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|
/**
* @file llinventorymodel.h
* @brief LLInventoryModel class header file
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYMODEL_H
#define LL_LLINVENTORYMODEL_H
#include <map>
#include <set>
#include <string>
#include <vector>
#include "llassettype.h"
#include "llfoldertype.h"
#include "llframetimer.h"
#include "lluuid.h"
#include "llpermissionsflags.h"
#include "llviewerinventory.h"
#include "llstring.h"
#include "llmd5.h"
#include "httpcommon.h"
#include "httprequest.h"
#include "httpoptions.h"
#include "httpheaders.h"
#include "httphandler.h"
#include "lleventcoro.h"
#include "llcoros.h"
class LLInventoryObserver;
class LLInventoryObject;
class LLInventoryItem;
class LLInventoryCategory;
class LLMessageSystem;
class LLInventoryCollectFunctor;
///----------------------------------------------------------------------------
/// LLInventoryValidationInfo
///----------------------------------------------------------------------------
class LLInventoryValidationInfo: public LLRefCount
{
public:
LLInventoryValidationInfo();
void toOstream(std::ostream& os) const;
void asLLSD(LLSD& sd) const;
bool mInitialized{false};
S32 mWarningCount{0};
std::map<std::string,U32> mWarnings;
S32 mLoopCount{0}; // Presence of folders whose ancestors loop onto themselves
S32 mOrphanedCount{0}; // Missing or orphaned items, links and folders
S32 mFatalErrorCount{0};
bool mFatalNoRootFolder{false};
S32 mFatalSystemDuplicate{0};
bool mFatalNoLibraryRootFolder{false};
bool mFatalQADebugMode{false};
std::set<LLFolderType::EType> mMissingRequiredSystemFolders;
std::set<LLFolderType::EType> mDuplicateRequiredSystemFolders;
};
std::ostream& operator<<(std::ostream& s, const LLInventoryValidationInfo& v);
///----------------------------------------------------------------------------
// LLInventoryModel
//
// Represents a collection of inventory, and provides efficient ways to access
// that information.
// NOTE: This class could in theory be used for any place where you need
// inventory, though it optimizes for time efficiency - not space efficiency,
// probably making it inappropriate for use on tasks.
///----------------------------------------------------------------------------
class LLInventoryModel
{
LOG_CLASS(LLInventoryModel);
public:
enum EHasChildren
{
CHILDREN_NO,
CHILDREN_YES,
CHILDREN_MAYBE
};
typedef std::vector<LLPointer<LLViewerInventoryCategory> > cat_array_t;
typedef std::vector<LLPointer<LLViewerInventoryItem> > item_array_t;
typedef std::set<LLUUID> changed_items_t;
// Rider: This is using the old responder patter. It should be refactored to
// take advantage of coroutines.
// HTTP handler for individual item requests (inventory or library).
// Background item requests are derived from this in the background
// inventory system. All folder requests are also located there
// but have their own handler derived from HttpHandler.
class FetchItemHttpHandler : public LLCore::HttpHandler
{
public:
LOG_CLASS(FetchItemHttpHandler);
FetchItemHttpHandler(const LLSD & request_sd);
virtual ~FetchItemHttpHandler();
protected:
FetchItemHttpHandler(const FetchItemHttpHandler &); // Not defined
void operator=(const FetchItemHttpHandler &); // Not defined
public:
virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
private:
void processData(LLSD & body, LLCore::HttpResponse * response);
void processFailure(LLCore::HttpStatus status, LLCore::HttpResponse * response);
void processFailure(const char * const reason, LLCore::HttpResponse * response);
private:
LLSD mRequestSD;
};
/********************************************************************************
** **
** INITIALIZATION/SETUP
**/
//--------------------------------------------------------------------
// Constructors / Destructors
//--------------------------------------------------------------------
public:
LLInventoryModel();
~LLInventoryModel();
void cleanupInventory();
protected:
void empty(); // empty the entire contents
//--------------------------------------------------------------------
// Initialization
//--------------------------------------------------------------------
public:
// The inventory model usage is sensitive to the initial construction of the model
bool isInventoryUsable() const;
private:
bool mIsAgentInvUsable; // used to handle an invalid inventory state
// One-time initialization of HTTP system.
