summaryrefslogtreecommitdiff
path: root/indra/newview/llinventoryobserver.h
blob: 3a083e913b9ecd0c14767450e53ebd31f708a5d1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
/** 
 * @file llinventoryobserver.h
 * @brief LLInventoryObserver class header file
 *
 * $LicenseInfo:firstyear=2002&license=viewergpl$
 * 
 * Copyright (c) 2002-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLINVENTORYOBSERVERS_H
#define LL_LLINVENTORYOBSERVERS_H

#include "lluuid.h"
#include <string>
#include <vector>

class LLViewerInventoryCategory;

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryObserver
//
// This class is designed to be a simple abstract base class which can
// relay messages when the inventory changes.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLInventoryObserver
{
public:
	// This enumeration is a way to refer to what changed in a more
	// human readable format. You can mask the value provided by
	// chaged() to see if the observer is interested in the change.
	enum 
	{
		NONE = 0,
		LABEL = 1,			// name changed
		INTERNAL = 2,		// internal change, eg, asset uuid different
		ADD = 4,			// something added
		REMOVE = 8,			// something deleted
		STRUCTURE = 16,		// structural change, eg, item or folder moved
		CALLING_CARD = 32,	// online, grant status, cancel, etc change
		ALL = 0xffffffff
	};
	virtual ~LLInventoryObserver() {};
	virtual void changed(U32 mask) = 0;
	std::string mMessageName; // used by Agent Inventory Service only. [DEV-20328]
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryCompletionObserver
//
// Class which can be used as a base class for doing something when
// when all observed items are locally complete. This class implements
// the changed() method of LLInventoryObserver and declares a new
// method named done() which is called when all watched items have
// complete information in the inventory model.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLInventoryCompletionObserver : public LLInventoryObserver
{
public:
	LLInventoryCompletionObserver() {}
	virtual void changed(U32 mask);

	void watchItem(const LLUUID& id);

protected:
	virtual void done() = 0;

	typedef std::vector<LLUUID> item_ref_t;
	item_ref_t mComplete;
	item_ref_t mIncomplete;
};


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFetchObserver
//
// This class is much like the LLInventoryCompletionObserver, except
// that it handles all the the fetching necessary. Override the done()
// method to do the thing you want.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLInventoryFetchObserver : public LLInventoryObserver
{
public:
	LLInventoryFetchObserver(bool retry_if_missing = false): mRetryIfMissing(retry_if_missing) {}
	virtual void changed(U32 mask);

	typedef std::vector<LLUUID> item_ref_t;

	bool isEverythingComplete() const;
	void fetchItems(const item_ref_t& ids);
	virtual void done() = 0;

protected:
	bool mRetryIfMissing;
	item_ref_t mComplete;
	item_ref_t mIncomplete;
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFetchDescendentsObserver
//
// This class is much like the LLInventoryCompletionObserver, except
// that it handles fetching based on category. Override the done()
// method to do the thing you want.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFetchDescendentsObserver : public LLInventoryObserver
{
public:
	LLInventoryFetchDescendentsObserver() {}
	virtual void changed(U32 mask);

	typedef std::vector<LLUUID> folder_ref_t;
	void fetchDescendents(const folder_ref_t& ids);
	bool isEverythingComplete() const;
	virtual void done() = 0;

protected:
	bool isComplete(LLViewerInventoryCategory* cat);
	folder_ref_t mIncompleteFolders;
	folder_ref_t mCompleteFolders;
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFetchComboObserver
//
// This class does an appropriate combination of fetch descendents and
// item fetches based on completion of categories and items. Much like
// the fetch and fetch descendents, this will call done() when everything
// has arrived.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFetchComboObserver : public LLInventoryObserver
{
public:
	LLInventoryFetchComboObserver() : mDone(false) {}
	virtual void changed(U32 mask);

	typedef std::vector<LLUUID> folder_ref_t;
	typedef std::vector<LLUUID> item_ref_t;
	void fetch(const folder_ref_t& folder_ids, const item_ref_t& item_ids);

	virtual void done() = 0;

protected:
	bool mDone;
	folder_ref_t mCompleteFolders;
	folder_ref_t mIncompleteFolders;
	item_ref_t mCompleteItems;
	item_ref_t mIncompleteItems;
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryExistenceObserver
//
// This class is used as a base class for doing somethign when all the
// observed item ids exist in the inventory somewhere. You can derive
// a class from this class and implement the done() method to do
// something useful.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLInventoryExistenceObserver : public LLInventoryObserver
{
public:
	LLInventoryExistenceObserver() {}
	virtual void changed(U32 mask);

	void watchItem(const LLUUID& id);

protected:
	virtual void done() = 0;

	typedef std::vector<LLUUID> item_ref_t;
	item_ref_t mExist;
	item_ref_t mMIA;
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryAddedObserver
//
// This class is used as a base class for doing something when 
// a new item arrives in inventory.
// It does not watch for a certain UUID, rather it acts when anything is added
// Derive a class from this class and implement the done() method to do
// something useful.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLInventoryAddedObserver : public LLInventoryObserver
{
public:
	LLInventoryAddedObserver() : mAdded() {}
	virtual void changed(U32 mask);

protected:
	virtual void done() = 0;

	typedef std::vector<LLUUID> item_ref_t;
	item_ref_t mAdded;
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryTransactionObserver
//
// Class which can be used as a base class for doing something when an
// inventory transaction completes.
//
// *NOTE: This class is not quite complete. Avoid using unless you fix up it's
// functionality gaps.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

class LLInventoryTransactionObserver : public LLInventoryObserver
{
public:
	LLInventoryTransactionObserver(const LLTransactionID& transaction_id);
	virtual void changed(U32 mask);

protected:
	typedef std::vector<LLUUID> folder_ref_t;
	typedef std::vector<LLUUID> item_ref_t;
	virtual void done(const folder_ref_t& folders, const item_ref_t& items) = 0;

	LLTransactionID mTransactionID;
};


#endif // LL_LLINVENTORYOBSERVERS_H