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/**
* @file llinventoryobserver.h
* @brief LLInventoryObserver class header file
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYOBSERVERS_H
#define LL_LLINVENTORYOBSERVERS_H
#include "lluuid.h"
#include <string>
#include <vector>
class LLViewerInventoryCategory;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryObserver
//
// This class is designed to be a simple abstract base class which can
// relay messages when the inventory changes.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryObserver
{
public:
// This enumeration is a way to refer to what changed in a more
// human readable format. You can mask the value provided by
// chaged() to see if the observer is interested in the change.
enum
{
NONE = 0,
LABEL = 1, // name changed
INTERNAL = 2, // internal change (e.g. asset uuid different)
ADD = 4, // something added
REMOVE = 8, // something deleted
STRUCTURE = 16, // structural change (eg item or folder moved)
CALLING_CARD = 32, // (eg online, grant status, cancel)
GESTURE = 64,
REBUILD = 128, // item UI changed (eg item type different)
SORT = 256, // folder needs to be resorted.
ALL = 0xffffffff
};
LLInventoryObserver();
virtual ~LLInventoryObserver();
virtual void changed(U32 mask) = 0;
std::string mMessageName; // used by Agent Inventory Service only. [DEV-20328]
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryCompletionObserver
//
// Class which can be used as a base class for doing something when
// when all observed items are locally complete. This class implements
// the changed() method of LLInventoryObserver and declares a new
// method named done() which is called when all watched items have
// complete information in the inventory model.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryCompletionObserver : public LLInventoryObserver
{
public:
LLInventoryCompletionObserver() {}
virtual void changed(U32 mask);
void watchItem(const LLUUID& id);
protected:
virtual void done() = 0;
uuid_vec_t mComplete;
uuid_vec_t mIncomplete;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFetchObserver
//
// This class is much like the LLInventoryCompletionObserver, except
// that it handles all the the fetching necessary. Override the done()
// method to do the thing you want.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFetchObserver : public LLInventoryObserver
{
public:
LLInventoryFetchObserver(bool retry_if_missing = false);
virtual void changed(U32 mask);
bool isEverythingComplete() const;
void fetchItems(const uuid_vec_t& ids);
virtual void done() {};
protected:
bool mRetryIfMissing;
uuid_vec_t mComplete;
uuid_vec_t mIncomplete;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFetchDescendentsObserver
//
// This class is much like the LLInventoryCompletionObserver, except
// that it handles fetching based on category. Override the done()
// method to do the thing you want.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFetchDescendentsObserver : public LLInventoryObserver
{
public:
LLInventoryFetchDescendentsObserver() {}
virtual void changed(U32 mask);
void fetchDescendents(const uuid_vec_t& ids);
bool isEverythingComplete() const;
virtual void done() = 0;
protected:
bool isComplete(LLViewerInventoryCategory* cat);
uuid_vec_t mIncompleteFolders;
uuid_vec_t mCompleteFolders;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFetchComboObserver
//
// This class does an appropriate combination of fetch descendents and
// item fetches based on completion of categories and items. Much like
// the fetch and fetch descendents, this will call done() when everything
// has arrived.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFetchComboObserver : public LLInventoryObserver
{
public:
LLInventoryFetchComboObserver() : mDone(false) {}
virtual void changed(U32 mask);
void fetch(const uuid_vec_t& folder_ids, const uuid_vec_t& item_ids);
virtual void done() = 0;
protected:
bool mDone;
uuid_vec_t mCompleteFolders;
uuid_vec_t mIncompleteFolders;
uuid_vec_t mCompleteItems;
uuid_vec_t mIncompleteItems;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryExistenceObserver
//
// This class is used as a base class for doing somethign when all the
// observed item ids exist in the inventory somewhere. You can derive
// a class from this class and implement the done() method to do
// something useful.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryExistenceObserver : public LLInventoryObserver
{
public:
LLInventoryExistenceObserver() {}
virtual void changed(U32 mask);
void watchItem(const LLUUID& id);
protected:
virtual void done() = 0;
uuid_vec_t mExist;
uuid_vec_t mMIA;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryAddedObserver
//
// This class is used as a base class for doing something when
// a new item arrives in inventory.
// It does not watch for a certain UUID, rather it acts when anything is added
// Derive a class from this class and implement the done() method to do
// something useful.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryAddedObserver : public LLInventoryObserver
{
public:
LLInventoryAddedObserver() : mAdded() {}
virtual void changed(U32 mask);
protected:
virtual void done() = 0;
uuid_vec_t mAdded;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryTransactionObserver
//
// Class which can be used as a base class for doing something when an
// inventory transaction completes.
//
// *NOTE: This class is not quite complete. Avoid using unless you fix up it's
// functionality gaps.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryTransactionObserver : public LLInventoryObserver
{
public:
LLInventoryTransactionObserver(const LLTransactionID& transaction_id);
virtual void changed(U32 mask);
protected:
virtual void done(const uuid_vec_t& folders, const uuid_vec_t& items) = 0;
LLTransactionID mTransactionID;
};
#endif // LL_LLINVENTORYOBSERVERS_H
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