1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
|
/**
* @file llinventorypanel.h
* @brief LLInventoryPanel
* class definition
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYPANEL_H
#define LL_LLINVENTORYPANEL_H
#include "llassetstorage.h"
#include "llfolderviewitem.h"
#include "llfolderviewmodelinventory.h"
#include "llfloater.h"
#include "llinventory.h"
#include "llinventoryfilter.h"
#include "llinventorymodel.h"
#include "llscrollcontainer.h"
#include "lluictrlfactory.h"
#include <set>
class LLInvFVBridge;
class LLInventoryFolderViewModelBuilder;
class LLInvPanelComplObserver;
class LLFolderViewModelInventory;
class LLFolderViewGroupedItemBridge;
namespace LLInitParam
{
template<>
struct TypeValues<LLFolderType::EType> : public TypeValuesHelper<LLFolderType::EType>
{
static void declareValues();
};
}
class LLInventoryPanel : public LLPanel
{
//--------------------------------------------------------------------
// Data
//--------------------------------------------------------------------
public:
struct Filter : public LLInitParam::Block<Filter>
{
Optional<U32> sort_order;
Optional<U32> types;
Optional<std::string> search_string;
Filter()
: sort_order("sort_order"),
types("types", 0xffffffff),
search_string("search_string")
{}
};
struct StartFolder : public LLInitParam::ChoiceBlock<StartFolder>
{
Alternative<std::string> name;
Alternative<LLUUID> id;
Alternative<LLFolderType::EType> type;
StartFolder()
: name("name"),
id("id"),
type("type")
{}
};
struct Params
: public LLInitParam::Block<Params, LLPanel::Params>
{
Optional<std::string> sort_order_setting;
Optional<LLInventoryModel*> inventory;
Optional<bool> allow_multi_select;
Optional<bool> allow_drag;
Optional<bool> show_item_link_overlays;
Optional<Filter> filter;
Optional<StartFolder> start_folder;
Optional<bool> use_label_suffix;
Optional<bool> show_empty_message;
Optional<bool> suppress_folder_menu;
Optional<bool> show_root_folder;
Optional<bool> allow_drop_on_root;
Optional<bool> use_marketplace_folders;
Optional<LLScrollContainer::Params> scroll;
Optional<bool> accepts_drag_and_drop;
Optional<LLFolderView::Params> folder_view;
Optional<LLFolderViewFolder::Params> folder;
Optional<LLFolderViewItem::Params> item;
// All item and folder views will be initialized on init if true (default)
// Will initialize on visibility change otherwise.
Optional<bool> preinitialize_views;
Params()
: sort_order_setting("sort_order_setting"),
inventory("", &gInventory),
allow_multi_select("allow_multi_select", true),
allow_drag("allow_drag", true),
show_item_link_overlays("show_item_link_overlays", false),
suppress_folder_menu("suppress_folder_menu", false),
filter("filter"),
start_folder("start_folder"),
use_label_suffix("use_label_suffix", true),
show_empty_message("show_empty_message", true),
show_root_folder("show_root_folder", false),
allow_drop_on_root("allow_drop_on_root", true),
use_marketplace_folders("use_marketplace_folders", false),
scroll("scroll"),
accepts_drag_and_drop("accepts_drag_and_drop"),
folder_view("folder_view"),
folder("folder"),
item("item"),
preinitialize_views("preinitialize_views", true)
{}
};
struct InventoryState : public LLInitParam::Block<InventoryState>
{
Mandatory<LLInventoryFilter::Params> filter;
Mandatory<LLInventorySort::Params> sort;
};
//--------------------------------------------------------------------
// Initialization
//--------------------------------------------------------------------
protected:
LLInventoryPanel(const Params&);
void initFromParams(const Params&);
friend class LLUICtrlFactory;
public:
virtual ~LLInventoryPanel();
public:
typedef std::set<LLFolderViewItem*> selected_items_t;
LLInventoryModel* getModel() { return mInventory; }
LLFolderViewModelInventory& getRootViewModel() { return mInventoryViewModel; }
// LLView methods
/*virtual*/ void onVisibilityChange(BOOL new_visibility) override;
void draw() override;
/*virtual*/ BOOL handleKeyHere( KEY key, MASK mask ) override;
BOOL handleHover(S32 x, S32 y, MASK mask) override;
/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg) override;
BOOL handleToolTip(S32 x, S32 y, MASK mask) override;
// LLUICtrl methods
/*virtual*/ void onFocusLost() override;
/*virtual*/ void onFocusReceived() override;
void onFolderOpening(const LLUUID &id);
// LLBadgeHolder methods
bool addBadge(LLBadge * badge) override;
// Call this method to set the selection.