void initHttpRequest();
//--------------------------------------------------------------------
// Root Folders
//--------------------------------------------------------------------
public:
// The following are set during login with data from the server
void setRootFolderID(const LLUUID& id);
void setLibraryOwnerID(const LLUUID& id);
void setLibraryRootFolderID(const LLUUID& id);
const LLUUID &getRootFolderID() const;
const LLUUID &getLibraryOwnerID() const;
const LLUUID &getLibraryRootFolderID() const;
private:
LLUUID mRootFolderID;
LLUUID mLibraryRootFolderID;
LLUUID mLibraryOwnerID;
//--------------------------------------------------------------------
// Structure
//--------------------------------------------------------------------
public:
// Methods to load up inventory skeleton & meat. These are used
// during authentication. Returns true if everything parsed.
bool loadSkeleton(const LLSD& options, const LLUUID& owner_id);
void buildParentChildMap(); // brute force method to rebuild the entire parent-child relations
void createCommonSystemCategories();
static std::string getInvCacheAddres(const LLUUID& owner_id);
// Call on logout to save a terse representation.
void cache(const LLUUID& parent_folder_id, const LLUUID& agent_id);
private:
// Information for tracking the actual inventory. We index this
// information in a lot of different ways so we can access
// the inventory using several different identifiers.
// mInventory member data is the 'master' list of inventory, and
// mCategoryMap and mItemMap store uuid->object mappings.
typedef std::map<LLUUID, LLPointer<LLViewerInventoryCategory> > cat_map_t;
typedef std::map<LLUUID, LLPointer<LLViewerInventoryItem> > item_map_t;
cat_map_t mCategoryMap;
item_map_t mItemMap;
// This last set of indices is used to map parents to children.
typedef std::map<LLUUID, cat_array_t*> parent_cat_map_t;
typedef std::map<LLUUID, item_array_t*> parent_item_map_t;
parent_cat_map_t mParentChildCategoryTree;
parent_item_map_t mParentChildItemTree;
// Track links to items and categories. We do not store item or
// category pointers here, because broken links are also supported.
typedef std::multimap<LLUUID, LLUUID> backlink_mmap_t;
backlink_mmap_t mBacklinkMMap; // key = target_id: ID of item, values = link_ids: IDs of item or folder links referencing it.
// For internal use only
bool hasBacklinkInfo(const LLUUID& link_id, const LLUUID& target_id) const;
void addBacklinkInfo(const LLUUID& link_id, const LLUUID& target_id);
void removeBacklinkInfo(const LLUUID& link_id, const LLUUID& target_id);
//--------------------------------------------------------------------
// Login
//--------------------------------------------------------------------
public:
static BOOL getIsFirstTimeInViewer2();
private:
static BOOL sFirstTimeInViewer2;
const static S32 sCurrentInvCacheVersion; // expected inventory cache version
/** Initialization/Setup
** **
*******************************************************************************/
/********************************************************************************
** **
** ACCESSORS
**/
//--------------------------------------------------------------------
// Descendants
//--------------------------------------------------------------------
public:
// Make sure we have the descendants in the structure. Returns true
// if a fetch was performed.
bool fetchDescendentsOf(const LLUUID& folder_id) const;
// Return the direct descendants of the id provided.Set passed
// in values to NULL if the call fails.
// NOTE: The array provided points straight into the guts of
// this object, and should only be used for read operations, since
// modifications may invalidate the internal state of the inventory.
void getDirectDescendentsOf(const LLUUID& cat_id,
cat_array_t*& categories,
item_array_t*& items) const;
void getDirectDescendentsOf(const LLUUID& cat_id, cat_array_t& categories, item_array_t& items, LLInventoryCollectFunctor& f) const;
// Compute a hash of direct descendant names (for detecting child name changes)
LLMD5 hashDirectDescendentNames(const LLUUID& cat_id) const;
// Starting with the object specified, add its descendants to the
// array provided, but do not add the inventory object specified
// by id. There is no guaranteed order.
// NOTE: Neither array will be erased before adding objects to it.
