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/**
* @file llinventoryfunctions.h
* @brief Miscellaneous inventory-related functions and classes
* class definition
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYICON_H
#define LL_LLINVENTORYICON_H
#include "llassettype.h"
#include "llinventorytype.h"
#include "lluiimage.h"
class LLInventoryIcon
{
public:
enum EIconName
{
ICONNAME_TEXTURE,
ICONNAME_SOUND,
ICONNAME_CALLINGCARD_ONLINE,
ICONNAME_CALLINGCARD_OFFLINE,
ICONNAME_LANDMARK,
ICONNAME_LANDMARK_VISITED,
ICONNAME_SCRIPT,
ICONNAME_CLOTHING,
ICONNAME_OBJECT,
ICONNAME_OBJECT_MULTI,
ICONNAME_NOTECARD,
ICONNAME_BODYPART,
ICONNAME_SNAPSHOT,
ICONNAME_BODYPART_SHAPE,
ICONNAME_BODYPART_SKIN,
ICONNAME_BODYPART_HAIR,
ICONNAME_BODYPART_EYES,
ICONNAME_CLOTHING_SHIRT,
ICONNAME_CLOTHING_PANTS,
ICONNAME_CLOTHING_SHOES,
ICONNAME_CLOTHING_SOCKS,
ICONNAME_CLOTHING_JACKET,
ICONNAME_CLOTHING_GLOVES,
ICONNAME_CLOTHING_UNDERSHIRT,
ICONNAME_CLOTHING_UNDERPANTS,
ICONNAME_CLOTHING_SKIRT,
ICONNAME_CLOTHING_ALPHA,
ICONNAME_CLOTHING_TATTOO,
ICONNAME_ANIMATION,
ICONNAME_GESTURE,
ICONNAME_LINKITEM,
ICONNAME_LINKFOLDER,
ICONNAME_MESH,
ICONNAME_INVALID,
ICONNAME_COUNT,
ICONNAME_NONE = -1
};
static const std::string& getIconName(LLAssetType::EType asset_type,
LLInventoryType::EType inventory_type = LLInventoryType::IT_NONE,
U32 misc_flag = 0, // different meanings depending on item type
BOOL item_is_multi = FALSE);
static const std::string& getIconName(EIconName idx);
static LLUIImagePtr getIcon(LLAssetType::EType asset_type,
LLInventoryType::EType inventory_type = LLInventoryType::IT_NONE,
U32 misc_flag = 0, // different meanings depending on item type
BOOL item_is_multi = FALSE);
static LLUIImagePtr getIcon(EIconName idx);
protected:
static EIconName assignWearableIcon(U32 misc_flag);
};
#endif // LL_LLINVENTORYICON_H
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