
}
LLKeyboard::maskFromString(it->mask, &mask);
// Note: it->command is also the name of UI element, howhever xml we are loading from
// might not know all the commands, so UI will have to know what to fill by its own
LLKeyConflict &type_data = (*destination)[it->command];
type_data.mAssignable = true;
type_data.mKeyBind.addKeyData(mouse, key, mask, ignore);
}
}
bool LLKeyConflictHandler::loadFromSettings(const ESourceMode &load_mode, const std::string &filename, control_map_t *destination)
{
if (filename.empty())
{
return false;
}
bool res = false;
LLViewerInput::Keys keys;
LLSimpleXUIParser parser;
if (parser.readXUI(filename, keys)
&& keys.validateBlock())
{
switch (load_mode)
{
case MODE_FIRST_PERSON:
if (keys.first_person.isProvided())
{
loadFromSettings(keys.first_person, destination);
res = true;
}
break;
case MODE_THIRD_PERSON:
if (keys.third_person.isProvided())
{
loadFromSettings(keys.third_person, destination);
res = true;
}
break;
case MODE_EDIT:
if (keys.edit.isProvided())
{
loadFromSettings(keys.edit, destination);
res = true;
}
break;
case MODE_EDIT_AVATAR:
if (keys.edit_avatar.isProvided())
{
loadFromSettings(keys.edit_avatar, destination);
res = true;
}
break;
case MODE_SITTING:
if (keys.sitting.isProvided())
{
loadFromSettings(keys.sitting, destination);
res = true;
}
break;
default:
break;
}
}
return res;
}
void LLKeyConflictHandler::loadFromSettings(ESourceMode load_mode)
{
mControlsMap.clear();
mDefaultsMap.clear();
// E.X. In case we need placeholder keys for conflict resolution.
generatePlaceholders(load_mode);
if (load_mode == MODE_SAVED_SETTINGS)
{
// load settings clss knows about, but it also possible to load settings by name separately
const S32 size = std::extent<decltype(saved_settings_key_controls)>::value;
for (U32 i = 0; i < size; i++)
{
loadFromControlSettings(saved_settings_key_controls[i]);
}
}
else
{
// load defaults
std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "keys.xml");
if (!loadFromSettings(load_mode, filename, &mDefaultsMap))
{
LL_WARNS() << "Failed to load default settings, aborting" << LL_ENDL;
return;
}
// load user's
filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "keys.xml");
if (!gDirUtilp->fileExists(filename) || loadFromSettings(load_mode, filename, &mControlsMap))
{
// mind placeholders
mControlsMap.insert(mDefaultsMap.begin(), mDefaultsMap.end());
}
}
mLoadMode = load_mode;
}
void LLKeyConflictHandler::saveToSettings()
{
if (mControlsMap.empty())
{
return;
}
if (mLoadMode == MODE_SAVED_SETTINGS)
{
control_map_t::iterator iter = mControlsMap.begin();
control_map_t::iterator end = mControlsMap.end();
for (; iter != end; ++iter)
{
if (iter->first.empty())
{
continue;
}
LLKeyConflict &key = iter->second;
key.mKeyBind.trimEmpty();
if (!key.mAssignable)
{
continue;
}
if (gSavedSettings.controlExists(iter->first))
{
gSavedSettings.setLLSD(iter->first, key.mKeyBind.asLLSD());
}
else if (!key.mKeyBind.empty())
{
// Note: this is currently not in use, might be better for load mechanics to ask for and retain control group
// otherwise settings loaded from other control groups will end in this one
LL_INFOS() << "Creating new keybinding " << iter->first << LL_ENDL;
gSavedSettings.declareLLSD(iter->first, key.mKeyBind.asLLSD(), "comment", LLControlVariable::PERSIST_ALWAYS);
}
}
}
else
{
// loaded full copy of original file
std::string filename = gDirUtilp->findFile("keys.xml",
gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, ""),
gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
LLViewerInput::Keys keys;
LLSimpleXUIParser parser;
if (parser.readXUI(filename, keys)
&& keys.validateBlock())
{
// replace category we edited
// mode is a HACK to correctly reset bindings without reparsing whole file and avoid doing
// own param container (which will face issues with inasseesible members of LLInitParam)
LLViewerInput::KeyMode mode;
LLViewerInput::KeyBinding binding;
control_map_t::iterator iter = mControlsMap.begin();
control_map_t::iterator end = mControlsMap.end();
for (; iter != end; ++iter)
{
// By default xml have (had) up to 6 elements per function
// eventually it will be cleaned up and UI will only shows 3 per function,
// so make sure to cleanup.