// Do not store a copy of the pointers collected - use them, and
// collect them again later if you need to reference the same objects.
enum {
EXCLUDE_TRASH = FALSE,
INCLUDE_TRASH = TRUE
};
// Simpler existence test if matches don't actually need to be collected.
bool hasMatchingDirectDescendent(const LLUUID& cat_id,
LLInventoryCollectFunctor& filter);
void collectDescendents(const LLUUID& id,
cat_array_t& categories,
item_array_t& items,
BOOL include_trash);
void collectDescendentsIf(const LLUUID& id,
cat_array_t& categories,
item_array_t& items,
BOOL include_trash,
LLInventoryCollectFunctor& add);
// Collect all items in inventory that are linked to item_id.
// Assumes item_id is itself not a linked item.
item_array_t collectLinksTo(const LLUUID& item_id);
// Check if one object has a parent chain up to the category specified by UUID.
BOOL isObjectDescendentOf(const LLUUID& obj_id, const LLUUID& cat_id) const;
enum EAncestorResult{
ANCESTOR_OK = 0,
ANCESTOR_MISSING = 1,
ANCESTOR_LOOP = 2,
};
// Follow parent chain to the top.
EAncestorResult getObjectTopmostAncestor(const LLUUID& object_id, LLUUID& result) const;
//--------------------------------------------------------------------
// Find
//--------------------------------------------------------------------
public:
// Checks if category exists ("My Inventory" only), if it does not, creates it
void ensureCategoryForTypeExists(LLFolderType::EType preferred_type);
const LLUUID findCategoryUUIDForTypeInRoot(
LLFolderType::EType preferred_type,
const LLUUID& root_id) const;
// Returns the uuid of the category that specifies 'type' as what it
// defaults to containing. The category is not necessarily only for that type.
// NOTE: If create_folder is true, this will create a new inventory category
// on the fly if one does not exist. *NOTE: if find_in_library is true it
// will search in the user's library folder instead of "My Inventory"
const LLUUID findCategoryUUIDForType(LLFolderType::EType preferred_type) const;
// will search in the user's library folder instead of "My Inventory"
const LLUUID findLibraryCategoryUUIDForType(LLFolderType::EType preferred_type) const;
// Returns user specified category for uploads, returns default id if there are no
// user specified one or it does not exist, creates default category if it is missing.
const LLUUID findUserDefinedCategoryUUIDForType(LLFolderType::EType preferred_type) const;
// Get whatever special folder this object is a child of, if any.
const LLViewerInventoryCategory *getFirstNondefaultParent(const LLUUID& obj_id) const;
// Get first descendant of the child object under the specified parent
const LLViewerInventoryCategory *getFirstDescendantOf(const LLUUID& master_parent_id, const LLUUID& obj_id) const;
// Get the object by id. Returns NULL if not found.
// NOTE: Use the pointer returned for read operations - do
// not modify the object values in place or you will break stuff.
LLInventoryObject* getObject(const LLUUID& id) const;
// Get the item by id. Returns NULL if not found.
// NOTE: Use the pointer for read operations - use the
// updateItem() method to actually modify values.
LLViewerInventoryItem* getItem(const LLUUID& id) const;
// Get the category by id. Returns NULL if not found.
// NOTE: Use the pointer for read operations - use the
// updateCategory() method to actually modify values.
LLViewerInventoryCategory* getCategory(const LLUUID& id) const;
// Get the inventoryID or item that this item points to, else just return object_id
const LLUUID& getLinkedItemID(const LLUUID& object_id) const;
LLViewerInventoryItem* getLinkedItem(const LLUUID& object_id) const;
// Copy content of all folders of type "type" into folder "id" and delete/purge the empty folders
// Note : This method has been designed for FT_OUTBOX (aka Merchant Outbox) but can be used for other categories
void consolidateForType(const LLUUID& id, LLFolderType::EType type);
private:
mutable LLPointer<LLViewerInventoryItem> mLastItem; // cache recent lookups
//--------------------------------------------------------------------
// Count
//--------------------------------------------------------------------
public:
// Return the number of items or categories
S32 getItemCount() const;
S32 getCategoryCount() const;
/** Accessors
** **
*******************************************************************************/
/********************************************************************************
** **
** MUTATORS
**/
public:
// Change an existing item with a matching item_id or add the item
// to the current inventory. Returns the change mask generated by
// the update. No notification will be sent to observers. This
// method will only generate network traffic if the item had to be
// reparented.