void openAllFolders();
void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus);
void setSelectCallback(const boost::function<void (const std::deque<LLFolderViewItem*>& items, BOOL user_action)>& cb);
void clearSelection();
selected_items_t getSelectedItems() const;
bool isSelectionRemovable();
LLInventoryFilter& getFilter();
const LLInventoryFilter& getFilter() const;
void setFilterTypes(U64 filter, LLInventoryFilter::EFilterType = LLInventoryFilter::FILTERTYPE_OBJECT);
void setFilterWorn();
U32 getFilterObjectTypes() const;
void setFilterPermMask(PermissionMask filter_perm_mask);
U32 getFilterPermMask() const;
void setFilterWearableTypes(U64 filter);
void setFilterSettingsTypes(U64 filter);
void setFilterSubString(const std::string& string);
const std::string getFilterSubString();
void setSinceLogoff(BOOL sl);
void setHoursAgo(U32 hours);
void setDateSearchDirection(U32 direction);
BOOL getSinceLogoff();
void setFilterLinks(U64 filter_links);
void setSearchType(LLInventoryFilter::ESearchType type);
LLInventoryFilter::ESearchType getSearchType();
void setShowFolderState(LLInventoryFilter::EFolderShow show);
LLInventoryFilter::EFolderShow getShowFolderState();
// This method is called when something has changed about the inventory.
void modelChanged(U32 mask);
LLFolderView* getRootFolder() { return mFolderRoot.get(); }
LLUUID getRootFolderID();
LLScrollContainer* getScrollableContainer() { return mScroller; }
bool getAllowDropOnRoot() { return mParams.allow_drop_on_root; }
void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
LLHandle<LLInventoryPanel> getInventoryPanelHandle() const { return getDerivedHandle<LLInventoryPanel>(); }
// Callbacks
void doToSelected(const LLSD& userdata);
void doCreate(const LLSD& userdata);
bool beginIMSession();
void fileUploadLocation(const LLSD& userdata);
void openSingleViewInventory(LLUUID folder_id = LLUUID());
void purgeSelectedItems();
bool attachObject(const LLSD& userdata);
static void idle(void* user_data);
void updateFolderLabel(const LLUUID& folder_id);
// DEBUG ONLY:
static void dumpSelectionInformation(void* user_data);
void openSelected();
void unSelectAll();
static void onIdle(void* user_data);
// Find whichever inventory panel is active / on top.
// "Auto_open" determines if we open an inventory panel if none are open.