// Also this helps in keeping file small.
iter->second.mKeyBind.trimEmpty();
U32 size = iter->second.mKeyBind.getDataCount();
for (U32 i = 0; i < size; ++i)
{
if (iter->first.empty())
{
continue;
}
LLKeyConflict &key = iter->second;
key.mKeyBind.trimEmpty();
if (key.mKeyBind.empty() || !key.mAssignable)
{
continue;
}
LLKeyData data = key.mKeyBind.getKeyData(i);
// Still write empty LLKeyData to make sure we will maintain UI position
if (data.mKey == KEY_NONE)
{
binding.key = "";
}
else
{
// Note: this is UI string, we might want to hardcode our own for 'fixed' use in keys.xml
binding.key = LLKeyboard::stringFromKey(data.mKey);
}
binding.mask = string_from_mask(data.mMask);
binding.mouse.set(string_from_mouse(data.mMouse), true); //set() because 'optional', for compatibility purposes
binding.ignore.set(data.mIgnoreMasks, true);
binding.command = iter->first;
mode.bindings.add(binding);
}
}
switch (mLoadMode)
{
case MODE_FIRST_PERSON:
if (keys.first_person.isProvided())
{
keys.first_person.bindings.set(mode.bindings, true);
}
break;
case MODE_THIRD_PERSON:
if (keys.third_person.isProvided())
{
keys.third_person.bindings.set(mode.bindings, true);
}
break;
case MODE_EDIT:
if (keys.edit.isProvided())
{
keys.edit.bindings.set(mode.bindings, true);
}
break;
case MODE_EDIT_AVATAR:
if (keys.edit_avatar.isProvided())
{
keys.edit_avatar.bindings.set(mode.bindings, true);
}
break;
case MODE_SITTING:
if (keys.sitting.isProvided())
{
keys.sitting.bindings.set(mode.bindings, true);
}
break;
default:
break;
}
// write back to user's xml;
std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "keys.xml");
LLXMLNodePtr output_node = new LLXMLNode("keys", false);
LLXUIParser parser;
parser.writeXUI(output_node, keys);
// Write the resulting XML to file
if (!output_node->isNull())
{
LLFILE *fp = LLFile::fopen(filename, "w");
if (fp != NULL)
{
LLXMLNode::writeHeaderToFile(fp);
output_node->writeToFile(fp);
fclose(fp);
}
}
// Now force a rebind for keyboard
if (gDirUtilp->fileExists(filename))
{
gViewerInput.loadBindingsXML(filename);
}
}
}
mHasUnsavedChanges = false;
}
LLKeyData LLKeyConflictHandler::getDefaultControl(const std::string &control_name, U32 index)
{
if (control_name.empty())
{
return LLKeyData();
}
if (mLoadMode == MODE_SAVED_SETTINGS)
{
LLControlVariablePtr var = gSavedSettings.getControl(control_name);
if (var)
{
return LLKeyBind(var->getDefault()).getKeyData(index);
}
return LLKeyData();
}
else
{
control_map_t::iterator iter = mDefaultsMap.find(control_name);
if (iter != mDefaultsMap.end())
{
return iter->second.mKeyBind.getKeyData(index);
}
return LLKeyData();
}
}
void LLKeyConflictHandler::resetToDefault(const std::string &control_name, U32 index)
{
if (control_name.empty())
{
return;
}
LLKeyData data = getDefaultControl(control_name, index);
if (data != mControlsMap[control_name].getKeyData(index))
{
// reset controls that might have been switched to our current control
removeConflicts(data, mControlsMap[control_name].mConflictMask);
mControlsMap[control_name].setKeyData(data, index);
}
}
void LLKeyConflictHandler::resetToDefaultAndResolve(const std::string &control_name, bool ignore_conflicts)
{
if (control_name.empty())
{
return;
}
if (mLoadMode == MODE_SAVED_SETTINGS)
{
LLControlVariablePtr var = gSavedSettings.getControl(control_name);
if (var)
{
LLKeyBind bind(var->getDefault());
if (!ignore_conflicts)
{
for (S32 i = 0; i < bind.getDataCount(); ++i)
{
removeConflicts(bind.getKeyData(i), mControlsMap[control_name].mConflictMask);
}
}
mControlsMap[control_name].mKeyBind = bind;
}
else
{
mControlsMap[control_name].mKeyBind.clear();
}
}
else
{
control_map_t::iterator iter = mDefaultsMap.find(control_name);
if (iter != mDefaultsMap.end())
{