// NOTE: In usage, you will want to perform cache accounting
// operations in LLInventoryModel::accountForUpdate() or
// LLViewerInventoryItem::updateServer() before calling this method.
U32 updateItem(const LLViewerInventoryItem* item, U32 mask = 0);
// Change an existing item with the matching id or add
// the category. No notification will be sent to observers. This
// method will only generate network traffic if the item had to be
// reparented.
// NOTE: In usage, you will want to perform cache accounting
// operations in accountForUpdate() or LLViewerInventoryCategory::
// updateServer() before calling this method.
void updateCategory(const LLViewerInventoryCategory* cat, U32 mask = 0);
// Move the specified object id to the specified category and
// update the internal structures. No cache accounting,
// observer notification, or server update is performed.
void moveObject(const LLUUID& object_id, const LLUUID& cat_id);
// Migrated from llinventoryfunctions
void changeItemParent(LLViewerInventoryItem* item,
const LLUUID& new_parent_id,
BOOL restamp);
// Migrated from llinventoryfunctions
void changeCategoryParent(LLViewerInventoryCategory* cat,
const LLUUID& new_parent_id,
BOOL restamp);
// Marks links from a "possibly" broken list for a rebuild
// clears the list
void rebuildBrockenLinks();
bool hasPosiblyBrockenLinks() const { return mPossiblyBrockenLinks.size() > 0; }
//--------------------------------------------------------------------
// Delete
//--------------------------------------------------------------------
public:
// Update model after an item is confirmed as removed from
// server. Works for categories or items.
void onObjectDeletedFromServer(const LLUUID& item_id,
bool fix_broken_links = true,
bool update_parent_version = true,
bool do_notify_observers = true);
// Update model after all descendants removed from server.
void onDescendentsPurgedFromServer(const LLUUID& object_id, bool fix_broken_links = true);
// Update model after an existing item gets updated on server.
void onItemUpdated(const LLUUID& item_id, const LLSD& updates, bool update_parent_version);
// Update model after an existing category gets updated on server.
void onCategoryUpdated(const LLUUID& cat_id, const LLSD& updates);
// Delete a particular inventory object by ID. Will purge one
// object from the internal data structures, maintaining a
// consistent internal state. No cache accounting, observer
// notification, or server update is performed.
void deleteObject(const LLUUID& id, bool fix_broken_links = true, bool do_notify_observers = true);
/// move Item item_id to Trash
void removeItem(const LLUUID& item_id);
/// move Category category_id to Trash
void removeCategory(const LLUUID& category_id);
/// removeItem() or removeCategory(), whichever is appropriate
void removeObject(const LLUUID& object_id);
// "TrashIsFull" when trash exceeds maximum capacity
void checkTrashOverflow();
protected:
void updateLinkedObjectsFromPurge(const LLUUID& baseobj_id);
//--------------------------------------------------------------------
// Reorder
//--------------------------------------------------------------------
public:
// Changes items order by insertion of the item identified by src_item_id
// before (or after) the item identified by dest_item_id. Both items must exist in items array.
// Sorting is stored after method is finished. Only src_item_id is moved before (or after) dest_item_id.
// The parameter "insert_before" controls on which side of dest_item_id src_item_id gets reinserted.
static void updateItemsOrder(LLInventoryModel::item_array_t& items,
const LLUUID& src_item_id,
const LLUUID& dest_item_id,
bool insert_before = true);
// Gets an iterator on an item vector knowing only the item UUID.
// Returns end() of the vector if not found.
static LLInventoryModel::item_array_t::iterator findItemIterByUUID(LLInventoryModel::item_array_t& items, const LLUUID& id);
// Rearranges Landmarks inside Favorites folder.