static LLInventoryPanel *getActiveInventoryPanel(BOOL auto_open = TRUE);
static void openInventoryPanelAndSetSelection(BOOL auto_open,
const LLUUID& obj_id,
BOOL main_panel = FALSE,
BOOL take_keyboard_focus = TAKE_FOCUS_YES,
BOOL reset_filter = FALSE);
static void setSFViewAndOpenFolder(const LLInventoryPanel* panel, const LLUUID& folder_id);
void addItemID(const LLUUID& id, LLFolderViewItem* itemp);
void removeItemID(const LLUUID& id);
LLFolderViewItem* getItemByID(const LLUUID& id);
LLFolderViewFolder* getFolderByID(const LLUUID& id);
void setSelectionByID(const LLUUID& obj_id, BOOL take_keyboard_focus);
void updateSelection();
void setSuppressOpenItemAction(bool supress_open_item) { mSuppressOpenItemAction = supress_open_item; }
LLFolderViewModelInventory* getFolderViewModel() { return &mInventoryViewModel; }
const LLFolderViewModelInventory* getFolderViewModel() const { return &mInventoryViewModel; }
// Clean up stuff when the folder root gets deleted
void clearFolderRoot();
static void callbackPurgeSelectedItems(const LLSD& notification, const LLSD& response, const std::vector<LLUUID> inventory_selected);
void changeFolderRoot(const LLUUID& new_id) {};
protected:
void openStartFolderOrMyInventory(); // open the first level of inventory
void onItemsCompletion(); // called when selected items are complete
LLUUID mSelectThisID;
LLInventoryModel* mInventory;
LLInventoryObserver* mInventoryObserver;
LLInvPanelComplObserver* mCompletionObserver;
bool mFocusSelection;
bool mAcceptsDragAndDrop;
bool mAllowMultiSelect;
bool mAllowDrag;
bool mShowItemLinkOverlays; // Shows link graphic over inventory item icons
bool mShowEmptyMessage;
bool mSuppressFolderMenu;
bool mSuppressOpenItemAction;
LLHandle<LLFolderView> mFolderRoot;
LLScrollContainer* mScroller;
LLUUID mPreviousSelectedFolder;
LLFolderViewModelInventory mInventoryViewModel;
LLPointer<LLFolderViewGroupedItemBridge> mGroupedItemBridge;
Params mParams; // stored copy of parameter block
std::map<LLUUID, LLFolderViewItem*> mItemMap;
/**
* Pointer to LLInventoryFolderViewModelBuilder.
*
* It is set in LLInventoryPanel's constructor and can be overridden in derived classes with
* another implementation.
* Take into account it will not be deleted by LLInventoryPanel itself.
*/
const LLInventoryFolderViewModelBuilder* mInvFVBridgeBuilder;
//--------------------------------------------------------------------
// Sorting
//--------------------------------------------------------------------
public:
static const std::string DEFAULT_SORT_ORDER;
static const std::string RECENTITEMS_SORT_ORDER;
static const std::string INHERIT_SORT_ORDER;
void setSortOrder(U32 order);
U32 getSortOrder() const;
private:
std::string mSortOrderSetting;
int mClipboardState;
//--------------------------------------------------------------------
// Hidden folders
//--------------------------------------------------------------------
public:
void addHideFolderType(LLFolderType::EType folder_type);
protected:
// Builds the UI. Call this once the inventory is usable.
void initializeViews(F64 max_time);
// Specific inventory colors
static bool sColorSetInitialized;
static LLUIColor sDefaultColor;
static LLUIColor sDefaultHighlightColor;
static LLUIColor sLibraryColor;
static LLUIColor sLinkColor;
enum EBuildModes
{
BUILD_NO_LIMIT,
BUILD_TIMELIMIT, // requires mBuildViewsEndTime
BUILD_ONE_FOLDER,
BUILD_NO_CHILDREN,
};
// All buildNewViews() use BUILD_TIMELIMIT by default
// and expect time limit mBuildViewsEndTime to be set
LLFolderViewItem* buildNewViews(const LLUUID& id);
LLFolderViewItem* buildNewViews(const LLUUID& id,
LLInventoryObject const* objectp);
LLFolderViewItem* buildNewViews(const LLUUID& id,
LLInventoryObject const* objectp,
LLFolderViewItem *target_view,
const EBuildModes &mode = BUILD_TIMELIMIT);
// if certain types are not allowed, no reason to create views