if (!ignore_conflicts)
{
for (S32 i = 0; i < iter->second.mKeyBind.getDataCount(); ++i)
{
removeConflicts(iter->second.mKeyBind.getKeyData(i), mControlsMap[control_name].mConflictMask);
}
}
mControlsMap[control_name].mKeyBind = iter->second.mKeyBind;
}
else
{
mControlsMap[control_name].mKeyBind.clear();
}
}
}
void LLKeyConflictHandler::resetToDefault(const std::string &control_name)
{
// reset specific binding without ignoring conflicts
resetToDefaultAndResolve(control_name, false);
}
void LLKeyConflictHandler::resetToDefaults(ESourceMode mode)
{
if (mode == MODE_SAVED_SETTINGS)
{
control_map_t::iterator iter = mControlsMap.begin();
control_map_t::iterator end = mControlsMap.end();
for (; iter != end; ++iter)
{
resetToDefaultAndResolve(iter->first, true);
}
}
else
{
mControlsMap.clear();
generatePlaceholders(mode);
mControlsMap.insert(mDefaultsMap.begin(), mDefaultsMap.end());
}
mHasUnsavedChanges = true;
}
void LLKeyConflictHandler::resetToDefaults()
{
if (!empty())
{
resetToDefaults(mLoadMode);
}
else
{
// not optimal since:
// 1. We are not sure that mLoadMode was set
// 2. We are not sure if there are any changes in comparison to default
// 3. We are loading 'current' only to replace it
// but it is reliable and works Todo: consider optimizing.
loadFromSettings(mLoadMode);
resetToDefaults(mLoadMode);
}
}
void LLKeyConflictHandler::clear()
{
mHasUnsavedChanges = false;
mControlsMap.clear();
mDefaultsMap.clear();
}
void LLKeyConflictHandler::resetKeyboardBindings()
{
std::string filename = gDirUtilp->findFile("keys.xml",
gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, ""),
gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
gViewerInput.loadBindingsXML(filename);
}
void LLKeyConflictHandler::generatePlaceholders(ESourceMode load_mode)
{
// These controls are meant to cause conflicts when user tries to assign same control somewhere else
// also this can be used to pre-record controls that should not conflict or to assign conflict groups/masks
/*registerTemporaryControl(CONTROL_RESERVED_MENU, CLICK_RIGHT, KEY_NONE, MASK_NONE, 0);
registerTemporaryControl(CONTROL_DELETE, CLICK_NONE, KEY_DELETE, MASK_NONE, 0);*/
}
bool LLKeyConflictHandler::removeConflicts(const LLKeyData &data, const U32 &conlict_mask)
{
if (conlict_mask == CONFLICT_NOTHING)
{
// Can't conflict
return true;
}
std::map<std::string, S32> conflict_list;
control_map_t::iterator cntrl_iter = mControlsMap.begin();
control_map_t::iterator cntrl_end = mControlsMap.end();
for (; cntrl_iter != cntrl_end; ++cntrl_iter)
{
S32 index = cntrl_iter->second.mKeyBind.findKeyData(data);
if (index >= 0
&& cntrl_iter->second.mConflictMask != CONFLICT_NOTHING
&& (cntrl_iter->second.mConflictMask & conlict_mask) != 0)
{
if (cntrl_iter->second.mAssignable)
{
// Potentially we can have multiple conflict flags conflicting
// including unassignable keys.
// So record the conflict and find all others before doing any changes.
// Assume that there is only one conflict per bind
conflict_list[cntrl_iter->first] = index;
}
else
{
return false;
}
}
}
std::map<std::string, S32>::iterator cnflct_iter = conflict_list.begin();
std::map<std::string, S32>::iterator cnflct_end = conflict_list.end();
for (; cnflct_iter != cnflct_end; ++cnflct_iter)
{
mControlsMap[cnflct_iter->first].mKeyBind.resetKeyData(cnflct_iter->second);
}
return true;
}
void LLKeyConflictHandler::registerTemporaryControl(const std::string &control_name, EMouseClickType mouse, KEY key, MASK mask, U32 conflict_mask)
{
LLKeyConflict *type_data = &mControlsMap[control_name];
type_data->mAssignable = false;
type_data->mConflictMask = conflict_mask;
type_data->mKeyBind.addKeyData(mouse, key, mask, false);
}
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