// Moves source landmark before target one.
void rearrangeFavoriteLandmarks(const LLUUID& source_item_id, const LLUUID& target_item_id);
//void saveItemsOrder(const LLInventoryModel::item_array_t& items);
//--------------------------------------------------------------------
// Creation
//--------------------------------------------------------------------
public:
// Returns the UUID of the new category. If you want to use the default
// name based on type, pass in a NULL to the 'name' parameter.
void createNewCategory(const LLUUID& parent_id,
LLFolderType::EType preferred_type,
const std::string& name,
inventory_func_type callback = NULL);
protected:
// Internal methods that add inventory and make sure that all of
// the internal data structures are consistent. These methods
// should be passed pointers of newly created objects, and the
// instance will take over the memory management from there.
void addCategory(LLViewerInventoryCategory* category);
void addItem(LLViewerInventoryItem* item);
void createNewCategoryCoro(std::string url, LLSD postData, inventory_func_type callback);
/** Mutators
** **
*******************************************************************************/
/********************************************************************************
** **
** CATEGORY ACCOUNTING
**/
public:
// Represents the number of items added or removed from a category.
struct LLCategoryUpdate
{
LLCategoryUpdate() : mDescendentDelta(0) {}
LLCategoryUpdate(const LLUUID& category_id, S32 delta) :
mCategoryID(category_id),
mDescendentDelta(delta) {}
LLUUID mCategoryID;
S32 mDescendentDelta;
};
typedef std::vector<LLCategoryUpdate> update_list_t;
// This exists to make it easier to account for deltas in a map.
struct LLInitializedS32
{
LLInitializedS32() : mValue(0) {}
LLInitializedS32(S32 value) : mValue(value) {}
S32 mValue;
LLInitializedS32& operator++() { ++mValue; return *this; }
LLInitializedS32& operator--() { --mValue; return *this; }
};
typedef std::map<LLUUID, LLInitializedS32> update_map_t;
// Call when there are category updates. Call them *before* the
// actual update so the method can do descendent accounting correctly.
void accountForUpdate(const LLCategoryUpdate& update) const;
void accountForUpdate(const update_list_t& updates);
void accountForUpdate(const update_map_t& updates);
// Return (yes/no/maybe) child status of category children.
EHasChildren categoryHasChildren(const LLUUID& cat_id) const;
// Returns true if category version is known and theoretical
// descendents == actual descendents.
bool isCategoryComplete(const LLUUID& cat_id) const;
/** Category Accounting
** **
*******************************************************************************/
/********************************************************************************
** **
** NOTIFICATIONS
**/
public:
// Called by the idle loop. Only updates if new state is detected. Call
// notifyObservers() manually to update regardless of whether state change
// has been indicated.
void idleNotifyObservers();
// Call to explicitly update everyone on a new state.
void notifyObservers();
// Allows outsiders to tell the inventory if something has
// been changed 'under the hood', but outside the control of the
// inventory. The next notify will include that notification.
void addChangedMask(U32 mask, const LLUUID& referent);
const changed_items_t& getChangedIDs() const { return mChangedItemIDs; }
const changed_items_t& getAddedIDs() const { return mAddedItemIDs; }
protected:
// Updates all linked items pointing to this id.
void addChangedMaskForLinks(const LLUUID& object_id, U32 mask);
private:
// Flag set when notifyObservers is being called, to look for bugs
// where it's called recursively.
BOOL mIsNotifyObservers;
// Variables used to track what has changed since the last notify.
U32 mModifyMask;
changed_items_t mChangedItemIDs;
changed_items_t mAddedItemIDs;
// Fallback when notifyObservers is in progress
U32 mModifyMaskBacklog;
changed_items_t mChangedItemIDsBacklog;
changed_items_t mAddedItemIDsBacklog;
changed_items_t mPossiblyBrockenLinks;
boost::signals2::connection mBulkFecthCallbackSlot;
//--------------------------------------------------------------------
// Observers
//--------------------------------------------------------------------
public:
// If the observer is destroyed, be sure to remove it.
void addObserver(LLInventoryObserver* observer);
void removeObserver(LLInventoryObserver* observer);
BOOL containsObserver(LLInventoryObserver* observer) const;
private:
typedef std::set<LLInventoryObserver*> observer_list_t;
observer_list_t mObservers;
/** Notifications
** **
*******************************************************************************/
/********************************************************************************
** **
** HTTP Transport
**/
public:
// Invoke handler completion method (onCompleted) for all
// requests that are ready.
void handleResponses(bool foreground);
// Request an inventory HTTP operation to either the
// foreground or background processor. These are actually
// the same service queue but the background requests are
// seviced more slowly effectively de-prioritizing new
// requests.
