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/**
* @file llinventoryobserver.h
* @brief LLInventoryObserver class header file
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYOBSERVERS_H
#define LL_LLINVENTORYOBSERVERS_H
#include "lluuid.h"
#include <string>
#include <vector>
class LLViewerInventoryCategory;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryObserver
//
// A simple abstract base class that can relay messages when the inventory
// changes.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryObserver
{
public:
// This enumeration is a way to refer to what changed in a more
// human readable format. You can mask the value provided by
// chaged() to see if the observer is interested in the change.
enum
{
NONE = 0,
LABEL = 1, // Name changed
INTERNAL = 2, // Internal change (e.g. asset uuid different)
ADD = 4, // Something added
REMOVE = 8, // Something deleted
STRUCTURE = 16, // Structural change (e.g. item or folder moved)
CALLING_CARD = 32, // Calling card change (e.g. online, grant status, cancel)
GESTURE = 64,
REBUILD = 128, // Item UI changed (e.g. item type different)
SORT = 256, // Folder needs to be resorted.
ALL = 0xffffffff
};
LLInventoryObserver();
virtual ~LLInventoryObserver();
virtual void changed(U32 mask) = 0;
std::string mMessageName; // used by Agent Inventory Service only. [DEV-20328]
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFetchObserver
//
// Abstract class to handle fetching items, folders, etc.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFetchObserver : public LLInventoryObserver
{
public:
LLInventoryFetchObserver(const LLUUID& id = LLUUID::null); // single item
LLInventoryFetchObserver(const uuid_vec_t& ids); // multiple items
void setFetchID(const LLUUID& id);
void setFetchIDs(const uuid_vec_t& ids);
BOOL isFinished() const;
virtual void startFetch() = 0;
virtual void changed(U32 mask) = 0;
virtual void done() {};
protected:
uuid_vec_t mComplete;
uuid_vec_t mIncomplete;
uuid_vec_t mIDs;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFetchItemsObserver
//
// Fetches inventory items, calls done() when all inventory has arrived.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFetchItemsObserver : public LLInventoryFetchObserver
{
public:
LLInventoryFetchItemsObserver(const LLUUID& item_id = LLUUID::null);
LLInventoryFetchItemsObserver(const uuid_vec_t& item_ids);
/*virtual*/ void startFetch();
/*virtual*/ void changed(U32 mask);
private:
S8 mNumTries; // Number of times changed() was called without success
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFetchDescendentsObserver
//
// Fetches children of a category/folder, calls done() when all
// inventory has arrived.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFetchDescendentsObserver : public LLInventoryFetchObserver
{
public:
LLInventoryFetchDescendentsObserver(const LLUUID& cat_id = LLUUID::null);
LLInventoryFetchDescendentsObserver(const uuid_vec_t& cat_ids);
/*virtual*/ void startFetch();
/*virtual*/ void changed(U32 mask);
protected:
BOOL isCategoryComplete(const LLViewerInventoryCategory* cat) const;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFetchComboObserver
//
// Does an appropriate combination of fetch descendents and
// item fetches based on completion of categories and items. This is optimized
// to not fetch item_ids that are descendents of any of the folder_ids.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFetchComboObserver : public LLInventoryObserver
{
public:
LLInventoryFetchComboObserver(const uuid_vec_t& folder_ids,
const uuid_vec_t& item_ids);
~LLInventoryFetchComboObserver();
/*virtual*/ void changed(U32 mask);
void startFetch();
virtual void done() = 0;
protected:
LLInventoryFetchItemsObserver *mFetchItems;
LLInventoryFetchDescendentsObserver *mFetchDescendents;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryExistenceObserver
//
// Used as a base class for doing something when all the
// observed item ids exist in the inventory somewhere.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryExistenceObserver : public LLInventoryObserver
{
public:
LLInventoryExistenceObserver() {}
/*virtual*/ void changed(U32 mask);
void watchItem(const LLUUID& id);
protected:
virtual void done() = 0;
uuid_vec_t mExist;
uuid_vec_t mMIA;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryMovedObserver
//
// This class is used as a base class for doing something when all the
// item for observed asset ids were added into the inventory.
// Derive a class from this class and implement the done() method to do
// something useful.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryMoveFromWorldObserver : public LLInventoryObserver
{
public:
LLInventoryMoveFromWorldObserver() : mIsDirty(false) {}
virtual void changed(U32 mask);
void watchAsset(const LLUUID& asset_id);
bool isAssetWatched(const LLUUID& asset_id);
protected:
virtual void onAssetAdded(const LLUUID& asset_id) {}
virtual void done() = 0;
typedef std::vector<LLUUID> item_ref_t;
item_ref_t mAddedItems;
item_ref_t mWatchedAssets;
private:
bool mIsDirty;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryAddedObserver
//
// Base class for doing something when a new item arrives in inventory.
// It does not watch for a certain UUID, rather it acts when anything is added
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryAddedObserver : public LLInventoryObserver
{
public:
LLInventoryAddedObserver() : mAdded() {}
/*virtual*/ void changed(U32 mask);
protected:
virtual void done() = 0;
uuid_vec_t mAdded;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryTransactionObserver
//
// Base class for doing something when an inventory transaction completes.
// NOTE: This class is not quite complete. Avoid using unless you fix up its
// functionality gaps.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryTransactionObserver : public LLInventoryObserver
{
public:
LLInventoryTransactionObserver(const LLTransactionID& transaction_id);
/*virtual*/ void changed(U32 mask);
protected:
virtual void done(const uuid_vec_t& folders, const uuid_vec_t& items) = 0;
LLTransactionID mTransactionID;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryCompletionObserver
//
// Base class for doing something when when all observed items are locally
// complete. Implements the changed() method of LLInventoryObserver
// and declares a new method named done() which is called when all watched items
// have complete information in the inventory model.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryCompletionObserver : public LLInventoryObserver
{
public:
LLInventoryCompletionObserver() {}
/*virtual*/ void changed(U32 mask);
void watchItem(const LLUUID& id);
protected:
virtual void done() = 0;
uuid_vec_t mComplete;
uuid_vec_t mIncomplete;
};
#endif // LL_LLINVENTORYOBSERVERS_H
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