1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
|
/**
* @file llinventoryitemslist.h
* @brief A list of inventory items represented by LLFlatListView.
*
* Class LLInventoryItemsList implements a flat list of inventory items.
* Class LLPanelInventoryListItem displays inventory item as an element
* of LLInventoryItemsList.
*
* $LicenseInfo:firstyear=2010&license=viewergpl$
*
* Copyright (c) 2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYITEMSLIST_H
#define LL_LLINVENTORYITEMSLIST_H
#include "lldarray.h"
#include "llpanel.h"
// newview
#include "llflatlistview.h"
#include "llviewerinventory.h"
class LLIconCtrl;
class LLTextBox;
class LLViewerInventoryItem;
/**
* @class LLPanelInventoryListItemBase
*
* Base class for Inventory flat list item. Panel consists of inventory icon
* and inventory item name.
* This class is able to display widgets(buttons) on left(before icon) and right(after text-box) sides
* of panel.
*
* How to use (see LLPanelClothingListItem for example):
* - implement init() to build panel from xml
* - create new xml file, fill it with widgets you want to dynamically show/hide/reshape on left/right sides
* - redefine postBuild()(call base implementation) and add needed widgets to needed sides,
*
*/
class LLPanelInventoryListItemBase : public LLPanel
{
public:
static LLPanelInventoryListItemBase* create(LLViewerInventoryItem* item);
virtual void draw();
/**
* Let item know it need to be refreshed in next draw()
*/
void setNeedsRefresh(bool needs_refresh){ mNeedsRefresh = needs_refresh; }
bool getNeedsRefresh(){ return mNeedsRefresh; }
/**
* Add widget to left side
*/
void addWidgetToLeftSide(const std::string& name, bool show_widget = true);
void addWidgetToLeftSide(LLUICtrl* ctrl, bool show_widget = true);
/**
* Add widget to right side, widget is supposed to be child of calling panel
*/
void addWidgetToRightSide(const std::string& name, bool show_widget = true);
void addWidgetToRightSide(LLUICtrl* ctrl, bool show_widget = true);
/**
* Mark widgets as visible. Only visible widgets take part in reshaping children
*/
void setShowWidget(const std::string& name, bool show);
void setShowWidget(LLUICtrl* ctrl, bool show);
/**
* Set spacing between widgets during reshape
*/
void setWidgetSpacing(S32 spacing) { mWidgetSpacing = spacing; }
S32 getWidgetSpacing() { return mWidgetSpacing; }
/**
* Inheritors need to call base implementation of postBuild()
*/
/*virtual*/ BOOL postBuild();
/**
* Handles item selection
*/
/*virtual*/ void setValue(const LLSD& value);
/**
* Handles filter request
*/
/*virtual*/ S32 notify(const LLSD& info);
/* Highlights item */
/*virtual*/ void onMouseEnter(S32 x, S32 y, MASK mask);
/* Removes item highlight */
/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
/** Get the name of a corresponding inventory item */
const std::string& getItemName() const { return mItem->getName(); }
virtual ~LLPanelInventoryListItemBase(){}
protected:
LLPanelInventoryListItemBase(LLViewerInventoryItem* item);
typedef std::vector<LLUICtrl*> widget_array_t;
/**
* Use it from a factory function to build panel, do not build panel in constructor
*/
virtual void init();
/**
* Called after inventory item was updated, update panel widgets to reflect inventory changes.
*/
virtual void updateItem();
/** setter for mIconCtrl */
void setIconCtrl(LLIconCtrl* icon) { mIconCtrl = icon; }
/** setter for MTitleCtrl */
void setTitleCtrl(LLTextBox* tb) { mTitleCtrl = tb; }
void setLeftWidgetsWidth(S32 width) { mLeftWidgetsWidth = width; }
void setRightWidgetsWidth(S32 width) { mRightWidgetsWidth = width; }
/**
* Set all widgets from both side visible/invisible. Only enabled widgets
* (see setShowWidget()) can become visible
*/
virtual void setWidgetsVisible(bool visible);
/**
* Reshape all child widgets - icon, text-box and side widgets
*/
virtual void reshapeWidgets();
/** set wearable type icon image */
void setIconImage(const LLUIImagePtr& image);
/** Set item title - inventory item name usually */
void setTitle(const std::string& title, const std::string& highlit_text);
private:
/** reshape left side widgets
* Deprecated for now. Disabled reshape left for now to reserve space for 'delete'
* button in LLPanelClothingListItem according to Neal's comment (https://codereview.productengine.com/secondlife/r/325/)
*/
void reshapeLeftWidgets();
/** reshape right side widgets */
void reshapeRightWidgets();
/** reshape remaining widgets */
void reshapeMiddleWidgets();
LLViewerInventoryItem* mItem;
LLIconCtrl* mIconCtrl;
LLTextBox* mTitleCtrl;
LLUIImagePtr mIconImage;
std::string mHighlightedText;
widget_array_t mLeftSideWidgets;
widget_array_t mRightSideWidgets;
S32 mWidgetSpacing;
S32 mLeftWidgetsWidth;
S32 mRightWidgetsWidth;
bool mNeedsRefresh;
};
//////////////////////////////////////////////////////////////////////////
class LLInventoryItemsList : public LLFlatListViewEx
{
public:
struct Params : public LLInitParam::Block<Params, LLFlatListViewEx::Params>
{
Params();
};
virtual ~LLInventoryItemsList();
void refreshList(const LLDynamicArray<LLPointer<LLViewerInventoryItem> > item_array);
boost::signals2::connection setRefreshCompleteCallback(const commit_signal_t::slot_type& cb);
/**
* Let list know items need to be refreshed in next doIdle()
*/
void setNeedsRefresh(bool needs_refresh){ mNeedsRefresh = needs_refresh; }
bool getNeedsRefresh(){ return mNeedsRefresh; }
/**
* Sets the flag indicating that the list needs to be refreshed even if it is
* not currently visible.
*/
void setForceRefresh(bool force_refresh){ mForceRefresh = force_refresh; }
/**
* Idle routine used to refresh the list regardless of the current list
* visibility, unlike draw() which is called only for the visible list.
* This is needed for example to filter items of the list hidden by closed
* accordion tab.
*/
void doIdle(); // Real idle routine
static void idle(void* user_data); // static glue to doIdle()
protected:
friend class LLUICtrlFactory;
LLInventoryItemsList(const LLInventoryItemsList::Params& p);
uuid_vec_t& getIDs() { return mIDs; }
/**
* Refreshes list items, adds new items and removes deleted items.
* Called from doIdle() until all new items are added,
* maximum 50 items can be added during single call.
*/
void refresh();
/**
* Compute difference between new items and current items, fills 'vadded' with added items,
* 'vremoved' with removed items. See LLCommonUtils::computeDifference
*/
void computeDifference(const uuid_vec_t& vnew, uuid_vec_t& vadded, uuid_vec_t& vremoved);
/**
* Add an item to the list
*/
virtual void addNewItem(LLViewerInventoryItem* item, bool rearrange = true);
private:
uuid_vec_t mIDs; // IDs of items that were added in refreshList().
// Will be used in refresh() to determine added and removed ids
bool mNeedsRefresh;
bool mForceRefresh;
commit_signal_t mRefreshCompleteSignal;
};
#endif //LL_LLINVENTORYITEMSLIST_H
|