LLCore::HttpHandle requestPost(bool foreground,
const std::string & url,
const LLSD & body,
const LLCore::HttpHandler::ptr_t &handler,
const char * const message);
private:
// Usual plumbing for LLCore:: HTTP operations.
LLCore::HttpRequest * mHttpRequestFG;
LLCore::HttpRequest * mHttpRequestBG;
LLCore::HttpOptions::ptr_t mHttpOptions;
LLCore::HttpHeaders::ptr_t mHttpHeaders;
LLCore::HttpRequest::policy_t mHttpPolicyClass;
LLCore::HttpRequest::priority_t mHttpPriorityFG;
LLCore::HttpRequest::priority_t mHttpPriorityBG;
/** HTTP Transport
** **
*******************************************************************************/
/********************************************************************************
** **
** MISCELLANEOUS
**/
//--------------------------------------------------------------------
// Callbacks
//--------------------------------------------------------------------
public:
// Trigger a notification and empty the folder type (FT_TRASH or FT_LOST_AND_FOUND) if confirmed
void emptyFolderType(const std::string notification, LLFolderType::EType folder_type);
bool callbackEmptyFolderType(const LLSD& notification, const LLSD& response, LLFolderType::EType preferred_type);
static void registerCallbacks(LLMessageSystem* msg);
//--------------------------------------------------------------------
// File I/O
//--------------------------------------------------------------------
protected:
static bool loadFromFile(const std::string& filename,
cat_array_t& categories,
item_array_t& items,
changed_items_t& cats_to_update,
bool& is_cache_obsolete);
static bool saveToFile(const std::string& filename,
const cat_array_t& categories,
const item_array_t& items);
//--------------------------------------------------------------------
// Message handling functionality
//--------------------------------------------------------------------
public:
static void processUpdateCreateInventoryItem(LLMessageSystem* msg, void**);
static void removeInventoryItem(LLUUID agent_id, LLMessageSystem* msg, const char* msg_label);
static void processRemoveInventoryItem(LLMessageSystem* msg, void**);
static void removeInventoryFolder(LLUUID agent_id, LLMessageSystem* msg);
static void processRemoveInventoryFolder(LLMessageSystem* msg, void**);
static void processRemoveInventoryObjects(LLMessageSystem* msg, void**);
static void processSaveAssetIntoInventory(LLMessageSystem* msg, void**);
static void processBulkUpdateInventory(LLMessageSystem* msg, void**);
static void processMoveInventoryItem(LLMessageSystem* msg, void**);
protected:
bool messageUpdateCore(LLMessageSystem* msg, bool do_accounting, U32 mask = 0x0);
//--------------------------------------------------------------------
// Locks
//--------------------------------------------------------------------
public:
void lockDirectDescendentArrays(const LLUUID& cat_id,
cat_array_t*& categories,
item_array_t*& items);
void unlockDirectDescendentArrays(const LLUUID& cat_id);
protected:
cat_array_t* getUnlockedCatArray(const LLUUID& id);
item_array_t* getUnlockedItemArray(const LLUUID& id);
private:
std::map<LLUUID, bool> mCategoryLock;
std::map<LLUUID, bool> mItemLock;
//--------------------------------------------------------------------
// Debugging
//--------------------------------------------------------------------
public:
void dumpInventory() const;
LLPointer<LLInventoryValidationInfo> validate() const;
LLPointer<LLInventoryValidationInfo> mValidationInfo;
std::string getFullPath(const LLInventoryObject *obj) const;
/** Miscellaneous
** **
*******************************************************************************/
};
// a special inventory model for the agent
extern LLInventoryModel gInventory;
#endif // LL_LLINVENTORYMODEL_H
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