1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
|
/**
* @file llinventorypanel.h
* @brief LLInventoryPanel
* class definition
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYPANEL_H
#define LL_LLINVENTORYPANEL_H
#include "llassetstorage.h"
#include "lldarray.h"
#include "llfloater.h"
#include "llinventory.h"
#include "llinventoryfilter.h"
#include "llfolderview.h"
#include "llinventorymodel.h"
#include "lluictrlfactory.h"
#include <set>
class LLFolderViewItem;
class LLInventoryFilter;
class LLInventoryModel;
class LLInvFVBridge;
class LLInventoryFVBridgeBuilder;
class LLMenuBarGL;
class LLCheckBoxCtrl;
class LLSpinCtrl;
class LLScrollContainer;
class LLTextBox;
class LLIconCtrl;
class LLSaveFolderState;
class LLFilterEditor;
class LLTabContainer;
class LLInventoryPanel : public LLPanel
{
//--------------------------------------------------------------------
// Data
//--------------------------------------------------------------------
public:
struct Filter : public LLInitParam::Block<Filter>
{
Optional<U32> sort_order;
Optional<U32> types;
Optional<std::string> search_string;
Filter()
: sort_order("sort_order"),
types("types", 0xffffffff),
search_string("search_string")
{}
};
struct Params
: public LLInitParam::Block<Params, LLPanel::Params>
{
Optional<std::string> sort_order_setting;
Optional<LLInventoryModel*> inventory;
Optional<bool> allow_multi_select;
Optional<bool> show_item_link_overlays;
Optional<Filter> filter;
Optional<std::string> start_folder;
Optional<bool> use_label_suffix;
Params()
: sort_order_setting("sort_order_setting"),
inventory("", &gInventory),
allow_multi_select("allow_multi_select", true),
show_item_link_overlays("show_item_link_overlays", false),
filter("filter"),
start_folder("start_folder"),
use_label_suffix("use_label_suffix", true)
{}
};
//--------------------------------------------------------------------
// Initialization
//--------------------------------------------------------------------
protected:
LLInventoryPanel(const Params&);
void initFromParams(const Params&);
friend class LLUICtrlFactory;
public:
virtual ~LLInventoryPanel();
public:
LLInventoryModel* getModel() { return mInventory; }
// LLView methods
void draw();
BOOL handleHover(S32 x, S32 y, MASK mask);
BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
void onMouseEnter(S32 x, S32 y, MASK mask);
void onMouseLeave(S32 x, S32 y, MASK mask);
// LLUICtrl methods
/*virtual*/ void onFocusLost();
/*virtual*/ void onFocusReceived();
// Call this method to set the selection.
void openAllFolders();
void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus);
void setSelectCallback(const LLFolderView::signal_t::slot_type& cb);
void clearSelection();
LLInventoryFilter* getFilter();
void setFilterTypes(U64 filter, LLInventoryFilter::EFilterType = LLInventoryFilter::FILTERTYPE_OBJECT);
U32 getFilterObjectTypes() const { return mFolderRoot->getFilterObjectTypes(); }
void setFilterPermMask(PermissionMask filter_perm_mask);
U32 getFilterPermMask() const { return mFolderRoot->getFilterPermissions(); }
void setFilterSubString(const std::string& string);
const std::string getFilterSubString() { return mFolderRoot->getFilterSubString(); }
void setSinceLogoff(BOOL sl);
void setHoursAgo(U32 hours);
BOOL getSinceLogoff();
void setIncludeLinks(BOOL include_links);
void setShowFolderState(LLInventoryFilter::EFolderShow show);
LLInventoryFilter::EFolderShow getShowFolderState();
void setAllowMultiSelect(BOOL allow) { mFolderRoot->setAllowMultiSelect(allow); }
// This method is called when something has changed about the inventory.
void modelChanged(U32 mask);
LLFolderView* getRootFolder() { return mFolderRoot; }
LLScrollContainer* getScrollableContainer() { return mScroller; }
void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
// Callbacks
void doToSelected(const LLSD& userdata);
void doCreate(const LLSD& userdata);
bool beginIMSession();
bool attachObject(const LLSD& userdata);
// DEBUG ONLY:
static void dumpSelectionInformation(void* user_data);
void openSelected();
void unSelectAll() { mFolderRoot->setSelection(NULL, FALSE, FALSE); }
static void onIdle(void* user_data);
// Find whichever inventory panel is active / on top.
// "Auto_open" determines if we open an inventory panel if none are open.
static LLInventoryPanel *getActiveInventoryPanel(BOOL auto_open = TRUE);
protected:
void openStartFolderOrMyInventory(); // open the first level of inventory
LLInventoryModel* mInventory;
LLInventoryObserver* mInventoryObserver;
BOOL mAllowMultiSelect;
BOOL mShowItemLinkOverlays; // Shows link graphic over inventory item icons
LLFolderView* mFolderRoot;
LLScrollContainer* mScroller;
/**
* Pointer to LLInventoryFVBridgeBuilder.
*
* It is set in LLInventoryPanel's constructor and can be overridden in derived classes with
* another implementation.
* Take into account it will not be deleted by LLInventoryPanel itself.
*/
const LLInventoryFVBridgeBuilder* mInvFVBridgeBuilder;
//--------------------------------------------------------------------
// Sorting
//--------------------------------------------------------------------
public:
static const std::string DEFAULT_SORT_ORDER;
static const std::string RECENTITEMS_SORT_ORDER;
static const std::string INHERIT_SORT_ORDER;
void setSortOrder(U32 order);
U32 getSortOrder() const { return mFolderRoot->getSortOrder(); }
private:
std::string mSortOrderSetting;
//--------------------------------------------------------------------
// Hidden folders
//--------------------------------------------------------------------
public:
void addHideFolderType(LLFolderType::EType folder_type);
protected:
BOOL getIsHiddenFolderType(LLFolderType::EType folder_type) const;
private:
std::vector<LLFolderType::EType> mHiddenFolderTypes;
//--------------------------------------------------------------------
// Initialization routines for building up the UI ("views")
//--------------------------------------------------------------------
public:
BOOL getIsViewsInitialized() const { return mViewsInitialized; }
const LLUUID& getStartFolderID() const { return mStartFolderID; }
const std::string& getStartFolderString() { return mStartFolderString; }
protected:
// Builds the UI. Call this once the inventory is usable.
void initializeViews();
void rebuildViewsFor(const LLUUID& id); // Given the id and the parent, build all of the folder views.
virtual void buildNewViews(const LLUUID& id);
private:
BOOL mBuildDefaultHierarchy; // default inventory hierarchy should be created in postBuild()
BOOL mViewsInitialized; // Views have been generated
// UUID of category from which hierarchy should be built. Set with the
// "start_folder" xml property. Default is LLUUID::null that means total Inventory hierarchy.
std::string mStartFolderString;
LLUUID mStartFolderID;
};
#endif // LL_LLINVENTORYPANEL_H
|