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/**
* @file llinventorypanel.h
* @brief LLInventoryPanel
* class definition
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYPANEL_H
#define LL_LLINVENTORYPANEL_H
#include "llassetstorage.h"
#include "lldarray.h"
#include "llfloater.h"
#include "llinventory.h"
#include "llinventoryfilter.h"
#include "llfolderview.h"
#include "llinventorymodel.h"
#include "lluictrlfactory.h"
#include <set>
class LLFolderViewItem;
class LLInventoryFilter;
class LLInventoryModel;
class LLInvFVBridge;
class LLInventoryFVBridgeBuilder;
class LLMenuBarGL;
class LLCheckBoxCtrl;
class LLSpinCtrl;
class LLScrollContainer;
class LLTextBox;
class LLIconCtrl;
class LLSaveFolderState;
class LLFilterEditor;
class LLTabContainer;
class LLInventoryPanel : public LLPanel
{
public:
static const std::string DEFAULT_SORT_ORDER;
static const std::string RECENTITEMS_SORT_ORDER;
static const std::string INHERIT_SORT_ORDER;
struct Filter : public LLInitParam::Block<Filter>
{
Optional<U32> sort_order;
Optional<U32> types;
Optional<std::string> search_string;
Filter()
: sort_order("sort_order"),
types("types", 0xffffffff),
search_string("search_string")
{}
};
struct Params
: public LLInitParam::Block<Params, LLPanel::Params>
{
Optional<std::string> sort_order_setting;
Optional<LLInventoryModel*> inventory;
Optional<bool> allow_multi_select;
Optional<Filter> filter;
Optional<std::string> start_folder;
Params()
: sort_order_setting("sort_order_setting"),
inventory("", &gInventory),
allow_multi_select("allow_multi_select", true),
filter("filter"),
start_folder("start_folder")
{}
};
protected:
LLInventoryPanel(const Params&);
friend class LLUICtrlFactory;
public:
virtual ~LLInventoryPanel();
LLInventoryModel* getModel() { return mInventory; }
BOOL postBuild();
// LLView methods
void draw();
BOOL handleHover(S32 x, S32 y, MASK mask);
BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
// LLUICtrl methods
/*virtual*/ void onFocusLost();
/*virtual*/ void onFocusReceived();
// Call this method to set the selection.
void openAllFolders();
void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus);
void setSelectCallback(const LLFolderView::signal_t::slot_type& cb) { if (mFolders) mFolders->setSelectCallback(cb); }
void clearSelection();
LLInventoryFilter* getFilter();
void setFilterTypes(U64 filter, BOOL filter_for_categories = FALSE); // if filter_for_categories is true, operate on folder preferred asset type
U32 getFilterTypes() const { return mFolders->getFilterTypes(); }
void setFilterPermMask(PermissionMask filter_perm_mask);
U32 getFilterPermMask() const { return mFolders->getFilterPermissions(); }
void setFilterSubString(const std::string& string);
const std::string getFilterSubString() { return mFolders->getFilterSubString(); }
void setSortOrder(U32 order);
U32 getSortOrder() { return mFolders->getSortOrder(); }
void setSinceLogoff(BOOL sl);
void setHoursAgo(U32 hours);
BOOL getSinceLogoff();
void setShowFolderState(LLInventoryFilter::EFolderShow show);
LLInventoryFilter::EFolderShow getShowFolderState();
void setAllowMultiSelect(BOOL allow) { mFolders->setAllowMultiSelect(allow); }
// This method is called when something has changed about the inventory.
void modelChanged(U32 mask);
LLFolderView* getRootFolder() { return mFolders; }
LLScrollContainer* getScrollableContainer() { return mScroller; }
void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
// Callbacks
void doToSelected(const LLSD& userdata);
void doCreate(const LLSD& userdata);
bool beginIMSession();
bool attachObject(const LLSD& userdata);
// DEBUG ONLY:
static void dumpSelectionInformation(void* user_data);
void openSelected();
void unSelectAll() { mFolders->setSelection(NULL, FALSE, FALSE); }
private:
// Given the id and the parent, build all of the folder views.
void rebuildViewsFor(const LLUUID& id);
virtual void buildNewViews(const LLUUID& id); // made virtual to support derived classes. EXT-719
protected:
void defaultOpenInventory(); // open the first level of inventory
LLInventoryModel* mInventory;
LLInventoryObserver* mInventoryObserver;
BOOL mAllowMultiSelect;
std::string mSortOrderSetting;
LLFolderView* mFolders;
LLScrollContainer* mScroller;
/**
* Pointer to LLInventoryFVBridgeBuilder.
*
* It is set in LLInventoryPanel's constructor and can be overridden in derived classes with
* another implementation.
* Take into account it will not be deleted by LLInventoryPanel itself.
*/
const LLInventoryFVBridgeBuilder* mInvFVBridgeBuilder;
//--------------------------------------------------------------------
// Initialization routines for building up the UI ("views")
//--------------------------------------------------------------------
public:
BOOL getIsViewsInitialized() const { return mViewsInitialized; }
private:
// Builds the UI. Call this once the inventory is usable.
void initializeViews();
BOOL mBuildDefaultHierarchy; // default inventory hierarchy should be created in postBuild()
BOOL mViewsInitialized; // Views have been generated
// UUID of category from which hierarchy should be built. Set with the
// "start_folder" xml property. Default is LLUUID::null that means total Inventory hierarchy.
std::string mStartFolderString;
LLUUID mStartFolderID;
};
#endif // LL_LLINVENTORYPANEL_H
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