virtual bool typedViewsFilter(const LLUUID& id, LLInventoryObject const* objectp) { return true; }
virtual void itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item);
BOOL getIsHiddenFolderType(LLFolderType::EType folder_type) const;
virtual LLFolderView * createFolderRoot(LLUUID root_id );
virtual LLFolderViewFolder* createFolderViewFolder(LLInvFVBridge * bridge, bool allow_drop);
virtual LLFolderViewItem* createFolderViewItem(LLInvFVBridge * bridge);
private:
// buildViewsTree does not include some checks and is meant
// for recursive use, use buildNewViews() for first call
LLFolderViewItem* buildViewsTree(const LLUUID& id,
const LLUUID& parent_id,
LLInventoryObject const* objectp,
LLFolderViewItem *target_view,
LLFolderViewFolder *parent_folder_view,
const EBuildModes &mode);
typedef enum e_views_initialization_state
{
VIEWS_UNINITIALIZED = 0,
VIEWS_INITIALIZING,
VIEWS_BUILDING, // Root folder exists
VIEWS_INITIALIZED,
} EViewsInitializationState;
bool mBuildViewsOnInit;
EViewsInitializationState mViewsInitialized; // Whether views have been generated
F64 mBuildViewsEndTime; // Stop building views past this timestamp
std::deque<LLUUID> mBuildViewsQueue;
};
class LLInventorySingleFolderPanel : public LLInventoryPanel
{
public:
struct Params : public LLInitParam::Block<Params, LLInventoryPanel::Params>
{};
void initFromParams(const Params& p);
bool isSelectionRemovable() { return false; }
void openInCurrentWindow(const LLSD& userdata);
void changeFolderRoot(const LLUUID& new_id);
void onForwardFolder();
void onBackwardFolder();
void clearNavigationHistory();
LLUUID getSingleFolderRoot() { return mFolderID; }
void doCreate(const LLSD& userdata);
bool isBackwardAvailable();
bool isForwardAvailable();
bool hasVisibleItems();
void setNavBackwardList(std::list<LLUUID> backward_list) { mBackwardFolders = backward_list; }
void setNavForwardList(std::list<LLUUID> forward_list) { mForwardFolders = forward_list; }
std::list<LLUUID> getNavBackwardList() { return mBackwardFolders; }
std::list<LLUUID> getNavForwardList() { return mForwardFolders; }
void setSelectCallback(const boost::function<void (const std::deque<LLFolderViewItem*>& items, BOOL user_action)>& cb);
typedef boost::function<void()> root_changed_callback_t;
boost::signals2::connection setRootChangedCallback(root_changed_callback_t cb);
protected:
LLInventorySingleFolderPanel(const Params& params);
~LLInventorySingleFolderPanel();
void updateSingleFolderRoot();
boost::function<void(const std::deque<LLFolderViewItem*>& items, BOOL user_action)> mSelectionCallback;
friend class LLUICtrlFactory;
LLUUID mFolderID;
std::list<LLUUID> mBackwardFolders;
std::list<LLUUID> mForwardFolders;
boost::signals2::signal<void()> mRootChangedSignal;
};
/************************************************************************/
/* Asset Pre-Filtered Inventory Panel related class */
/* Exchanges filter's flexibility for speed of generation and */
/* improved performance */
/************************************************************************/
class LLAssetFilteredInventoryPanel : public LLInventoryPanel
{
public:
struct Params
: public LLInitParam::Block<Params, LLInventoryPanel::Params>
{
Mandatory<std::string> filter_asset_type;
Params() : filter_asset_type("filter_asset_type") {}
};
void initFromParams(const Params& p);
protected:
LLAssetFilteredInventoryPanel(const Params& p) : LLInventoryPanel(p) {}
friend class LLUICtrlFactory;
public:
~LLAssetFilteredInventoryPanel() {}
/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg) override;
protected:
/*virtual*/ bool typedViewsFilter(const LLUUID& id, LLInventoryObject const* objectp) override;
/*virtual*/ void itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item) override;
private:
LLAssetType::EType mAssetType;
};
#endif // LL_LLINVENTORYPANEL_H
|